Made with ♥ by David Reeß / queicherius.2563
Data provided by the official wiki

6 October, 2015

Bug Fixes

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,850

3 October, 2015

Bug Fixes

  • Fixed an issue with the Squad UI that was preventing some players from logging in.

The Enhanced Squad UI has been temporarily disabled. Players will be unable to set squads to Raid mode (required to enter the raid) while the Enhanced Squad UI is disabled.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,796

2 October, 2015 - Patch #4

Bug Fixes

  • Fixed server crashes.
  • Fixed bugs to unblock Raids in Beta Weekend Event.

As we continue to Beta test Raids and Enhanced squad UI functionality we may need to temporarily disable these features again without warning should more issues arise.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,778

2 October, 2015 - Patch #3

Bug Fixes

  • Fixed server crashes.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,774

2 October, 2015 - Patch #2

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,757

2 October, 2015

Bug Fixes

  • Fixed bugs in preparation for this weekend's upcoming Beta Weekend Event.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,727

1 October, 2015

Bug Fixes

  • Fixed an issue that prevented the descriptions for Plague and Lich Form from appearing properly.
  • Fixed a bug that prevented some text in the crafting window from displaying correctly.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,709

30 September, 2015

Bug Fixes

General

  • Fixed a client crash.
  • Fixed a server crash.
  • Fixed a bug that caused some rune effects that are triggered by heal skills to not function properly.

Engineer

  • Fixed a bug that caused Med Blaster to grant excessive healing.

Ranger

  • Fixed an issue in which the trait Beastly Warden interrupted pet-activated skills.
  • We Heal As One: Tuned the copied boons to use flat duration values per boon and apply boons to the ranger pet before copying boons back to the player. This skill will now only grant three stacks of might if that boon is copied.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,651

July 29, 2016

Bug Fixes

  • The Bloodstone Fen Portal Scroll can now only be used by level-80 characters.
  • Snowblind Fractal:
    • Moved the challenge mote to the new starting location.
  • Swampland Fractal:
    • Fixed a bug that prevented Bloomhunger's skills from resetting after a party defeat.
    • Fixed a bug that could cause Bloomhunger to stay invulnerable forever.

Unofficial patchnotes (GW2 Wiki)

  • Build: 64,867

July 28, 2016

Bug Fixes

  • Fixed a client crash.
  • Fixed a UI issue with the new Ancient Magics Mastery line.
  • Fixed a bug that prevented Ghostly Justiciar Hablion from using two of his skills, one of which is tied to the Reversal of Fortune achievement.
  • Elementalist:
    • Glyph of Elemental Power: Fixed a bug that caused this skill to have separate recharges between attunements. The earth portion of this skill will now be appropriately reduced when traited with Inscription. This skill will no longer set Glyph of Renewal on full recharge.
    • Elemental Bastion: Fixed a bug that prevented this skill from healing allies when traited with Powerful Aura.
  • Guardian:
    • Zealot's Embrace: Fixed a bug that caused this skill to have an 18-second cooldown instead of the intended 15-second cooldown.
  • Mesmer:
    • Mantra of Pain - Power Spike: Fixed a bug that caused this skill to deal approximately 25% of the intended damage.
  • Revenant:
    • Embrace the Darkness: Fixed a bug that allowed this skill to be instantly activated.
  • Fixed a bug in which the Seaside Victory achievement was not obtainable if players won matches by capturing the bell.
  • Significantly increased the number of times characters can mine bloodstone nodes each day, but changed the cap to be account-wide.
  • Added stat combinations that were missing as options on the Blood Ruby equipment from Bloodstone Fen.

Unofficial patchnotes (GW2 Wiki)

  • Build: 64,837

July 27, 2016

Bug Fixes

  • One of the Sigils of Speed has been renamed Sigil of Agility.
  • Fixed a bug in which Adventure Aide ZK496i would unreliably respond to player interaction.
  • Fixed a bug in which certain ground-targeted skills could be retargeted after they had begun executing.
  • Fixed a bug with the "Defeat the Separatists assaulting the Town of Nageling" event in which only 9 of the 10 required separatists would spawn, preventing successful event completion.
  • Fixed a bug in which Mini Ghostly Justiciar Hablion did not match the appearance of Ghostly Justiciar Hablion.
  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 64,773

July 26, 2016 - Patch #4

Bug Fixes

  • Fixed an issue in which minions were once again preventing the red orbs in Xera's encounter from hitting players.
  • Fixed an issue in which the Keep Construct would not properly clean up the environment attacks following a party wipe.
  • Snowblind Fractal - If We Only Had Marshmallows: Fixed a bug that prevented this achievement from being earned.
  • Chaos Isles Fractal: Characters standing on the floating rock just off of the final boss's platform will now be teleported to the platform shortly after the event starts.
  • Fixed a bug in which the steps of "Blood and Stone" could appear out of order.

07/26/16 Late Notes

World Polish

  • Fixed brightness issues in Altar's Windings, Beggar's Burrow, Sleive's Inlet, Wychmire Swamp, Vigil Keep, Almuten Estates, Nebo Terrace, Hezran Outcrops, and Icegate Waypoint.

General

  • Fixed a bug in which invulnerable gadgets could be defeated by retaliation.
  • Completed achievements will now appear after uncompleted achievements in the achievement list.
  • Added back the ability to receive Spirit Shards once all the Masteries in a given region (Central Tyria or the Heart of Maguuma) have been earned. Players will continue to earn experience, and with every 254,000 experience points gained, players will earn a handful of Spirit Shards, which are useful to spend in the Mystic Forge or with the Mystic Forge attendant Miyani.

Personal Story

  • Hearts and Minds: Fixed a bug that could cause the boss fight to stall when players used necromancer minions in conjunction with the Vampiric trait.

Profession Skills

Ranger

  • Quickening Zephyr: The cooldown of this skill has been reduced from 60 seconds to 50 seconds.

Revenant

  • Unyielding Anguish - Underwater: Reduced the energy cost of this skill from 35 to 30 to match the land version.

Necromancer

  • Vampiric: Fixed a bug in which this trait allowed minions to steal life from creatures that would otherwise be immune.

Structured Player vs. Player

Legacy of the Foefire

  • Reduced the size of the waterfall capture point.

Forest of Niflhel

  • Added a climbable route to the upper ledges from the front side of the keep capture point.

Fractals

  • Fixed a bug in which creatures in fractals were hostile to the fractal avengers.

Cliffside

  • Fixed a bug in which the Archdiviner could leave the boss room.

Unofficial patchnotes (GW2 Wiki)

  • Build: 64,743

July 26, 2016 - Patch #3

Unofficial patchnotes (GW2 Wiki)

  • Patch notes pending.
  • Build: 64,731

July 26, 2016 - Patch #2

Bug Fix

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 64,728

July 26, 2016

Living World

The first episode of Living World Season 3, Out of the Shadows, is now available for those who have purchased Guild Wars 2: Heart of Thorns. Please review our FAQ for details on how to unlock episodes for free.

Out of the Shadows

Following the death of Mordremoth, Tyria finds itself in a never-before-seen heightened state of excess magic. This bounty of power causes an old nemesis to resurface, with a devastating result. Can the heroes stem the enemy's tide, or will Tyria be consumed by this returned threat?

Fractals

New Fractal Chaos Isles

Dessa's krewe isn't sure if this is cataclysmic or some sort of cycle, but it's super exciting! A new fractal of particularly unique readings has appeared, and the krewe has selected you and your allies as the "explorers" who get to venture into this strange new place.

Fractal Revamps

Like Cliffside, both the Swampland and Snowblind fractals have been revamped to improve pacing, scaling, and overall enjoyment.

Swampland

Swampland was not a particularly long or arduous fractal, but the boss fights were lackluster, and in Bloomhunger's case, far too easy. The change to this fractal was centered around turning Swampland into a proper boss fractal.

  • There is now only a single path, rather than both a Mossman and Bloomhunger path, and players will fight both the Mossman and Bloomhunger in a single run.
  • Invigorator Rifle Prototypes can now be found in the swamp and can be used to aid in the intro wisp event.
  • The underwater portion of the fractal has been removed and replaced by an encounter.
  • Bloomhunger is now very angry. His encounter has been fully redesigned with new scaling attacks and mechanics.
  • Bloomhunger's health has been greatly reduced.
  • Mossman's health has been massively reduced.
  • Mossman's hut can be reached after completing the fractal by taking a tunnel in Bloomhunger's clearing.
  • Boss chest rewards have been increased.
  • Changed the cleft markers in the "Return the wisps to the clefts" event.
  • Audio has been improved.

Snowblind

In the Snowblind fractal, there were several pain points that we wanted to address. The intro event was quite simple and boring, the Elemental Source event was frustrating due to a huge health pool and the sheer number of knockbacks, and the final boss fight was tedious yet easy.

  • Less running is now required to reach the first event.
  • The bonfire event now requires players to add fuel to the fire and defend it from ice elementals.
  • The torch bundle has been replaced by a special action skill.
  • Repeatedly using the torch skill on the bonfire will no longer accelerate the melting of the ice wall.
  • The Elemental Source event has had its mechanics and attacks changed. Keeping fires fueled and lit is now a vital part of defeating it.
  • The health scaling of the Elemental Source has been massively reduced.
  • More light sources have been added to the dark forest run.
  • The boss fight with the Svanir Shaman has been reworked to have better attacks, mechanics, and pacing, and it now provides a greater challenge.
  • The Svanir Shaman's health has been greatly reduced.
  • The Svanir Shaman now has less repetitive dialog.
  • Area-of-effect markers have been improved to be more visible.
  • Ambient audio has been improved in the ice cave at the end of the fractal.
  • The Elemental Source is now immune to blind.

Fractal Improvements and Bug Fixes

Aetherblade

  • Added missing player text in the dialog with Frizz.

Aquatic Ruins

  • Increased the damage that cages apply to the Jellyfish Beast and its minions.
  • The cages now apply vulnerability and stun to the Jellyfish Beast and its minions and will break its defiance bar.
  • Standardized the health and attributes of the dolphin transform.
  • Removed the old defiance bar from Jellyfish Beast.

Cliffside

  • Improved damage scaling for Archdiviner's conic attack.
  • Heavily reduced damage for Archdiviner's Cursed Grasp attack and added scaling to the pull component of the attack.
  • Fixed a bug that allowed the flame gadgets to be attacked at the "Break the chest seal" event.
  • The fractal now completes faster after defeating the Archdiviner.

Mistlock Observatory

  • Chronicle Mistwalker and the agony tester will now properly appear as the fractal scale changes from the Scale Setting Sequencer.
  • Chronicle Mistwalker now has a new icon.
  • Removed the Fractal Scale Researcher from Mistlock Observatory. This functionality has been replaced by the Map Selection panel.
  • Added an INFUZ-5959 infusion vendor.

Molten Boss

  • Added dialogue for Dessa.
  • The bosses now spawn in locations corresponding with the cinematic.

Molten Furnace

  • The "Explore the caverns with Rox and Braham" event should now progress more swiftly, with much less time spent waiting on the drill in the tunnel.
  • The falling rocks in the tunnel will now only fall a few times before stopping.
  • Added a checkpoint at the end of the tunnel.
  • Rox and Braham will move faster at the overlook, allowing them to reach the boss room faster.
  • Improved scripts for Rox and Braham to reduce the possibility of stalls.
  • The final boss chest can now only be looted after defeating the boss.
  • Players who stand on top of the thermal core will be burned by the intense heat.
  • Added a missing line of Dessa's dialogue to the start of the fractal.
  • The thermal core can no longer be damaged while it is inactive.

Solid Ocean

  • Added an area-of-effect circle to the Jade Maw Tentacles' Swoop attacks.

Thaumanova

  • Added 5 more safety shields to the repulsor lab and made the shields reappear when parties are defeated.
  • Reduced the health of Subject 6 by half.
  • Added an area-of-effect circle to Subject 6's Bounce skill attack and increased its radius.
  • Subject 6's bounce attack now appears in the combat log.
  • Slightly increased the damage and condition damage of all of Subject 6's attacks.
  • Fixed a bug that allowed players to lose their Inquest transform.
  • Removed a duplicate line of Dessa's dialogue in the Thaumanova Anomaly fight.
  • The detonator can now be pressed much earlier in Dessa's dialogue at the beginning of the fractal.
  • A checkpoint is now set in the final safe room after defeating the boss in case anyone is left behind.

Underground Facility

  • Both bosses in this fractal now utilize a fixation mechanic to allow better control.
  • Both bosses will ignore pets, minions, and illusions with most attacks.
  • Fixed a bug that allowed the Stealth Bombers achievement to be completed prematurely.

Urban Battleground

  • Checkpoints have been added before the final courtyard event.

Volcanic

  • The molten boulders will now crush fleeing grawl.
  • Added a checkpoint before the Legendary Imbued Shaman.
  • Added area-of-effect indicators and made improvements to the falling rocks.
  • Updated the Grawl Shaman's Churning Earth attack and the Fleshreaver's Wing Buffet attack to use updated area-of-effect indicators.

General Fractal Changes

Achievements

  • Adjusted the daily fractal rotation to include the Chaos fractal.

Anguished Tears of Alba

  • The Anguished Tears of Alba was a potion that applied 10 nonstacking agony resistance for a short time. It was not a particularly useful potion, as it required a mastery and did not stack. Now it no longer requires a mastery and will stack with all other sources of agony resistance.
  • The Anguished Tears of Alba potions have been moved to the vendor Dessa's Alchemist instead of the mastery vendor in Mistlock Observatory.
  • The agony resistance from the Anguished Tears of Alba now stacks with all other sources of agony resistance. For example, a player with 130 AR will have 140 AR after consuming the potion.
  • The duration has been increased to 1 hour.
  • The potion is highly discounted per account but will increase in price as you buy more until it is no longer discounted.
  • If players have the Follows Advice Mastery in the Fractal Attunement line, agony resistance is increased by 15 instead of 10.
  • The Anguished Tears of Alba now has a unique blue icon.

Ascended Salvage Kit (5)

  • Players can now purchase the Ascended Salvage Kit from BUY-4373 in Mistlock Observatory.
  • BUY-4373 can now combine 5 Ascended Salvage Tools into an Ascended Salvage Kit.
  • The Ascended Salvage Kit has been added to the expert- and master-tier daily achievement chest loot tables.

Ascended Rings

  • Yakkington's Ring, Snaff's Gyre, Marriner's Compass, and Circle of Light can now be attuned.

Fractal Selection UI

  • The fractal selection UI for the Fractals of the Mists has been overhauled to be more informative and user friendly.
  • The UI now has a new style and increased size.
  • Added tabs for navigating between the four difficulty tiers.
  • Mistlock instabilities are now shown for each fractal.
  • Added text descriptions to each fractal.
  • Added indicators for daily fractals.
  • Added color-coded text to indicate relative agony danger based on character agony resistance.
  • Added the ability to choose a random fractal in a tier.
  • Added text to indicate daily achievement fractals.

Infusions and Infusion Slots

With the Infusion system being unnecessarily complex for what it does, we've taken steps to simplify how infusions work and make acquiring them far more straightforward. First off, we removed most of the restrictions on which kind of infusion you can place into each kind of equipment. For balance reasons, we had to keep utility infusions and amulets separate, but all other types of infusions can now be slotted into any kind of ascended equipment.

  • Infusion subtypes have been removed.
    • Offensive, defensive, and agony infusions are now simply known as infusions, and any infusion can be slotted into any infusion slot.
    • Utility infusions have been renamed enrichments in order to make them distinct from the other infusions.
  • All ascended amulets now have a single enrichment slot.
  • All other pieces of ascended equipment now have a number of infusion slots equal to the combined total of offensive, defensive, and agony slots they had previously.
  • Next, we wanted to make it less of a hassle to acquire the various kinds of infusions you need to play higher-level fractals.
  • A new vendor, INFUZ-5959, has been added to the Mistlock Observatory.
    • You can purchase +3, +5, +7, +9, and +11 agony infusions from INFUZ-5959 directly without the need to use artificing to craft each intermediate stage of infusion.
    • INFUZ-5959 can break some higher-level agony infusions down into their component infusions.
    • INFUZ-5959 also sells new infusions that grant both +5 to a single attribute and +5, +7, or +9 agony resistance.
    • If you have the Follows Advice Mastery, INFUZ-5959 will sell you Vials, Globs, and Shards of Condensed Mist Essence, as well as Agonized Essences and Infusion Extraction Devices.

Finally, after making these changes to the Infusion system, we had some loose ends that needed to be tied up.

  • With better attribute and agony infusions now available, we're automatically upgrading any existing infusions that you may have obtained from the Mystic Forge.
    • If you currently possess any fine-quality attribute infusions, they have been upgraded to a +5 attribute, +7 agony resistance infusion.
    • If you currently possess any versatile attribute infusions, they have been upgraded to a +5 attribute, +9 agony resistance infusion.
    • The Mystic Forge recipes for these items have been disabled.
  • With the ability to slot +X agony infusions into any infusion slot, the +3, +5, and +7 simple infusions are now obsolete.
    • Currently existing simple infusions will continue to function but cannot be upgraded.
    • Once you have extracted your simple infusions using an Infusion Extraction Device, you can bring them to INFUZ-5959 for recycling and a Fractal Relic refund.
  • Ghostly infusions and Moto's Unstable Bauble Infusions now grant +9 agony resistance instead of +5.
  • Nonutility infusions that were slotted into amulets will be refunded via in-game mail.

Raids

  • Added a new chat command to assist squads in conceding defeat faster. The command instantly applies your currently equipped finisher to yourself. It can only be used in raids.
    • English: /surrender /concede /forfeit /resign
    • Spanish: /rendirse /renunciar /capitular
    • German: /kapitulieren /resignieren /ergeben /aufgeben
    • French: /capituler /abandonner /renoncer /concder
  • The "Protect the caged prisoners" event in Salvation Pass will now unlock the Forsaken Thicket Mastery track.
  • The "Siege the Stronghold" event in Stronghold of the Faithful will now unlock the Forsaken Thicket Mastery track.
  • The leatherworker Hamil in Lion's Arch now properly gives guidance on upgrading Prototype Envoy armor.

Stronghold of the Faithful

  • Xera Encounter
    • Fixed an issue that prevented Charged Bloodstones from acquiring conditions correctly.
    • Fixed an issue in which the island plates would not trigger if a player was standing on them before they activated.
    • Removed erroneous collision from Xera's towers that could cause players to get stuck if they jumped into the towers at the right time.
  • Keep Construct Encounter
    • Fixed a server crash.
    • Fixed a rare bug in which the orb-blocking phase was negated entirely.
  • Added Mastery points to Stronghold of the Faithful achievements.
  • The Itzel Spirit Poison effect is no longer removed when players are downed or defeated.
  • Increased the drop rate of Bloodstone-Infused Ectoplasm.

Profession Skills

Elementalist

There were a couple of goals in mind for the elementalist with this balance update. Initially, we looked to improve base abilities and implement a couple of reworks that have been on the docket. We also looked to normalize elementalist damage and healing a bit more, as their overall potential to do both at the same time was considerably higher than was healthy for group compositions.

  • Flamestrike: Upon successfully hitting an enemy, this skill now leaves behind a spell that detonates 1 second later. This detonation has a radius of 90 and deals one-third of the strike damage and burning duration.
  • Arc Lightning: Fixed a bug in which the lightning effects attached to incorrect areas.
  • Geyser: Fixed a visual bug in which the skill seemingly had a smaller radius than intended.
  • "Eye of the Storm!": Updated the skill fact to properly show the number of targets affected.
  • Arcane Brilliance: Fixed a bug that prevented triggering of the blast finisher if the character was in the air or underwater.
  • Lava Font: Increased the cooldown of this skill from 6 seconds to 8 seconds in all game modes except PvP.
  • Ice Spike: Fixed a bug in which the animation became unsynchronized when this skill was used under the effects of quickness or slow.
  • Dragon's Tooth: Fixed a bug in which the animation became unsynchronized when this skill was used under the effects of quickness or slow.
  • Fire Grab: The recharge of this skill has been reduced from 30 seconds to 25 seconds.
  • Tornado: The stability stacks per pulse have been increased from 1 to 2. This transform now has new abilities on skills 4 and 5.
    • Tornado - Elemental Requiem: Launch missiles in multiple directions, based on the current tornado type (air, dust, debris).
    • Tornado - Dust Charge: Move at a rapid rate, knocking back foes.
  • Whirlpool: Increased the number of stability stacks applied from 1 to 2.
  • Overload Air: The damage of this skill has been reduced by 10%.
  • Glyph of Elemental Harmony: The base healing per level has been increased by 33%, with the healing power contribution being increased by 60%. The casting time of this skill has been reduced from 1.25 seconds to 1 second. Fixed a bug in which this skill would not have a reduced recharge when the Inscription trait was in effect.
  • "Wash the Pain Away!": The base healing per level for this skill has been decreased by 33%. The healing power contribution has been increased by 150%. The recharge of this skill has been reduced from 25 seconds to 20 seconds in all game types.
  • Arcane Shield: The cooldown of this skill has been reduced from 75 seconds to 60 seconds. This change is not carried through to Final Shielding.
  • Written in Stone: Fixed a bug in which signet passive effects were removed prior to the skill coming off of cooldown.
  • Aeromancer's Training: The cooldown of this trait has been reduced from 33% to 20%.
  • Pyromancer's Training: The cooldown of this trait has been reduced from 33% to 20%.
  • Geomancer's Training: The cooldown of this trait has been reduced from 33% to 20%.
  • Aquamancer's Training: The cooldown of this trait has been reduced from 33% to 20%.
  • Inscription: Fixed a bug in which Glyph of Elemental Harmony and Glyph of Elemental Power had incorrect cooldowns when affected by traits. Normalized the skill facts so they do not display duplicate or irrelevant boon values.
  • Elemental Bastion: The base healing-per-level values for this trait have been reduced by 33%. The healing power contribution has been increased by 10%.
  • Imbued Melodies: Removed the need for a warhorn to be equipped for the Sand Squall portion of this trait. A warhorn is still required for added boon duration. Fixed the trait fact to properly display its cooldown.
  • Shocking Aura: Fixed a bug that prevented Shocking Aura's internal cooldown from being applied to downed players.
  • Evasive Arcana: Fixed a bug that prevented the skills created by this trait from working in air.
  • Elemental Enchantment: Fixed a bug in which this trait would not properly reduce attunement cooldowns when using tempest overloads.

Engineer

We're still continuing to evaluate the engineer and its scrapper specialization. For the baseline engineer, our goal was to improve lesser-used abilities and adjust cooldowns where appropriate. There are a few additional points in the scrapper that we felt were necessary to change game-wide, but we also made some skill splits to alleviate its overpowering pressure in PvP where fitting. The elementalist's Tornado improvements have been reflected in the Elixir X elite skill, as well!

  • Glue Shot: Cripple now applies on the initial impact of the projectile. Immobilize duration has been increased from 1 second to 1.5 seconds. Cripple duration has been increased from 1 second to 2 seconds. Fixed a bug in which increased condition duration was not applied when the Chemical Rounds trait was equipped.
  • Shock Shield: The damage of this skill has been reduced by 50%. The damage displayed for this skill will now compound instead of displaying each instance separately.
  • Thunderclap: This skill no longer deals damage on initial impact, but it still stuns enemies. Damage for all pulses has been increased by 26%, for an overall damage increase of 5%.
  • Net Shot: The velocity of this projectile has been increased by 50%.
  • A.E.D.: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Static Shock: The recharge of this skill has been reduced from 25 seconds to 20 seconds.
  • Fire Bomb: The burning duration of this skill has been increased from 3 seconds to 4 seconds.
  • Grenade Kit: Grenade damage instances will now additively indicate the total damage dealt to a target as grenades strike them instead of displaying each grenade separately.
  • Slick Shoes: This skill now applies 1 instance of knockdown, even when overcharged.
  • Bulwark Gyro: The damage reduction of this skill has been reduced from 50% to 33%.
  • Function Gyro: Fixed a bug that prevented stability from being applied to the engineer when using Function Gyro.
  • Perfectly Weighted: Stability duration has been increased from 3 seconds to 4 seconds. The recharge of this trait has been increased from 5 seconds to 8 seconds.
  • Defense Field: The cooldown of this skill has been increased 25 seconds to 30 seconds in PvP only.
  • Gyro Self-Destruct: Decreased the damage of detonating gyros by 17% (PvP only).
  • Medic Gyro: This skill now has a 0.5-second casting time.
  • Self-Regulating Defenses: The cooldown of this trait has been increased from 60 seconds to 75 seconds.
  • Poison Dart Volley: The poison duration of this skill has been increased from 4 seconds to 5 seconds.
  • Bunker Down: Dropped bandages will no longer grant regeneration.
  • Final Salvo: The stability granted by this trait has been reduced from 5 seconds to 3 seconds in PvP only.
  • Reconstruction Field: Added a casting time of 0.5 seconds.
  • HGH: Fixed a bug in which the tool tips for might duration were incorrect for some skills.
  • Autodefense Bomb Dispenser: Fixed a bug in which the smoke bomb fired by this trait would hit at locations other than those specified by the effects. Additionally, fixed a bug in which this skill would fail to create a smoke field.

Guardian

Guardians are receiving a few reworks and changes to their baseline abilities. We felt it was odd to have heavily incorporated symbols to the profession and its traits but not have symbols available with all weapon builds. Thus, both sword and scepter are now receiving symbols, with both also receiving a few other changes to improve quality of life. In other areas, we looked to make quality-of-life improvements to baseline weapon and utility skills.

  • Faithful Strike: This skill now strikes up to three targets, with the healing aspect only activating on the first outgoing hit. Base healing per level has been increased by 20%. The healing contribution has been increased by 39%. The healing radius has been increased from 120 to 180.
  • Protector's Strike: In addition to granting protection, this skill now grants aegis to nearby allies when it ends via block. Protection is no longer applied in a radius if the guardian does not block anything.
  • Mighty Blow: This skill no longer places the guardian in midair, is now affected by quickness and slow, and can be used in conjunction with Judge's Intervention.
  • Sword Wave: This skill no longer fires missiles but instead delivers three melee attacks at different angles, with all three attacks hitting enemies directly in front of the guardian. The number of targets this skill can strike has been reduced from 5 to 3 per attack.
  • Flashing Blade: This skill has been renamed Symbol of Blades and now drops a symbol at the guardian's feet, applying fury to nearby allies for 1.5 seconds. Initial impact damage has been increased to normal symbol values.
  • Zealot's Defense: The missile velocity of this skill's projectiles has been increased by 33%. Reduced the variability of the angle that projectiles are launched at by 50%, which enhances their overall accuracy.
  • Zealot's Speed: The health threshold of this skill has been increased from 50% to 75%.
  • Orb of Wrath: The aftercast of this skill has been reduced by 0.16 seconds. The range of this skill has been reduced from 1200 to 900.
  • Smite: This skill has been renamed Symbol of Punishment and now drops a symbol at the target location that deals damage to the area every 1 second, additionally delivering smaller Smite attacks. The Smite damage interval has been increased from 0.25 seconds to 0.5 seconds and will persist as long as the symbol is active (meaning more strikes when the Writ of Persistence trait is active). The range of this skill has been reduced from 1200 to 900.
  • Banish: The recharge of this skill has been reduced from 25 seconds to 18 seconds.
  • Signet of Resolve: The recharge of this skill has been reduced from 40 seconds to 35 seconds.
  • Sanctuary: Increased the radius of this skill from 120 to 180. Increased the base healing per pulse by 60%. Increased the healing attribute contribution by 275%. The recharge of this skill has been reduced from 90 seconds to 75 seconds. Fixed a bug that caused Sanctuary to last longer than intended when not affected by traits. The number of enemies that can be knocked back by this skill has been reduced to 10; Sanctuary will disappear after the tenth enemy is knocked back.
  • Hallowed Ground: The recharge of this skill has been reduced from 80 seconds to 60 seconds. Updated the skill description to properly reflect the skill's functionality.
  • Signet of Mercy: The casting time of this skill has been reduced from 3.75 seconds to 3 seconds. The aftercast has been reduced by 0.25 seconds.
  • Shield of Courage: With the Indomitable Courage trait equipped, this skill will now grant stability when the skill begins rather than when it completes.
  • Virtue of Resolve: This skill now removes up to 2 conditions from the guardian baseline. This effect has been carried through to Wings of Resolve as well.
  • Spear of Justice: In addition to burning, this skill now cripples tethered enemies for 1.5 seconds.
  • Communal Defenses: Fixed a bug in which aegis could be applied to infinite targets.
  • Master of Consecrations: This trait now grants 2 seconds of increased consecration time instead of an ambiguous 20%.
  • Supreme Justice: Aspects of this trait have been merged into the grandmaster trait Permeating Wrath. In addition to burning enemies in the area, this trait now allows Virtue of Justice to cause burning more frequently. Increased burning duration has been removed. This trait has been renamed Virtuous Solace.
    • Virtuous Solace: Drop a Merciful Sanctuary at your location when your health reaches the 25% threshold. This trait functions similarly to Sanctuary and is classified as a consecration, but it has less active time and slightly less base healing value.
  • Glacial Heart: The recharge of this trait has been reduced from 15 seconds to 10 seconds. The damage of this trait has been increased by 33%.
  • Heavy Light: Deflecting Shot now knocks enemies back a distance of 300 on each hit, with no internal cooldown. Gain stability for 6 seconds when knocking back, launching, or pulling an enemy. The stability aspect has a 10-second internal cooldown.
  • Monk's Focus: Fixed a bug in which Renewed Focus had a longer cooldown than intended if the player went into a downed state while casting Renewed Focus.
  • Bow of Truth (Command): Increased the base healing per hit by 3 so that this skill no longer heals for 0 when scaled into low-level areas.

Mesmer

For this update, the mesmer is receiving mostly baseline utility changes. Both the Phantasmal Disenchanter and Defender skills now have on-cast effects to gain a little more immediate effect and to differentiate the utility skill from the Mental Defense trait. Mirror Blade's last bounce has also returned, offering higher damage to power builds.

  • Mirror Blade: Increased the number of bounces produced by this attack from 3 to 4.
  • The Prestige: The number of burning stacks have been increased from 1 to 3 stacks for 3 seconds.
  • Illusionary Mage: The recharge of the mage's attack has been reduced from 5 seconds to 4 seconds. Burning stacks have been increased from 1 to 2 stacks, with the duration reduced from 6 to 3. The missile velocity of the mage's attack has been increased by 33%.
  • Signet of Midnight: This skill now delivers an unblockable attack and will no longer apply blindness through evade. This skill now applies 10 stacks of vulnerability as well as cripple for 5 seconds, in addition to blinding enemies.
  • Mirror Images: The recharge of this skill has been reduced from 45 seconds to 30 seconds.
  • Arcane Thievery: The recharge of this skill has been reduced from 45 seconds to 35 seconds.
  • Mantra of Distraction: The recharge of this skill has been reduced from 20 seconds to 12 seconds.
  • Power Lock: The recharge between uses has been reduced from 5 seconds to 4 seconds.
  • Mantra of Resolve: The recharge of this skill has been reduced from 20 seconds to 15 seconds.
  • Mantra of Concentration: The stability duration has been increased from 2 seconds to 3 seconds per activation.
  • Phantasmal Defender: This utility skill now applies protection for 4 seconds in a radius around the mesmer. The damage reduction from this illusion has been reduced from 50% to 33%.
  • Phantasmal Disenchanter: This utility skill now delivers an additional attack when it is initially cast, removing boons from enemies and conditions from allies in a radius around the target.
  • Phantasmal Haste: Fixed a bug that prevented this trait from working with Illusionary Avenger.
  • Echo of Memory: Updated the skill fact for Echo of Memory's duration.
  • Ineptitude: This trait will now track the internal cooldown for confusion application on a per-target basis. The blind earned from dodging and evading will now properly apply confusion as well.
  • Illusionary Inspiration: This trait will no longer activate Signet of Inspiration when phantasm casts are interrupted.

Necromancer

Necromancers are receiving mostly quality-of-life changes in this update. Our goal was mainly to improve baseline abilities and improve signature abilities for main-hand weapons and Death Shroud, along with the spectral utility type. Rise has seen significant changes, as we've observed that the damage reduction from the minions is too strong in many scenarios.

  • Life Siphon: The channel time of this skill has been reduced from 3.75 seconds to 2.75 seconds.
  • Ghastly Claws: The channel time of this skill has been reduced from 2.25 seconds to 1.75 seconds.
  • Wicked Spiral: This skill will now fire the correct number of whirl finishers.
  • Mark of Horror: Fixed a bug in which this skill would go on full cooldown if it was interrupted.
  • Spectral Grasp: Reduced the cooldown from 30 seconds to 25 seconds.
  • Spectral Walk: Reduced the cooldown from 60 seconds to 50 seconds.
  • Spectral Armor: Reduced the cooldown from 50 seconds to 40 seconds. The trait version is unchanged. Removed an erroneous skill description.
  • Flesh Golem - Charge: Increased the stability stacks from 1 to 3. Usage of this skill now clears immobilize from the golem as well.
  • Spinal Shivers: This skill casts approximately 0.25 seconds faster than before.
  • Life Blast: The higher damage value of this skill is now dealt at all ranges rather than at close range only.
  • Blood Is Power: Bleeding stacks have been increased from 2 to 4. Bleeding duration has been reduced from 30 to 15. Might stacks have been increased from 8 to 10, with the duration increased from 8 seconds to 10 seconds.
  • "Rise!": Reduced the damage reduction from 50% to 33%. Decreased the health of shambling horrors by 25%. Minions now have 20% reduced toughness.
  • Signet of Undeath: Reduced the cooldown of this skill from 180 seconds to 150 seconds.
  • Unholy Sanctuary: Fixed a bug in which this trait would go on cooldown even if the player's life-force levels were too low to enter Death Shroud.
  • Spiteful Spirit: The version of Unholy Feast that this trait executes will now include the player's weapon damage.

Ranger

After many years, ranger pets have learned how to remember their own names, and you'll no longer be required to rename a pet when you switch them out! In addition to some baseline improvements, our goal has been to improve base pet abilities during this update. With that said, there are definitely more pet changes that we're looking forward to implementing in the future.

  • Pets: Names for unequipped pets are now remembered between sessions.
  • Swoop: This skill will no longer be affected by movement-impairing conditions.
  • Ricochet: The number of times the axe can bounce has been reduced from 2 to 1. Base damage has been increased by 40%.
  • Hunter's Call: The damage of this skill has been increased by 25%. This skill now applies 5 seconds of vulnerability each time it hits an enemy.
  • Strength of the Pack: Updated the skill facts to show the proper effect duration.
  • Sharpening Stone: The recharge of this skill has been reduced from 45 seconds to 30 seconds. Bleeding duration has been increased from 6 seconds to 10 seconds. The number of attacks this skill applies has been increased from 5 to 6.
  • Enlargement: This trait will no longer force players out of Celestial Avatar when triggered. The benefits of the trait will still apply.
  • Glyphs: All glyphs have been updated to properly set their cooldowns after use.
  • Glyph of Rejuvenation: This glyph now heals the ranger's pet.
  • Water Spirit: Fixed a bug that prevented Water Spirit's on-attack healing effect from scaling properly.
  • Spider Family - Poison Gas: The duration of this field has been increased from 1 second to 4 seconds, applying poison on each pulse. Poison application is now based off of an unblockable attack instead of applying directly through defense. Poison duration has been increased from 3 seconds to 4 seconds.
  • Moa Family - Peck: The attack range of this skill has been increased from 130 to 170.
  • Moa Family - Frenzied Attack: This attack now executes twice as fast as it previously did, allowing the creature to engage in combat faster. Increased the number of attacks from 3 to 4. Vulnerability now applies on each attack hit rather than directly applying it to the target through defense.
  • Red Moa - Furious Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
  • Blue Moa - Protecting Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. The cooldown of this skill has been reduced from 30 seconds to 24 seconds.
  • White Moa - Chilling Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. Chill duration has been increased from 3 seconds to 5 seconds. The cooldown has been reduced from 30 seconds to 24 seconds.
  • Pink Moa - Dazing Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
  • Black Moa - Dazing Screech: This skill now dazes up to three times during the cast, at a 1 second interval. Daze duration has been reduced from 2 seconds to 1 second per hit.
  • Pig - Forage: The recharge of all forage skills has been reduced from 40 seconds to 30 seconds.
  • Pig - Maul: Bleeding stacks per hit have been increased from 1 to 2, for a total of 4 if both attacks hit.
  • Pig - Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Feline Family - Maul: The recharge of this skill has been reduced from 20 seconds to 16 seconds.
  • Drake - Tail Swipe: The recharge of this skill has been reduced from 30 seconds to 24 seconds.
  • Drake - Chomp: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
  • Canine Family - Crippling Leap: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
  • Canine Family - Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Protective Ward: Increased the cooldown from 15 seconds to 18 seconds in PvP only. This trait will no longer apply weakness through block or evade.
  • Beastly Warden: Increased the cooldown from 15 seconds to 20 seconds.
  • "Guard!": Reduced the damage reduction from 50% to 33%.
  • Druid - Glyphs: Fixed a bug that caused glyph abilities to have differing recharges between base form and celestial form.

Revenant

For the most part, this update has mainly been focused on fixing bugs for the revenant. With that said, we're also looking to improve both Ventari and his trait line. We are being cautious in this regard so that the Legendary Centaur Stance stays in line with the healing potential of similar builds.

  • Rift Slash: Weapon damage has now been incorporated in this skill's secondary damage component. Base damage has been normalized.
  • Precision Strike: Weapon power has now been incorporated in this skill's damage. Base damage has been normalized. The cooldown of this skill has increased from 5 seconds to 6 seconds in PvP only.
  • Unrelenting Assault: Weapon power has now been incorporated in this skill's damage. Base damage has been normalized.
  • Embrace the Darkness: This skill now applies and removes stacks of Hardening Persistence correctly.
  • Assassin's Annihilation: Fixed a bug in which this trait would trigger from skills that did no damage.
  • Embrace the Darkness: Fixed a bug that prevented torment from being applied to downed enemies.
  • Brutal Blade: Added a skill fact for the number of targets.
  • Preparation Thrust: Added a skill fact for the number of targets.
  • Eye for an Eye: Fixed a bug in which this trait would trigger in a downed state and at unlimited range.
  • Project Tranquility: The aftercast of this skill has been reduced by 0.3 seconds.
  • Ventari's Will: The recharge of this skill has been reduced from 4 seconds to 3 seconds. The healing radius has been increased from 120 to 180.
  • Versed in Stone: Fixed a bug in which this trait would trigger in a downed state.
  • Incensed Response: This trait will now grant the correct amount of fury.
  • Envoy of Exuberance: Updated the healing skill fact to reflect intended values.
  • Vengeful Hammers: Updated the range tool tip to properly reflect intended values.
  • Unyielding Anguish: Updated the underwater version of this skill to match the land version. Reduced the maximum number of targets from 10 to 5 per pulse. Updated the skill facts.
  • Phase Traversal: This skill will now properly damage downed enemies.
  • Phase Smash: Fixed a bug that prevented Phase Smash from causing damage or applying chill when used at the maximum distance.
  • Charged Mists: This trait has been updated to function with any energy-consuming revenant skill. This trait will no longer function out of combat.
  • Warding Rift: Fixed a bug that allowed this skill to be interrupted for a shorter cooldown.
  • Pulsating Pestilence: This trait has been reworked. Instead of applying torment on incoming hits, this trait will now copy up to 3 conditions on the player to nearby enemies within a range of 240.
  • Demonic Defiance: This trait will now apply resistance to the player prior to the heal effect of Empowering Misery taking effect.
  • Manifest Toxin: This skill now benefits from quickness.
  • Momentary Pacification: This trait has been reworked. When using an elite skill, this trait will now apply an effect to nearby enemies for 3 seconds. At the end of the 3-second countdown, that target will be immobilized. The skill can be dodged or evaded.
  • Energy Expulsion: Fixed a bug that caused this skill to knock back from an incorrect point.
  • Envoy of Exuberance: Fixed a bug in which the healing from this skill was affected by blind.
  • Focused Siphoning: Fixed a bug in which life steal could trigger on targets without vulnerability.
  • Equilibrium: Reduced the damage of this trait by 20% in PvP only.
  • Warding Rift: Increased the cooldown of this skill from 10 seconds to 12 seconds.
  • Dismantle Fortifications: Fixed a bug in which this trait would not remove a second stack of stability when applying taunt or fear.

Thief

This update has given a bit more baseline group utility to the thief, without requiring heavy investment via traits. Venomous Aura has been merged into the baseline of the venom utility skills. Since we now had an empty spot for a "utility" trait, we took the opportunity to introduce a bit more boon theft into the thief's repertoire with the Rending Shade trait.

  • Stealth Attacks: All stealth attack skills will now have a 1-second recharge between uses.
  • Staff Strike: The damage of this skill has been reduced by 5%.
  • Staff Bash: The damage of this skill has been reduced by 5%.
  • Punishing Strikes: The damage of this skill has been reduced by 5%.
  • Venomous Aura: The area-of-effect aspect of this trait has been merged into venoms as baseline. The radius has been reduced from 360 to 240. The recharge reduction has moved to Leeching Venoms.
    • This trait has been renamed Rending Shade and now causes all sneak-attack abilities to steal up to 2 boons when striking an enemy, while receiving less damage from foes without boons.
  • Leeching Venoms: This trait no longer grants might to allies it is applied to. This trait now reduces the recharge of venom abilities.
  • Devourer Venom: The number of stacks that this skill applies has been reduced from 3 to 2.
  • Basilisk Venom: The number of stacks that this skill applies has been reduced from 2 to 1. Stun duration has been increased from 1 second to 1.5 seconds.
  • Haste: The recharge of this skill has been reduced from 60 seconds to 50 seconds.
  • Larcenous Strike: Updated the skill fact to display the number of stolen boons.
  • Hook Strike: Fixed a bug that prevented this skill from being usable when under the effect of stealth provided by a mesmer.
  • Dagger Storm: This skill can no longer be affected by quickness or slow.
  • Shadow Refuge: Fixed a bug in which this skill's visual effects lingered longer than intended.
  • Lead Attacks: Fixed a bug in which thieves would not gain the damage increase in certain instances.
  • Assassin's Reward: Fixed a bug in which thieves would not gain the healing in certain instances.

Warrior

With the recent defensive upgrades for the warrior, we're still observing and adjusting some numbers to ensure it remains competitive but not so strong that it's unbeatable. We've made a few tweaks to some baseline abilities to ensure that using certain abilities doesn't result in a drop in overall damage where it's not intended.

  • Cyclone Axe: The damage of this skill has been increased by 20%.
  • Dual Strike: The damage of this skill has been increased by 10%.
  • Arc Divider: Removed an incorrect listing of a fire combo field from the tool tips.
  • Crack Shot: Updated the tool tips to reflect the removal of piercing from this trait.
  • Head Butt: Fixed an issue in which skills could be executed before the warrior stunned themselves. Increased the cooldown of this skill from 20 seconds to 25 seconds in PvP only.
  • Stomp: Fixed a bug that prevented Stomp from removing immobilization from the player when using the trait Warrior's Sprint. Fixed a bug that prevented Stomp from triggering a blast finisher.
  • Gun Flame: Updated the damage skill fact to be more accurate when the Burst Mastery trait was in use.
  • Balanced Stance: Updated the skill description to mention that it is a stance skill. Updated the skill facts to properly mention that swiftness is applied on use.
  • Frenzy: The recharge of this skill has been reduced from 60 seconds to 50 seconds.
  • Last Stand: Updated the skill facts to properly show that vigor is applied on stance activation when paired with Last Stand.
  • Shield Bash: This skill will no longer be affected by movement-impairing conditions.
  • Rush: Increased the speed of the swinging animation, and increased the radius of the strike in order to have the skill land more consistently.
  • Defy Pain: The Endure Pain effect from this trait will now stack with the utility Endure Pain.
  • Bull's Charge: Reduced the cooldown of this skill from 40 seconds to 35 seconds.
  • Adrenal Health: The amount of healing generated per stack has been reduced by 10% in PvP only.

Structured Plaver VS. Player

New Conquest Map: Revenge of the Capricorn

The Capricorn returns! And this time it's out for vengeance! Join your teammates to protect the town from the ship's onslaught while simultaneously defending your territory from the enemy team.

This new map features the traditional Conquest 3-point gameplay along with a secondary mechanic that centers around a periodically available fourth capture point located in the middle of the map. Capturing the fourth point earns points for your team and also helps defend the town from the Capricorn.

  • Revenge of the Capricorn is currently available to play in Unranked and Custom Arenas.
  • The map will be pinned to the Unranked Map Selection Screen for the duration of this off season.
  • Have any thoughts on the map? Perhaps you have some suggestions for improvements, or maybe you'd like to see it added to the Ranked rotation? Head on over to the PvP Forums and let us know what you think!

New Limited-Time PvP Achievements: Revenge of the Capricorn

  • Complete a new series of limited-time, Capricorn-specific achievements to celebrate the release of the map.
  • These achievements will only be available from now until the end of the next PvP League season.
  • These achievements can only be completed in rated matches (currently only Unranked Arena - not in Custom Arenas).

Standard Models Restriction Loosening

  • Standard Models are now available in Unranked PvP. Enjoy standardized models in Ranked, Unranked, and Custom Arenas with tournament commands enabled.

Queue Outside the Heart of the Mists

  • Players can now queue from maps other than Heart of the Mists.
  • Changing maps will remove players from the queue to prevent them from acquiring dishonor during loading screens.
  • Accepting PvP invites will no longer redirect players to the Heart of the Mists.
  • The PvP panel no longer shows the game state while in Custom Arenas and activities to allow access to Unranked and Ranked Arena queues.

Intro and Outro Animation

  • When a PvP match begins and ends, a new cinematic will display both teams with their portraits, emblems, and names.
  • If there is no guild team being represented, a random emblem and name combination will be chosen instead.
  • This replaces the red and blue banner at the beginning of the match and the crossed swords and shield at the end of the match.

Team Party Rollover

  • At the end of Ranked and Unranked Arena matches, there is a period of time during which players can opt in to joining a party with the rest of their team.
  • This new piece of UI is in the same position as the ready-up UI at the beginning of the match.

Spirit Watch Updates

  • Spirit Orb must now be channeled on the ground when dropped.
    • The orb now resets after 60 seconds instead of 15 seconds.
  • Added a new Orb Leap skill to Spirit Orb.
    • The skill breaks stuns and performs a short leap.
  • The map has been adjusted.
    • Added an additional path to the Raven capture point from the Orb of Ascension.
    • Added more line-of-sight spots for capture points.
    • Added more ways to enter the Raven capture point.
  • Removed the term "Beta" from Spirit Watch.

Skyhammer Updates

  • The Skyhammer Cannon now fires twice on all points when captured.
    • Points are only decapped on the first shot.
  • Jump pads now work like jump mushrooms.
    • The jump is not affected by movement-affecting conditions and effects.
  • Removed the term "Beta" from Skyhammer.

Reward Tracks

  • A New Reward Track has been added to PvP based on the new Living World episode.

Off-Season Ranked Arena

  • Ranked Arena will now be enabled when league seasons are not active.
  • League achievements will not progress during the off-season.
  • Matchmaking rules are configured so that teams are intended to have even odds of victory. This matches the behavior of Unranked Arena and Ranked Arena before leagues.
  • Map selection is unchanged.

Conduct Reporting

  • Added an "Idle Player" option for reporting players in PvP matches.
  • Added a "Match Manipulation" option for reporting players in PvP matches.

PvP Amulet

Added two new free amulets to the PvP Build panel.

  • Seeker: Provides 1050 power, 1050 precision, 560 ferocity, and 560 concentration.
  • Diviner: Provides 1050 power, 1050 concentration, 560 precision, and 560 ferocity.

Removed the Cleric's Amulet.

PvP-Only Rune

  • Rune of the Scrapper: Reduced the passive damage reduction of the sixth bonus from 7% to 5%.

PvP-Only Sigil

  • Sigil of Geomancy: Reduced the bleeding duration applied by this sigil from 10 seconds to 7 seconds.
  • Sigil of Hydromancy: Reduced the striking damage by 25%.
  • Sigil of Air: Reduced the damage from this sigil by 20% in PvP only.

World VS. World

General

  • A New Reward Track has been added to WvW based on the new Living World episode.
  • War score is now also awarded when an objective is captured.
    • Castle: 6 points
    • Keeps: 4 points
    • Towers: 2 points
    • Camps: 1 point
  • Omega Siege Golem: The range of Rocket Punch and Rocket Salvo skills have been adjusted to 1200.
  • Siege weapons can now be affected by conditions and critical strikes. In addition, their base health has been doubled.
  • A number of toys have been reenabled in WvW maps.
    • Bouquet of Roses
    • Riding Broom
    • Electromagnetic Ascender
    • Magic Carpet
    • Fancy Winter Crystal Scepter
  • Disabled the Aviator's Memory Box in WvW maps.
  • Transcendent Chests (exotic) now grant two Potions of WvW Rewards.
  • Removed Guild Siege Suit Blueprint cooldown times.
  • Added bankers to team starting areas in Eternal Battlegrounds, Alpine, and Desert borderlands.

Eternal Battlegrounds

  • North Keep: One of the village residents will now flee if their home is destroyed.

Guilds

Anthems

A new guild upgrade is being added to the tavern building called Guild Anthems. Upon purchase, Natasha Foxsong will arrive in the guild hall and offer guild members with the new rank permission Change Guild Anthem the ability to select 1 of 15 unique songs as their guild's new anthem. Your guild's selected anthem will then play through the music channel of your audio options whenever guild members complete certain actions.

  • Successfully completing guild missions will play your guild anthem for any member representing the guild.
  • Winning a Ranked or Unranked Arena match as a guild team in PvP will play your guild anthem for all members in the guild team.
  • Successfully claiming a camp, tower, keep, or castle for your guild in WvW will play the guild anthem for any guild members near that objective when it is claimed.
  • Successfully defeating a world boss summoned with a guild world event consumable will play your guild anthem for anyone on the map, even if they're not in your guild.
  • Planting a Guild Heroes Banner will play your guild anthem for any guild member on the map.
  • Purchasing a guild upgrade will play your guild anthem for any guild member in the guild hall.
  • Using a guild finisher on any downed enemy will play your guild anthem for anyone to hear within a small radius around the finisher.

Monuments

A new guild upgrade is being introduced called Guild Hall Monument Decorations that will be available from the Guild Market once your guild has obtained the Guild Hall Decorations Merchant 2 upgrade. Upon purchase, Douglas Bird (our resident basic-decorations vendor) and Cullen (our master scribe) will have three new decorations unlock.

  • Basic Grave Marker
  • Basic Signpost
  • Basic Commemorative Statue

These three new decorations are monuments - decorations that have a custom player inscription. When placing a monument, you'll be prompted to enter the inscription, which can be up to 140 characters in length. Once placed, the inscription can be read by interacting with the monument. To change an inscription, the monument must be removed and replaced.

Guilds can only have a total of 50 monuments placed in their guild hall at one time.

Placing and removing monuments requires a new permission: Monument Decorator. Note that the Clear Decorations button, enabled by the Remove All Decorations permission, will also remove monuments.

Decoration Improvements

  • The cap for decorations in guild halls will now be 2,000 (up from 1,000).
  • A new single-decoration eraser tool has been added to the decoration mode skill bar. Skill 2 will now provide greater precision in removing decorations when they are in a cluster.
  • The icons on the decoration-mode skill bar have been cleaned up and made more intuitive.
  • The decoration palette that opens when a player uses skill 6 on the decoration-mode skill bar will now remain open after a selection has been made.

Bug Fixes

  • Fixed a bug in which a test object called Flame Trap appeared in the Arena Obstacles UI. The entry has been cleaned up and will no longer appear.
  • Fixed a bug in which a test object called Large Guild Banner appeared as a decoration according to the UI. The entry has been cleaned up and will no longer appear.
  • Fixed a bug in which the Seance Candle decoration could not be discovered properly by players. It will now automatically unlock for scribes at crafting level 400.
  • Fixed a bug in which the Seance Candle decoration was missing part of its model, preventing it from being removed once placed in the guild hall.
  • Fixed a bug in which the Seance Candle decoration had an animation that failed to loop. The spirits of the dead will now remain with you.
  • Fixed a bug in which killing one guild lord would immediately complete the medium and hard versions of the PvP Stronghold guild mission variation.
  • Fixed a bug in which winning a single match would immediately complete the medium and hard versions of the PvP Win guild mission.
  • Fixed a bug in which the PvE Guild Bounty target Half-Baked Komali could not have her fire shield removed. Players can now break her defiance bar to temporarily remove her shield.
  • Fixed a bug in which the PvE Guild Bounty target Yanonka the Rat-Wrangler could be summoned to a new location when multiple guilds were fighting her. Interacting with one of her rats while Yanonka is already being fought will now cause her event to be shown on the map.
  • Fixed a bug in which the map for the PvE Guild Challenge mission "Save Our Supplies" would sometimes show the wrong map.
  • Fixed a bug in which the PvE Guild Race "Devourer Burrow" had an invisible wall interfering with the race. The wall has been pulled back so players can navigate around the traps properly again.
  • Fixed a bug in which the PvE Guild Race traps could continue to affect players if they had bundles or bundle skills active prior to starting the mission and then died during the mission.
  • Fixed a bug in which the PvE Guild Trek location "Dwayna's Fount" pointed toward a fountain of Melandru in Divinity's Reach. This target has been renamed to Melandru's Fount.
  • Fixed a bug in which the WvW Challenge: Obsidian Sanctum mission would only reward some of the players participating.
  • Fixed a bug in which the PvE Guild Races would sometimes fail to give rewards to participants.
  • Fixed a bug in which older guilds could not select "The Music of the Barren Heights" or "The Music of the Golden Chambers" from the music vendor.
  • Fixed a bug in which several guild weaponsmiths were still appearing in the open world. The weaponsmiths will now only appear in the Guild Initiative Office and guild hall.
  • Fixed a bug in which Lumber Synthesizer 2 required Seasoned Wood Logs but never dropped them when harvested. The node now has a chance to give players Seasoned Wood Logs.
  • Fixed a bug in which some water audio was heard in a section of Lost Precipice when no water was present.

General

  • The hint text for the Fallen Masks: Silver container in the Luminate's Backplate collection now appropriately indicates that silver is required on the adventure.
  • Player responses in the dialog boxes associated with runestone rubbings are now properly ordered.
  • Added an option to show a target's health percentage in its health bar.
  • Recipes unlocked through consumables are now unlocked account-wide. Logging in with a character will add their known recipes to the account.
  • Added a search bar to the Material Storage tab in the Account Vault.
  • Players can now right-click on utility skills while out of combat to open the Utility Skills selection UI, in addition to clicking on the Change Skills arrow button.
  • Added new right-click options on salvage kits to quickly salvage all items of the following qualities:
    • Rare quality
    • Masterwork and lower quality
    • Fine and lower quality
  • Champion giants will now be stunned and vulnerable when their defiance bars are depleted.
  • Added commands for emote animations that were previously only available to nonplayer characters:
    • Cross Arms:
      • English: /crossarms
      • Spanish: /brazoscruzados
      • German: /armeverschrnken /armekreuzen
      • French: /brascroiss
    • Sad:
      • English: /sad
      • Spanish: /triste
      • German: /traurig
      • French: /triste
    • Talk:
      • English: /talk
      • Spanish: /hablar
      • German: /reden /sprechen
      • French: /parler
    • Thanks:
      • English: /thanks /thank /ty
      • Spanish: /gracias
      • German: /danke /thx
      • French: /merci
    • Upset:
      • English: /upset /facepalm
      • Spanish: /enfadado /enfadada
      • German: /rgerlich /verrgert
      • French: /fch
  • Fixed a bug in which holding down the left mouse button to activate weapon skill 1 would sometimes result in the skill activating less frequently than intended in action-camera mode.
  • Fixed a bug in which the icons displayed for the Potion of Auric Attunement and Potion of Tangled Attunement reflected the actual currency being awarded.
  • Most skills will now attempt to activate as soon and frequently as possible so long as their inputs are held down. This also applies to most ground-targeted skills when instant ground targeting is used.
  • When the Allow Skill Retargeting option is enabled and instant ground targeting is used, any ground-targeted skill can now update its target point while the skill is preparing to execute.
  • Fixed a bug that caused players to become permanently stuck in place when they removed the taunt condition the instant it was applied.
  • Fixed a bug that prevented players from resuming movement in their previous direction after using a movement skill.
  • Fixed a bug that prevented players from moving in any direction after performing certain actions - such as an evade - immediately following a movement skill.
  • Fixed a bug that prevented players from moving in their previous direction after being immobilized.
  • Fixed a bug in which deploying the glider after being launched sometimes caused fluctuations in movement speed.
  • Fixed a bug in which the player's condition duration reduction would be ignored for incoming condition transfers.
  • Fixed a bug that caused the "Mute when GW2 is in the background" sound option to revert to its default setting (enabled) each time the client started.
  • Added a new "Mute Dynamic Combat Music" option to the Sound Options tab. When enabled, this option will suppress the nonscripted combat music system that plays when players are in combat and below a certain health threshold. Combat music that is specifically tied to content such as quests, dungeons, raids, events, and fractals will not be affected by this option.
  • Fixed a bug that caused Looking for Group postings with a single player to time out after 5 minutes.
  • Fixed a bug that caused the maximum length of Looking for Group text descriptions to be shorter than intended.
  • Fixed a bug that caused the Looking for Group tool to post the incorrect text description.
  • Fixed a bug that prevented the Looking for Group tool from displaying the last description when players changed the description of a posting.
  • Fixed a bug that caused the Looking for Group tool to occasionally show listings from the wrong region.
  • Rune of the Golemancer: Fixed a bug that prevented the golem from appearing underwater.
  • Rune of the Krait: Fixed a bug in which the effects of the sixth bonus could land on enemies that were blocking or evading.
  • Rune of the Pack: Increased the fourth rune bonus cooldown from 20 seconds to 30 seconds.
  • Superior Rune of the Druid: Fixed a bug in which the fourth bonus would give the incorrect amount of vitality.
  • Superior Rune of the Chronomancer: Fixed a bug that prevented quickness from being applied when it was used with the necromancer trait Ritual of Life.
  • Rune of the Trooper/Soldier: Ranger shouts will now remove conditions from allies within a range of 600.
  • Superior Rune of Perplexity: Changed the sixth bonus. This rune now applies 3 stacks of confusion for 6 seconds in a radius of 240 around the player upon using a healing skill. The internal cooldown remains at 15 seconds.
  • Rune of the Nightmare: The random activation of fear in the sixth bonus has been replaced. The sixth bonus will now apply blind and transfer one condition on up to 5 enemies in a radius of 240 when players use an elite skill. This skill will now have a 45-second cooldown.
  • Fixed a bug with some skills in which deploying the glider near the end of the skill would cause the glider to be automatically stowed 1 second later.
  • Fixed a bug that would cause daze to interrupt dodges and other movement-only actions.

Map Pings

  • Updated the shift-click ping functionality on the compass and full-screen map to allow multiple types of pings.
  • Dragging the cursor while pressing shift and left-clicking will allow players to select the new pings. Releasing the mouse button will create the ping type that the mouse arrow hovers over.
    • Center: Default red circle ping
    • Left: Green confirmation check mark
    • Up: Green location ping
    • Right: Red decline X
    • Down: Yellow warning triangle

World Polish

  • Diessa Plateau
    • Fixed a bug that prevented various karma vendors from correctly opening their stores on the Buy tab.
  • Fields of Ruin
    • Fixed a bug in the "Rescue the villagers and defeat harpy kidnappers" event that caused harpies to have the incorrect level.
  • Harathi Hinterlands
    • Fixed a bug in the "Free the soldiers trapped by spiders" event that caused the event to stall.

Events

  • Fixed a bug that could potentially prevent progress in the "Protect Silent Snowfall so she can meditate" event in Snowden Drifts.
  • Tool-tip text for Caledon Lavender in the Sandycove Beach area of Caledon Forest now properly references Gleaner's Cove Waypoint instead of Aron's Woodlot Waypoint.

Items

  • Fixed a bug that allowed Maguuma Burls, Maguuma Lilies, and Freshwater Pearls to be slotted into low-level items. Inappropriately slotted upgrades will be returned to the inventory.
  • Fixed several text bugs in legendary weapon collections and collectibles.
  • Fixed a bug that prevented players from seeing all of Ogden Stonehealer's dialogue options when working on multiple legendary journeys.
  • The Icebrood Crystalline Phial can now be acquired from any champion icebrood quaggan.
  • Renamed skins that had duplicate entries, including the Chaos Gun and the Hunter.
  • Fixed a bug in the drop sources of Pristine Smoke Claws.
  • Fixed a bug in which Cheesy Cassava Rolls gave bonus vitality instead of bonus toughness after players used a healing skill.
  • Fixed a bug in which Piles of Silky Sand would sometimes fail to be consumed when the inventory was full. Piles of Silky Sand now cannot be used when players have inventory overflow.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new Verdant Executor Outfit is available in the Style category of the Gem Store for 700 gems.
  • The new Embellished weapon set is available at Black Lion Weapons Specialists for 1 Black Lion Claim Ticket each. Tickets can be found in Black Lion Chests, and keys are available in the Special category of the Gem Store for 125 gems.
  • A limited-time offer of a character slot with a free level-30 Experience Scroll is available in the Upgrades category of the Gem Store for 800 gems. This item is limited to one package per account.
  • A new Shining Blade Backpack Glider Combo is available in the Style category of the Gem Store for 700 gems.

Improvements

  • Each race and gender received 3 additional hairstyles, available in Total Makeover Kits and Self-Style Hair Kits in the Services category of the Gem Store.
  • Updates have been made to the Black Lion Chest.
    • Crystallized Magic is again included as a limited-time bonus item in all Black Lion Chests.
    • Hard Wood Logging Nodes, Flaxseed Harvesting Nodes, and Iron Ore Mining Nodes have been added as tradeable rare drops.
    • The Revive Orb drop quantity has been reduced to one at a time.
    • Chaos weapon drops have been replaced with Ley Line weapons.
    • Balthazar weapon drops have been replaced with Mordrem weapons.
    • The Dye Pack and the Toxic, Metallurgic, Winter Chimes, and Mad King dye kits have been replaced with Glint's Winter, Lion's Arch Survivors, Lion's Arch Commemorative, and Lion's Arch Rebuild dye kits.
  • Experience Boosters now include a 50% increase to WvW reward-track progress.

Unofficial patchnotes (GW2 Wiki)

  • Replica Job-o-Tron Backpack text is now shown in blue.
  • The new map pings have unique sound effects.
  • The name of the Fuchsia Balloon guild decoration is now spelled correctly.
  • Build: 64,668

June 30, 2016

Bug Fixes

  • Fixed a server crash.
  • Fixed a bug in the PvP map Battle of Champion's Dusk in which games would not end after five minutes of overtime.

Additional late notes

The fixes related to these notes are already on live:

  • Fixed a bug that prevented the "Have Materials" filter in the crafting UI from updating the list of valid recipes after crafting items.
  • Fixed a bug that caused the visual effects from legendary equipment to sometimes disappear after players performed certain actions with the "Effect LOD" graphics option enabled.
  • Fixed a bug in which achievements would not always sort alphabetically.

Unofficial patchnotes (GW2 Wiki)

  • Build: 63,845

June 29, 2016

Bug Fixes

  • Fixed a bug that caused the client to crash when players interacted with material storage or the guild bank while having shared inventory slots placed at the bottom of the inventory.
  • Fixed a bug that caused the client to crash when players dragged bags onto the locked bag slot from the inventory.
  • Fixed additional client crashes.

Unofficial patchnotes (GW2 Wiki)

  • Build: 63,774

June 28, 2016 - Patch #2

Bug Fixes

  • Fixed a server crash.
  • Fixed a client crash.
  • WvW bonuses will no longer apply to Stronghold of the Faithful.
  • Fixed an issue in which player-summoned minions caused red projectiles in the Xera encounter to be destroyed prematurely.

06/28/16 Late Notes

Raids

  • The Xera Backpieces and Besieger Rings from Stronghold of the Faithful can now be infused in the Mystic Forge.
  • Corrected the name of the Healer's White Mantle Gladius.
  • Fixed an issue that prevented the Deconstructed and Down, Down, Downed achievements from being awarded.
  • Fixed an issue that prevented the ley lines in the Xera boss encounter from turning on correctly if a player entered them too early.

World Polish

  • Straits of Devastation
    • Fixed a bug that prevented Scholar Breandan from moving during the "Protect Scholar Breandan while he examines the seabed near Broken Spit" event.

Structured Player vs. Player

  • Added a new reward track that contains Tribal, Stalwart, and Apostle armor skins.
  • Added a default PvP build for revenants.
  • Custom arenas now have a maximum capacity of 25 players. The maximum team size is still 10 players.

Black Lion Trading Company Gem Store

  • The White Mantle Glider is now available in the Upgrades category of the Gem Store for 400 gems.
  • The White Mantle Outfit is now available in the Style category of the Gem Store for 700 gems.

Bug Fixes

  • Fixed a bug that prevented some crafting materials from appearing in search results in the Trading Post.
  • Fixed a bug in the Sell Items tab of the Trading Post that displayed the item a player last sold if their inventory was empty.

Unofficial patchnotes (GW2 Wiki)

  • Build: 63,714

June 28, 2016

World Polish

  • Malchor's Leap
    • Fixed a bug that prevented the enemies in the "Defeat Captain Cork and Chompers" event from appearing.
  • Queensdale
    • Fixed a bug that prevented enough pygmy moas from spawning during the "Herd the pygmy moas into the pen" event.
    • Fixed a bug that allowed players to interact with moas throughout the Mepi's Moas event chain, frequently causing event stalls.
  • Straits of Devastation
    • Fixed a bug that prevented Scholar Nabbi from becoming a merchant after the "Help the Pact team and clear the graveyard of the Risen" event.
  • Fields of Ruin
    • Fixed a bug that caused the "Rescue the villagers and defeat harpy kidnappers" event to stall, making it impossible to complete.
  • Frostgorge Sound
    • Fixed a bug that stalled the Quaggan Games event chain if Aloogwa was defeated.
  • Bloodtide Coast
    • Fixed a bug that allowed Scholar Riagan to remain dead when the "Escort Scholar Riagan to the ritual location" event started.

General

  • Added a portal to Grenth's Domain inside the Cathedral of Silence in Cursed Shore that can be accessed while the Pact controls the temple. Players working on the Twilight III: Dusk collection can use this portal to acquire Grenth's Darkness.
  • Fixed a bug that prevented the "Save Our Supplies" guild mission from displaying the correct world or compass map.
  • Fixed a bug in the "A Tangle of Weeds" story step that prevented Caithe's conversation options at the end of the step from functioning correctly.
  • Ley-line energy has accumulated to alarming concentrations.

Raids

  • Salvation Pass
    • Reduced Volatile Poison damage from 1,000 to 750 damage per tick.
    • Slothasor no longer immediately chains into the Halitosis or Tantrum skills after using Spore Release.
    • Players will now receive a pop-up message when they have the Corruption effect in the Matthias Gabrel encounter.

Items

  • Fixed a bug in which Teleport to Friend items were consumed when the teleport was unsuccessful.
  • Fixed a bug that prevented revenants from receiving rewards from the dodge tutorial chests found in the racial starter areas.
  • The Magnification Lens for the Astralaria IV: The Cosmos collection can now be acquired from Champion Eyes of Zhaitan found in Straits of Devastation and Malchor's Leap.
  • The Ice Elemental Residue for the Frostfang III: Tooth of the Frostfang collection can now be obtained by using the Glacial Imbued Jar after defeating the Ice Elemental summoned by Svanir Shaman in Wayfarer Foothills instead of being obtained as a reward from the event chest.
  • Fixed the icon for the Nourishment effect given by several foods that provide bonus health while downed.
  • Fixed a bug that caused the Mystic Forge to return light armor shoulders after combining four medium armor shoulders of masterwork quality.

World vs. World

General

  • Added a new reward track that contains Tribal, Stalwart, and Apostle armor skins.
  • Removed crafting stations and crafting vendors from WvW maps.
  • War score earned from dolyak caravan kills has been reduced from 3 to 1.
  • War score earned from dolyak caravan deliveries has been reduced from 3 to 1.
  • Dolyak caravans that have two delivery destinations now award score at each destination rather than only the final destination.
  • Mortar - Fire Incendiary Shells: Increased the number of stacks of burning applied from 1 to 3.
  • Flame Ram - Flame Blast: Increased the number of stacks of burning applied from 1 to 3.

Bug Fixes

  • The WvW tick timer will no longer drift and is now always based on an absolute time.
    • Removed one (rare) cause of hanging after ticks.
    • Weekly round endings will occur at more reliable times.

Desert Borderlands

  • Changed the jump platforms at the Air Keep so that they launch players similarly to how jump mushrooms work in the jungle maps.
    • Removed some of the jump platforms, since the new jump platforms launch players further.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Added a new White Mantle Appearance Pack. This pack contains 1 White Mantle Outfit, 1 White Mantle Glider, 1 Immortal Weapon Choice, 1 Total Makeover Kit, and 5 Black Lion Chest Keys. It's available in the Style category of the Gem Store for 2,000 gems.
  • A new Focused Solar Logging Tool is available in the Upgrades category of the Gem Store for 1,000 gems.
  • For the next week, we're taking 15% off the Cosmic Mining Tool.

Improvements

  • The Shared Inventory Slots can now be dragged to either the beginning or the end of the inventory. An additional Embed Shared Bag option in the inventory Options menu allows players to keep Shared Inventory Slots on their own row or have them embedded into the bag-slot grid view.

Bug Fixes

  • Fixed a bug that prevented the Bubble Glider from popping properly when gliding ends.

Unofficial patchnotes (GW2 Wiki)

  • The Experience bar for under-80 characters in WvW has been replaced by the WXP bar.
  • Build: 63,647

June 20, 2016

Bug Fix

  • Fixed an issue in which the nameplates of players would move erratically when character models were culled.

Unofficial patchnotes (GW2 Wiki)

  • Build: 63,288

June 16, 2016

Bug Fixes

  • Fixed an issue that caused the timer to reset inappropriately in the I Can Outrun aWarg achievement.
  • Disabled the movement delay of the spectator's follow camera while investigating unintended behavior.

Unofficial patchnotes (GW2 Wiki)

  • Build: 63,158

June 15, 2016

Bug Fixes

  • Fixed a server crash.
  • Fixed an issue in which Xera's islands would not reset properly if the event failed at a particular moment.
  • Fixed a bug that caused the Breach event in the Silverwastes to not give all of its rewards.
  • Fixed an issue with Keep Construct in which projections would occasionally attack the wrong target.
  • Fixed an issue with Keep Construct in which killing projections would not successfully remove the stacks of its shield effect.

Unofficial patchnotes (GW2 Wiki)

  • Build: 63,093

June 14, 2016 - Patch #2

Bug Fixes

  • Added objective text to the Long Arm of the Light II achievement.
  • Fixed a bug that prevented a Bandit Executioner from leaving its event area.
  • Updated the glow texture for the Keep Construct.
  • Fixed a bug that prevented the Evasive Maneuver achievement from being awarded upon completing the requirements.
  • The Black Lion Weapons Specialist in the Black Lion vaults now sells Cavalier weapons for the price of 1 Black Lion Claim Ticket, matching the price of all other vendors.
  • Fixed a bug that applied incorrect area-of-effect damage in the Keep Construct fight.
  • Increased points per player kill (PPK) in WvW from 1 point to 2 points per kill.
  • Removed PvP League badges from nameplates in WvW.
  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 63,018

June 14, 2016

Raids

  • The victory at Salvation Pass revealed the terrible truth of the White Mantle's return. Take the fight to the enemy and strike at their heart, deep in the Maguuma Jungle, where unknown dangers and powerful enemies lurk. All is not as it seems in the Stronghold of the Faithful, where the White Mantle's innermost secrets and dark magic fester. It's a race against time to stop the plans in motion in this high-stakes, white-knuckle conclusion to the Forsaken Thicket raid.
  • Thanks!
    Some members of the following guilds had access to the raid at some stage in development. We'd like to thank them for their time and feedback.
    • [ATT] Attuned
    • [DD] Dragons Descent
    • [EG] Ethereal Guardians
    • [KING] Immortal Kingdom
    • [NA] The Sickest Guild
    • [RAID] Immortal Raiders
    • [RtG] Rise to Glory
    • [SC] Snow Crows
  • Spirit Woods
    • Adjusted Gorseval's AI to improve its willingness to follow the player with the highest toughness.
    • Fixed a bug that prevented Gorseval's Rampage pattern from properly resetting in some situations.
  • Salvation Pass
    • A ley-line gliding path will now appear after clearing all of the raid bosses, leading players to Stronghold of the Faithful.
    • Fixed an issue that sometimes caused the cage cinematic to trigger during the Matthias Gabrel encounter.

Structured Player vs. Player

  • The Heart of Maguuma PvP reward track now includes Chak weapons, Auric weapons, Plated weapons, Bladed armor, and Leystone armor as options in the Mordremoth Cache.
  • The Silverwastes PvP reward track Carapace Armor Box now contains all pieces of Carapace armor instead of just the gloves.
  • Gathering tools can now be equipped when double-clicked in the PvP lobby.

World vs. World

  • The Reward Track and Participation systems are officially out of beta testing!
  • Added the Gift of Battle Item reward track and removed the vendors that previously sold gifts of battle.
  • Daily achievement chests now award Potions of WvW Rewards instead of Experience Boosters.
  • The Outnumbered effect now also grants 50% increased participation gain.
  • Added a new guild hall upgrade to the war room that unlocks a new potion at the tavern that increases WvW reward-track gain.
  • A new reward track has been added that awards the WvW Hero's weapon skins.
  • The Heart of Maguuma WvW reward track now includes Chak weapons, Auric weapons, Plated weapons, Bladed armor, and Leystone armor as an option in the Mordremoth Cache.
  • The Silverwastes WvW reward track Carapace Armor Box now contains all pieces of Carapace armor instead of just the gloves.
  • The Provisions Master now has a sixth pip that allows players to buy Heart of Thorns recipes, sigils, and runes from the Heroics Notary vendor for proofs of heroics and gold.
  • The Max Supply +5 upgrade is now the first Guild Objective Aura upgrade guilds unlock.
  • The Magic Find +20% upgrade is now the last Guild Objective Aura guilds unlock.
  • Updated the Outnumbered effect to no longer list that it grants bonus experience, as experience gain is disabled in WvW.
  • Shield Generator - Force Dome: Stability duration has been reduced from 9 seconds to 6 seconds.
  • Fixed a bug in which trebuchet conditions were allowed to scale based on player stats.
  • The WvW tick timer has been reduced from 15 minutes to 5 minutes.
    • Objective Points per Tick (PPT) has been rebalanced to support the faster ticks.
      • Camps - 2 points
      • Towers - 4 points
      • Keeps - 8 points
      • Castle - 12 points
      • This results in slightly more total war score earned from objectives.
    • Reward-track points awarded for participation have also been rebalanced to support faster ticks.
      • Tier 1 - 25 points
      • Tier 2 - 60 points
      • Tier 3 - 95 points
      • Tier 4 - 125 points
      • Tier 5 - 160 points
      • Tier 6 - 195 points
      • This results in slightly more reward-track points earned.

Eternal Battlegrounds

  • Klovan Gully: Fixed a display bug in which the blue "Defend Klovan Gully" event would list an additional event objective.

Alpine Borderlands

  • Fixed a bug that prevented hero challenges from displaying or functioning correctly.
  • Tower Northeast: Fixed a bug that prevented the tower lord's health from scaling properly.

Desert Borderlands

  • Fixed a bug with the teleporter on the dunes above the Fire Keep.
  • Fixed a bug with automatic blessing at the east Earth Shrine.
  • Fixed a bug with a jump pad on the north side of the Air Keep.
  • Fixed a bug with a floating mortar in the Air Keep.

Obsidian Sanctum

  • Fixed a bug in which players were no longer given immunity while standing at their starting location.

General

  • Fixed a bug that would cause Mai Trin to teleport to walls.
  • Fixed an issue in which, once selected, the guild music themes "The Music of the Barren Heights" and "The Music of the Golden Chambers" did not play upon reentry to the guild hall. Once a guild in Lost Precipice has selected the theme "The Music of the Barren Heights," the song will now consistently play first upon entry to the guild hall and then cycle through the songs belonging to its theme set. Once a guild in Gilded Hollow has selected the theme "The Music of the Golden Chambers," the song will now consistently play upon first entry to the guild hall and then cycle through the songs belonging to its theme set.
  • Added Amalgamated Gemstones as a choice on the Verdant Brink, Auric Basin, Tangled Depths, and Dragon's Stand: Hero's Choice Chests.
  • Unrest is spreading in Kryta.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new Phoenix Glider is available for a very limited time in the Style category of the Gem Store for 500 gems.
  • The Heroes Dye Pack includes one of each of the following dye kits: Taimi's, Glint's, Lion's Arch Survivors, Lion's Arch Rebuild, and Lion's Arch Commemorative. This can be found in the Style category of the Gem Store for 500 gems.
  • The new Privateer weapon set is now available at Black Lion Weapons Specialists for 1 Black Lion Claim Ticket. Unlike previous weapon sets, these are account bound and cannot be traded once purchased.
  • Crystallized Magic no longer drops from Black Lion Chests. Contracts have returned to normal drop rates.

Unofficial patchnotes (GW2 Wiki)

  • The tooltip for Memory of Battle was updated to display the correct source for this item.
  • Transcendent Chests earned before this update still grant 20 minutes of Experience Booster instead of Potions of WvW Rewards.
  • This update unintentionally removed the Key of Greater Nightmares and 3 Bags of Rare Gear from the rewards for successful completion of The Breach meta event in The Silverwastes.
  • The Aurillium nodes within home instances have been relocated to avoid collision with the Platinum node.
  • Build: 62,955

June 6, 2016

Bug Fixes

  • Invulnerability granted by using the Crystallized Magic item to trigger a cinematic has been disabled in PvP and WvW.

Unofficial patchnotes (GW2 Wiki)

  • Build: 62,624

June 2, 2016

Bug Fixes

  • The "Defeat the Inquest to prevent them from capturing the Ley-Energy Coalescence" event will now create player-specific versions of the ley-energy items to reduce competition.
  • Fixed a bug that caused multiple gliders to trigger the wrong sound effect under several circumstances.
  • Fixed a bug with the flute instrument that prevented successive presses on a given note key from playing the note for that key, even if subsequent notes would be an entire octave apart from the initial key press.
  • Fixed a bug with musical instruments that caused a short delay for the audio script to play notes when players switched to a new octave.

Unofficial patchnotes (GW2 Wiki)

  • Build: 62,525

June 1, 2016

World Polish

  • Cursed Shore
    • Fixed a bug that would sometimes stall the Gates of Arah meta-event before the Pact could secure Shank Anchorage.
    • Shored up Warmaster Chan's scripting at Meddler's Summit to prevent a blocker at the beginning of the "Get Warmaster Chan to Shank Anchorage before the troops' morale breaks" event.
    • Measures were taken to prevent the prototype golem from teleporting during the Gates of Arah meta-event.
    • Fixed a bug that caused Magister Izzmek to stay in Gavbeorn's Landing instead of starting the assault in the Temple of Melandru meta-event.
    • Fixed a bug that caused Pilot Ripsky to count twice on the revival counter in the "See the Pact crash survivors safely to Meddler's Summit" event.
    • The stall on repeat runs of the "Help Crusader Angaria signal reinforcements for the assault on Arah" event is now fixed.
  • Dredgehaunt Cliffs
    • Fixed a bug that caused the "Retrieve containment crystals from the skritt and return them to Scholar Dane" event to get stuck in preparation.
    • Fixed the markers, unlurks, and event objective text in the "Defeat the stone guardian and its minions" event.
  • Malchor's Leap
    • Fixed a display issue that caused the Bashing Bauxite Alchemicals meta-event information to incorrectly inform players that NPCs were dead.
  • Tangled Depths
    • Fixed an issue that caused the Against the Chak Gerent meta-event to award the end chest twice per run.
    • Removed a nameless effect from the Gravid Battle Beetle in Tangled Depths.

General

  • Characters launching to a point using objects like bouncing mushroom or jump pads will now orient to face the direction they're going.
  • White wolf pups will now summon other white wolves rather than normal wolves for aid.
  • Fixed an issue in which the content guide caused periodic frame hitches for some players while in a squad.
  • Fixed a bug that prevented Ad Infinitum from being added to the Legendary Collector achievement.
  • Fixed a bug that prevented the Ascension from being added to the Legendary Collector achievement.
  • The inactivity timer is no longer impacted by autoloot.
  • Added an option called Disable Player Chatter to the Sound Options tab. Enabling this option will disable all player chatter VO, such as boon and condition gain, mantra and shout lines, reward acquisition commentary, and low-endurance notifications.
  • New parties are becoming interested in ley-line energy.

Guilds

  • Fixed a bug in which mesmer portals allowed players to enter the arena without passing through the various team coordinators. Players attempting to access the arena using portals will be booted out.
  • Fixed a bug in which players outside the arena saw players within the arena as enemies.
  • Fixed a bug that prevented the Guild Weaponsmith from selling the Guild Speargun.
  • Fixed a bug that locked players in the secret room in the Guild Initiative Headquarters.
  • Fixed a bug that prevented players from interacting with the Assembly Device unless they were standing on top of it.
  • The Aetherium Production Boost items purchased from Akeetha Stonesunder near guild mines now have descriptions.
  • Decorations in the Storage tab of the Guild panel now have descriptions.
  • The Guild Hall Swiftness boon will no longer be applied to players within the arena.

Personal story

  • Hearts and Minds
    • Changed the way all fights reset to prevent bugs that occur in repeated attempts.
    • Changed the final phase of Canach's encounter to guarantee Canach can always give up his shield and Blighted Canach does not remain determined indefinitely.
    • Blighted Eir now uses a teleport skill to reach Garm to revive him.
    • All blighted bosses are now immune to life-steal effects while vulnerable to the Reality Rift.
    • Canach is no longer affected by the Reality Rift when using it against Blighted Canach.
    • Changed how the final Reality Rift activates to ensure it always activates when ready.
  • Fixed the timing of Trahearne's dialog lines in the "A Light in the Darkness" story step to prevent overlapping in some languages.
  • Removed an incorrect creature description from Inquisitor Dabb in the "Digging Up Answers" story step.

Items

  • The tool tips of the following items have been updated to correctly indicate the food's day and night effects:
    • Can of Spicy Veggie Chili
    • Fancy Bean Chili
    • Bowl of Zucchini Chili
    • Bowl of Spiced Veggie Chili
    • Bowl of Spicy Veggie Chili
    • Bowl of Fire Veggie Chili

Profession skills Warrior

  • Scorched Earth: Fixed a bug that caused Cleansing Ire to activate more than once.
  • Head Butt: Fixed a bug that allowed this ability to go on interrupt cooldown after breaking a stun. This ability will now go on full recharge if interrupted.

Structured Player vs. Player

  • Added a Free Camera view for spectating in PvP Custom Arenas. The default key binding to enter this mode is Ctrl+Shift+F.
  • Added a movement delay to the camera when spectators are following players in PvP Custom Arenas.

World vs. World

General

  • Reduced the nonsiege weapon damage reduction granted by Hardened Gates from 100% to 50%.
  • Reduced the nonsiege weapon damage reduction granted by Hardened Siege from 75% to 50%.
  • Updated the Mist War Summons effect to no longer list that it grants bonus experience, since gaining experience is disabled in WvW.
  • All guild siege-weapon scribe recipes have had their Badge of Tribute cost reduced to 1.
  • Fixed a bug in the Alpine borderlands that caused the "A shipment of supply has arrived from the Edge of the Mists" event to occur for the incorrect team.
  • Guild Upgrade Banners: Dragon, Turtle, and Centaur banners can no longer be picked up while players are transformed.
  • Fixed a bug that caused waypoints or emergency waypoints to be useable by the incorrect team.
  • Fixed a bug that prevented excess Notarized Scrolls of Heroics from refunding Proofs of Heroics.

Eternal Battlegrounds

  • Increased the detection range for towers with the Watchtower upgrade.

Alpine Borderlands

  • The area around the citadel in Alpine borderlands has had the Siege Deployment Blocked area extended so that siege weapons cannot be placed in areas that all players cannot reach.
    • Siege weapons cannot be built as long as the Siege Deployment Blocked effect is applied.
  • Northeast Tower: Lowered the detection range of the Watchtower upgrade. This tower's range was larger than that of the other towers.

Edge of the Mists

  • The missing Overgrowth team Siege Merchant has found his way back to the airship.

Obsidian Sanctum

  • The spawn locations for the three teams have been moved farther apart. This was done to reduce kill trading and spawn camping.

Black Lion Trading Company Gem Store

New Items and Promotions

  • For a limited time, every Black Lion Chest contains an additional Crystallized Magic item. Can be exchanged for 1 after talking with the Priory Magic Researcher or the Consortium Magic Researcher.
  • For a limited time, all super rare Contract items in the Black Lion Chest have three times the chance to drop. Please note: they are still very rare.
  • The new Electromagnetic Ascender toy is available in the Toys category of the Gem Store for 250 gems.
  • The Electromagnetic-Descender Glider is available in the Upgrades category of the Gem Store for 400 gems.

Improvements

  • Players who have an automatic equip effect related to any travel toy will now equip that toy immediately upon landing their glider. Canceling the glider in the air will not activate the travel toy.
  • All musical instruments have undergone audio rework to improve the latency of audio-sample playback.
  • Musical instruments that are tempo locked (Musical Frame Drum, and certain modes of the Musical Lute and Musical Bass Guitar) should now have consistent tempo.

Unofficial patchnotes (GW2 Wiki)

  • Build: 62,408

May 23, 2016

Bug Fix

  • Fixed a bug with the vendor value of Cow Pies.

Unofficial patchnotes (GW2 Wiki)

  • Build: 62,081

May 20, 2016

LFG

  • Fixed a bug that would allow non-commander players in a commanded squad to unlist an LFG posting.

General

Items

  • Rune of Vampirism: Fixed a bug that disabled the leeching aspect of this rune from dealing damage. Fixed a bug that added healing power contribution to this item.
  • Rune of Scavenging: Fixed a bug that disabled the leeching aspect of this rune from dealing damage. Fixed a bug that added healing power contribution to this item.
  • Sigil of Leeching: Fixed a bug that disabled the leeching aspect of this rune from dealing damage. Fixed a bug that added healing power contribution to this item.
  • Sigil of Blood: Updated this sigil to correctly display in the combat log.

Unofficial patchnotes (GW2 Wiki)

  • No patch was distributed for this update.
  • Build: 61,972

May 19, 2016

Bug Fixes

  • Players will once again be teleported to their team starting locations on match countdown in PvP to prevent players from starting matches from improper locations.
  • Fixed an issue that prevented the installer from working properly.

Unofficial patchnotes (GW2 Wiki)

  • Build: 61,972

May 18, 2016

Bug Fix

  • Fixed a bug that prevented Activity Lead Cassi from letting players join Crab Toss.

Unofficial patchnotes (GW2 Wiki)

  • Build: 61,902

May 17, 2016

Balance, Bug-Fixing, Polish

World Polish

  • Cursed Shore
    • Adjusted the collision detection on Risen Andarzbad. He will now be easier to select.
  • Adventure leaderboards will now show millisecond precision on player entries.
  • Queensdale
    • The "Escort Moa Trainer Kappa and her pygmy moas to Beetletun" event now broadcasts its activity from farther away in the map.

General

  • The 64-bit client is no longer in beta. The 32-bit client will now automatically switch to the 64-bit client if the conditions appear favorable.
  • The Hero's Choice Chests in Heart of Thorns maps have returned. They can now only be earned once per day, but previously earned additional copies will stack.
  • The drop rates for Ley Line Sparks, Piles of Auric Dust, and Bottles of Airship Oil from some chests have been adjusted to be more equal between maps.
  • Lost Arms and Recovered Chests earned from events in Heart of Thorns maps now drop loot specific to your character's level when it is below level 80.
  • Players no longer require the Auric Backplate, awarded from completing the Auric Weapons collection, before collecting many items in the Luminate's Backpack collection.
  • Reports of banditry have increased in Kryta.

Legendary Journey

  • The tiger cubs in the Chuka and Champawat IV: A Nontraditional Family collection can no longer be taken outside of the tiger den unless players have the correct collection progress for this journey. Players may still temporarily place tiger cubs on their back while within their friends' tiger dens. If a player already has a tiger cub on their back but doesn't have the correct progress, the tiger cub will go back to the den.
  • The Soul Battery Fragment in the HOPE IV: The Catalyst collection can now be double-clicked after collecting Risen High Wizard Soul Energy, Risen King Soul Energy, Risen Knight Soul Energy, and Karas the Undying's Soul Energy to charge the fragment and obtain the Energized Soul Battery Fragment.

Guilds

  • Fixed a bug in which guild siege equipment sometimes wouldn't enter the assembly queue.
  • Fixed a bug that caused incomplete guild missions to appear complete when launched.
  • Fixed a crash that could happen when players purchased the Dragon Banner upgrade from the War Room.
  • The discount prices for basic decorations sold by Guild Hall Decorations Merchants 1, 2, and 3 will now be observed by master scribe Cullen. If Douglas Bird is selling a basic decoration for 24 silver, Cullen will match his price.
  • A "Clear Decorations" button has been added to the Arena category within the storage tab of the guild panel for guild members with the rank permission "Remove All Decorations." Guild members with this permission will now be able to remove all arena obstacles when they click this button.

Profession Skills

General:

Elementalist

  • Normalized the Conjurer trait's aura duration by decreasing it from 5 seconds to 4 seconds.
  • "Feel the Burn!": The cooldown of this skill has been increased from 20 seconds to 25 seconds.
  • "Flash-Freeze!": The cooldown of this skill has been increased from 25 seconds to 30 seconds.

Guardian

  • Spear of Justice: This skill no longer hides the off-hand weapon when cast.

Mesmer

  • Echo of Memory: The recharge of this skill will now begin when Time Echo's effect ends.
  • Persistence of Memory: The cooldown reduction of this trait has been reduced from 2 seconds to 1 second.
  • Mental Defense: The recharge of this trait has been increased from 25 seconds to 30 seconds.
  • Well of Calamity, Well of Action, Well of Recall, and Well of Precognition: The visual effects of these skills have been restored to their original state for the player. The previous effects are now used as the lower level-of-detail versions.

Ranger

  • Seed of Life: The number of conditions removed by this skill has been decreased from 2 to 1.
  • Lunar Impact: The cooldown of this skill has been increased from 5 seconds to 7 seconds. Daze duration has been reduced from 2 seconds to 1.5 seconds.
  • Ancient Seeds: Fixed a bug that allowed multiple triggers of this trait on a single target.
  • Juvenile Smokescale - Bite: The damage of this skill has been reduced by 15%.
  • Juvenile Smokescale - Takedown: Fixed a bug that prevented this skill from being blocked.
  • Juvenile Bristleback - Spike Barrage: Fixed a bug that caused this skill to fire more projectiles than intended and reduced the overall projectiles to 10. Fixed a bug that caused 33% of the projectiles to deal 33% less damage than intended. Increased all projectile damage by 10%. Missiles are now fired directly at the target instead of at slight angles in the target's direction. The missile launch point has been normalized, fixing a bug that caused some projectiles to fail if the creature was on an incline.

Revenant

  • Precision Strike: This skill no longer targets enemies using stealth effects.
  • Phase Traversal: The cost of this skill has been increased from 20 to 35.

Structured Player vs. Player

League Placement Divisions

We've added an automatic division-placement system to PvP Leagues for Season 3. A player's starting division for each new season will be determined by their performance from the previous season. This will help players face more equally skilled opponents from the very start of the season. It also allows them to reach their intended division quicker so that they can spend more time improving their skills in more even matches for a longer portion of the season. Division placement for Season 3 will occur as follows:

  • Legendary and Diamond Division players will start the new season in Sapphire.
  • Ruby and Sapphire Division players will start the new season in Emerald.
  • Emerald and Amber Division players will start the new season in Amber.
  • Players must have played at least one match during the previous season to qualify for automatic division placement in the new season.
  • Rewards from skipped divisions will be awarded after players play one match in the new season.

League Matchmaking

Season 2 matchmaking was changed from Season 1 Ranked and Unranked matchmaking to help ensure league positions correlated more with skill instead of simply being based on the hours played. These changes saw a multitude of improvements for Season 2, but unfortunately they also spread out win rates further than we would have liked, as matches became a bit too uneven. We've created a new matchmaker for Season 3 that will strike a balance between the two previous seasons, accomplishing the same goals of accuracy from Season 2 but doing so with the evenness of matches that players experienced in Season 1.

Spectator

  • Health bars, player outlines, target selection arrows, and ground indicators now match team colors.
  • Neutral NPCs now all use yellow indicators.

Build Panel

  • Removed the Mercenary's Amulet.
  • The Viper's Amulet is now free to all players. Anyone who previously purchased the Viper's Amulet will receive a refund for their purchase.

General

  • Improved the secondary mechanic messaging for Forest of Niflhel, Temple of the Silent Storm, and Spirit Watch maps by adding new event timers to the UI.
  • Added basic season statistics to the Leagues tab of the PvP panel.
  • Added tooltips to the Division panel to show individual tier rewards.
  • Since the teleport was removed, the task bar will now flash and horn audio will play when the game is preparing so players are reminded of the match starting.
  • Fixed an issue that allowed necromancers to acquire weapon skills while holding the Spirit Orb in Conquest mode in Spirit Watch.

World vs. World

General

  • Collapsed guild camp upgrades into a single tier.
    • Tier II tactivators have been removed.
    • Assault Roller, Packed Dolyaks, and Speedy Dolyaks are now tier I camp upgrades.
    • Centaur Banner, Dragon Banner, Turtle Banner, and Iron Guards are no longer camp upgrades.
  • Fixed a bug that prevented the Heart of Maguuma reward track from unlocking after completing the Tangled Depths reward track.

Alpine Borderlands

  • Fixed a bug that prevented the orange crossed-swords marker from displaying to indicate locations of heavy player combat.
  • Capturing ruins now properly counts toward the Daily Master of Monuments achievement.
  • Fixed a bug that prevented the Heroics Notary vendor from spawning in citadels on the Alpine borderlands map.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new set of Cavalier weapon skins is available from the Black Lion Weapons Specialist for 1 Black Lion Claim Ticket, for a limited time. Unlocking any Cavalier weapon skin in your wardrobe will automatically unlock another version that displays your active guild's emblem.
  • Six new, exclusive hair colors have been added to Total Makeover Kits and Self-Style Hair Kits, which are available in the Services category of the Gem Store.

Improvements

  • The Black Lion Trading Company has hired an aesthetician who allows players to preview new hairstyles, faces, and other appearance details without needing to own a Total Makeover Kit. In order to confirm any changes, players must have a Total Makeover Kit in their inventory. Aesthetician Kristina can be found in the front room of the Black Lion Vaults in Lion's Arch.

Bug Fixes

  • The Cook's Outfit has returned to the Gem Store, found in the Style category for 700 gems.

Unofficial patchnotes (GW2 Wiki)

  • GW1 Hall of Monuments earned titles are not currently available for use
  • Build: 61,800

May 4, 2016

Bug Fixes

  • Soothsayer Jacinda ran out of stationery and will no longer send mail to players entering Lion's Arch.
  • Fixed a bug at the northeast tower in the Alpine Borderlands that caused the metal gate to show up at the wrong times.
  • Fixed a bug in which double-clicked weapons would equip to the wrong weapon set.
  • Fixed an issue in which the "Defeat the dragon minions before they absorb too much ley-line magic" event chain would occasionally stall.
  • Fixed a server crash.

Late Notes

World vs. World

  • Reduced rewards participation meter thresholds by 20%. This will allow players to reach higher tiers of participation faster.
  • Increased reward track points granted by 25 points per participation tier.

Structured Player vs. Player

  • Updated the Orb of Ascension in Spirit Watch to remove its transform when the orb is dropped.

Fractals

  • Fixed a crash caused when players used the Scale Setting Sequencer in the Mistlock Observatory.

Activities

  • Added Crab Toss back into the daily activity rotation.
  • Fixed a bug that prevented bundles in Crab Toss from functioning.

Legendary Journey

  • The Crimson Sunflower for the Kudzu I: The Experimental Longbow collection will now only drop once per account.

Raids

  • Woven bands dropped by Slothasor are no longer unique.

Unofficial patchnotes (GW2 Wiki)

  • Despite Crab Toss being added to the rotation, its dialogue option with Activity Lead Cassi is bugged and you are unable to access it.
  • Build: 61,265

May 3, 2016 - Patch #2

Bug Fix

  • Fixed a bug that allowed food items sold by the Permanent Portable Provisioner to be used in PvP matches.

Unofficial patchnotes (GW2 Wiki)

  • Build: 61,193

May 3, 2016

General

  • The expiration of open-world maps when new builds are released now permits players to remain in open-world maps for two hours. Previously, players were kicked after one hour.
  • Fixed a bug that caused some UI elements to be blurry. This was very noticeable on the PvP league division UI and the compass.
  • Fixed a bug in which achievements that progressed from the same action as their prerequisites would sometimes receive an extra point when unlocking. This caused players to gain extra progress for the division-crossing PvP league achievements.
  • Faction Provisioner markers no longer stick to the edge of the compass in Heart of Maguuma maps.
  • The compass in Black Citadel, Divinity's Reach, and Hoelbrak now includes the option to change floors to Tyria's upper level, surface, and underground to aid navigation to different levels of other maps.
  • The Basic Magnetite Exchange Operative in the Lion's Arch Aerodrome now correctly sells Chests of Medium Coats.
  • "Torn from the Sky": Fixed a bug that caused a stall when players collected turret parts.
  • Magic energy has been surging around the ley lines.

Profession skills

Mesmer

  • Signet of Humility: Reduced the moa transform duration of this skill from 10 seconds to 6 seconds. The defiance-bar damage has not been changed.

Revenant

  • Rite of the Great Dwarf: Fixed a bug that caused this skill to reduce damage additively rather than multiplicatively while under the effects of a trait.
  • Surge of the Mists: Reduced the damage of this skill by 15%.

Thief

  • Unload: Fixed a bug that caused this skill to apply 5 seconds of might instead of the intended 8 seconds of might.

Structured Player vs. Player

Dishonor

  • Players will be considered disconnected until they finish loading. This prevents some cases where players see teammates who are gone for longer than 2 minutes but still lose progress for the match.

Polish

  • Player profession markers on the compass will now always layer above secondary objectives.

World vs. World

General

  • Reduced the duration of Chilling Fog from 1 minute to 30 seconds.
  • Reduced the duration of Emergency Waypoint from 1 minute to 30 seconds.
  • Reduced the duration of stealth applied by Cloaking Waters from 1 minute to 15 seconds.
  • Reduced the duration of Airship Defense from 3 minutes to 2 minutes.
  • Reduced the damage of Airship Defense explosions by 20%.
  • Added a red-ring indicator that now appears 1 second before an Airship Defense explosion triggers.
  • Removed experience gain for crafting siege weapons.

Eternal Battlegrounds

  • Halved the number of ambient creatures (deer, drakes, wolves, etc.).
  • Disabled the "Thin the local mosquito population" event.
  • Disabled the periodic dolyak caravan ambushes.

Alpine Borderlands

  • The Alpine borderlands map has been rotated back into play.
  • Updated map content to be consistent with existing WvW maps.
    • Sentries now detect and mark enemy players on the map.
    • Original resource nodes have been removed. Resource synthesizer nodes now exist inside objectives.
    • Objectives now have capture-point decals.
    • Objective lords now have health scaling.
    • Objectives now upgrade based on dolyak caravan deliveries.
    • Objectives now support the updated guild-claiming and guild-objective upgrades systems.
    • Disabled Commander Siegerazer's breakout events.
    • Cultural armor vendors have been added at the team citadel areas.
    • Dolyak caravans now jog rather than walk.
    • Dolyak caravans now gain the Protected Caravan effect when allied players are nearby.
    • Players can no longer rally by killing basic creatures.
    • Halved the number of ambient creatures (deer, drakes, wolves, etc.).

Desert Borderlands

  • The Desert borderlands map has been rotated out of play.
  • Camps: Reduced the number of base guards from 4 to 3.
  • Camps: Base guards are now a combination of both scouts and guards.
  • Camps: Guards have been moved inside the capture circle.
  • Southeast Camp: Fixed a bug in which the guards weren't sharing hate properly.
  • North Camp: The capture point's size has been increased, and it is now rectangular.

Black Lion Trading Company Gem Store

New Items and Promotions

  • For a limited time, Boxes o' Fun are stuffed with temporary travel toys for the first two minutes after appearing. This may be canceled by the owner. Boxes o' Fun are located in the Toys category of the Gem Store for 80 gems each.
  • A new Macaw Wings Glider Combo is available in the Style category of the Gem Store for 700 gems.
  • A new Blue Shift Dye Kit with 9 exclusive colors is now available in the Special category of the Gem Store for 125 gems.

Improvements

  • Travel toys (the Magic Carpet, the Riding Broom, and the Sonic Tunneling Tool) will now restart automatically when moving outside of combat if the player hasn't used the stop skill or changed maps.
  • The Box o' Fun's celebration mode now grants both dance and fireworks together instead of separately.
  • The Box o' Fun now grants the owner an adjustment tool immediately if the owner is not holding any other bundles.
  • The Box o' Fun no longer knocks down the owner when granting an adjustment tool.

Unofficial patchnotes (GW2 Wiki)

  • Character background is now present on log-in screen for characters in Lion's Arch Aerodrome.
  • The attacks on the ranger sword auto-attack chain now have sounds.
  • WvW Reward Track progress increased by +25 for every tier above +0.
  • The Magnificent Chest in the Volcanic Fractal now gives Fractal Encryption Keys and Fractal Encryptions.
  • Build: 61,156

April 26, 2016

Bug Fixes

  • Fixed a bug that prevented party-member and squad-member health bars from displaying in PvP, WvW, and raids.

Unofficial patchnotes (GW2 Wiki)

  • Build: 60,897

April 25, 2016

Bug Fixes

  • Fixed a bug that caused Assassin's Annihilation to deal too much damage when striking with missiles.
  • Soothsayer Jacinda ran out of stationery and will no longer send mail to players entering Lion's Arch.
  • Temporarily disabled the ability to open Maguuma daily-achievement reward chests in PvP, the PvP lobby, or WvW matches, as they were not properly awarding mastery experience. These can still be opened inside PvE maps.
  • Fixed a bug that prevented Chuka and Champawat from appearing properly during the Chuka and Champawat I: Hunter's Journal events.
  • Fixed an issue that prevented the Champion Jungle Skelk Lurker in Mount Maelstrom from dropping Superior Skelk Livers after one of the Chuka and Champawat IV: Baby Book items was collected.
  • Captain Carbins in Fields of Ruin will now talk to the player about Hunter's Journal: Entry 17 in the Chuka and Champawat I: Hunter's Journal subcollection while the "Rescue the villagers and defeat harpy kidnappers" event is active.
  • Bleepdoop will no longer get stuck within terrain during the "Escort the quaggan emissary to the kodan camp" event in Snowden Drifts.

Unofficial patchnotes (GW2 Wiki)

  • Assassin's Annihilation's functionality was restored.
  • Build: 60,851

April 21, 2016

Bug Fixes

  • Fixed a bug in which conditions remained on the thermal core between phase transitions in the Molten Furnace fractal.
  • Fixed a bug in which the Archdiviner's hammer disappeared if it was picked up too quickly in the Cliffside fractal.
  • Fixed an issue in which the Archdiviner would bow throughout his first phase in the Cliffside fractal.
  • Fixed a bug that prevented the Captain Mai Trin Boss fractal from properly resetting when a party was defeated at scale 100.
  • Fixed a bug that prevented other players from appearing to glide.
  • Fixed a checkpoint in the "Break the arm seals" event in the Cliffside fractal.
  • Fixed an issue that prevented the Mini Tiger Spirit from being collected retroactively in the Chuka and Champawat IV: A Nontraditional Family collection.
  • Fixed an issue in which the Hunter's Bane item was not consistently being unlocked for the Chuka and Champawat I: The Hunt collection.
  • Scribing:
    • The Sheet of Extra Coarse Sandpaper is now available at scribing level 0.
    • The Sheet of Coarse Sandpaper is now available at scribing level 75.
    • The Sheet of Medium Sandpaper is now available at scribing level 150.
    • The Sheet of Fine Sandpaper is now available at scribing level 225.
    • The Sheet of Superfine Sandpaper is now available at scribing level 300.

Unofficial patchnotes (GW2 Wiki)

  • Build: 60,726

April 20, 2016

Bug Fixes

  • Elementalist:
    • "Flash-Freeze!": Fixed a bug that allowed this skill to cleanse more than one condition when used with Rune of the Soldier.
  • Engineer:
    • Final Salvo: Fixed an issue that prevented this trait from working correctly.
  • Fixed a bug that prevented Desert borderlands "Secure the keep" events from increasing the WvW participation meter.
  • Fixed an issue that caused the Vale Guardian to inconsistently follow the player with the highest toughness.
  • Fixed a bug that prevented members of newly created guilds from entering the Guild Initiative Office and editing guild emblems.
  • Fixed a bug that errantly displayed guilds as one level higher than they were.
  • Fixed a bug that caused corrupt character textures.
  • Fixed a bug that prevented the Fractal Initiate and Fractal Adept achievements from being available.
  • Fixed a bug that prevented signets and guardian passive effects from renewing when their cooldowns ended.
  • Limited guild treasury transactions to one at a time per player to ensure guild members see an accurate view of the treasury.

Unofficial patchnotes (GW2 Wiki)

  • Build: 60,673

April 19, 2016 - Patch #3

Bug Fixes

  • Fixed a server crash.
  • Fixed a client crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 60,599

April 19, 2016 - Patch #2

Bug Fixes

  • Fixed a bug in which the proper leader was lost from the listing when two squads that already had leaders were merged together.
  • Fixed a bug in which readvertising a previously full listing would use the previous description instead of the new one.
  • Fixed a bug in which squads with five or more members would become unlisted from LFG.
  • Fixed a bug in which full raid squads were not removed from LFG.
  • Fixed a server crash.
  • Fixed a client crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 60,589

April 19, 2016

Heart of Maguuma - Rewards and Experience

The rewards in the Heart of Thorns maps have had a significant rebalance focused on providing more frequent rewards while playing through all content on these maps. Many of these changes were made in concert with the map event structure changes, but general changes were also made that will make exploration and solo play in the map more rewarding. Finally, some new rewards were added for both veteran and new explorers of Maguuma.

  • Experience from killing creatures has been increased by 50%.
  • Events in the Heart of Thorns maps are no longer subject to diminishing returns for their rewards.
  • In the portions of the Heart of Thorns maps that no longer use the map-wide progress bar ("Securing Verdant Brink", "Defending Tarir", "Advancing Across Tangled Roots") have had rewards added to the individual events. These give experience points, map currencies, keys to map chests, and other goodies.
  • Rewards that now come from individual events have been rebalanced and consolidated into a smaller number of bags, reducing the number of inventory slots that players' loot takes up during these event chains.
  • All maps should give more of their appropriate currencies and keys for completing event chains, and new chests will appear while completing an event chain.
  • New items have been added for defeating map bosses, offering players a choice of items including ascended crafting materials, currencies for collections, and other valuable goods.
  • Mastery vendors across the maps have acquired new souvenirs for heroes to purchase. Players can now take home their own Exalted Chest, Crystallized Supply Cache, and Airship Cargo into their home instances. These can be opened once per day and come with 3 keys.
  • Adventures are easier to access, easier to complete, and have increased experience rewards.

Heart of Maguuma - Map Changes

We revamped map event rewards, splitting rewards out of many meta-event chains into their individual events to free players from feeling trapped by map cycles or by the progression state of the map they're placed in. We revisited the events and rewards in the Maguuma Jungle maps to allow for greater single-player accessibility and progression while still allowing for key bigger moments in which players can join up and work together toward map-wide objectives. Players will now be rewarded more often from events as they explore the jungle, and they should find it easier to complete the map-wide events with organization.

Verdant Brink

  • Events

    • The daytime map reward structure has changed. Rewards during this phase will be given out incrementally through events instead of through a map-wide progress bar.
    • All waypoints during the "Night and the Enemy" meta-event will be available by default. Previously, the number of waypoints available depended on the progression of each hub during the daytime period.
    • Completing the nighttime phase at the highest security level will now award the player their choice of equipment from the Bladed armor set.
    • Reduced the number of items required to complete the "Salvage damaged armaments to build bombs" event, and the number of items required now scales based on the number of participants.
    • Reduced the number of items required to complete the "Salvage supplies from the Ordnance Corps airship wreckage" event, and the number of items required now scales based on the number of participants.
    • Replaced the enemies that would leave the event area and become difficult to find in the "Escort rescued nobles to the Pact crash site" event.
    • Reduced the number of items required to complete the "Salvage scrap from the crashed Pact airship for Bongo to reinforce the outpost" event, and the number of items required now scales based on the number of participants.
    • Increased the speed at which Skybreaker plants bombs in the "Keep enemies away from Skybreaker while she plants explosives" event.
    • The champions in the "Kill the rampaging Mordrem" nighttime events have been changed to veterans.
    • The "Clear hostiles from the nobles' crash site" event no longer begins if the map initializes at night. This event also now fails at night.
    • The "Clear hostiles from the Ordnance Corps outpost" event no longer begins if the map initializes at night. This event also now fails at night.
    • The "Destroy the Mordrem breachers to cut off enemy reinforcements" event no longer begins if the map initializes at night. This event also now fails at night.
    • Laranthir and the Pale Reavers are removed at dawn.
    • The "Defeat the Mordrem invaders to clear the village" event no longer begins if the map initializes at night. This event also now fails at night.
    • The "Clear the Pact Camp of Mordrem" event no longer begins if the map initializes at night. This event also now fails at night.
    • Added repeatable veteran Mordrem kill events to the Jaka Itzel and Pact Encampment outposts.
    • Itzel hunt events are now set to repeat after the outpost is completed.
    • Added repeatable survivor-rescue events to the Pact Encampment outpost after the outpost is completed.
    • Added repeatable corrupted tendril events to the Pact Encampment outpost after the outpost is completed.
    • Added veteran events around the Noble Ledges area.
    • Added veteran events around the Broken Bluffs area.
    • Added veteran events around the Dry Step Mesas area.
    • Reduced warm-up timers on repeatable events around the Broken Bluffs area.
  • Waypoints

    • Jaka Itzel Waypoint will no longer become contested at any point. It has been moved to a safer spot in the Itzel village to accommodate this change.
    • Faren's Flyer Waypoint will no longer become contested at any point. It has been moved very slightly to accommodate this change.
    • Mellaggan's Valor Waypoint will now only become contested when events pass through its area.
    • Shrouded Ruins Waypoint will now only become contested when events pass through its area.
  • General

    • Decreased enemy spawns in a few choke-point areas that line up with some of the more heavily traveled roads.
    • Chests awarded by bosses defeated in canopy events have had their models changed and no longer require crowbars.
    • Adjusted the distribution of Airship Cargo for changes to the meta-event cycle.
    • Added NPCs near the two Itzel mastery vendors to show off the Bladed armor set.
    • Added an NPC near the Nuhoch mastery vendor to show off the Chak weapon set.
    • Hero Challenges
    • Coztic Itzel Belongings: Adjusted the Precision Strike so that the third hit does not do enough damage to down a lightly armored character.
    • Coztic Itzel Belongings: Adjusted the Spread Shot skill so that all five projectiles cannot hit a single person.
    • Security Console: Fixed an issue with the Launch Fist skill that caused the targeted players to be pulled regardless of where they were in relation to the fist. This skill now only pulls players in the area the fist travels in front of the golem.
  • Bug
    • Fixed a bug that prevented Axemaster Gwyllion's stealth effect from being removed if his defiance bar was broken.

Auric Basin

  • Events

    • When the "Trial by Fire" meta-event begins, Exalted Armor Challenges now always start at the maximum number of armors available. Exalted Armor Challenges will not start if a new map starts during this time.
    • Participating in the Exalted Armor Challenges during the "Trial by Fire" meta-event now awards personal participation toward the global map progress.
    • The following events now give an increased amount of player participation toward the map:
      • The "Destroy the vines blocking Tarir's entrance" event
      • The "Defeat the mustering Mordrem before the attack on Tarir begins" event
      • The "Slay the octovine!" event
    • Event rewards for slaying the octovine are now given all at once instead of individually. Participating in one "Slay the octovine!" event now gives improved rewards, but players will only be eligible for this reward once.
    • The "Defending Tarir" event reward structure has changed. Rewards during this phase will now be given out incrementally through events. Small Exalted Chests can now be found near outposts and pylons after they've been activated.
    • Patrolling vinetooth events have been added near Northwatch Descent, Westwatch Patch, Bristleback Chasm, and Southwatch Creep.
    • Added twelve spring-purification events to Maguuma Shallows, Weeping Glade, and the Falls.
      • The Maguuma Guardian effect is now a duration effect that increases three minutes for each Maguuma spring cleansed. The three springs in the "Destroy the vinewraths and their Mordrem infestation so Scholar Keenwit can complete the druid ritual" event in the Maguuma Shallows also count toward the effect duration.
    • Added "Defeat the mustering Mordrem before the attack on Tarir begins" events outside each city gate during the "Trial by Fire" meta-event.
      • Any veteran Mordrem Guard who survive these events will then move to join the guards at city gates for the "Battle in Tarir" meta-event.
    • Added three stealth target events near the Falls, Burnisher Quarry, and Bristleback Chasm.
    • The "Destroy the vines blocking Tarir's north/south/east/west entrance" events are now correctly marked as group events.
    • The event creature scaling has been toned down for the "Protect skritt foragers as they return with supplies from the jungle" event.
  • Waypoints

    • Northwatch Waypoint, Westwatch Waypoint, and Southwatch Waypoint have been moved slightly and will now remain uncontested.
  • General

    • Adjusted the Inner Chamber point of interest so it can now be discovered from outside the entry door.
    • The AFK timer for enchanted armors now will not begin until the "Battle in Tarir" meta-event has started.
      • The boundary for enchanted armor around Northwatch Descent has been extended to include the road leading down by the Suspicious Orichalcum Node Hero Challenge.
      • Added a warning message to help instruct players in enchanted armor to turn back once they've reached a boundary.
    • The Inner Chamber can now be accessed by anyone who has completed the Exalted Markings Mastery training.
    • Added NPCs near the Itzel mastery vendor to show off the Bladed armor set.
    • Added an NPC near the Nuhoch mastery vendor to show off the Chak weapon set.
    • Added 12 hidden chests, bringing the total to 24 in the map.
  • Hero Challenges

    • "Hero Challenge: Defeat the Tarnished Sage" has been moved into an open room beneath Tarir.
  • Bugs
    • Fixed a bug that sometimes caused the failure message to appear when the "Battle in Tarir" meta-event was completed successfully.
    • Fixed a bug that caused the mushroom transform to be removed when players were hit by the octovine's poison attack.
    • Fixed an overabundance of pocket raptors near Maguuma Shallows.
    • Fixed hidden chests to spawn correctly at Griffonfall, Burnisher Quarry, and Weeping Glade.
    • Fixed a visual seam in the world map along the south edge of Auric Basin in the zoomed-out view of the Tyria (Surface) level.

Tangled Depths

  • Events

    • Changed the "King of the Jungle" meta-event reward structure (during the build-up period to the chak gerent). Rewards during this phase will be given out incrementally through events instead of through a map-wide progress bar.
    • Decoupled the chak gerent lanes from the building phases and removed the corresponding bonuses, with the exception of the jumping mushrooms in the Nuhoch Lane and the bonus eggs in the Ogre Lane.
    • Revisited participation awards for the chak gerent fight to reflect overall changes to the map-wide progress structure. Players who have participated from the start of the chak gerent phase will now reach the 100% goal, and the potential of lane hopping to boost players' participation percentage has been removed.
    • The chak gerent now takes increased damage when its defiance bar is broken.
    • Adjusted the difficulty of events in the chak gerent lanes to account for the lack of lane bonuses.
    • Added several new events after the outpost building phase for more solo content.
    • Adjusted the balance of the "Protect the newly hatched beetle larvae until they reach a stable population" event.
    • Adjusted the balance of the "Defend the beetle larvae as they search for a place to metamorphose" event.
    • Revisited the flow of the champion events after building phases.
    • Fixed a bug in the "Draw the shielded golem's fire while Agent Zildi reprograms it" event that awarded participation to anyone nearby even when the event wasn't active.
    • Fixed the scaling of the chak in the "Join Shrael Backstab on his recon mission" event.
    • Adjusted the requirements for the event participation thresholds (bronze, silver, gold) for the "Join Shrael Backstab on his recon mission" event.
    • Fixed a scaling issue with the "Kill nearby mushrooms to provide the Nuhoch's beetles with food" event.
    • Fixed a scaling issue with the "Lure the beetles near mushrooms to calm them by releasing spores from nodules" event. More bait sticks have also been added to this event.
    • Adjusted how players receive participation as well as the requirements for the event participation thresholds (bronze, silver, and gold) for the "Protect Zildi while she hacks the defense matrix" event.
    • Changed the range at which the "Collect spore samples and turn them in to Kott's Assistant" event broadcasts. The timer on this event has also been increased.
  • General

    • Chak goop now no longer affects player speed if that player has the Nuhoch Alchemy Mastery.
    • Added NPCs near the Itzel mastery vendor to show off the Bladed armor set.
    • Added NPCs near the two Nuhoch mastery vendors to show off the Chak weapon set.
    • Fixed some hostility issues with the natural creatures.
    • Doubled the number of Crystallized Supply Caches on the map.
    • Changed the lane defender achievements to award achievements without regard to which stage the gerent was killed in.
  • Bugs
    • Fixed several vistas to properly display on the upper level of the world map.
    • Added an icon to the chak gerent boss chest.
    • Fixed a bug that would sometimes remove the visual cues for the chak gerent's skill effects.
    • Fixed a bug that prevented the bonus chest for the "Collect chak eggs so the ogres can research them" event from appearing.

Dragon's Stand

  • Events

    • Increased the timer after victory from 15 to 25 minutes.
    • A new reward item, available once per day, has been added to Mordremoth's cache.
  • General
    • The Juvenile Electric Wyvern pet is now available from the Wyvern Nest after players take control of the Central Advance Camp.
    • The Juvenile Tiger is no longer hidden in an area that can only be accessed once the Mouth of Mordremoth has been defeated.
    • Noxious pods now have a glow that is visible through terrain.
    • All areas the Blighting Trees previously blocked until the boss's defeat are now unlocked.
    • The Whispers Keeper at the Pact Base Camp now has access to the full services that his counterpart on Mordremoth's Vantage has.
    • The Whispers Keepers now also sell boxes for each of the Leystone armor pieces in exchange for Ley-Line Crystals, Piles of Auric Dust, Airship Parts, and Crystalline Ore.
    • Added NPCs near the map currency vendor to show off the Leystone armor set.
    • Noxious pods now spawn near the forward camps and advance camps when they are captured by allied forces. Additional pods will become available for each additional group of allies that the players obtain.

Heart of Maguuma - Adventures

Adventures are now unlocked more often. They have more forgiving time limits and allow players to more easily reach bronze, silver, and gold completion. They also give more experience for reaching those completion tiers.

Unlocking and Accessing Adventures

  • The Tendril Torchers and Salvage Pit adventures in Verdant Brink have both been altered to stay unlocked during the entire daytime period.
  • The Shooting Gallery adventure in Verdant Brink has been altered to be unlocked during most of the day, except when the following events move through the space:
    • The "Defend the Pact encampment against hylek attacks" event
    • The "Salvage scrap from the crashed Pact airship for Bongo to reinforce the outpost" event
    • The "Help Faren train to be a swordsmaster" event
  • All adventures in Auric Basin will now remain unlocked except during the "Battle in Tarir" meta-event.
  • The Beetle Feast and Scrap Rifle Field Test adventures in Tangled Depths will now remain available when the chak gerent isn't present.

Time Limits

  • Bugs in the Branches: Added 5 seconds to the time limit.
  • Shooting Gallery: Added 30 seconds to the time limit.
  • Fallen Masks: Added 15 seconds to the time limit.
  • On Wings of Gold: Added an updraft near Northgate to make it easier to reach the adventure.
  • A Fungus Among Us: Changed the time required to achieve a gold ranking to 1 minute and 25 seconds.
  • The Floor Is Lava?: Added 15 seconds to the time limit.
  • Haywire Punch-o-Matic Battle: Added 5 seconds to the time limit. Also added a world-map marker in Tangled Depths.
  • Sanctum Scramble: Changed the time required to achieve a gold ranking to 2 minutes and 35 seconds.
  • Scrap Rifle Field Test: Added a world-map marker in Tangled Depths.

Rewards

  • Adventures now give increased experience in their daily bronze, silver, and gold rewards.

Achievements

We overhauled daily achievements, adding new, specific Heart of Thorns dailies for those who own the expansion, plus new jumping puzzle, minidungeon, and dungeon path dailies to the regular rotation. These changes - plus the addition of a new flat gold reward for completing the Daily Completionist achievement - should encourage players to explore a wider variety of content.

  • Completing the daily meta-achievement now additionally rewards players with 2 gold.
  • New daily achievements have been added to the rotation:
    • Heart of Thorns Dailies: Specific dailies for Heart of Thorns will only appear in a player's rotation if they own the expansion. The following dailies have a chance to replace similar dailies currently in the rotation:
      • Daily Verdant Brink Event Completer
      • Daily Auric Basin Event Completer
      • Daily Tangled Depths Event Completer
      • Daily Dragon's Stand Event Completer
      • Daily Heart of Maguuma Miner
      • Daily Heart of Maguuma Lumberer
      • Daily Heart of Maguuma Forager
      • Daily Heart of Maguuma Vista Viewer
      • Earn bronze or better in these adventures:
        • A Fungus Among Us
        • Beetle Feast
        • Bugs in the Branches
        • Drone Race
        • Fallen Masks
        • Flying Circus
        • Haywire Punch-o-Matic Battle
        • On Wings of Gold
        • Sanctum Scramble
        • Scrap Rifle Field Test
        • Shooting Gallery
        • Tendril Torchers
        • The Floor Is Lava?
        • The Ley-Line Run
    • Complete daily jumping-puzzle achievements:
      • Antre of Adjournment
      • Behem Gauntlet
      • Branded Mine
      • Buried Archives
      • Chaos Crystal Cavern
      • Coddler's Cove
      • Conundrum Cubed
      • Crash Site
      • Craze's Folly
      • Crimson Plateau
      • Dark Reverie
      • Demongrub Pits
      • Fawcett's Bounty
      • Goemm's Lab
      • Grendich Gamble
      • Griffonrook Run
      • Hexfoundry
      • Hidden Garden
      • King Jalis's Refuge
      • Loreclaw Expanse
      • Morgan's Leap
      • Only Zuhl
      • Pig Iron Quarry
      • Professor Portmatt's Lab
      • Scavenger's Chasm
      • Shaman's Rookery
      • Shattered Ice Ruins
      • Skipping Stones
      • Spekk's Lab
      • Spelunker's Delve
      • Swashbuckler's Cove
      • The Collapsed Observatory
      • Tribulation Caverns
      • Tribulation Rift
      • Under New Management
      • Urmaug's Secret
      • Vizier's Tower
      • Wall Breach Blitz
      • Weyandt's Revenge
    • Complete daily minidungeon achievements:
      • Bad Neighborhood
      • Don't Touch the Shiny
      • Forgotten Stream
      • Forsaken Fortune
      • Goff's Loot
      • Grounded
      • Magellan's Memento
      • Rebel's Seclusion
      • Ship of Sorrows
      • Tears of Itlaocol
      • The Long Way Around
      • Vexa's Lab
      • Windy Cave
    • Complete 1 explorable path from a dungeon:
      • Ascalonian Catacombs
      • Caudecus's Manor
      • Twilight Arbor
      • Sorrow's Embrace
      • Citadel of Flame
      • Honor of the Waves
      • Crucible of Eternity
      • The Ruined City of Arah
    • Collections for the unique weapons for each specialization now require bronze in the requisite adventure instead of silver.
    • A new repeatable dungeon achievement has been added. See the Dungeons section below.

Dungeon

We increased dungeon rewards, including both gold and tokens. We chose to use a repeatable achievement to deliver gold rewards, as it encourages completing multiple dungeon paths while allowing dungeon runners to play as many dungeons as they like when it's convenient for them, rather than tying players to a daily reset.

  • Added a new repeatable achievement for completing 8 unique dungeon paths. Completing this achievement will award players with 5 gold and 150 tokens from the dungeon of their choice.
  • Dungeon tokens given in the daily bonus chest awarded the first time each dungeon path is completed have been increased from 40 to 80 tokens.
  • All Aetherblade weapons now drop much more frequently from the chest that is awarded after defeating the Clockheart boss at the end of the Aetherblade path of the Twilight Arbor explorable-mode dungeon.

Fractals of the Mists

Ad Infinitum

Players are now able to complete the quest to obtain Ad Infinitum, the legendary backpack! Once they have crafted Unbound, they can speak to Kelvei to unlock the fourth collection and start the last part of the journey.

Fractal Tiers

We are changing the way that we break up fractal scales into tiers.

  • Casual tier has been renamed Initiate tier.
  • Core tier has been renamed Adept tier.
  • Elite tier has been split into Expert tier and Master tier.
  • Initiate tier now covers scales 125, Adept tier covers scales 2650, Expert tier covers scales 5175, and Master tier covers scales 76100.
  • Tiers in the Looking for Group UI have been updated to reflect these changes.

Achievements

We have created a new set of daily achievements inside of fractals that will replace the old dailies. These new daily achievements are designed to encourage players to complete fractals appropriate to their skill level by giving them cumulative rewards for completing fractals at higher scales.

Each day there will be 3 recommended islands given to players, with each island having daily achievements for completing it at or above scale 1, at or above scale 26, at or above scale 51, and at or above scale 76. Players will be awarded the daily achievement for that recommended island when completing it at that scale or higher. As an example, if one of the recommended islands is Uncategorized, players can complete Uncategorized at scale 62 to attain the achievements for completing it at or above scale 1, 26, and 51 in a single run. The achievement for scale 76 or above will remain locked unless players complete Uncategorized at either scale 79 or 91. The following changes were made to fractal achievements:

  • Retired the existing Daily Fractal Adept, Veteran, and Champion achievements.
  • Created new Initiate, Adept, Expert, and Master daily island achievement tiers.
  • Completing a high-tier daily island achievement will also award players the corresponding lower tier achievements.
  • Adjusted the drop rates of the daily achievement chests.
  • Preexisting Veteran Chests of the Mists and Champion Chests of the Mists have retained their old drop rates as the drop rates of the new chests are radically different.
  • Renamed the Elite Veteran Fractal Hero and Elite Master Fractal Hero achievements for scales 5175 and 76100 to Fractal Expert and Fractal Master.
  • Retired the existing Core Fractal Hero and Casual Fractal Hero achievements for scales 120 and 2150.
  • Created new Fractal Initiate and Fractal Adept achievements for scales 125 and 2650.

UI

We have made some quality-of-life improvements to several fractal UI elements.

  • The Fractals of the Mists UI's scale selection is now a drop-down list that includes the fractal scale, name, and suggested agony resistance.
  • The Fractal Transit Query UI from the Mistlock Observatory now has a "Yes" and "No" option.

Mistlock Instabilities

At higher fractal scales, players suffer from Mistlock Instabilities - effects that increase the challenge of a given fractal. Unfortunately, many of the current instabilities are frustrating rather than fun, so we're making several balance changes to remove the biggest pain points when playing with these instabilities.

  • Boon Fumbler: This instability has been replaced with Lethargic, which reduces endurance regeneration by 50%.
  • No Pain, No Gain: This instability now grants a specific set of boons when enemies are hit, and it has a 20-second cooldown. The boons applied are protection, 3 stacks of stability, and 10 stacks of might, each with a duration of 20 seconds.
  • Last Laugh: Improved the visibility of the warning circle that appears before the explosion.
  • Afflicted: This instability now only applies damaging conditions (bleeding, burning, torment, confusion, and poison). The duration of the applied conditions has been adjusted for balance.
  • Boon Thieves: Enemies now steal up to 5 boons at once. This instability has a 20-second cooldown.
  • Social Awkwardness: This instability is now only active while in combat.

Aetherblade

  • Added gadget markers to trap disablers.
  • Fixed several blocking issues that could prevent the fractal from progressing.

Aetherblade Boss

  • Fixed a bug that prevented First Mate Horrik from properly vocalizing "Aye, aye, Captain" when given orders.

Aquatic Ruins

  • Fixed an issue with bosses resetting before the party was defeated.

Cliffside

Cliffside has long been one of the more lengthy fractals, so a prime focus of this update was to rework it to have better pacing while also changing some of the mechanics to be more engaging or less unfair at higher scales. With this release, Cliffside should be less tedious and include improvements on the things that make it unique.

Pacing Changes

One of the more notable changes is that we have removed the boss fight at the beginning - because why fight the Archdiviner twice? We have also changed the layout of the map so that players can ascend to the top faster. In addition, the wind and explosive traps can now be disabled, much like the traps in the Aetherblade fractal, and the checkpoints are more forgiving. The various seal events will also progress faster now - particularly the arm seal event, which was notoriously difficult at higher scales. We made the following changes to Cliffside's pacing:

  • Replaced the first Archdiviner fight with a simple kill event.
  • Created new, shorter paths through the fractal.
  • Reduced the number of hits required for the chest seal to 5 and changed the mechanics to promote movement.
  • Added the ability to disable wind and explosive traps.
  • Added another hammer-giving NPC after the wind traps.
  • Reworked checkpoints to reduce the time players spent running after defeats.
  • Removed the superfluous fifth strike from the last seal.
  • Made a change so that there are always 5 chanters for the arms event instead of scaling with the fractal scale.
  • The hammer now inflicts 40% damage to seal health instead of 35% for the arms event.
  • Made a change so that falling off of a trap does 75% health damage instead of 100%.
  • Missing with the hammer's Seal Breaker skill no longer consumes the skill.

Archdiviner Boss Rework

Before now, as players increased in fractal scale, the combat mechanics for the Archdiviner remained about the same. Enemies gain more health and do more damage, but fundamentally fighting the boss at scale 7 was no different from fighting him at scale 94 if we ignore instabilities. This kind of difficulty progression is rather dull and is not what we envision for fractals. For this reason, the final fight with the Archdiviner has received a major rework. He has had his health greatly reduced, and he now has new abilities that enable or increase in difficulty at higher scales. For instance, he has a new cone area-of-effect attack that can be broken, which gives players less time to stun him as the scale increases. We also improved some of his old abilities, such as changing his cage ability to be a delayed area-of-effect attack that increases in radius with scale. This makes the fight much more engaging and requires both melee and ranged players to pay attention and dodge effectively, particularly at the highest scales. The Archdiviner is merely the first boss to receive a rework, and we plan to extend this sort of difficulty scaling to more fractal bosses in the future. We've made the following change to the Archdiviner boss fight:

  • Greatly reduced the Archdiviner's health.
  • Difficulty now increases at higher scales via harder mechanics.
  • Added a conic hammer slam attack that scales in speed at higher difficulties.
  • Made the defiance bar only active during the conic attack and Corrupted Ground area-of-effect attack.
  • Added a rush/teleport attack at scales 25100 that is active throughout the fight.
  • Added a projectile-blocking wall (which reflects at scales 51100) that is active for the first 50% of health.
  • At scales 51100, the Backbreaker heavy attack replaces the basic attack for the last 50% of health.
  • At or above scale 76, the Archdiver turns into a demon avatar at 25% health, an alternate form of the revenant's Embrace the Darkness legendary demon stance.
  • Added a permanent protection effect at 50% health to partially compensate for his reduced health.
  • Added a permanent swiftness effect at 25% heath.
  • Reduced the seal stun time from 5 seconds to 1 second.
  • Reduced the difficulty of the second cultist wave after missing with the cultist's hammer.
  • The Archdiviner now also joins the fight if players attack the initial four cultists.
  • Changed the cage attack to create an area-of-effect circle that can be dodged so players can avoid being caged.
  • Removed the Nova bright area blast attack that applied reflect.
  • Increased the pull attack's projectile damage.
  • The cages now apply torment.

Miscellaneous Changes

Another big problem point is that the cultist hammer's mechanic was quite confusing to many players, who would avoid the hammer because they didn't understand how it worked. Now the hammer will display a marker over the head of any player who picks it up, which will change color and blink as the hammer corrupts them. This allows all players to visually see the danger of the hammer without watching effect bars, and it also makes it easy for the party to tell who has the hammer. We made several miscellaneous changes:

  • Added a blinking hammer marker when the player is holding the hammer.
  • Added a pick-up marker to the hammer.
  • Removed point animation from some NPCs.
  • Added a map marker indicating the direction to the "Destroy the final seal" event after the "Break the arm seals" event is completed.
  • Changed the hammer corruption so that it constantly increases while the hammer is equipped and constantly decreases when it's not equipped.
  • Braziers now apply constant burning that can be cleared.
  • Renamed Novice to Fanatic.
  • Fixed the reset for the arm seal event.
  • The cages during the boss fight have had their health increased but now take damage from conditions and critical hits.
  • Changed the audio for the seal bubble shields.

Molten Boss

  • The Champion Molten Effigy is no longer immune to certain control effects and now has a slightly tougher defiance bar to compensate.

Molten Furnace

  • The thermal core has had its health increased but now takes damage from conditions and critical hits.
  • Invisible gadgets in the drill tunnel can no longer be attacked.

Snowblind

Increased the visibility of the lightning strike locations during the ice elemental encounter.

Solid Ocean

  • Added a checkpoint and made player recovery after falling off platforms more forgiving.
  • Removed the 30-second wait at the end of the fractal.

Swampland

  • Bloomhunger is no longer immune to certain control effects.
  • Increased the Mossman's size by 25%.
  • Fixed a bug in which the Mossman's basic cleave attack would miss players who were standing above him.

Thaumanova Reactor

  • Reduced the number of portals that appear.
  • The portals and dormitory gates have had their health increased but now take damage from conditions and critical hits.
  • Fixed the vomit ability to correctly show the vomit effect in the fire room.
  • Added markers over the cooling rods to prevent them from being lost.
  • The final chest can now be autolooted.
  • Added a checkpoint near the walkway console.

Uncategorized

  • The power source has had its health increased but now takes damage from conditions and critical hits.
  • Added a defiance bar to Old Tom.
  • Fixed a bug that prevented Old Tom from dropping loot.

Underground Facility

  • The Dredge Power Suit and Rampaging Ice Elemental bosses now take additional condition damage while superheated.
  • The Superheated skill now prevents the bosses from clearing conditions when they attempt to heal.
  • Rabsovich can no longer be damaged before he appears.
  • Players no longer have to target the Reinforced Door to damage it with the Dredge Mining Cannons.

Urban Battleground

  • Siege weapons have had their health increased but now take damage from conditions and critical hits.

Volcanic

  • The molten boulders that appear in this fractal can no longer be targeted.
  • Renamed the molten boulders' attacks from "Slick Shoes" to "Fire Trail" and "Crush."
  • Fixed a bug that caused the grawl shaman to be immune to control effects.
  • The bonus chest for saving all four prisoners from the grawl shaman can now be autolooted.

General Bug Fixes

  • Fixed a bug that prevented the Mist Offensive Potion from increasing outgoing condition damage.
  • Fixed a bug that prevented the Mist Defensive Potion from reducing incoming condition damage.
  • Fixed a bug that caused the Anguished Tear of Alba to only apply its effects for 30 minutes instead of 1 hour.
  • Fixed a bug that caused the Anguished Tear of Alba to apply a stack of the Mist Defensive Potion effect.

Legendary Journey - Chuka and Champawat

Every true hunter is responsible for the lives they take. Embark on a hunt for the two great tigers Champawat and Chuka and build the legendary short bow that bears their names.

A new legendary journey is now available:

  • Speak to Grandmaster Craftsman Hobbs in Lion's Arch to begin a great hunt for a pair of legendary tigers rampaging through Tyria.
  • Completing this journey will reward the short-bow precursor Tigris and the ability to create the legendary short bow Chuka and Champawat.
  • A new achievement has been added to the exploration category - Spirit of the Tiger. Seek out tiger dens throughout Tyria and earn the Mini Tiger Spirit.
  • The Mini Tiger Spirit is required to complete this legendary journey, but the Spirit of the Tiger achievement is available to everyone.

Level-80 Boost

A new Level-80 Boost consumable has been added to the game for all players who have purchased or will purchase Heart of Thorns. All Heart of Thorns owners will receive a Level-80 Boost consumable. In addition, this item will automatically be delivered in a one-time, free Shared Inventory Slot, which will not count toward the Gem Store limit of shared inventory slot purchases. Because so much of our Heart of Thorns content is for level-80 players, we want everyone to be able to experience this content as soon as possible. Furthermore, we want players to be able to experiment at their own pace and make sure the character they are boosting is the one they really want to permanently boost to level 80. With this in mind, we have included a trial mode in the Level-80 Boost that players can use on any character below level 80.

For any characters that are not yet level 80 that players would like to try the Level-80 Boost on, they can simply double-click the Level-80 Boost item in their inventory to receive the option to enter the trial mode for the Level-80 Boost. Upon beginning the trial, players' characters will be placed in the Silverwastes, where they will be able to interact with other level-80 players and join them in the Silverwastes meta-events and exploration for an unlimited amount of time! Until a player commits to being level 80 permanently on any character, removes the boost, or attempts to leave the Silverwastes, they will be able to play as long as they desire while they decide if they enjoy how their profession plays at level 80.

We want this consumable to be convenient and fun for players, and we've made it so players can use the item as many times as they want until they find the character they're are happiest with and commit to making it permanently level 80. Players who make new characters for this boost will be able to use it the moment they finish the tutorial for their race. Players who have been leveling but haven't reached level 80 yet can use this boost immediately! For those who are level 80 already who may not want another max-level character, there will be no trial, but instead they will have the option to consume the boost to receive the Level-80 Boost Package and equipment.

If a player should decide to undo the Level-80 Boost and leave the trial mode, their character will be returned to its original level with its previous gear equipped. Any specializations, skills, and utilities reset to their former selections and the player will be teleported to their home city. If they should decide to make the boost permanent, any restrictions they faced while in the trial will be instantly lifted, the Level-80 Boost item will be consumed, their trial equipment will be replaced by a permanent set of exotic equipment that shares the same qualities as their trial gear, and a Level-80 Boost Package filled with rewards will be placed in their inventory. They will now be able to take full advantage of Heart of Thorns as a level-80 character. Any characters still in the Level-80 Boost trial when the boost is made permanent on another character will be returned to their home city with the character's original gear and equipment when they log in with the characters still in trial mode.

Receiving the Level-80 Boost Item

  • The Level-80 Boost item will be automatically granted to all current Heart of Thorns owners and to any future players who upgrade to Heart of Thorns as part of their purchase.
  • The Level-80 Boost item delivered to Heart of Thorns owners will be delivered directly to a new, one-time, free Shared Inventory Slot.
    • The Level-80 Boost item for Heart of Thorns owners cannot be moved from the free Shared Inventory Slot it was delivered in until it has been consumed by the player, making the boost permanent.
    • This shared inventory slot does not count toward a player's allowed purchase limit of Shared Inventory Slots from the Gem Store.

Using the Level-80 Boost Item on Characters below Level 80

  • Players can double-click the Level-80 Boost item to select the option to begin the Level-80 trial for the active character.
  • Players can use the boost to begin the level-80 trial on any character under level 80.
  • Players cannot use the Level-80 Boost item while they are in the tutorial for their race.

Using the Level-80 Boost Item on Characters Already at Level 80

  • Level-80 characters who use this item will not be able to enter the Level-80 trial but will instead be given the option to consume the Level-80 Boost to instantly be granted the permanent rewards.
    • These are the same rewards given to those who use the trial option and then make the boost permanent (see "Making the Level-80 Boost Permanent" below).

Boosting Multiple Characters with the Level-80 Boost

  • A single Level-80 Boost item can be used to put any number of the player's characters into a level-80 trial, but only one character can consume the item and make the boost permanent.
  • When the player logs in to one of their other characters that is in a level-80 trial after consuming the item, that character will be reverted and teleported to their home city per the effects of undoing the boost (see "Undoing the Level-80 Boost Trial" below).

During the Level-80 Boost Trial

  • Once the Level-80 Boost trial is activated, the character will be sent to the Silverwastes and will begin a conversation with Quartermaster Criswell, who has been assigned the task of guiding those undergoing the Level-80 Boost trial.
    • Quartermaster Criswell has been coached to provide the player with assistance with the Level-80 Boost trial.
    • Quartermaster Criswell has been authorized to replace players' trial equipment if they delete it.
      • Quartermaster Criswell will only offer this service to those who are active in the trial.
    • Quartermaster Criswell has been authorized to assist players in obtaining a level-80 build balanced for survivability and damage.
      • Quartermaster Criswell will provide this service to all Heart of Thorns adventurers in the Silverwastes - regardless of whether they have used a Level-80 Boost - provided they already have their basic trait and skill lines unlocked.
  • Equipment held by the character prior to the boost trial will be placed in a Package of Old Equipment for safekeeping until the player undoes the boost or commits to making the boost permanent.
  • There is no time limit on the trial; players will be able to play in the Silverwastes until the Level-80 Boost item has been consumed and the player has committed to making the boost permanent.
  • Characters using the Level-80 Boost trial will have certain restrictions that will only exist while the trial is active:
    • They will not gain level experience.
    • They will not be able to activate Hero Challenges.
    • They will not be able to access their Story Journal.
    • They will not be able to apply transmutations to their armor.
    • They will not be able to travel to or queue for WvW or sPvP without making the boost permanent for their character.
    • They will not be able to use items to teleport out of the Silverwastes without making the boost permanent for their character.
    • They will not be able to leave the Silverwastes without making the boost permanent for their character.

Undoing the Level-80 Boost Trial

  • Characters who enter the Level-80 Boost trial can undo the boost by double-clicking on the Level-80 Boost item in their inventory and selecting the option "Undo Boost." They can also access this prompt by attempting to leave the Silverwastes. This will only affect the currently active character. The following occurs when a player undoes the Level-80 Boost trial:
    • All equipment granted by the Level-80 Boost trial will be removed.
    • They will be restored to the level and build they had prior to activating the Level-80 Boost trial on that character.
    • All of their prior equipment will be automatically reequipped.
    • They will be returned to their home city.
    • They will keep any equipment and/or items they have collected during the trial.
    • Characters will retain any waypoints, vistas, and points of interest they have unlocked.

Making the Level-80 Boost Permanent

  • Players in the Level-80 Boost trial who double-click on the Level-80 Boost item and select the option to consume it will be given the choice to make the boost permanent. They can also access this prompt by attempting to leave the Silverwastes. Players who make the Level-80 Boost permanent receive the following benefits:
    • Waypoints on their character will be unlocked for Gate Hub Plaza (Lion's Arch), Dry Top Entry (Dry Top), Arundon (Frostgorge Sound), and Fort Trinity (Straits of Devastation) if they haven't unlocked them previously.
    • The equipment provided during the trial will be transformed into a full set of permanent equipment.
    • They will be granted a Level-80 Boost Package, which will replace the Level-80 Boost item in their inventory (see "The Level-80 Boost Package" below).

The Level-80 Boost Package

  • The Level-80 Boost Package chest can be moved freely around the player's inventory.
  • The Level-80 Boost Package chest grants the player several items to help on the journey through Tyria and beyond:
    • 4 15-slot Leather Bags
    • An Orichalcum Harvesting Sickle
    • An Orichalcum Logging Axe
    • An Orichalcum Mining Pick
    • A Mystic Salvage Kit
    • 5 Teleport to Friend consumables
    • 1 Celebratory Dye Pack
    • 1 Dye Pack
    • 1 Celebration Booster
    • A stack of 25 food and 25 utility consumables
    • 2 Gold

Looking for Group

The Looking for Group (LFG) tool has been updated to handle groups larger than five members and to be better equipped to respond to the ever-evolving needs of players. Efforts were made to support current player use cases as well as make it more clear which of the broad categories is most appropriate to list an advertisement under. Additionally, players can rely on description searches to help more postings get exposure. Moving forward, we are open to the idea of more granular subcategories and will continue to monitor LFG use.

  • Added many new categories and subcategories in the Looking for Group tool.
    • Open World:
      • Central Tyria - Parties
      • Central Tyria - Squads
      • World Bosses
      • Verdant Brink
      • Auric Basin
      • Tangled Depths
      • Dragon's Stand
    • Achievements:
      • Achievement Hunters Central
    • Story Journal:
      • My Story
      • Heart of Thorns
      • Living World
    • Mentoring:
      • Adventurer's Guild
    • World vs. World:
      • Squad Play
      • Party Play
    • Raids:
      • Forsaken Thicket (Looking for Group)
      • Forsaken Thicket (Looking for More)
    • Role-Play:
      • Fountain of Rurikton
    • Player vs. Player, Fractals of the Mists, and Dungeon LFG categories are unchanged.
  • Squads can now be advertised in LFG.
    • Squads can be merged with other squads. Be aware that merging a squad with another already-listed squad will relinquish any leadership rights players have over their current squad.
    • Only the commander of a squad can list, merge, and invite from the LFG tool. If a player is in a squad lacking a commander, all members can list, merge, and invite from the LFG tool.
    • Parties can be invited to squads. Party members who join the squad will leave their party.
  • Players must select a subcategory before advertising or searching.
  • Subcategory icons have been added to differentiate the type of LFG postings.
  • While advertising, players may now look through other LFG category listings. For example, while advertising in Achievement Hunters Central, players can check the listings in Adventurer's Guild.
  • The following table shows the results of various joining options: Advertising Party Advertising Squad User Joining User joins party. User joins squad. Party Joining Party joins party (if there is room). Party joins squad (if there is room). Squad Joining Squad leader (and members with permission) invites the party members to the squad. Squad joins squad (if there is room, and with proper permissions).

Parties

  • A new party icon has been added so individuals in single-person parties can tell that they are in a party.

Squads

  • Subgroup members will now sort by commander first, then lieutenants, then profession, with their local tile taking the highest precedence of the aforementioned sort orders.
  • Squad-member tool tips will now behave as party-member tool tips do, giving full information about the member.

PvP

Our primary goal for this off-season was to update existing Conquest maps, most notably Spirit Watch and Skyhammer. We're releasing these two maps with "Beta" tags, as we felt that the changes to these maps were substantial enough to change their overall gameplay, and we would like the community to play a role in evaluating these changes before we decide to keep any or all of the updates for next season.

Existing Map Changes

We had a different set of goals and updates for each map, so let's go through each of them individually. Spirit Watch

Goal: Make Spirit Watch a more viable competitive map.

With the help of our most competitive players, as well as the rest of the PvP community (many of whom have expressed that Spirit Watch is actually quite close to be "Ranked Ready"), we determined that we could potentially make Spirit Watch a more viable Ranked map by making some adjustments to its secondary mechanic, the Spirit Orb.

Secondary Mechanic Changes: The Spirit Orb

We've made a change to the first orb spawn time so that it happens much later than the current Spirit Watch timings, and we've also changed how fast the orb respawns once it's successfully captured. These changes bring the orb more in line with some of our other secondary map mechanics, as part of the reason for these changes is to place further emphasis on the main focus of the map - capture-point combat. Since the number of times the orb will spawn has been reduced, we also wanted to make sure that it had the potential to act more like a periodic swing mechanic. As such, we've also increased the number of points that the orb is worth. We also wanted to establish consistency for all professions that carry the orb so that no one profession is better at running it than others. Certain professions have had an unfair advantage as orb carriers in the past, while other professions have had no clear skill advantages when holding the orb whatsoever. Therefore, we've added some restrictions to the orb to put all carriers on an equal playing field. This will also place a heavier emphasis on relying on allies to protect and support the orb runner in order to make a successful capture.

Change Summary

  • Changed the initial spawn time of the Spirit Orb from 10 seconds to 2 minutes.
  • Changed the Spirit Orb respawn time from 10 seconds to 2 minutes after every successful capture.
  • Changed the amount of points that the Spirit Orb awards from 15 points to 25 points for a capture point that your team doesn't control and from 30 points to 50 points for a capture point that your team does control.
  • Added a transform to the Spirit Orb that locks out profession skills for the orb carrier.
  • Added superspeed to the list of effects that cannot be applied to an orb carrier. Skyhammer

Goal: Address problems with map layout and rework the secondary mechanic.

Skyhammer has long been subject to several frustrating elements and a rather unfairly omnipresent secondary mechanic. With the help of player feedback, we've identified the areas that could use some improvement, so we've also made a number of changes to Skyhammer this off-season to try to fix some of the more glaring issues with the map.

Layout Changes

While allowing players to fall or be knocked off of the edge of the map was originally intended to be a strategic element of gameplay on Skyhammer, in reality it ended up doing a much better job of forcing players to spend a large portion of the match at the bottom of the canyon with the sand wurms. Several professions have traditionally been better suited than others at forcing players in uncontrollable directions, so matches on Skyhammer have typically been decided not by player skill or coordination but by which team simply had more control effects at their disposal. As such, we've ultimately decided to make changes that prevent players from being able to fall off the map (except on the Skyhammer platform, so players should still watch their step up there).

Secondary Mechanic Changes: The Skyhammer Platform

One of the other problem areas of Skyhammer was the Skyhammer mechanic itself. The platform was hard to control unless players played a specific build, it was very easy to use once players owned it, and it was also present throughout the entire duration of the match. We really wanted to address the problem of the Skyhammer mechanic being a persistent threat by turning it instead into a temporary event that happens periodically throughout the match. This allows us to bring the Skyhammer in line with other more balanced secondary Conquest mechanics. Rather than feeling obligated to deal with the Skyhammer at all times, players can decide to address it when it actually becomes available and then return to focusing on capture points once the event ends.

Change Summary

  • Created a barrier around the edge of the map to prevent players from falling or being knocked off.
  • Removed many of the destructible ground panels on the map.
  • Removed the majority of jump pads from the map and rearranged several remaining ones to key locations.
  • Adjusted the environment and pathways around Point B.
  • Reworked the Skyhammer secondary mechanic:
    • The Skyhammer now becomes available at specific intervals - 3 minutes into the match, 6 minutes in, 9 minutes in, and 12 minutes in.
    • The Skyhammer platform has been redesigned and fitted with several breakable objects that provide temporary cover.
    • The Skyhammer is now acquirable by capture points, not by gadget interactions.
    • Upon a successful capture, the Skyhammer will fire once on all three capture points for the capturing team and then become unavailable for a while, damaging any enemies in the blast and neutralizing any capture points that that team doesn't already own.
    • Skyhammer blasts can still be dodged by players. Legacy of the Foefire

Goal: Reduce the effectiveness of "lord rushing."

We believe that the lords on Foefire have been a bit too effortless as a secondary mechanic in Conquest, so we wanted to adjust the difficulty of attacking an enemy lord in order to make it more challenging.

Secondary Mechanic Changes: Guild Lords

We've made several changes to increase guild-lord survivability and give defending teams a better chance of stopping lord rushes. This makes it so that lords can't simply be soloed or killed instantly by large groups and also ensures that attackers will need to use a finisher on the lord or bleed them out to finish the job. It also gives the defending team a chance to use resurrection skills to get the lord back into the fight. Additionally, we've made it so that you'll no longer be able to pull a single guard without also pulling the entire lord room.

Change Summary

  • Added a defiance bar for both lord NPCs (stunning a lord now requires breaking the defiance bar).
  • Added a downed state for both lord NPCs.
  • Added an area-of-effect knockback skill for lords in the downed state.
  • Changed the hate table for NPCs in the lord room so that they all respond when one is attacked. Forest of Niflhel

Goal: Make minor improvements to the secondary mechanic.

The goals for Forest are relatively minor, as Forest is one of our more well-received maps at the moment.

Secondary Mechanic Changes: Chieftain Utahein and Svanir

We've changed the times for when Svanir and Chieftain Utahein first appear on the map to encourage teams to focus more on capture points during the early parts of the match.

Change Summary

  • Changed the initial time before Chieftain Utahein and Svanir appear from 10 seconds to 1 minute.

Build Diversity

During the last off-season, we made several changes to PvP equipment, including removing some amulets and runes as well as adding a handful of new ones. This off-season, we're also adding a couple of new four-stat amulets to the PvP Build panel (for free).

Change Summary

  • Sigil of Nullification:
    • Reduced the internal cooldown from 10 seconds to 5 seconds.
  • Added two new amulets:
    • Destroyer:
      • 1050 Power
      • 1050 Precision
      • 560 Ferocity
      • 560 Condition Damage
    • Demolisher:
      • 1050 Power
      • 1050 Precision
      • 560 Ferocity
      • 560 Toughness

Stronghold

Beginning with the first time that the channel points for the Mist Champions are available on both sides of the map, Mist Champions will now arrive with a +50% health and damage effect that stacks in intensity each subsequent time a Mist Champion is summoned (up to three stacks maximum, so 50%, 100%, and 150%), as well as a +20% movement-speed effect (which does not stack in intensity with each new summoning).

Spectator

Spectator-mode polish improves the viewing experience by removing clutter from the screen and creating consistency across machines:

  • Titles are now hidden while in spectator mode.
  • Guild tags are now hidden while in spectator mode.
  • Clone and minion nameplates are now hidden while in spectator mode.
  • Player nameplates have an increased size in spectator mode and will truncate when they're too long.
  • Party names and health bars scale up based on resolution.
  • All player names show through walls in spectator mode.
  • A handful of options are now forced in spectator mode:
    • Free Camera: ON
    • Camera Shake: OFF
    • Disable Area of Effect Rings: ON
    • Show Ally Names: ON
    • Show Enemy Names: ON
    • Show All NPC Names: ON
    • Show Simple Condition Floaters: OFF

Quality of Life

There have been some long-standing quirks in PvP that have been cleaned up in a quality-of-life pass to create a more enjoyable experience:

  • Removed loading screens when respawning.
  • Ally names now show through walls at a low opacity.
  • Players are no longer teleported after the spawn doors close when the countdown begins if they are already inside the base. A small effect plays when cooldowns are reset.
  • Fixed a bug in Temple of the Silent Storm in which Meditation of Tranquility prevented capture points from changing color.

Raids

Raid Lobby

In order to streamline the raiding experience and help prevent overcrowding in Verdant Brink, we've added a raid lobby to the Lion's Arch Aerodrome in Fort Marriner. Players can find the following inside the lobby:

  • Raid portals to each of the current raid wings:
    • Spirit Vale
    • Salvation Pass
  • Bank access
  • Trading Post access
  • A repair anvil
  • A laurel vendor
  • A basic magnetite vendor who sells boxes of ascended gear
  • A portal to a newly developed Special Forces Training Arena instance for damage-per-second (DPS) training

Special Forces Training Arena

To help players learn more about their classes and the damage output they are capable of, we've built an instance that is accessible from the raid lobby in which players in a raid squad can make the following adjustments:

  • Add or remove DPS training golems. These golems will report an individual player's DPS for every 20% of health damaged, as well as report total damage done and the time since the player first attacked the golem.
  • Add or remove boons and certain profession-specific effects on themselves.
  • Add or remove any condition to a spawned DPS training golem.
  • Reset their cooldowns.

Additionally, squad leaders will be able to make these adjustments:

  • Add or remove boons and certain profession-specific effects on their entire team at once.
  • Reset the cooldowns of their entire team at once.
  • Toggle on or off a pulsing damage field that inflicts 2% total damage per second to all players in the immediate area.

General Bug Fixes

  • Fixed a bug that caused map streaming UI to incorrectly appear when players attempted to enter a raid instance while in the defeated state.

Scribing

Adjustments have been made to generally lower the cost of scribing and improve the process of leveling scribing. To achieve this, many scribing recipes have been simplified to reduce the need to make multiple tiers of materials or to reduce the number of materials needed, and some rare items have had their drop rates adjusted to increase supply. Assembly times have also been significantly reduced, and new sources of Resonating Slivers have been added. The following changes have been made:

  • Adjusted the drop rate for Ascalonian Lumber Cores, Alpine Lumber Cores, Krytan Lumber Cores, Coastal Lumber Cores, and Arid Lumber Cores so that they drop more often.
  • Modniir Battle Hymns are now a guaranteed drop when players have Uzolan's Mechanical Orchestra collection.
  • Resonating Slivers now drop from all dailies and have a chance to drop from ore resource nodes in the guild hall and in WvW.
    • Guild missions now give more Resonating Slivers and 20 more silver.
  • Adjusted all WvW schematics so that they only use Resonating Slivers instead of the higher tiers of resonating items (cores, lodestones, etc.).
  • Adjusted all sandpaper to only require 10 piles of coarse sand to create.
  • All ink sets no longer require the previous tier of ink sets to craft.
  • All sheets of paper only require 1 pulp instead of 5 to create.
  • All blotting powders only require slivers to create instead of the higher tiers of resonating items (cores, lodestones, etc.).
  • All finishing kit costs have been reduced. It will now only require 1 vial of linseed oil and 1 sandpaper to create finishing kits.
  • Several decorations require fewer materials to bring down their costs.
  • Added new recipes:
    • Globe of Whispers
    • Boxes of scribing supplies that can only be crafted once:
      • Box of Initiate Scribing Supplies
      • Box of Apprentice Scribing Supplies
      • Box of Journeyman Scribing Supplies
      • Box of Adept Scribing Supplies
      • Box of Master Scribing Supplies
  • Added mast poles to the Guild Trader on the Scribe Materials tab.
  • All basic decorations are available from Cullen as soon as the Guild Workshop is made.
    • The decorations vendor in the Guild Market now sells all decorations for 24 silver instead of 50.
  • All assembly times have been reduced to 30 seconds, with the exception of Super Adventure Box decorations.
    • Resonance vendors have been removed.
    • Guild missions no longer award resonance.
    • Shards of Crystallized Resonance can now be sold to a vendor.
  • The crafting level requirement to refine linseed oil has now dropped from 400 to 0.

Bug Fixes

  • Players will now see the quantity of decorations they currently own in the recipe list in the Production tab in crafting stations.
  • The Assembly Device nameplate is now displayed appropriately.
  • The Bag of Educational Supplies tool tip now appropriately lists what it contains.

WvW - World Linking (Beta)

In order to achieve more balanced team sizes in World vs. World, most worlds will be linked in WvW with one other world, creating a combined world with a boosted population. Beginning at reset this Friday, this process won't modify the original worlds or transfer any players. It simply unifies them together to play in WvW. Worlds that have been paired up will display with a plus sign to the right of the world's name in the WvW panel. Players will also be able to roll the mouse over a world name to see which additional worlds are currently a part of that team.

Since we're significantly shaking up existing team membership, we'll be resetting matchmaking data. This means there'll likely be a lot more variation in matchups for the next several weeks. It's also worth noting that the new world groupings aren't necessarily permanent. We have the option to link different worlds together as populations shift over time.

We're releasing world linking as a beta feature and asking the WvW community to test it on the live servers.

WvW - Reward Tracks (Beta)

Reward tracks have been added to World vs. World. These are nearly identical to the reward tracks you find in PvP, except that some rewards have been adjusted to be geared toward WvW players. One of the tracks offers players a chance to earn the new WvW-exclusive Triumphant armor set! Also, once the reward tracks feature exits beta testing, the Gift of Battle legendary crafting component will no longer be available as a vendor purchase and will be earned via its own reward track.

Unlike PvP reward tracks, which are advanced at the end of a match, WvW reward tracks will be advanced at the end of each scoring tick. These happen at 15-minute intervals. The amount of reward-track progress at this time is determined by your participation level. As players do things to help their worlds succeed, they will increase their participation level and earn more reward-track progress at each scoring interval.

Lastly, it's often brought up that some roles - like scouting and defending - are difficult to reward. It's fairly common in organized groups to kick back some gold to your scouts and defenders at the end of the night. We've leveraged our squad system to solve this problem; for every five people in your squad, your commander will be able to assign one person to share squad participation. These players will no longer earn their own participation, but will instead earn participation based on the actions of the rest of the squad. This frees them up to man the defenses of an objective, seek out the enemy, or do any number of other tasks that are important but don't see a ton of action, and they still earn a portion of the participation that the troops they are supporting earn.

WvW - Provisions Master

This new ability line improves a player's ability to gather loot and grants access to the wares of the Permanent Portable Provisioner.

  • Provisions Master I: This allows players to purchase a Permanent Portable Provisioner from any WvW outfitter. This item allows players to purchase siege-weapon blueprints from anywhere in WvW.
  • Provisions Master II: This allows players to purchase tricks and traps from the Permanent Portable Provisioner.
  • Provisions Master III: This allows players to also purchase food and utility consumables from the Permanent Portable Provisioner.
  • Provisions Master IV: This teaches players to automatically pick up loot from fallen foes.
  • Provisions Master V: This increases the number of Badges of Honor players find when they loot fallen foes.

WvW - Borderlands

  • The Desert borderlands map layout has been updated with a large number of adjustments to improve navigation and create better spaces for fighting, especially around the three keeps.
  • General
    • Barricades have been removed entirely.
    • Added hay bales in some locations to negate falling damage when players land on them.
  • Fire Keep
    • Reduced the number of fireball turrets in and around the keep.
    • The lord room now has more of the lava covered and additional bridges leading into it.
    • Widened many of the pathways outside the keep, leaving less lava exposed.
    • Opened new routes leading to the keep.
    • It is now easier to navigate around the outside of the keep due to the removal of some barriers.
    • Half of the sand dunes above the keep have been removed.
      • Moved some creatures, like the Veteran Sand Wurm, to compensate for this change.
  • Air Keep
    • Reduced the number of wind turrets in and around the keep.
    • Changed many locations that were accessed via jump pads to be sloped terrain or staircases instead.
    • Added additional staircases leading up to the lord room.
    • Improved the layout of certain walls that were difficult to defend.
    • Widened many of the bridges outside the keep.
    • Opened new routes leading to the keep.
    • It is now easier to navigate around the outside of the keep due to the removal of some barriers.
    • The bamboo bridge area south of the keep has been simplified, and the terrain has been raised.
  • Earth Keep
    • Added additional staircases leading up to the lord room.
    • Widened the canyons outside the keep.
    • Removed many of the teleporters that were in the canyons.

WvW - Skill balance

The following changes were made largely to improve balance in WvW. These changes are also mirrored in their respective profession skills sections.

Stability

  • Stability: The frequency at which stability can be removed by control effects has been increased from 0.05 seconds to 0.75 seconds. A brief effect will now play on the character when stability is removed via control.
    • This change will ensure that there is at least a minimum duration of immunity to control, without being as binary (on or off with no middle ground) as it was when the boon stacked duration. While this change is primarily targeted toward WvW, it does also carry a positive note for the PvP and PvE game types as well. We'll continue to monitor the effectiveness of this and address it where appropriate.

Player Walls and Hit Caps

Wall-type control effects are currently too effective in areas where there are a ton of targets, causing stagnant gameplay in large combat scenarios like WvW. With this update, we'll be reducing the number of targets that a wall can affect so that things like stability and player numbers matter a bit more. As such, you'll see multiple notes through the professions that introduce target caps.

Elementalist:

  • Static Field: The number of times this skill can be used to attempt to stun an enemy has been capped at 10.
  • Unsteady Ground: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10. The duration of this skill has been increased from 3 seconds to 4 seconds.

Guardian:

  • Ring of Warding: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10.
  • Line of Warding: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10.
  • Hunter's Ward: This skill now creates barriers on enemies only if they are struck by the final attack. Barriers created by this skill now only stop enemies who have been marked (struck) by the final attack. The final attack damage has been increased by 33%. The ring duration has been reduced from 6 seconds to 5 seconds. This skill's cooldown has been reduced from 45 seconds to 40 seconds. Added a red ring for enemies so they can be identified as hostile.
  • Test of Faith: The number of times this skill can be used to attempt to strike an enemy has been capped at 10, after which the trap will disappear. The damage of this skill has been reduced by 7%.

Necromancer:

  • Spectral Wall: The number of times this skill can attempt to inflict fear on an enemy has been capped at 10.

Damage Changes

These damage modifiers were reduced, as they applied too much spike damage to targets at range and didn't allow for enough counterplay. We do want to keep ranged combat viable in WvW scenarios, but we don't want it to be the best option in open-field combat. As with the other changes, we'll continue to watch and make adjustments where it's deemed necessary.

  • True Shot: The damage of this skill has been reduced by 20%.
  • Gun Flame: The physical damage of this primal burst has been reduced by 20%. Fixed an issue that allowed this burst to hit enemies twice. This burst no longer pierces but still delivers the area-of-effect attack. Fixed a bug that caused the tool tip to show a decrease in damage when the Burst Mastery trait was in use.

WvW - General

  • Experience will no longer be awarded in WvW.
    • Tomes of Knowledge have been added to the Chests of the Mists awarded for ranking up in WvW and exist in the new WvW reward tracks.
  • Outfitter merchants now sell new 18-slot and 20-slot bags for a combination of badges and gold.
    • Pillager's Pack is a standard bag.
    • Siegemaster's Satchel is a bag that prioritizes consumables like siege weapon blueprints.
  • Cultural armor vendors have been added to each map.
    • These vendors sell discounted race-specific armor for a combination of badges and gold.
  • Guild upgrade tactics have had their cooldowns increased from 5 minutes to 10 minutes.
    • Emergency Waypoint and Airship Defense cooldowns have increased to 30 minutes.
    • All other tactics have had their cooldowns increased to 20 minutes.
  • The Objective Upgrades dialog now displays how long the objective has been owned by the current team.
  • Proofs of Heroics have been converted into a currency and are no longer a soulbound item.
  • World vs. World objectives display their upgrade tier on their map marker. They are displayed by 0 to 3 silver pips appearing on the icon.
  • Fixed a bug that prevented players from interacting with any siege vendors who had ever been inflicted with fear.
  • Keep waypoints have been changed to be part of the upgrade system rather than being automatically available to one team.
  • Keep outfitters now spawn automatically to make room for the waypoint upgrade.
  • Shield Generator skill recharge times have been increased slightly.
    • Force Ball recharge has been increased from 4 seconds to 5 seconds.
    • Force Wall recharge has been increased from 12 seconds to 15 seconds.
    • Force Dome recharge has been increased from 22 seconds to 25 seconds.
  • Reduced the maximum health scaling on objective bosses by 40%.
  • In World vs. World, all characters - not just players - will follow the same revival rules.
    • Only 5 players can attempt to revive a character at a time.
    • Characters must be out of combat in order to attempt to revive another character.
  • Fixed a bug in which siege weapons that applied condition damage were scaling based on the player's condition damage.

Eternal Battlegrounds

  • Danelon Passage: Fixed a bug in which one of the dolyaks would sometimes gain the Protected Caravan effect when an enemy player was nearby rather than an allied player.
  • Lowlands Keep: Fixed a bug that prevented players from interacting with the golem banker.

Profession Skills

General

  • A new option called Effect LOD has been added to the graphics options of the game. It limits the detail of allied players' skill effects. This option has been turned on by default.
    • When toggled on, skills from allies will play a visually reduced version of their default skill effect. Additionally, ally hit effects and certain ally cast effects will be disabled.
    • When toggled off, skills from allies will play the default version of their skill effect. Allies' cast effects as well as allies' hit effects on foes will be visible.
  • Each profession has had their default ground-target reticle interchanged with new profession-specific reticles.
  • All combo fields in the game have been given a visual update to make them more distinct in combat.
    • Dark Field: A black ring with floating shadows has been added.
    • Ethereal Field: A magenta ring with floating, shattered fragments has been added.
    • Fire Field: An orange ring with rising flames has been added.
    • Ice Field: A light-blue ring with slow-moving ice has been added.
    • Light Field: A golden ring with a hovering white fog has been added.
    • Lightning Field: A purple ring with rising lightning bolts has been added.
    • Poison Field: A green ring with slowly rising bubbles has been added.
    • Smoke Field: A gray ring with rising smoke has been added.
    • Water Field: A blue ring with cascading water has been added.
  • The following skills and traits have had their Life Steal functionality standardized, fixing several exploits and bugs across the game:
    • Dark Field Combo Finishers
  • Projectile
  • Whirl
    • Necromancer
  • Vampiric
    • Revenant
  • Enchanted Daggers
  • Assassin's Annihilation
  • Focused Siphoning
    • Thief
  • Leeching Venoms
    • Runes
  • Rune of Vampirism
  • Rune of Scavenging
    • Sigils
  • Sigil of Blood
  • Sigil of Leeching
    • Consumables
  • All consumables that randomly steal life
  • Rune of Vampirism: Life stealing now scales properly with power.
  • Fixed improper life-stealing damage values for consumables, increasing damage by 10.
  • Stability: The frequency at which stability can be removed by control effects has been increased from 0.05 seconds to 0.75 seconds. A brief effect will now play on the character when stability is removed via control.
  • Quickness/Slow: The formula for animation-speed increases and decreases has been modified. Quickness is normalized to behave the same as before, while Slow has had its effectiveness reduced. However, due to the formula change, Slow will continue to have a negative impact while Quickness is in effect. The table below indicates how this change works.
    • This change allows for more fluidity, as the previous animation-speed formula caused slowing effects to be stronger than we desired. As an added benefit, we have not reduced the effectiveness of any trait that modifies attack speed, so these traits will see a boost in speed given. Skill Cast With old Quickness With Old Slow With Both Old With New Quickness With New Slow With Both New 10 seconds 6.66 seconds 20 seconds 10 seconds 6.66 seconds 15 seconds 11.66 seconds

Elementalist

We're continuing to watch the elementalist and its tempest specialization, and we'll look to make improvements in lesser-used areas. For this update, we'll be looking at weapon skills that promote both scepter and dagger. Scepter changes include some modification to casting times and damage increases for both physical and condition damage. The dagger's abilities have been adjusted to be both more frequently usable and pack a bigger punch for both main-hand and off-hand use.

  • Glyph of Storms: This skill now has new icons for each attunement for better visibility.
  • Glyph of Elemental Power: This skill now has new icons for each attunement for better visibility.
  • Glyph of Elemental Harmony: This skill now has new icons for each attunement for better visibility.
  • Glyph of Renewal: This skill now has new icons for each attunement for better visibility.
  • Flamestrike: The cast point of this skill has been reduced by 0.2 seconds. The aftercast delay of this ability has been reduced by 0.38 seconds.
  • Ice Shards: The damage applied by this skill has been increased by 33%.
  • Shatterstone: The damage of this skill has been increased by 22%.
  • Water Trident: The healing contribution per level of this skill has been increased by 27%.
  • Arc Lightning: The damage of this skill at all levels has been increased by 33%.
  • Rock Barrier - Hurl: This skill now applies 1 stack of bleeding for 8 seconds when striking an enemy.
  • Dust Devil: The cast point of this skill has been reduced by 0.15 seconds. The aftercast delay of this ability has been reduced by 0.3 seconds.
  • Lightning Touch: The damage of this skill has been increased by 66%.
  • Churning Earth: The damage of this skill has been increased by 7%.
  • Fire Grab: The recharge time of this skill has been reduced from 45 seconds to 30 seconds.
  • Frozen Burst: The recharge time of this skill has been reduced from 15 seconds to 12 seconds.
  • Fireball: The effect of this skill has been returned to its previous state. The damage of this skill has been increased by 17%.
  • Gust: The recharge time of this skill has been reduced from 30 seconds to 25 seconds.
  • Windborne Speed: The recharge time of this skill has been reduced from 30 seconds to 25 seconds.
  • Static Field: The number of times this skill can be used to attempt to stun an enemy has been capped at 10.
  • Unsteady Ground: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10. The duration of this skill has been increased from 3 seconds to 4 seconds.
  • "Eye of the Storm!": This skill can no longer be used to attempt to stun-break NPCs who aren't already in combat.

Engineer

Our goal for this quarter has been to reduce a bit of the scrapper's survivability while updating the base engineer with multiple weapon and utility quality-of-life changes. Some increases have been based around physical and condition damage increases for the pistol, to help its viability as a hybrid condition option. From the utilities side, we've made several adjustments to damage and recharge for underutilized skills. One of the bigger notes is that Slick Shoes are now only able to affect a target once per skill activation.

  • Fixed a bug that prevented certain engineer kits from becoming hidden while gathering.
  • Fragmentation Shot: The damage of this skill has been increased by 14%.
  • Static Shot: Confusion duration has been increased from 3 seconds to 4 seconds. The number of confusion stacks has been increased from 2 to 3. The recharge of this skill has been reduced from 15 seconds to 12 seconds.
  • Blowtorch: The recharge time of this skill has been reduced from 15 seconds to 12 seconds.
  • Bomb Kit: Fixed a bug that caused the explosions of this skill to behave oddly and not occur where the bomb was originally laid.
  • Toss Elixir C: The recharge time of this skill has been reduced from 25 seconds to 20 seconds.
  • Toss Elixir R: The recharge time of this skill has been reduced from 100 seconds to 90 seconds.
  • Toss Elixir S: The recharge time of this skill has been reduced from 50 seconds to 45 seconds.
  • Elixir U: The recharge time of this skill has been reduced from 50 seconds to 45 seconds.
  • Healing Turret: The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds.
  • Throw Mine: The recharge of this skill has been reduced from 18 seconds to 15 seconds. The damage has been increased by 20%.
  • Rocket Kick: The recharge time of this skill has been reduced from 17 seconds to 15 seconds. The damage has been increased by 33%.
  • Launch Personal Battering Ram: The cripple duration from this tool-belt skill has been increased from 5 seconds to 6 seconds.
  • Slick Shoes: This skill is now limited to knocking each enemy down once. The number of enemies that it can affect remains unchanged. The recharge time of this skill has been reduced from 45 seconds to 40 seconds.
  • Rocket Charge: This skill now executes two leaps instead of three. This skill now charges straight forward rather than angling slightly on the initial two leaps.
  • Equalizing Blow: Increased the number of might and vulnerability stacks applied from 1 to 3.
  • Sneak Gyro: This skill now has a 0.75-second casting time.
  • Rapid Regeneration: The base healing of this trait has been reduced from 150 to 20 when under the influence of superspeed and from 25 to 5 when under the effects of swiftness. Level and healing values continue to scale the same for superspeed. Swiftness's scaling with levels has been increased by 20%.
  • Shredder Gyro: The damage caused by this skill has been increased by 600%. The duration has been reduced by 50%. Removed the initial strike.

Guardian

A large portion of the changes occurring for the guardian are aimed toward reducing the dragonhunter's group controlling and killing capacity in WvW while toning down its ranged spike damage capability prevalent in other areas. With that being said, we want to keep the dragonhunter competitive and still dealing high damage, but we want the damage dealt a little less instantly than before. The guardian is also going to be receiving some of the same target caps on its wall abilities while seeing some cooldown reductions on its base virtues.

  • Virtue of Justice: The recharge time of this skill has been reduced from 25 seconds to 20 seconds.
  • Virtue of Resolve: The recharge time of this skill has been reduced from 50 seconds to 45 seconds.
  • Virtue of Courage: The recharge time of this skill has been reduced from 75 seconds to 60 seconds. This skill will no longer attempt to break stun for NPCs who aren't already in combat.
  • Ring of Warding: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10.
  • Line of Warding: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10.
  • "Save Yourselves!": The recharge time of this skill has been reduced from 60 seconds to 50 seconds.
  • "Hold the Line!": The recharge time of this skill has been reduced from 35 seconds to 30 seconds.
  • "Retreat!": The recharge time of this skill has been reduced from 40 seconds to 30 seconds.
  • "Stand Your Ground!": The duration of stability this skill applies has been increased from 5 seconds to 6 seconds.
  • True Shot: The damage of this skill has been reduced by 20%.
  • Deflecting Shot: The base damage of this skill has been increased by 17%.
  • Symbol of Energy: The damage of this skill has been increased by 25%.
  • Hunter's Ward: This skill now creates barriers on enemies only if they are struck by the final attack. Barriers created by this skill now only stop enemies who have been marked (struck) by the final attack. The final attack damage has been increased by 33%. Ring duration has been reduced from 6 seconds to 5 seconds. The cooldown of this skill has been reduced from 45 seconds to 40 seconds. Added a red ring for enemies so they can be identified as hostile.
  • Test of Faith: The number of times this skill can be used to attempt to strike an enemy has been capped at 10, after which the trap will disappear. The damage of this skill has been reduced by 7%.

Mesmer

This quarter, we'll be looking a bit at the scepter and pushing it toward more hybrid capabilities. There have been several animation changes and recharge reductions, along with general damage increases. Additionally, due to the change made in how attack speed increases are calculated, Malicious Sorcery provides a higher attack speed bonus (though the tool-tip value will not change). The chronomancer has had a few changes, with well recharge reductions and improved access to personal alacrity.

  • Feedback: Fixed an issue that prevented the combo ring for this skill from displaying.
  • Ether Bolt: Reduced the aftercast delay by 0.16 seconds.
  • Ether Blast: Reduced the aftercast delay by 0.28 seconds.
  • Ether Clone: Reduced the aftercast delay by 0.45 seconds. This skill no longer fires a missile but is a direct attack instead.
  • Counterspell: The cooldown of this skill has been reduced from 10 seconds to 8 seconds. The damage from this skill has been increased by 50% when an attack is blocked. The attack activation time has been reduced by 0.2 seconds. The aftercast delay has been reduced by 0.24 seconds.
  • Confusing Images: The damage output of this skill has been increased by 20%.
  • Illusionary Riposte: Reduced the cooldown of this skill from 15 seconds to 12 seconds. The attack activation time has been reduced by 0.4 seconds. The aftercast delay has been reduced by 1 second.
  • Restorative Mantras: This trait now displays a blue ring effect while channeling a mantra, indicating the trait's effective area.
  • Well of Action: The recharge time of this skill has been reduced from 30 seconds to 25 seconds.
  • Well of Precognition: The recharge time of this skill has been reduced from 45 seconds to 30 seconds.
  • Well of Recall: The recharge time of this skill has been reduced from 40 seconds to 35 seconds.
  • Flow of Time: The alacrity applied by this trait has been increased from 0.75 seconds to 1 second per illusion shattered.

Necromancer

Necromancers have been reaping their way across the game, far and wide. It's been a glorious sight. With that being said, there are a few areas that we feel need to be balanced, specifically chill application and survivability. In this update we'll be reducing the overall duration of chill that the necromancer can output by reducing it from their base abilities. Players will also see a reduction in the uptime of Infusing Terror, though the functionality will remain the same. Baseline necromancers will be seeing some off-hand weapon updates as well as well recharge reductions.

  • Well of Corruption has undergone an audio rework to make it sound like it is bursting from the ground, better matching its visual effects.
  • All Bone Fiend projectile skills have undergone an audio rework to make them sound more like projectiles.
  • Lich Form - Mark of Horror: Added a strike to the area when this mark is triggered by an enemy.
  • Spectral Wall: The number of times this skill can be used to attempt to apply fear to an enemy has been capped at 10.
  • Reaper's Touch: The recharge time of this skill has been reduced from 18 seconds to 15 seconds.
  • Spinal Shivers: Increased the damage when removing two and three boons by 25% and 40% respectively.
  • Deathly Swarm: The missile velocity of this skill has been increased by 100%. The casting time of the projectile has increased by 0.2 seconds.
  • Well of Power: The recharge time of this skill has been reduced from 50 seconds to 40 seconds.
  • Well of Darkness: The recharge time of this skill has been reduced from 50 seconds to 45 seconds.
  • Well of Blood: The recharge time of this skill has been reduced from 40 seconds to 35 seconds.
  • Ritual of Life: The cooldown of this trait has been reduced from 40 seconds to 35 seconds.
  • Infusing Terror: Reduced the active duration of this skill from 8 seconds to 5 seconds. The recharge time has been increased from 20 seconds to 25 seconds.
  • Unholy Sanctuary: Fixed a bug that caused this skill to go on cooldown even when the necromancer has less than 10% life force.
  • Soul Spiral: Reduced the number of whirl combos during the course of the skill from 11 to 6.
  • Executioner's Scythe: Reduced the freezing field duration from 6 seconds to 4 seconds.
  • "Chilled to the Bone!": The chill duration from this skill has been reduced from 6 seconds to 4 seconds.
  • Chilling Nova: The chill duration from this trait has been reduced from 2 seconds to 1.5 seconds.
  • Shivers of Dread: The chill duration from this trait has been reduced from 3 seconds to 2 seconds.
  • Deathly Chill: This trait no longer causes chill to inflict damage but instead applies 8 seconds of bleeding each time you apply chill to an enemy.

Ranger

It's been a long time in the making, but we're pleased to announce that the main-hand sword autoattack no longer removes control from players and has an all-new animation. In addition to that, we've been going through and updating a few of the underused weapons available to the ranger. Short bow has received a physical damage upgrade as well as some improved secondary effects on various skills. Main-hand axes have had some animation and condition improvements while receiving some quality-of-life improvements when wielded in the off hand. "Search and Rescue!" has been great to see used, but it's been observed to be a bit too strong at its current levels. We'll be making this a more tactical choice by reducing its range to standard shout range and increasing its recharge time.

  • Sublime Conversion: Fixed an issue that caused the combo ring for this skill to be visible to enemies.
  • Viper's Nest: Fixed an issue that caused the combo ring for this skill to display at an offset time.
  • Kick (Sword Combo 2): This skill has been renamed Crippling Thrust. The animation of this skill has been modified, and the ranger will now be able to move while activating the skill.
  • Leap (Sword Combo 3): This skill has been renamed Precision Swipe. The animation of this skill has been modified, and the ranger will now be able to move while activating the skill.
  • Poison Volley: Increased the poison damage duration applied by this skill from 4 seconds to 5 seconds. The physical damage per strike has been increased by 150%.
  • Quick Shot: The swiftness duration of this skill has been increased from 3 seconds to 9 seconds. The damage has been increased by 20%. This effect is now only able to be triggered once per shot (it previously would trigger multiple times if the Light on Your Feet trait was in use).
  • Crippling Shot: The cripple duration has been increased from 3 seconds to 4 seconds. Base damage has been increased by 100%. The pet bleeding duration has been increased from 6 seconds to 12 seconds.
  • Concussion Shot: The stun and daze durations have been increased from 1 second to 2 seconds.
  • Ricochet: Might duration applied by this skill has been increased from 3 seconds to 5 seconds. Increased the cast point by 0.1 seconds. The aftercast delay has been reduced by 0.16 seconds.
  • Winter's Bite: The chill duration of this skill has been increased from 3 seconds to 4 seconds and now also applies 3 stacks of bleeding for 5 seconds. The aftercast delay has been reduced by 0.32 seconds.
  • Path of Scars: This skill is now ground targeted and can be cast at a shorter distance than the maximum.
  • Whirling Defense: The active portion of this skill has had its speed increased by 50% and will now scale with quickness. The damage per strike has been increased by 100%.
  • "Search and Rescue!": The radius of this shout has been normalized and now affects a radius of 600, down from 1200. The recharge time of this skill has been increased from 45 seconds to 60 seconds.
  • Fortifying Bond: The fury duration applied to the ranger's pet has been increased from 3 seconds to 5 seconds. The protection duration has been increased from 2 seconds to 3 seconds. The regeneration duration has been increased from 5 seconds to 6 seconds. The swiftness duration has been increased from 3 seconds to 6 seconds. The quickness duration has been increased from 2 seconds to 2.5 seconds. The stability duration has been increased from 3 seconds to 5 seconds.
  • "Protect Me!": This skill will no longer attempt to break stun on NPCs who aren't already in combat.
  • Fixed a scaling and placement issue with the Celestial Avatar skill icon after the druid elite specialization is equipped.
  • Vine Surge: Fixed a bug that allowed this skill to strike a target more than once.

Revenant

This quarter's balance changes are focused on improving Ventari and the off-hand sword while slightly lowering the defensive capabilities of the Shiro legend. Legendary Assassin Stance is expected to be offensive and elusive but was too survivable overall.

  • Protective Solace: Fixed an issue that prevented the combo ring for this skill from being visible.
  • Riposting Shadows: The endurance gain of this ability has been reduced from 50 to 25.
  • Precision Strike: Increased the recharge time of this skill from 4 seconds to 5 seconds. The range of this skill has been reduced from 600 to 450.
  • Duelist's Preparation - Shackling Wave: The immobilize duration has been increased from 2 seconds to 2.5 seconds. This skill is now available naturally during the course of Duelist's Preparation. Blocking an attack will extend the availability of the skill beyond the blocking duration.
  • Grasping Shadow: This skill now grants 6 seconds of fury to the revenant and 3 seconds of chill to an enemy when the attack hits.
  • Enchanted Daggers: The healing from these daggers has been reduced by 5%.
  • Project Tranquility: The cost of this skill has been reduced from 10 energy to 5 energy.
  • Ventari's Will: This skill is now instant. The recharge time of this skill has been increased from 2 seconds to 4 seconds.
  • Natural Harmony: Reduced the delayed time to heal from 1.5 seconds to 1 second. Increased the healing power contribution of this skill by 33%.
  • Energy Expulsion: This skill is now instant but has a 1-second delay for the explosion.

Thief

The thief has had numerous changes in the vein of quality-of-life upgrades. We've made improvements to help pistols play nicer with their hybrid nature while also improving the dagger and sword weapons. Survivability has been boosted a bit, with healing skills and traits working to provide more condition removal, vigor, and healing. Larcenous Strike and Bountiful Theft now remove additional boons, with Lead Attacks receiving a large rework that promotes spending initiative rather than holding it. We'll continue to monitor the effectiveness of Lead Attacks and adjust it accordingly as needed.

  • Vital Shot: Reduced the aftercast delay of this skill by 0.6 seconds.
  • Body Shot: Reduced the aftercast delay of this skill by 0.16 seconds.
  • Unload: This skill now grants 1 stack of might for 8 seconds when striking an enemy.
  • Heartseeker: This skill is now able to be affected by quickness and slow.
  • Weakening Charge: This skill is now able to be affected by quickness and slow.
  • Dust Strike: This skill now applies 5 stacks of vulnerability per hit. Fixed a bug that caused this skill to strike more than once. Fixed a bug that caused this skill to blind for only 3 seconds instead of the full 5 seconds.
  • Larcenous Strike: The number of boons stolen by this skill has been increased from 1 to 2. The initiative cost has been increased from 1 to 2.
  • Withdraw: This skill now removes torment in addition to its other removals.
  • Hide in Shadows: This skill now removes confusion in addition to its other removals. Increased the duration of regeneration from 4 seconds to 6 seconds.
  • Skelk Venom: The base healing modifier for venom strikes has been increased by 40%. The healing contribution for both the initial heal and venom strikes has been increased by 50%.
  • Expeditious Dodger: Increased the swiftness duration from 4 seconds to 6 seconds.
  • Pain Response: The internal cooldown of this ability has been reduced from 20 seconds to 16 seconds.
  • Vigorous Recovery: Increased the vigor duration of this trait from 7 seconds to 10 seconds.
  • Swindler's Equilibrium: Damage while wielding a sword has been increased from 5% to 7%.
  • Lead Attacks: This trait has been reworked and now grants 1% damage and condition damage per initiative spent for 15 seconds. This effect has a maximum of 15%.
  • Bountiful Theft: The number of boons stolen has been increased from 2 to 3 in addition to applying vigor.
  • Consume Plasma: This stolen ability now grants resistance for 2.5 seconds, but it will not apply quickness. Updated the skill facts.
  • Throw Gunk: This skill is now ground targeted. Added the radius to this skill's description. Added an allied combo-field effect and enemy ring effect to this skill.

Warrior

We're generally happy with the offense and damage potential of the warrior, but survivability and durability in PvP have been observed to be lacking, even when defensive measures are taken. We're looking to boost defense in areas where the warrior specializes in it. Stability-granting utilities have been refocused and reworked with the new stability cooldown specifically in mind, and the Defense line has gained significant increases. Within this line, Adrenal Health has been transformed from an adrenaline-holding minor trait into one that grants a much stronger healing effect when landing burst abilities.

  • Dual Shot: The damage of this skill has been increased by 33%.
  • Fan of Fire: Increased the burning duration from 2 seconds to 3 seconds. Physical damage has been increased by 10%.
  • Smoldering Arrow: The recharge time of this skill has been reduced from 15 seconds to 12 seconds.
  • Pin Down: The damage of this skill has been increased by 10%.
  • Eviscerate: Updated this skill to not be affected by movement-impeding effects.
  • Gun Flame: The physical damage of this skill has been reduced by 20%. Fixed an issue that allowed this skill to hit enemies twice. This skill no longer pierces but still delivers the area-of-effect attack. Fixed a bug that caused the tool tip to show a decrease in damage when the Burst Mastery trait was in use.
  • Dolyak Signet: The cooldown of this signet has been reduced from 60 seconds to 40 seconds.
  • Balanced Stance: This skill now periodically applies swiftness and two stacks of stability for 3 seconds every 3 seconds that the stance is active.
  • Throw Bolas: The cooldown of this skill has been reduced from 20 seconds to 16 seconds.
  • Kick: The cooldown of this skill has been reduced from 20 seconds to 12 seconds.
  • Bull's Charge: Increased the knockdown duration from 2 seconds to 3 seconds.
  • Stomp: This skill is now ground targeted and will move the warrior from a distance of 450 to a target area. This skill now grants 1 stack of stability for 5 seconds per target struck in addition to its own initial stack of stability, which has been increased from 1 second to 5 seconds. The cooldown of this skill has been reduced from 45 seconds to 40 seconds.
  • Thick Skin: The health threshold of this trait has been decreased from 90% to 75%. The toughness this trait applies has been increased from a maximum of 120 to 180.
  • Dogged March: The regeneration duration applied by this trait has been increased from 3 seconds to 6 seconds.
  • Cull the Weak: Increased the health threshold for weakness application from 25% to 33%.
  • Defy Pain: The threshold for activating Endure Pain has been increased from 25% health to 50% health.
  • Quick Breathing: Increased the number of conditions removed on warhorn-skill use from 1 to 2.
  • Burst Mastery: Fixed a bug that prevented this trait from appropriately increasing damage.
  • Adrenal Health: This trait has been reworked. For each level of adrenaline spent, the warrior will gain an instance of Adrenal Health that will heal over the course of 15 seconds. This effect stacks up to 3 times.

Other Balance, Bug-fixing, and Polish

General

  • Players can now specify a quantity when purchasing items from a vendor.
  • Fixed several vendors in Central Tyria that started on the Sell tab instead of their respective Buy tabs.
  • Changed all in-game references to the Magus Falls region to Heart of Maguuma to avoid confusion of conflicting labels for the area.
  • Loading screens can now have helpful information and tips at the top of the screen.
  • The Tail Stab skill used by the Veteran Mordrem Vinetooth and the Vinetooth incarnation of Faolain has been reworked so that the skill's damage area matches its effect.
  • Unlurk animations now play for arrowheads, bristleback hatchlings, and Mordrem grunts that require them.
  • Squads can now be joined regardless of distance via left-clicking the commander marker on the map and selecting "Join Squad."
  • Fixed a bug in which adventure leaderboards had inconsistent daily and lifetime records. This fix also addressed an issue in which lifetime records cleared after the daily reset.
  • Fixed a bug that caused Chocolate Omnomberry Cake to increase burning duration instead of chill duration.
  • The Clean Refreshing Drink now has an indicator to show when it is active.
  • Queensdale: Fixed a bug that prevented an event in the 1-5 zone from starting.
  • Cursed Shore: Fixed an issue that sometimes prevented the meta-event text from displaying.
  • Tequatl the Sunless: Fixed an issue that caused the jump pads to require the Glider Basics Mastery.
  • Fixed a bug in which using the portal from Lion's Arch to Lornar's Pass would sometimes cause a player to reload back in Lion's Arch.
  • Fixed a bug preventing upgrade effects from being applied in certain transforms.

Personal Story

  • "The Stone Sheath": Fixed a bug in which you could complete the "Search the submerged ruins for dwarven relics" story step without receiving the next objective.
  • "City of Hope": The first trial is now manually activated and reset by interacting with the pedestal near the trial entrance instead of being based on proximity to the start. In the third trial, enemies and downed soldiers will not spawn until the entire party has been turned into rabbits.
  • "Close the Eye": Updated the skills on the Seneschal's Keystaff.
  • Added an NPC in Lion's Arch, Soothsayer Jacinda, who will attempt to restore characters who have become stuck in chapter 7 after the "Forging the Pact" story step and who have no active quest as part of their personal storyline.
  • "Hearts and Minds": Fixed a bug in which the fight against the Blighted Pale Tree could break if she was damaged too swiftly after her final attack. In Extreme Mode, the number of control effects required to break Blighted Eir Stegalkin's defiance bar has also been reduced.

Guild Halls

  • Lumber Synthesizer 4 will now give the player Elder Wood Logs.
  • Lumber Synthesizer 5 will now give the player Ancient Wood Logs.
  • Guild Hall Swiftness +11%, +22%, and +33% will no longer inform users without the rank permission "Use Placeables" that they need the rank permission to gain the swiftness boons.
  • "The Music of the Barren Heights" and "The Music of the Caverns" will remain selected when players leave and return to their guild halls if they were selected previously.
  • Audio cues have been added to the Mission tab in the Guild panel.
  • The tabs in the Guild Trader panel are now named.
  • Guild Hall Swiftness +11%, +22%, and +33% will also be applied upon obtaining the upgrade and not require users to leave and reenter their guild hall to obtain the effect.

Items

  • Superior Rune of the Herald: Fixed a bug that caused the 6-piece bonus to trigger at the start of the skill rather than when the skill completed.
  • Transmutation Charge: Transmutation charges now have the Consume All option.
  • Nuhoch Warbler: The warbler can no longer be used to overwrite other transformations.
  • Prismatic Lodestone: Fixed a bug that caused this item to be consumable.
  • Energy Crystal: Energy Crystals found in Metrica Province can now be traded.
  • Order Backpacks: Fixed a bug that could block progress on the order backpack collections earned in the Heart of Thorns story. Work is still being done to unblock players who already encountered this bug.
  • Amalgamated Gemstones: A new Mystic Forge recipe involving globs of ectoplasm has been added to obtain multiple amalgamated gemstones at one time. Additionally, mystic forging crystals (tier 5 gemstones) or orbs (tier 6 gemstones) now have a rare chance of giving an amalgamated gemstone.
  • First-tier and second-tier precursor recipes will now only have the appropriate crafting discipline listed in the tool tip.
  • Exalted core recipes will now only have the appropriate crafting discipline listed in the tool tip.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new set of Spectral weapon skins is available from Black Lion Weapons Specialists for 1 Black Lion Claim Ticket for a limited time.
  • A new Sentinel Outfit is available in the Style category of the Gem Store for 700 gems.
  • 5 additional Shared Inventory Slots may be purchased from the Upgrades category of the Gem Store for 700 gems each. Each account can have up to 10 purchased Shared Inventory Slots at this time. This limit is not affected by the Shared Inventory Slot provided with the Level-80 Boost.

Improvements

  • The rewards within the Black Lion Chest have been refreshed.
    • Instant Repair Canisters have been removed.
    • Boxes o' Fun have been removed.
    • Mystery Tonics that aren't endless have been removed.
    • Increased the amount of Revive Orbs awarded to 2.
    • Rare stand-alone miniatures have been removed and replaced with a new Black Lion Miniature Claim Ticket containing new miniatures to choose from.
    • The current exclusive dye packs have been swapped out for Winter Chimes, the Toxic Dye Kit, the Metallurgic Dye Kit, Taimi's Dye Kit, and the Mad King Dye Kit.
    • All common individual combat boosters have been combined into a single Enchanted Combat Boost that allows players to choose their combat boost.
    • Drop rates of Black Lion Claim Ticket Scraps have been slightly increased.
    • The Endless Repair Canister item has been added as a very rare reward.
    • Zodiac, Chaos, and Balthazar weapon skins have been added as very rare rewards.
  • Added the ability to link items in chat.
  • When switching categories, filters in common with the new category are no longer cleared if they're also applicable to the new category. As an example, a filter for items with vitality is preserved when switching between armor and weapons.
  • Filtering and search terms are now preserved separately for the buy, sell, and transaction sections.

Bug Fixes

  • Fixed a bug that allowed accounts without glider access to purchase glider skins.
  • Fixed a bug in which the inventory list wouldn't resize correctly upon inventory updates.
  • Fixed a bug that caused the inventory list to incorrectly display an error message stating the maximum number of results had been reached.

Unofficial patchnotes (GW2 Wiki)

  • Inventory slot bags now remember their state (i.e expanded or minimised) between displays of the Inventory resolving the bug where bags would always appear minimised when opening the UI.
  • Memories of Battle no longer drop from WvW rank-up chests.
  • Build: 60,518

April 5, 2016

Bug Fix

  • Fixed a bug that caused graphical issues with the Super Adventure Glider.

Unofficial patchnotes (GW2 Wiki)

  • Build: 60,049

April 1, 2016

Bug Fixes

  • Fixed a bug that prevented players who had previously earned Super weapon skins from earning progress in the new Super Adventure weapon collections.
  • Fixed a bug that caused the wrong music to play in World 1, Zone 2 of Super Adventure Box.

Unofficial patchnotes (GW2 Wiki)

  • Fake April Fool's Day patch notes were released. Read them here.
  • Build: 59,918

March 31, 2016

New Features and Content

Super Adventure Festival

  • Super Adventure Box has returned with the Super Adventure Festival!
    • Play World 01 and World 02 on Normal, Infantile, or Tribulation Modes.
    • Play through World 02 in record time, utilizing brand-new shortcuts.
    • Seek out new hidden furniture shops and collect Fancy Furniture Coins to purchase decorations for your guild hall.
  • Speak with Moto in Rata Sum and browse his reward items.
    • If you own the Infinite Continue Coin, speak with Moto to receive your free Super Bee Dog Mail Carrier.
    • The Infinite Continue Coin will now grant 99 lives when used in Super Adventure Box.
  • Moto has created a set of orange Super weapon skins.
    • Complete Moto's Course Work daily achievements for extra baubles, and earn an orange Super weapon skin.
  • Festivities are scheduled to end April 19.

Balance, Bug-Fixing, Polish

General

  • Clicking the icon of a collectible obtained by completing a separate achievement or collection now takes players to the details for the achievement that grants that collectible.
  • LFG: Timeouts for attempting to join multiple groups have been adjusted in an attempt to not punish players who are using the tool legitimately.

Events

  • Fixed a bug that sometimes prevented the event "Help Pact troops establish a camp at Hope Falls" in Malchor's Leap from starting.

Raids Salvation Pass

  • Slothasor's event area now has a boss camera, allowing you to zoom out farther.
  • Additional mushrooms now spawn in Slothasor's event area, at the entrance, 60 seconds after the encounter begins.
  • Volatile Poison now has a special action skill allowing you to drop the growing poison early.
  • Slothasor can no longer chain cast Halitosis and Tantrum, allowing him to move more easily.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The Super Adventure Pack is now available and contains the Infinite Continue Coin, 1 Super Adventure Box o' Fun, and the exclusive Super Bee Dog Mail Carrier, located in the Special category of the Gem Store for 600 gems.
  • Super Adventure Box miniatures have returned. They can be found in the Toys category of the Gem Store for 500 gems, only for a limited time.
  • The Super Explosive Finisher can be found in the Upgrades category of the Gem Store for 600 gems.
  • This is the last week for the Molten harvesting tools. Pick up yours today in the Special category of the Gem Store for 1,000 gems.

Unofficial patchnotes (GW2 Wiki)

  • The position of certain infantile clouds in Infantile Mode for Super Adventure Box has been adjusted.
  • Frowny face handsigns were added to indicate original paths in World 2 zones.
  • Betty Bauble was added at the end of each zone and will tell you if you've found all the baubles on the map.
  • Build: 59,847

March 25, 2016 - Patch #2

Bug Fixes

  • Fixed a bug that would allow players who used an airship pass in Gendarran Fields to attack NPCs.
  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 59,701

March 25, 2016

Bug Fixes

  • Salvation Pass - Oil kegs will now properly be destroyed if players are still carrying them at the end of the "Protect the caged prisoners" event.
  • Fixed a bug that would allow players who used an airship pass in Gendarran Fields to attack NPCs.
  • Fixed an issue in which the guild treasury would not load.

Unofficial patchnotes (GW2 Wiki)

  • A new structure has been added on a building where Champion Platform Master resides, next to Observation Platform XKV where Inquest Golem Mark II lands.
  • Build: 59,677

March 24, 2016

Bug Fixes

  • Fixed a bug in which players could not use a waypoint after falling to their death in jungle maps.
  • Fixed some issues with object markers not behaving properly.
  • Fixed an issue that would sometimes cause Slothasor to move erratically.

Unofficial patchnotes (GW2 Wiki)

  • The Captain's Airship Pass and its variants have been temporarily disabled, due to a bug introduced on the 2016-03-22 update.
  • Build: 59,627

March 23, 2016

Bug Fixes

  • Fixed a crash when picking up the Dwarven Scabbard in the personal story step "The Stone Sheath."
  • Fixed a bug that blocked progression on some story steps.
  • Fixed a server crash.
  • Fixed a bug with character lighting.
  • Fixed a bug that made some unlocked miniatures unavailable in the Wardrobe.

Late notes

Items

  • Frenzy III: Rage - Droknah Friendship Bracelet: Fixed a bug that allowed the quaggan mayor to give more bracelets than intended.
  • Chak Zapper Tonics no longer support gliding. Do not jump off cliffs while transformed.

Unofficial patchnotes (GW2 Wiki)

  • "some story steps" refers to the following missions: Meeting the Asura, Point of No Return
  • Build: 59,547

March 22, 2016

Balance, Bug-Fixing, Polish

Raids Salvation Pass

  • Berg, Narella, and Zane have found some new tricks and can now escape from the prisoner's cage if they get stuck.

General

  • The Squad UI now displays the number of members currently in the squad.
  • Longbows and short bows wielded in preview are now held in the left hand. This is to be consistent with how your character will actually hold the bow in the world.

World vs. World

  • Guild Claiming - Cloaking Waters: Reduced stealth duration from 1.5 minutes to 1 minute. Also fixed a bug that allowed the fountains to be destroyed, preventing the fountains from providing stealth to allies.
  • Fixed a bug that caused keeps to mark nearby enemy players incorrectly.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The total number of bank tabs allowed has been increased to 14. Two additional bank tabs can be purchased in the Bank UI or in the Upgrades category of the Gem Store for 600 gems each.
  • Added a new Ironclad Appearance Pack. This pack contains 1 Ironclad Outfit, 1 Ironclad Glider, 1 Immortal Weapon Choice, 1 Total Makeover Kit, and 5 Black Lion Chest Keys. This pack is available in the Style category of the Gem Store for 2,000 gems.
  • The Ironclad Glider is now available in the Upgrades category of the Gem Store for 500 gems.
  • The Ironclad Outfit is now available in the Style category of the Gem Store for 700 gems.
  • Bunny Ears have returned for a limited time in the Style category of the Gem Store for 200 gems.

Improvements

  • Bundles of items in the Gem Store will no longer be affected by sales on the items inside them and will not consume the individual sale if purchased. Total purchase limits still apply.

Bug Fixes

  • To prevent players from being unable to start their personal story, the Royal Terrace Pass and Captain's Airship Pass can no longer be used while in the first personal story instance.
  • The Butterfly Harvesting Flute now properly grants swiftness when used with an Item Booster.
  • Unauthorized visitors to the Havok's Heir will now be forcibly removed. Please have your pass available for inspection.

Unofficial patchnotes (GW2 Wiki)

  • The Cloth Rack node was moved in the Applied Development Lab home instance.
  • Previously, accounts with high-level characters could complete the low-level Daily PvE Achievements for additional/alternate rewards. This option appears to have been removed.
  • Build: 59,426

March 10, 2016

Bug Fixes

Spirit Vale

  • Fixed a bug that prevented new boss kills from unlocking the vendor's associated boss rewards.
  • The raid vendor now properly sells Chests of Medium Coats.

Salvation Pass

  • Fixed a bug that caused the Sacrifice skill to occasionally target dead or downed players.
  • Fixed a bug that caused Slothasor to reset randomly without warning.
  • Revival checkpoints are now properly set to the ruins if players enter the raid after completing the "Cull the bandits in the ruins" event.
  • Fixed a bug in Slothasor's Den that allowed players to stand on rubble from the cave-in and attack Slothasor.

Unofficial patchnotes (GW2 Wiki)

  • Build: 59,065

March 09, 2016

Bug Fixes

  • Fixed an issue that prevented chat bubbles from displaying in-world.
  • Fixed server crashes.

Unofficial patchnotes (GW2 Wiki)

  • Build: 58,995

March 08, 2016

New Features and Content

Raids

Salvation Pass

New information regarding the whereabouts of the missing Pact squad leader has come to light. Follow the trail deeper inside the mysterious bandit complex, but be prepared for anything, as strange creatures and grim discoveries litter your path to the truth. Fight your way to the temple on the hill to uncover the mystery of how it all began. Form a ten-person raid squad and enter Salvation Pass from the northeast corner of Verdant Brink. Take on epic encounters and demanding challenges of skill in your journey for legendary armor.

Thanks!

Some members of the following guilds had access to the raid at various stages of development. We'd like to thank them for their time and feedback.

  • [Att] Attuned
  • [DnT] Death and Taxes
  • [EG] Ethereal Guardians
  • [KING] Immortal Kingdom
  • [NA] The Sickest Guild
  • [SC] Snow Crows
  • [vC] Vis Invicta

Balance, Bug-Fixing, Polish

Raids

Spirit Vale

  • General
    • Removed adrenal mushrooms near waypoints.
    • Cooldowns now automatically reset for players when they revive after their squad is defeated in an encounter.
  • Spirit Woods
    • You Will Join Us: Doubled the warning time of this environmental attack during the second portion of the Spirit Woods event.
  • Gorseval
    • Gorseval now properly focuses attacks on the player with the most toughness.
    • Updated Gorseval's Ghastly Prison skill to be easier to evade as well as prevent it from hitting gliding players.
    • Fixed a bug that caused Gorseval to execute its World Eater attack early.
  • Sabetha
    • Added a client-side audio cue for players who have been targeted by Sapper Bombs.
  • Rewards
    • The achievements for killing bosses in Spirit Vale now award a Box of Raider's Supplies. Players who previously earned these achievements should get the rewards the next time they enter the map.
    • Spirit Vale bosses now award ascended armor in a box that allows players to choose the armor type and stats.
    • Ascended jewelry awarded by Spirit Vale bosses will now be available for purchase from the Priory Scholar vendor for 250 magnetite shards.
    • The Priory Scholar vendor in Spirit Vale now sells boxes of ascended armor that include the new stat combinations introduced in Heart of Thorns.
    • Unwanted raid miniatures can be traded for 40 magnetite shards at the Priory Scholar vendor in Spirit Vale. These do not count against the weekly cap of magnetite shards that can be earned.
    • Ascended gear awarded from raid bosses will now give magnetite shards when salvaged. These do not count against the weekly cap of magnetite shards that can be earned.
    • Accessories awarded from Gorseval are no longer unique.
    • Sabetha's crucible back items can now be infused in the Mystic Forge.
    • Energized Loop rings from the Vale Guardian can now be infused and attuned in the Mystic Forge.

World vs. World

  • Trebuchet: "Fire Rotting Cow" attacks now display a red ring at their impact site where the poison field is active.
  • Lowlands Keep: Increased the size of the Guild Objective Aura radius to at least slightly extend past all of the walls.
  • Valley Keep: Increased the size of the Guild Objective Aura radius to at least slightly extend past all of the walls.

Guild

  • Players can now harvest from resource nodes in the guild hall if they are not representing.
  • The gramophone decoration now displays the correct size before you place it.
  • Fixed the collision of the basic pedestal decoration.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new Classical Glider is now available in the Upgrades category of the Gem Store for 400 gems.
  • A new set of Dominator weapon skins is available from the Black Lion Weapons Specialist for 1 Black Lion Claim Ticket for a limited time. Tickets and ticket scraps are available from Black Lion Chests. Keys are available in the Special category of the Gem Store.
  • Ten new and exclusive hair colors have been added to Total Makeover Kits and Self-Style Hair Kits, which are available in the Services category of the Gem Store.
  • The March Every Day Sale continues today with the permanent Captain's Airship Pass available in the Services category today only for 850 gems, a savings of 15%.

Improvements

  • Captain's Airship Passes and Royal Terrace Passes can now be used while in a guild hall.
  • Players may now jump or glide from the "Havoc's Heir" - safety railings have been removed from the airship.
  • The Wizard's Hat headgear skin can now be dyed. Use dye remover to return the hat to its previous color.

Unofficial patchnotes (GW2 Wiki)

  • Build: 58,875

February 24, 2016

Bug Fixes

  • Removed two amulets from PvP, the Vigilant Amulet and Crusader Amulet.
  • Fixed a client crash.
  • Fixed a server crash.
  • Fixed a bug in which the player's position would not save correctly when players transitioned between map versions or logged out.
  • Fixed a bug that prevented LFG descriptions from being updated on initial posting.
  • Fixed a bug that caused the LFG search bar to overlap the Refresh button.

Late Notes

World Polish

Southsun Cove

  • The "Reclaim the settlement by burning out the karka nests" event now broadcasts correctly to the area indicated by the world map event circle.

Fireheart Rise

  • Fixed a bug that blocked progress in the "Defeat Scaldmaw of the Flame Legion to gain the help of the grawl" event.

Dry Top

  • Rare boss events have had their spawn cycle updated.
    • Five minutes into each dust storm, one of the rare bosses will spawn with a map-wide marker.
    • The five bosses spawn one at a time in a set, repeating the rotation of Sol Eater, Sand Savage, Bloodscale, Grit, and Dune Soarer.

Profession Skills

Ranger

  • Spike Barrage (Bristleback Pet F2 skill): Reduced the damage of this skill by 25%.

Necromancer - Reaper

  • Deathly Chill: Reduced the condition damage multiplier for this trait by 15%.

Unofficial patchnotes (GW2 Wiki)

  • Build: 58,420

February 23, 2016

Balance, Bug-Fixing, Polish

World Polish

  • Iron Marches
    • Fixed a bug that caused the "Protect Sentinel Whiptail while he finds and tames a siege devourer" event to stall.

Graphics

  • Fixed an issue in which light adaptation stopped working when the player started or stopped swimming.
  • Fixed an issue in which certain norn male hair accessories lost their color settings.

Personal Story

  • Fixed a bug in "The Dredge Hideout" story step that prevented Agent Ifwyn from completing the "Speak to the order reps" objective.

Items

  • Runes and Sigils: Fixed a bug that caused some rune and armor activations to fail when airborne or underwater.
  • Meteorlogicus III - Grawl Devotion: Fixed a bug that would cause the "Escort the Order of Whispers team to the grawl camp" event to stall.
  • Nevermore IV - Bring the Ancient Dwarven Texts to Rest: Fixed a bug that allowed this collectible to be collected before completing "Ancient Dwarven Texts."
  • Nevermore: Fixed an issue that would cause Scholar Mossi to attempt to take more obsidian than she needed.

Profession Skills

General

Elementalist
  • Flame Burst: Fixed a bug that caused this skill to go on interrupt recharge if it was attempted on an enemy outside the max range of the skill.
  • Cyclone: Removed the erroneous unblockable skill fact.
  • Water Globe: Removed the unblockable skill fact from this ability, as this is a skill fact that's normally reserved for abilities with attacks. Added a water-combo skill fact.
Engineer
  • Final Salvo: Updated skill facts to remove stability from gyro self-destruct skills.
  • Thunderclap: Updated the area-of-effect rings to show combo rings to allies and red rings to enemies.
Guardian
  • Shield of Courage: Fixed a bug that prevented aegis from refreshing when it was stolen by a thief using the Bountiful Theft trait.
  • Symbol of Energy: Updated this ability to display a red ring to enemies rather than a combo ring.
  • Hunter's Determination: Updated the initial aegis application to last the full 8 seconds as indicated in the skill fact.
Ranger
  • Wilting Strike: Fixed a bug that prevented this trait from functioning with Heart of Thorns pets.
  • Companion's Might: Fixed a bug that prevented this trait from functioning with Heart of Thorns pets.
  • Primal Echoes: Fixed a bug in the skill fact that indicated an incorrect duration when using the Moment of Clarity trait.
  • Astral force is now cleared at the beginning of a PvP match.
Revenant
  • Elemental Blast: Updated this skill to properly display its red circle to enemies.
  • Energy Expulsion: Updated this skill to create an extra energy fragment when using the Natural Abundance trait.
  • Soothing Bastion: Fixed a bug that prevented this trait from properly extending boon durations.
  • Embrace the Darkness: This skill will now deliver an attack instead of piercing all defenses. The skill remains unblockable and will ignore blindness, but it will no longer pierce evasion.
  • Diabolic Inferno: This skill will now deliver an attack instead of piercing all defenses. The skill remains unblockable and will ignore blindness, but it will no longer pierce evasion.
Thief
  • Impairing Daggers: Fixed a bug that prevented this ability from functioning as a projectile finisher.
  • Pistol Whip: Fixed a bug that caused this ability to display incorrect damage values in PvP. The initial strike of this ability has been combined between PvP and PvE (dealing the PvE damage values) and will no longer deal increased damage to crippled enemies.
Warrior
  • Brutal Shot: Fixed a bug that prevented the roll-back portion of this skill from functioning if the player was in midair. Fixed a bug that prevented the audio of this ability from playing.

Structured Player vs. Player

General

  • Reward track progress that extends past the end of the current track wraps into the next available track.
  • Added standard enemy models for the revenant profession.
  • Added a revenant sparring partner to the combat training area in the Heart of the Mists.
  • Updated matchmaking to prevent a full party from facing a team of individual players.
  • Updated matchmaking to lower the average queue times.
  • Fixed an issue with the trebuchet on the Battle of Khylo map that didn't inform players when a trebuchet was targeting their location.

PvP Leagues

  • The PvP Leagues term "points" has been replaced with "pips."
  • All match victories now only result in a one-pip gain.
  • All match defeats now only result in a one-pip loss.
  • Added a postmatch pip breakdown that explains how and why players gain or lose pips in each match.
  • Added a win-streak mechanic that awards players with an extra pip for each subsequent win after 3 consecutive wins.
  • Added a comeback mechanic that awards players with an extra pip on their next win after losing 3 (or more) consecutive matches.
  • Changed the size of Amber division tiers from 5 pips to 3 pips each.
  • Changed the number of tiers in Amber division from 3 to 5.
  • Changed the size of Emerald division tiers from 5 pips to 4 pips each.

Daily Achievement Adjustment

  • Daily PvP Capture and Daily PvP Defender have been removed from the daily rotation.
  • Daily Top Stats and Daily PvP Matches Played in Unranked or Ranked Arena have been added to the daily rotation.

World vs. World

General

  • The score tick countdown timer in the top-middle of the screen is no longer 1 minute ahead in WvW maps.

Eternal Battlegrounds

  • The asura gates leading to other WvW maps now function properly again.
  • Lowlands Keep: Removed the hostile drakes that sometimes caused the keep to become contested.
  • Stonemist Castle: Shifted a mortar on the outer southern walls off a breakable wall so it would not be floating in the air when the wall beneath it was destroyed.
  • Klovan Gully: The blue team "Defend Klovan Gully" event no longer displays an erroneous 0/1 event objective.
  • Langor Gulch: The green team "Defend Langor Gulch" event no longer displays an erroneous 0/1 event objective.

Guild

  • Griffon Fountain and Lion Fountain guild hall decorations now have collision.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new Electromagnetic-Descender Glider is now available in the Upgrades category of the Gem Store for 400 gems.
  • A new Crystal Savant Outfit is now available in the Style category of the Gem Store for 700 gems.
  • Belinda's Greatsword Skin has returned to the Gem Store for a limited time. It's available for purchase in the Style category for 600 gems.

Improvements

  • The Captain's Airship Pass and Royal Terrace Pass can now be used from the PvP lobby, WvW, dungeons, and raids. Using these passes will cause you to lose your progress in those instances.

Unofficial patchnotes (GW2 Wiki)

  • A search box has been added to the Looking For Group tool.
  • Hovering the cursor over reward tracks in the PvP panel now displays a tooltip showing the intermediate rewards of each tier.
  • Lady Derwena's daily spawn cycle has been fixed and her vendor icon displays correctly at most locations.
  • Build: 58,295

February 16, 2016

Bug Fixes

Revenant

  • Precision Strike: Fixed a bug that allowed this skill to fire more projectiles than intended.

Unofficial patchnotes (GW2 Wiki)

  • Build: 58,107

February 11, 2016

Bug Fixes

  • Fixed additional bugs that caused mesmer illusions to inherit transformations from their owner.
  • Fixed an issue in PvP in which elements of the targeting UI displayed incorrect colors.

Unofficial patchnotes (GW2 Wiki)

  • Build: 57,918

February 10, 2016

Bug Fixes

  • Fixed a bug that could cause some mesmer illusions to inherit transformations from their owner.
  • Fixed a display bug with WvW objectives when examining them from a different map.
  • Ghosts in the cemetery section of the Spirit Woods will now correctly disappear when the event is complete.

Late Notes

WvW

  • Fixed an issue in which some squad object markers wouldn't be removed when the object was no longer visible.

Unofficial patchnotes (GW2 Wiki)

  • Build: 57,867

February 9, 2016 - Patch #2

Bug Fixes

  • Fixed a sound issue in which the Wings of Love glider repeated harps too often.

Late Notes

The Shatterer

  • Fixed a bug that caused the Shatterer to react as though he was not broken if his defiance bar was completed in the last 3 seconds of the break phase.
  • Fixed a scaling issue with the Shatterer's defiance bar that caused it to become excessively difficult at higher scales.
  • Increased the Shatterer's health slightly to compensate for reduced defiance bar scaling.
  • Increased the Pulsating Crystal Node's health slightly to allow more players to damage it before it is destroyed, allowing them to gain credit for the Crystal Healing Denier achievement.
  • Decreased the scaling on the Pulsating Crystal Node's defiance bar slightly to compensate for the higher health.
  • Fixed a bug that would cause the Shatterer's Branded minions to inconsistently give credit to the Branded Bane achievement. Note that non-event Branded minions still do not count toward this achievement, only Branded minions summoned by the Shatterer.
  • Fixed a bug that would cause players to be launched without the bomb bundle if they rapidly pressed the F Interact key.

Adventures

  • Fixed a bug that prevented adventure achievements from being awarded if the reward chest was opened while in PvP or the PvP lobby.
  • Players who have been affected by this bug can now re-earn credit toward achievements by earning silver or gold in the affected adventure.
  • A Fungus Among Us: Fixed an issue that could cause the Cap Launch skill to abort if a movement key was being pressed simultaneously.

Professions

  • Elementalist

    • Fresh Air: Fixed a bug that allowed this trait to trigger the ferocity bonus when a transform was removed.
  • Engineer

    • Applied Force: Updated the trait icon to better reflect its theme.
  • Ranger

    • "Protect Me!": This ability now allows capture-point progress to allies affected by the skill.
  • Revenant
    • Precision Strike: Fixed a bug that caused this ability to not target downed enemies.
    • Vengeful Hammers: Fixed a bug that allowed the revenant to have a hammer out permanently.

General

  • Fixed a bug that could cause saved account details, language choice, and UI scale to be reset on client start-up.
  • Updated the Ugly Wool Glider to no longer repeat the deployment sound effects while inside an updraft.
  • Fixed a bug that prevented the meowing sound effects from triggering for the following miniatures: "Mini Professor Mew," "Mini Mister Mittens," "Mini Baron von Scrufflebutt," "Mini Snuggles," and "Mini Old Tom."
  • Searching for the Truth: Fixed an issue in this story step that could prevent Clement Forktail from appearing.

Unofficial patchnotes (GW2 Wiki)

  • Build: 57,804

February 9, 2016

Balance, Bug-Fixing, Polish

World Polish

  • Plains of Ashford
    • The Battle for Ascalon City meta-event's cycle time has been reduced to cycle every 20 30 minutes.

General

  • Added an option to the Options panel to move the Compact option found in the Inventory panel to the bottom of the drop-down menu.
  • Changed some map bonus rewards to provide a more straightforward method of acquiring many types of cloth and leather crafting materials. Maps that previously awarded Jute Scraps, Wool Scraps, Cotton Scraps, Linen Scraps, Rawhide Leather Sections, Thin Leather Sections, Coarse Leather Sections, or Rugged Leather Sections as infrequent rewards now award these materials as their primary rewards.
  • Crab Toss has been temporarily replaced with Keg Brawl in the daily activity rotation.

Raids

  • Spirit Vale
    • Adrenal Mushrooms have been added near rally points.

Personal Story

  • Fixed an issue that prevented the incinerator golem from appearing in the "A Sparkling Rescue" story step.
  • Fixed an issue that prevented troll salve from being usable after defeating the trolls guarding it in the "Awakening" story step.
  • Fixed an issue that prevented Clement Forktail from appearing in the "Searching for the Truth" story step.

Items

  • Mastery vendors now sell obsidian shards for the correct amount of karma.
  • Fixed various text bugs on legendary collection collectibles.
  • Vale Guardian guild decorations now have collision and can be removed.
  • Minstrel III - The Alluring Song of Meat: Fixed a bug that prevented Roj the Rowdy Butcher from teaching his song.
  • Minstrel III - Burrisson's Ditty: Fixed a bug that prevented Burrisson the Blue from teaching his song.
  • Bifrost III - Jade Maw's Eye Lens: Using the Jade Maw's Eye Lens now displays an icon while it is active.
  • Incineator III - Destructive Substance: Fixed a bug that caused the "Bashing Bauxite Alchemicals" meta-event chain to stall.
  • Juggernaut III - Corrupted Ooze: Corruption pools in the "Stop the Risen Priest of Grenth from retaking the Cathedral of Silence" event will now grant this collectible.
  • Juggernaut III - Mystic Chromatic Ooze: This item will now be usable after completing the collection. If it was discarded, an extra can be purchased from Grandmaster Craftsman Hobbs.
  • Legendary Collector: Gain progression in this achievement by collecting new legendary weapons released with Heart of Thorns.
  • All gear given during character creation is no longer salvageable.

Profession Skills

Revenant

  • Coalescence of Ruin: Fixed an issue that prevented multiple players from being able to hit the same target simultaneously when using this skill.

Warrior

  • Scorched Earth: Fixed an issue that prevented multiple players from being able to hit the same target simultaneously when using this skill.

World vs. World

  • Will no longer display party or guild member map markers for enemies.
  • Fixed a text-wrapping bug with the word "Reinforced."

Guild

  • The Griffon Fountain guild hall decoration now continuously has water flowing.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Black Lion Chests no longer include a bonus Personalized Homemade Lucky Envelope.
  • A new Wings of Love Glider is available in the Upgrades category of the Gem Store for 400 gems.
  • A new Soaring weapon skins set is available from the Black Lion Weapons Specialist for the limited-time price of 1 complete Black Lion Claim Ticket from a Black Lion Chest. Keys are available in the Special category of the Gem Store for 125 gems.
  • Lovestruck weapons have been returned to the Black Lion Weapons Specialist for a limited time for 2 Black Lion Claim Tickets.
  • The Wedding Preparation Package contains a Wedding Attire Outfit, Name Change Contract, Total Makeover Kit, Bouquet of Roses, and 5 Teleport to Friend charges for 1580 gems in the Style category of the Gem Store.
  • The Box of Chocolates and Bouquet of Roses are available in the Toys category of the Gem Store for 250 gems.

Bug Fixes

  • Fixed a bug that prevented unique warhorn-skin sound effects from playing when used with Tempest warhorn skills.

Unofficial patchnotes (GW2 Wiki)

  • The Lunar New Year 2016 event has ended.
  • The active target indicator above a target's nameplate no longer matches the target's disposition color and is always gold instead.
  • The Unbound backpack now animates movement for the wearer.
  • The Illuminated Fountain decoration now has proper collision.
  • Build: 57,779

January 29, 2016 - Patch #2

Bug Fix

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 57,479

January 29, 2016

Bug Fix

  • Fixed a bug that prevented progress in the Gliding Mastery line for new players.

Unofficial patchnotes (GW2 Wiki)

  • Build: 57,472

January 28, 2016

Bug Fixes

  • Items
    • Superior Rune of the Trooper: Fixed an issue that caused some shout skills to cleanse conditions incorrectly.
  • Fixed an issue that could prevent object markers from being properly removed when the object leaves the visibility of all squad members.
  • WvW Capture and Hold guild missions have had their timers increased to 1 hour.
  • Dolyaks in Eternal Battlegrounds have had their movement speed increased.
  • Fixed a bug that could cause the warning message for launch pads to erroneously display for players who had trained the Glider Basics Mastery.
  • Fixed an issue that allowed players to kill the Mossman in the Fractals of the Mists with underwater combat.
  • Mesmer
    • Feedback: Fixed a bug that caused this skill to use ground targeting while submerged. When used underwater, this skill will now cast on your current target.
  • Ranger
    • "Search and Rescue!": Fixed an issue that could prevent some players from gaining access to this skill.

Unofficial patchnotes (GW2 Wiki)

  • Build: 57,441

January 27, 2016

Bug Fixes

  • Fixed an issue in the "Defeat the Marmox Packleader and his Pack" hero challenge that prevented the Veteran Marmox Packleader from spawning.
  • Squads can no longer be used in PvP matches and activities.
  • Fixed a bug preventing certain party sizes from advertising in LFG.
  • Fixed a collision issue that was blocking access to the Stronghold of Ebonhawke vista in Fields of Ruin.
  • Ranger:
    • Healing Spring: Fixed an issue that prevented this skill from triggering after the trap was placed.
  • Thief:
    • Guarded Initiation: Fixed a bug that caused this trait to grant bonus vitality.
  • Guardian:
    • Wings of Resolve: Fixed a bug that caused this ability to be affected by movement modifiers while underwater, or when paired with the Soaring Devastation trait.

Unofficial patchnotes (GW2 Wiki)

  • Build: 57,394

January 26, 2016 - Patch #3

Bug Fixes

General

  • Fixed a client crash.
  • When each player in a raid enters combat, their boon prioritization will be locked in based on the composition of the subgroup they are currently in. That prioritization will not change until the player has left combat, even if their subgroup composition changes while they are in combat.
  • Added messaging for swapping squads in the Enhanced Squad UI.
  • Fixed the Shatterer's defiance bar text.

Skills and Traits

  • Necromancer:

    • Wells: Fixed an issue that caused these abilities to go on full recharge when interrupted.
  • Dragonhunter:

    • Wings of Resolve: This ability is no longer able to be activated in midair.
  • Warrior:

    • Wild Blow: Fixed an issue that caused Wild Blow to not remove all weakness.
  • Thief:

    • Flanking Strikes: Fixed a bug that caused this trait to not have a reduced cooldown when paired with Trickster.
    • Staff Autoattack - Staff Strike, Staff Bash, Punishing Strikes: Increased the damage by 36%, 15%, and 33% respectively.
  • Ranger:

    • Moment of Clarity: The effectiveness of this trait has been reduced from 100% stun and daze durations to 50% stun and daze durations.
  • Druid:

    • Ancestral Grace: This ability is no longer able to be used in midair.
  • Elementalist:

  • Engineer:

    • Static Shot: Fixed a bug that prevented the correct number of confusion stacks from displaying when the Chemical Rounds trait was equipped.
  • Guardian:
    • Shield of Courage: Added text to the effect description to indicate the active block.
    • Smite Conditions: Fixed an issue that was causing this skill to remove only 1 condition instead of 2.

Unofficial patchnotes (GW2 Wiki)

  • Build: 57,344

January 26, 2016 - Patch #2

Bug Fix

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 57,337

January 26, 2016

New Features and Content

Enhanced Squad UI

  • Squads will now have access to squad markers.
    • Squad markers can be placed on a location in the world as well as on targetable items, players, and NPCs.
    • There are eight marker types, each of which has a unique color and symbol.
    • See the Squad section of the Control Options menu [F11] for key bindings related to placing and removing markers.
  • A new Groups category has been added to the General Options menu [F11]. This contains the following options:
    • Select whether to show all commander tags.
    • Use the Simple Party UI (moved from User Interface options).
    • Clear all squad markers regardless of key binding as opposed to having to clear location and target markers separately.
  • Squad Commanders can now appoint lieutenants to take care of administrative tasks. Lieutenants will have the authority to perform the following tasks:
    • Invite and dismiss players.
    • Arrange subgroups (except for moving the commander or other lieutenants).
    • Broadcast messages.
    • Place and remove squad markers.
    • See the chart attached to the bottom of this post for a comparison of the actions available to commanders, lieutenants, and squad members.
  • In the chat channel filter list, a new check box for Squad messages has been added to the Game Messages Options. Checking this box will allow informational messages relating to the squad, such when a lieutenant is promoted or a marker is placed, to show up in your chat panel.

Gliding in Central Tyria

  • Gliding is now enabled in Central Tyria. Gliding masteries earned in Heart of Thorns will function in allowed Central Tyrian maps:
    • Gaining the Basic Gliding Mastery now allows for the glider to be used in Central Tyria as well as Heart of Maguuma maps.
    • All cities and open-world maps have gliding enabled. Specific areas will still prevent glider use in order to limit exploits.
    • Gliding remains disabled in dungeons and story instances in Central Tyria.
    • Gliding remains disabled in all PvP and WvW maps, except for the Heart of the Mists.

Lunar New Year

  • Come celebrate the Year of the Monkey in Divinity's Reach!
    • Lunar New Year festivities have returned with the wily and curious monkey.
    • Collect and open lucky envelopes to earn essences of luck, delicious foods, fireworks, valuable items, and a chance to find the new Monkey Lantern backpacks.
    • Speak to Phaedra in the Crown Pavilion to purchase very valuable Divine Lucky Envelopes.
    • Trade extra essences of luck in to Fion in your guild hall to purchase Red Lantern decorations.
      • Red Lanterns can be used by scribes to craft six additional festive decorations.
  • Bash and kick your way to victory in the Dragon Ball Arena!
    • Speak to Finolla in the Crown Pavillion to enter the arena and prove your mettle.
    • Win rounds to earn Tokens of the Dragon Ball Champion that can be used to purchase extra Divine Lucky Envelopes.
  • Festivities are scheduled to end February 9.

Eldvin Monastery Brew of the Month Club

  • A new item collection has been created for Tyrian beer lovers to enjoy! Speak with Master Brewer Desch Metz at the Eldvin Monastery in Queensdale to join the Eldvin Monastery Brew of the Month Club. Once a month, when visiting a major city, club members will receive a package in the mail containing that month's finely crafted brew. After collecting all twelve brews, club members will receive a title, a backpack skin, and a guild decoration in recognition of their devotion to the craft.

Balance, Bug-Fixing, Polish

World Polish

  • Tangled Depths:
    • Fixed a bug that allowed veteran chak to spawn under level 80 in the event "Clear the chak out of the beetle larvae feeding grounds."
    • Fixed a bug that prevented the bat matriarch from turning hostile in "Kill the champion bat so Nokta can return his pets to camp," which blocked the event.

General

  • Supporting your allies will now contribute toward earning rewards for killing enemies and damaging event bosses. The actions listed below now cause a percentage of the target ally's damage dealt for the next several seconds to also count toward your participation. In addition to that, damaging an enemy's defiance bar will also grant you some participation toward receiving rewards from that enemy. In order to discourage AFKing with boon-applying auras, you must still be actively attacking targets to receive rewards from them.
    • Applying boons to an ally (small percentage).
    • Removing conditions from an ally (small percentage).
    • Reviving an ally (large percentage).
    • Healing an ally (percentage scales based on how much healing is given).
  • Added a Show All Usable Objects check box to the General Options tab of the options panel.
  • Added new optional key bindings under Control Options - Targeting:
    • Toggle Autotargeting: Turn skill autotargeting on or off.
    • Disable Autotargeting: Turn skill autotargeting off while the key is held down.
    • Toggle Snap Ground Target: Turn snap ground targeting for ground-targeted skills on or off.
  • Added a new optional key binding under Control Options - Camera:
    • Disable Action Camera: Turn action camera off while the key is held down.
  • Fixed incorrect art used by the Arena category button in the guild storage panel.
  • Changed some map bonus rewards to provide a more straightforward method of acquiring many types of cloth and leather crafting materials.
  • Fixed an issue with skill retargeting that allowed players to retarget a finisher skill to another enemy and cause the skill to fail.
  • Fixed an issue that prevented player minions from damaging treasure mushrooms.
  • Adjusted the score threshold for the Haywire Punch-o-matic Battle adventure in Tangled Depths from 230 to 200. The timer for completion has also been increased from 2:00 to 2:30.
  • Pact Supply Network merchants now clearly state which Mastery is needed to access their wares.

Fractals

  • The fractal scale can now be set inside Mistlock Observatory by interacting with the control panel near the entrance.
  • The daily fractal achievements will be displayed instead of daily achievements when in the Fractals of the Mists.
  • The next tier of fractal difficulty scales can be selected 5 levels earlier in Looking for Group (Y).
  • Increased the deactivation timer on the Reflecting Crystals in the Solid Ocean fractal from 1 minute to 5 minutes.
  • Fixed a bug that caused the Grawl Shaman in the Volcanic fractal to be immune to control effects.
  • Fixed a bug that caused a "world is full" message to be incorrectly displayed.
  • Fixed a bug that caused the Jellyfish Beast in the Aquatic Ruins fractal to remove agony resistance from players when eating them.
  • Fixed an issue that allowed players to duplicate Reflecting Crystals in the Solid Ocean fractal.
  • Fixed an issue that allowed players to duplicate Infused Stones in the Volcanic fractal.
  • Fixed an issue that allowed players to skip the Molten Effigy boss in the Molten Boss fractal.
  • Fixed an issue in which players could stand on the roof of the Mossman's hut to avoid damage in the Swampland fractal.

Boss Resets

  • The Jellyfish Beast's health now resets when it goes out of combat in the Aquatic Ruins fractal.
  • Old Tom's health now resets when he goes out of combat in the Uncategorized fractal.
  • The Thaumanova Anomaly's health now resets when it goes out of combat in the Thaumnova Reactor fractal.
  • Mossman's and Bloomhunger's health now resets when they go out of combat in the Swampland fractal.

Raids

  • Increased the quantity of magnetite shards awarded for failed boss attempts and successful boss kills in Spirit Vale.

Items

  • Auric Sharpening Stones no longer use name confirmation to delete.
  • Predator III - Assassinate Captain Wiley: Defeating Captain Wiley will now give credit even when not part of the event.
  • Fixed various text on legendary collection collectibles.
  • The Oni Blade can now be obtained from the Mystic Forge.
  • Ydalir: The icy dragon scale sold by Rojan now sells for the correct amount of karma.
  • The Preserved Queen Bee no longer shows icy effects.
  • Hope IV - Enraged Spider Queen's Venom: Fixed a bug that could cause the spider queen to not always appear.
  • Using the Gift of Magnanimity will now properly deliver the Gift Tree to the user's home instance. Players who didn't have the tree delivered when they used it will have the tree there now.
  • Achievements related to Grawnk are once again able to be completed outside of Wintersday if they were started during Wintersday.

Profession Skills General

  • Vigor and other endurance-regeneration effects (such as traits) now stack up to a maximum of 100% bonus regeneration rate.
  • Attuned and Infused Attuned trinkets are now salvageable.
  • "Finish Them" Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.
  • Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.
  • Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.
  • Each profession has had their default ground-target decal interchanged with a new profession-specific decal. Elementalist

  • Diamond Skin: This trait now removes conditions when you are struck while above the health threshold. The health threshold has been reduced from 90% to 75%. This effect has a 1-second internal cooldown.
  • Churning Earth: Reduced the casting time of this skill from 3.25 seconds to 2 seconds.
  • Auras: The durations of all skill-activated auras have been reduced to 4 seconds.
  • Powerful Aura: The durations of auras this trait applies have been reduced from 5 seconds to 4 seconds.
  • Elemental Bastion: The duration of the frost aura this trait applies has been reduced from 5 seconds to 4 seconds.
  • Unstable Conduit: The durations of each aura applied by this trait have been reduced from 5 seconds to 4 seconds.
  • Fire Shield: The recharge of this skill has been reduced from 40 seconds to 25 seconds.
  • Rock Barrier: Reduced the aftercast delay of this skill by 0.6 seconds.
    • Hurl: The damage of the rocks thrown has been increased by 10%.
  • Shatterstone: Reduced the time for this skill to explode from 2 seconds to 1 second. Increased the recharge from 2 seconds to 3 seconds.
  • Gale: The cooldown of this skill has been reduced from 50 seconds to 40 seconds. This attack is now unblockable. The skill facts have been updated to correctly display the knockdown duration difference between PvP (1 second) and PvE (2 seconds).
  • Fresh Air: In addition to its current attunement recharge, this trait will now grant a ferocity bonus of up to 250 points (based on level) for 5 seconds when attuning to Air.
  • Lightning Rod: The attack that this trait produces will now trigger after a target has become disabled rather than simultaneously. Tempest

  • Overload Earth: Fixed a bug that caused this overload to deliver extra protection per pulse rather than the intended 1 second per pulse. Fixed a bug that caused the lingering damage to follow the elementalist around after the overload had completed.
  • Lightning Orb: Updated the skill fact to indicate the correct damage per strike. Increased the launch radius for missiles from 300 to 360. Engineer

  • Health Insurance: The outgoing healing of this trait has been increased from 15% to 33%.
  • Automated Medical Response: The cooldown of this trait has been increased from 90 seconds to 120 seconds.
  • Autodefense Bomb Dispenser: The recharge of this trait has been reduced from 30 seconds to 20 seconds.
  • Over Shield: The radius of this trait has been increased from 240 to 360.
  • Soothing Detonation: The healing contribution of this trait has been increased by 100%.
  • Medical Dispersion Field: The radius of this trait has been increased from 240 to 360.
  • Power Wrench: The recharge reduction of this trait has been increased from 20% to 33%.
  • Takedown Round: The damage of this trait has been increased by 33%. Scrapper

  • Rocket Charge: The recharge of this skill has been increased from 10 seconds to 12 seconds.
  • Sneak Gyro: This skill's recharge has been increased from 20 seconds to 40 seconds.
  • Expert Examination: Fixed an issue that prevented this trait from functioning with gyro explosions.
  • Stabilization Core: This trait has been merged into Final Salvo.
  • Perfectly Weighted: This trait is now on the adept tier. Decreased the stability granted by this trait from 2 stacks to 1 stack.
  • New Trait - Applied Force: Gain quickness when you gain might above the threshold. Guardian

  • Zealous Scepter: Increased the might gain from this trait from 1 stack for 10 seconds to 2 stacks for 10 seconds when justice is triggered.
  • Wrathful Spirit: Increased the retaliation gain from 3 seconds to 4 seconds.
  • Stalwart Defender: Increased toughness gained when wielding a shield from 180 toughness to 240 toughness.
  • Invigorated Bulwark: Increased the duration of this effect from 10 seconds to 30 seconds.
  • Protective Reviver: This trait now also increases the revive speed of the guardian by 10%.
  • Smite Condition: Increased the number of conditions removed from one to two.
  • Contemplation of Purity: The cooldown of this skill has been reduced from 60 seconds to 40 seconds.
  • Bane Signet: The cooldown of this skill has been reduced from 40 seconds to 30 seconds.
  • Signet of Judgment: The cooldown of this skill has been reduced from 30 seconds to 25 seconds.
  • Sanctuary: The cooldown of this skill has been reduced from 120 seconds to 90 seconds. Dragonhunter

  • Wings of Resolve: This skill is no longer affected by movement-altering effects, such as cripple and swiftness. It also no longer queues and will activate immediately when possible.
  • Test of Faith: The initial damage of this skill has been reduced from 66% of the trap's full damage to 50%, for a damage reduction of 25%. Updated the effects of this trap to cull less frequently.
  • Dragon's Maw: Increased the barrier radius from 90 to 120. Reduced barrier duration from 6 seconds to 4 seconds. Updated the effects of this trap to cull less frequently.
  • Procession of Blades: Updated the effects of this trap to cull less frequently.
  • Piercing Light: The daze duration of this trait has been reduced from 1 second to 0.5 seconds. The daze from this trait is no longer unblockable when used with Test of Faith. Mesmer

  • Feedback: This skill is now ground targeted and no longer requires a target.
  • Mental Defense: The cooldown on this trait is no longer affected by Signet of the Ether.
  • Ether Clone: This skill no longer generates a clone if the player has the max number of illusions. It instead applies 2 stacks of torment for 5 seconds.
  • Chaos Armor: This skill no longer blinds enemies. It will instead apply weakness to them for 3 seconds. The applied duration for swiftness and confusion has been increased from 3 seconds to 5 seconds.
  • Chaotic Dampening: The duration of protection has been reduced from 5 seconds to 4 seconds.
  • Duelist's Discipline: The chance to bleed has been increased from 33% to 50%. Bleed duration has been increased from 5 seconds to 6 seconds.
  • Restorative Mantras: The healing attribute scaling of this trait has been increased by 400%. The healing from this trait will now be listed in the combat log.
  • Furious Interruption: The cooldown of this trait has been reduced from 5 seconds to 3 seconds.
  • Evasive Mirror: The duration of this trait has been increased from 1.5 seconds to 2 seconds.
  • Mistrust: The number of confusion stacks this trait applies has been increased from 2 to 4.
  • Malicious Sorcery: The attack speed increase from this trait has been increased from 15% to 20%.
  • Bountiful Disillusionment: The duration of resistance applied in a radius has been reduced from 5 seconds to 2.5 seconds.
  • Temporal Enchanter: The duration of resistance granted by this trait has been reduced from 3 seconds to 2 seconds. Chronomancer

  • Well of Precognition: This well no longer grants invulnerability. It instead grants 3 seconds of aegis with every pulse.
  • Alacrity: The effects of this buff have been reduced from 66% recharge reduction to 33% recharge reduction. Necromancer

  • Dark Pact: This skill now also converts up to 2 boons into conditions along with its innate effects.
  • Putrid Curse: This skill now also converts up to 1 boon into conditions along with its innate effects.
  • Corrupt Boon: This skill now converts up to 3 boons into conditions. The recharge of this ability has been reduced from 40 seconds to 15 seconds.
  • Enfeebling Blood: This skill now converts up to 1 boon into a condition.
  • Weakening Shroud: The effect triggered off of this trait now converts up to 1 boon into a condition.
  • Leeching Bolts: Projectiles created from comboing with Dark fields will now heal through your shroud.
  • Spiteful Spirit: This trait's recharge has been removed. The attack from this trait is now referred to as "Spiteful Spirit" in the combat log instead of "Unholy Feast," and its particle effects have been updated.
  • Chilling Darkness: The internal cooldown on this trait has been reduced from 5 seconds to 3 seconds.
  • Unyielding Blast: This trait no longer adds piercing.
  • Life Blast / Plague Blast: These skills now pierce by default.
  • Chilling Nova: Fixed an issue that prevented this trait from firing when jumping or underwater.
  • Soul Spiral: Fixed an issue that prevented this skill from triggering whirl finishers while underwater. Reaper

  • Chilling Nova: Reduced the recharge from 10 seconds to 8 seconds. Fixed a bug that caused the nova to have a smaller than intended radius. Ranger

  • Healing Spring: Fixed an issue that allowed this skill to double-activate the healing spring.
  • Nature's Vengeance: The boons granted by this trait now use the ranger's boon duration.
  • Hidden Barbs: This trait's increase to bleeding damage has been increased from 20% to 33%.
  • "Search and Rescue!": This skill has been reworked. It now commands your pet to teleport a nearby fallen ally to your location and then begin reviving them while granting regeneration to allies.
  • "Guard!": This skill has been reworked. It now commands your pet to guard nearby allies, taking a portion of the damage directed at them and granting you might.
  • "Protect Me!": This skill has been reworked. It now breaks stuns on allies, grants you protection, and causes the next foe to attack you to be taunted by your pet.
  • Resounding Timbre: Increased the radius affected by this trait from 360 to 600.
  • Instinctive Reaction: Increased the attribute contribution from healing power to power from 7% to 13%.
  • Primal Reflexes: Increased the duration of vigor applied by this trait from 5 seconds to 8 seconds.
  • Expertise Training: Increased the condition duration aspect of this trait from 20% to 33%.
  • Vigorous Training: Increased the duration of vigor applied by this trait from 5 seconds to 10 seconds.
  • Strider's Defense: This trait's chance to destroy projectiles while executing a melee attack has been increased from 25% to 50%.
  • Honed Axes: The ferocity bonus this trait grants has been increased from 150 to 250.
  • Predator's Onslaught: Increased this trait's damage bonus toward inhibited targets from 10% to 15%.
  • Fixed a bug that could cause the pet selected during character creation to be replaced by a river drake upon log-in if the original selected pet was nonamphibious and the character had not unlocked any other underwater pets. Revenant

  • Preparation Thrust: The damage of this skill has been reduced by 11%.
  • Brutal Blade: The damage of this skill has been reduced by 20%.
  • Rift Slash: The damage of this skill has been reduced by 10%.
  • Unrelenting Assault: The number of attacks this skill makes has been reduced from 7 to 5. The damage of each strike has been increased by 10%. The strikes from this skill are no longer affected by animation time-scale, as quickness provided no benefit and slow would cause the attack to never hit.
  • Precision Strike: This skill has been reworked and will now always fire three projectiles at up to three targets. If fewer than three targets are available, the remainder of the projectiles will be launched at the available targets. The chill duration has been reduced from 2 seconds to 1.5 seconds.
  • Coalescence of Ruin: The recharge of this skill has been increased from 2 seconds to 4 seconds. Enemies are now able to be struck by this ability only once every 0.5 seconds.
  • Unwavering Avoidance: This trait now has a 5-second internal cooldown. Herald

  • Crystal Hibernation: The base healing per level from this skill has been reduced by 36%. This affects Soothing Bastion as well.
  • Facet of Light: Activating this facet is no longer instant and now has a casting time of 0.25 seconds. Thief

  • Withdraw: The healing values of this skill have been increased by 10%.
  • Double Strike: This skill's damage has been increased by 42%.
  • Lotus Strike: This skill's damage has been increased by 29%. The attack point has been increased by 0.06 seconds and the aftercast delay has been reduced by 0.35 seconds.
  • Shadow Shot: This skill will now trigger Assassin's Reward correctly, even if it misses.
  • Shadow Strike: This skill will now trigger Assassin's Reward correctly, even if it misses.
  • Slice: The attack point of this skill has been increased by 0.16 seconds.
  • Slash: Reduced the aftercast delay of this skill by 0.1 seconds.
  • Crippling Strike: Increased the attack point of this skill by 0.08 seconds. Reduced the aftercast delay of this skill by 0.48 seconds.
  • Basilisk Venom: While under the effects of this venom, your attacks are unblockable.
  • Hidden Thief: This trait now grants 50% bonus movement speed while in stealth.
  • Fleet Shadow: This trait has been renamed to Instant Reflexes. This trait no longer grants bonus movement speed while in stealth and will instead grant the thief evasion for 2 seconds when struck while under 50% health, with an internal cooldown of 40 seconds.
  • Feline Grace: This trait's vigor duration has been increased from 4 seconds to 5 seconds.
  • Pain Response: This trait now also removes torment in addition to its current removals.
  • Guarded Initiation: This trait now removes confusion in addition to its current removals. The health threshold has been reduced from 90% to 75%.
  • Swindler's Equilibrium: This trait now also grants 5% bonus damage to sword and spear attacks.
  • Assassin's Reward: This trait's base healing per level has been increased by about 50% and its healing power contribution has been increased by 70%.
  • Upper Hand: This trait now grants regeneration for 6 seconds when the initiative regain occurs. Daredevil

  • Driven Fortitude: The healing from this trait will now appear in the combat log.
  • Staff Strike: This skill's damage has been increased by 36%.
  • Staff Bash: This skill's damage has been increased by 16%.
  • Punishing Strikes: This skill's damage has been increased by 44%.
  • Debilitating Arc: Fixed a bug that prevented this skill from functioning with Assassin's Reward.
  • Bandit's Defense: This skill no longer delivers a kick when you first block an attack. After blocking an attack, you will now gain access to a second ability, Reflexive Strike, for 6 seconds.
  • Reflexive Strike: Deliver a massive kick that knocks enemies down. Warrior

  • Added a 2-second grace period between exiting combat and the start of adrenaline decay.
  • Mending: This skill's healing value per level has been increased by 25%. Healing power contribution has been increased by 20%. Fixed a bug that indicated that this ability removed 2 conditions when it actually heals 3.
  • Healing Signet: The passive healing based on level from this signet has been increased by 5%.
  • "To the Limit!": This skill's healing value per level has been increased by 40%.
  • Throw Axe: The aftercast delay of this skill has been reduced by 0.5 seconds. The cooldown of this skill has been reduced from 10 seconds to 8 seconds.
  • Cyclone Axe: This skill's damage has been increased by 57%.
  • Dual Strike: This skill's damage has been increased by 33%.
  • Whirling Axe: The PvP and PvE versions of this skill have been remerged, resulting in a 52% damage increase in PvE areas.
  • Pommel Bash: The recharge of this skill has been reduced from 15 seconds to 12 seconds.
  • Crushing Blow: The recharge of this skill has been reduced from 15 seconds to 12 seconds and its damage has been increased by 20%.
  • Final Thrust: The recharge of this skill has been reduced from 15 seconds to 12 seconds.
  • Fierce Blow: The recharge of this skill has been reduced from 12 seconds to 6 seconds. Its weakness duration has been reduced from 8 seconds to 4 seconds.
  • Hammer Shock: The recharge of this skill has been reduced from 12 seconds to 10 seconds.
  • Staggering Blow: The recharge of this skill has been reduced from 20 seconds to 18 seconds.
  • Backbreaker: The recharge of this skill has been reduced from 30 seconds to 25 seconds.
  • Crack Shot: This trait no longer grants piercing to rifles or harpoon guns. This trait now grants bonus adrenaline when striking enemies with the base skills of these weapons.
  • Aimed Shot: This skill now applies 5 stacks of vulnerability for 8 seconds to struck enemies. The damage of this skill has been increased by 28%.
  • Volley: This skill now pierces by default.
  • Brutal Shot: This ability will now roll the warrior backward (about 400 distance) when the shot is fired. This ability now immobilizes struck enemies for 1.5 seconds.
  • Kill Shot: This skill now pierces by default.
  • Repeating Shot: This skill now pierces by default.
  • Forceful Shot: This skill now pierces by default.
  • Split Shot: Fixed a skill fact bug that indicated this ability only pierced with Crack Shot.
  • Berserker Stance: This skill now grants resistance for 3 seconds every 3 seconds instead of preventing conditions from being applied to you. Its duration has been increased to 9 seconds.
  • Adrenal Health: The passive healing based on level from this trait has been increased by 15%. Berserker

  • Scorched Earth: Enemies are now able to be struck by this skill only once every 0.5 seconds.
  • Outrage: This skill now grants 5 adrenaline when activated and 2 bonus adrenaline for each nearby foe.
  • Shattering Blow: This skill now blocks all attacks for its duration and grants 2 stacks of stability for 2 seconds. Its adrenaline gain has been increased to 10.
  • Wild Blow: Increased adrenaline gain to 10 and moved adrenaline gain to occur on activation rather than on hit. Removes blind and weakness before the attack hits. Increased secondary knockback radius from 180 to 240.
  • Sundering Leap: This skill now grants 10 adrenaline when activated and an additional 20 adrenaline if it hits any target.
  • Blood Reckoning: This skill's functionality has changed. When activated, this skill heals for a small amount (3,230 at level 80 with 0 healing power), grants 10 adrenaline, and recharges all burst skills. For 5 seconds afterward, 10% of all outgoing damage is converted to healing. Reduced recharge from 25 seconds to 20 seconds.
  • Headbutt: Increased range to 300.
  • King of Fires: This trait's functionalty has changed. It now gives fire shield on a critical hit (15-second internal cooldown). Using berserker skills detonates any fire shield currently applied, inflicting 3 stacks of burning for 3 seconds to nearby foes. Increases outgoing burning duration by 33%.
  • Savage Instinct: The conditions removed by this trait have been increased from 1 to 2.

Structured Player vs. Player

  • Changed matchmaking to use games played per arena instead of rank. For example, matchmaking in Unranked Arena will consider total Unranked games played.
  • Changed matchmaking to not consider rating deviation. Deviation is still used when updating ratings as part of the Glicko algorithm.
  • Changed matchmaking to have a smaller fixed starting rating search range instead of using rating deviation.
  • Changed matchmaking to use inflated party ratings when scoring potential rosters against each other. Inflated party rating is still used when collecting the initial roster list.
  • Changed matchmaking to favor queue time less. This prevents other scoring factors from being obscured.
  • Changed matchmaking to not favor rosters with unique professions and instead disfavor rosters with duplicate professions. This prevents other scoring factors from being obscured.
  • Changed default rating to a lower value to account for the removal of deviation adjustments in matchmaking.
  • Fixed a bug in matchmaking in which rosters could be skipped when forming teams.
  • Fixed a bug in matchmaking in which guild teams were not properly favored to play against each other.
  • Fixed a bug in Ranked Arena matches in which players who never connected show as amber division on the scoreboard.
  • Fixed a bug in which players would unintentionally get dishonor.
  • Forfeits are reenabled. Losing a game in which a teammate received dishonor will result in a forfeit. Players partied with the dishonorable player receive a desertion on loss, but they will not get dishonor.

PvP Equipment Sigils

  • Removed the Sigil of Demon Summoning.
  • Changed the Sigil of Energy (for PvP only) to grant 5 seconds of vigor on weapon swap (on the same 9-second cooldown) instead of giving 50 endurance. Runes

  • Removed the Rune of Mercy.
  • Removed the Rune of Durability. Amulets

  • Removed the Celestial Amulet.
  • Removed the Sentinel Amulet.
  • Removed the Settler Amulet.
  • Removed the Soldier Amulet.
  • Added four new PvP amulets:
    • Mercenary's Amulet (1050 Power, 1050 Condition, 560 Toughness and 560 Vitality)
    • Sage's Amulet (1050 Power, 1050 Condition, 560 Healing Power and 560 Vitality)
    • Paladin's Amulet (1050 Power, 1050 Precision, 560 Toughness and 560 Vitality)
    • Mender's Amulet (1050 Power, 1050 Healing Power, 560 Precision and 560 Vitality)

New Mist Champion: Tybalt Leftpaw

  • Tybalt joins the other Mist Champions as a new defensive hero who protects his allies with resistance and damages his enemies with poison. War Cry

  • Apple Drop - Drops apples around allies on the map that, when picked up, remove a condition and apply the resistance boon for a short duration Passive

  • An Apple a Day - Tybalt will apply resistance to all allies around himself for a short duration and also drop apples around allies that will remove a condition and apply the resistance boon for a short duration. Elite

  • Rotten Apple - Tybalt drops a poisonous apple on all enemies' heads in the lord room, stunning and poisoning them for a short duration. The skill guarantees 20% damage to the lord when used.

World vs. World Automatic Upgrade Update

  • The Secured, Reinforced, and Fortified objective upgrade levels now occur after having delivered or received a certain number of dolyak caravans rather than being timer driven.
    • This change was made to increase the importance of both maintaining allied supply lines and denying enemy supply lines.
    • The dolyaks required are 20/40/80 dolyaks for secured/reinforced/fortified respectively at all objective types.
  • Camps upgrade when caravans are delivered to another objective. Towers, Keeps and Castles upgrade when caravans arrive at their objective. Points per Kill

  • Each enemy player killed in WvW now grants 1 point of War Score to your team.
    • This change was made in order to allow players who focus primarily on killing enemy players to contribute more to the team's overall success.
  • Points are awarded for kills and stomps equally.
  • Any team who has tagged the kill will get a point. For example, if the red and blue teams have both tagged a green player, and the green player dies, both the red team and the blue team will get 1 point. Reduced Rally Cap

  • The number of players who can rally off a single kill has been reduced from 5 to 1.
    • This change was made to give smaller groups more of a fighting chance against larger groups and to make WvW combat have less sudden power swings in general.
  • Rally priority will be proximity based. The nearest valid rally target will be rallied. Combat Revive Change

  • Players will no longer be able to revive defeated players while in combat. They will still be able to revive downed players.

    • This change was made to lower the staying power of large groups. If a player is eliminated from the fight, they stay eliminated until either the fight concludes or the player uses a waypoint and runs back. General
  • Catapults, Superior Catapults, and Guild Catapults have had their supply costs reduced by 10.
  • Fixed a bug that caused the Packed Dolyaks upgrade to sometimes deliver 3 supply shipments instead of 2.
  • Items sold by the Heroics Notary no longer cost Badges of Honor.
  • Many superior siege weapon blueprints sold by the Heroics Notary have had their Proof of Heroics costs increased.
  • The Sabotage Supply guild improvement effect is now visible to the friendly team after it has been activated.
  • Added in-game (on-ground) animated capture progress visual effects for capture locations.
  • Fixed a few bugs that prevented proper repel event credit being given for repairing reinforced gates.
  • The announcement that displays when a guild claims an objective is now only displayed for players near the objective rather than map-wide.
  • Updated capture point boss and quartermaster placement to address the odd instances where the characters could get out of position over time.
  • Fixed an issue that could cause Keep and Tower walls in the Eternal Battlegrounds to enter a state in which they could not be damaged.
  • The "Leave the Mists" button no longer functions when dead or in combat. Desert Borderlands

  • Fixed a bug with flickering and phantom walls.
  • Northwest Tower: Repositioned a floating mortar.
  • Northeast Tower: Reinforced Walls are now properly labeled.
  • North Keep: Fixed an issue that caused one of the East Keep guards to appear in and contest this keep.
  • North Keep: Fixed a bug that was causing the earth turrets to stay on even if a team lost control of the shrines.
  • West Keep: Updated guard patrol paths to stay near the middle of the keep.
  • West Keep: Champion Terza Bowsahr is now immune to lava.
  • West Keep: Repair and Banker NPCs now appear when the keep upgrades.
  • Camp Northwest: Fixed the Recruit Patrol upgrade guards so they will now appear and patrol properly.
  • Citadel: Fixed a bug with supplies that could cause supplies to not be subtracted from storage when players picked them up.
  • Citadel: The supply drop airship art in desert borderlands will now properly sync with team color for the green and blue teams.
  • Citadel: Fixed a bug preventing many of the Master Crafter NPCs from appearing.
  • Oasis Event: Reduced the number of Power Cores required to turn in from 20 to 12.
  • Oasis Event: Removed the map-wide ping when a new Power Core appears or is picked up.
  • Fixed bugs preventing Repair, Banker and Merchant NPCs from showing up at the correct upgrade tiers at towers and keeps. Eternal Battlegrounds

  • Veloka Slope Tower: Fixed a bug preventing the Tower Lord's health from scaling properly.
  • Stonemist Castle: Removed a vulture raptor that was floating above the castle. Guild Claiming

  • Guild Banners: Defiance bar regeneration has been slowed, and the cooldown has been greatly reduced, allowing the bar to be broken much more often.
  • Guild Banners: Profession skills like the mesmer's Continuum Shift skill can no longer be used while carrying a banner.
  • Guild Banners: The player's model is now scaled up by 20% while carrying a banner.
  • Airship Defense: This tactic's damage has been reduced by 33%.
  • Chilling Fog: Fixed a bug where the effect tooltip was missing the effect name. Turtle Banner

  • Shell Shock: This skill's tooltip now displays its radius. The radius has been reduced from 360 to 300.
  • Shell-ter: This skill's duration has been reduced from 8 seconds to 6 seconds. The maximum number of targets has been reduced from 20 to 10.
  • Saved by the Shell: This skill's duration has been reduced from 4 seconds to 3 seconds.
  • Shell Wall: This skill's duration has been reduced from 10 seconds to 8 seconds.
  • Bomb Shell: The protection and stability durations on this skill have been reduced from 20 seconds to 15 seconds. Its radius has been reduced from 600 to 450. Dragon Banner

  • Dragon's Might: This skill's tooltip now shows the correct damage per strike. Enemies standing between two attack regions will no longer be struck twice.
  • Dragon Blast: This skill's damage has been reduced by 40%.
  • Dragon's Wings: This skill no longer deals damage.
  • Dragon's Breath: This skill's duration has been reduced from 15 seconds to 8 seconds. Its damage has been reduced by 40%. Its distance has been reduced from 2,000 to 1,800. Enemies standing between two attack regions will no longer be struck twice. Centaur Banner

  • Stampede of Arrows: This skill's damage has been reduced by 20%. Enemies standing between two attack regions will no longer be struck twice.
  • Spike Barricade: This skill's duration has been reduced from 20 seconds to 10 seconds. Its immobilized duration has been reduced from 5 seconds to 3 seconds. This skill is now usable while moving and should trigger more accurately when an enemy touches the spike ring.

Guilds

  • Trophy decorations for Mordremoth, the Shatterer, Tequatl the Sunless, the Chak Gerent, Triple Trouble, and the raid bosses have been added to the guild decoration vendor and scribe.
  • Essence of Light now is dropping correctly.
  • The Thorny Jack-o'-Lantern decoration can now be removed.
  • The Simple Shelf decoration is now using a different model than Basic Bookshelf.

World Bosses The Shatterer

  • Fixed a bug that allowed the Shatterer to be permanently blinded, blocking progress for a Legendary Journey and an achievement.
  • The Shatterer now has its own achievement category.
    • Added a new "Branded Backpiece" as a meta-achievement reward.
  • The Shatterer's daily chest now has two guaranteed rare items instead of one.
  • Collectibles for new guild-hall trophy decorations have been added to the chest
  • Claw Strike "Impale" waves go 360 degrees around the Shatterer's claw impact, instead of only in a forward angle to mitigate safe zones on the sides of the dragon.
  • Healing Pulsating Crystals are now indestructible until the defiance bar is broken.
  • Healing Pulsating Crystals now heal the Shatterer for for more health per pulse.
    • There is now a longer delay between when the Shatterer enters this phase and when it starts regenerating.
  • Shard Storm phase is now preventable by breaking the Shatterer's defiance bar.
    • If successfully broken, the Shatterer will fall to the ground and become vulnerable for a short time.
  • Shard Storm summons more Branded, strikes more points, and extends to the siege weapon areas.
  • Increased the number of projectiles, widened the firing angle and extended the range of the Shatterer's Crystal Fire attack.
  • Expanded the Exploding Crystal patterns to remove safe zones near the Shatterer's feet.
  • Crystal Imprisonment will no longer hit stealthed players.
  • The Shatterer's Shattering Roar attack now seconds as a call for reinforcements.
    • A Branded lieutenant will show up with some allies on the right and left sides of the Shatterer. These Branded will attack toward the siege weapons.
  • The Shatterer's Shattering Roar now taunts players.
  • The Shatterer's Imprisonment Crystals now cause area damage to players if not destroyed before the Shatterer roars.
  • Reduced the freeze duration of Imprisonment Crystals from 20 seconds to 5 seconds, allowing entrapped players to break themselves out of their own prisons.
  • Reduced the health and defense of Imprisonment Crystals, making it easier to break them prior to the Shatterer roaring and the area damage.
  • Improved Mortars and Turrets.
    • Mortars now use ground targeting.
    • Improved Mortar Healing Rounds.
    • Leaves behind med kits in addition to the initial splash heal.
    • Applies 4 seconds of protection to allies within the initial splash-heal radius.
    • Mortars now turn 400% faster.
    • Attempting to fire at an invalid target no longer activates the recharge on the turrets.
    • Increased the firing angle of turrets from 45 degrees to 90 degrees.
    • Increased the attack rate of turrets by 33%.
    • Added control effects to artillery and to turrets so they can contribute to breaking defiance bars.
    • Turret 1 Attack:
      • Increased stun duration from knockback from 1 second to 2 seconds.
      • Increased damage.
    • Turret 2 Attack:
      • Shrapnel Blast now creates a bleeding and crippling field.
    • Mortar Attack:
      • Now causes knockdown.
  • Enabled gliding in the map and added launch pads that launch you into the air and give you a "bomber" bundle item
    • Drop Bombs:
      • Damage and knock down foes.
    • Drop Med Kits:
      • Grant healing and protection.
      • Leaves behind med kits for players to pick up.
    • Consume Med Kit:
      • Self-heal that grants regeneration.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Every Black Lion Chest includes a bonus Personalized Homemade Lucky Envelope.
    • Added rare drop stronghold champion skins: Elite Glorious Tybalt, Steampunk Tybalt, and Orrian Armor Tybalt.
  • Returned Lunar New Year seasonal items to the Gem Store:
    • Red Lantern Kite in the Toys category for 250 gems.
    • Crimson Lion Dye in the Special category for 125 gems.
    • Confetti Mail Carrier in the Account Upgrades category for 300 gems.
  • To celebrate gliding in Central Tyria, we've returned the following glider combo packs:
    • Black Wings Glider Combo in the Style category for 700 gems.
    • White Wings Glider Combo in the Style category for 700 gems.
    • Bat Wings Glider Combo in the Style category for 700 gems.

Unofficial patchnotes (GW2 Wiki)

  • BUY-4373 no longer offers bundles of 5 Fractal Encryption Keys.
  • Ancestral Grace can no longer be used in mid-air.
  • The profession-specific decal and map reward notes were unintentionally added to the notes.
  • An invisible wall was added to Awakening, making the mission impossible to complete.
  • A bug with Nuhoch Language that allowed players to see stealthed enemies without Nuhoch Stealth Detection was fixed.
  • Build: 57,306
  1. ^ Anet_AndrewM comment on /r/Guildwars2 - This change was not implemented despite being in the patch notes.
  2. ^ ArenaColin comment on /r/Guildwars2

January 14, 2016

Bug Fixes

  • The decoration restriction in the upper area of the Gilded Hollow has been removed.
  • Fixed a bug that could cause stone and metal walls in the Eternal Battlegrounds to enter a state in which they appeared to have no health and couldn't be attacked.

Unofficial patchnotes (GW2 Wiki)

  • Build: 56,964

January 13, 2016

Bug Fixes

  • Fixed a client crash.
  • Fixed a bug that could allow players to glide indefinitely without having trained Advanced Gliding Mastery. Deploying your glider now requires a small amount of gliding endurance.

Unofficial patchnotes (GW2 Wiki)

  • Build: 56,905

January 12, 2016

Balance, Bug-fixing, Polish

  • Dragon's Stand
    • Bongo the One-Eyed now has the appropriate number of eyes.
  • Tangled Depths
    • Improved the readability of the Tangled Depths world map.

General

  • Changed glider deployment to be more tolerant of network latency.
  • Fixed a bug that would cause gathering resources to give ruined materials while the player was transformed.
  • Fixed the layout used for achievement names to prevent long names from overflowing the UI boundary.

Items

  • Updated the descriptions for Mordrem and Evergreen rare trophies.
  • Ascended Trailblazer's gear now uses exotic insignias and inscriptions in its mystic forge recipes.
  • Purchase confirmation text for runes and sigils on dungeon vendors will no longer show their suffix text twice.
  • All exotic leatherworker and tailor shoe recipes properly use two soles in their recipes.
  • Hope IV - Charged Dwarven Spell Trap: Double-clicking the dwarven spell trap after collecting the three ancient magics to charge it will grant the charged dwarven spell trap.
  • Candy Canes have been added to Festive Materials storage.
  • Consume All has been added to snowflakes to convert them to higher tiers.
  • Twilight I - Malchor's Demise: This collectible can be earned from the "Defeat the possessed statue of Dwayna" event at the Cathedral of Zephyrs.
  • Bolt I - Malchor's Notes: This collectible can be earned from the "Defeat the possessed statue of Dwayna" event at the Cathedral of Zephyrs.
  • Astralaria IV - Magnification Lens: This collectible can be earned from the "Ensure that the Pact holds the Gates of Arah" event at the Narthex.
  • Charging legendary collectibles at a place of power will now take priority over charging quartz.
  • Branded devourer ichor can be earned by defeating the giant Branded devourer in the Fields of Ruin.
  • The salvage rates for resonating fragments, cores, and lodestones have been updated. They will now always give 3 of their salvaged materials.
  • Hope IV - Risen Crystalline Phial: A new champion Risen wraith has appeared at the Cathedral of Eternal Radiance during downtimes after the temple has been captured.

Structured Player vs. Player

  • Changed Ranked Arena matchmaking to only consider the placement of the highest division player for matchmaking when in a party.
  • Achievements:
    • The "Revered" PvP Conqueror Achievement has been updated to give the same number of achievement points as the other profession achievements of this type.
    • The "Champion Revered" PvP Conqueror Achievement has been updated to give the same number of achievement points as the other profession achievements of this type.
    • Updated the "Primordial Legend" achievement to complete and award the title for players who have completed the "League Champion" achievement during the first season.

World vs. World

  • Fixed a bug with the Supply Drop guild upgrade that caused it to grant more than 100 supply at larger objectives.
  • Fixed a bug with the Hardened Gates guild upgrade that caused it to also prevent damage from siege golems.
  • Changed the yellow guild dot map markers to no longer be displayed to guild members who are on an opposing team.
  • Fixed a bug that could cause reinforced and fortified walls to become invulnerable after having been destroyed once.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Shared Inventory Slots are now available starting at 700 gems each in the Upgrade category of the Gem Store. These slots will allow an item placed in them to be accessible by any character on the account. These slots will appear at the top of your inventory once purchased. Each account can have up to 5 Shared Inventory Slots at this time.
  • Wintersday is coming to a close, and as such, presents have been removed from all Black Lion Chests.

Unofficial patchnotes (GW2 Wiki)

  • Gliding endurance bar now remains visible when not gliding until it is fully regenerated.
  • The Aurillium Node in the Salma District (Home Instance) was moved from on top of the Mithril Node to where the Platinum Node is located.
  • The Banker, Black Lion Trader, and Laurel Vendor in Heart of the Mists moved to the former location of the PvP Lockers.
  • The Festive Imbiber achievement was moved to the Community category.
  • The pillars for the Vale Guardian have been moved to outside the ring.
  • Build: 56,836

January 5, 2016

Bug Fixes

  • Chronomancer - Continuum Shift: Fixed an issue that caused the rift to activate for only the minimum duration.

Unofficial patchnotes (GW2 Wiki)

  • Build: 56,668

January 4, 2016

Bug Fixes

  • Chronomancer - Continuum Shift: Fixed an issue that prevented this ability from destroying the continuum rift when the ability expired naturally.
  • Druid - Ancestral Grace: Fixed a bug that allowed this skill to blast finish multiple times in a single casting.

Unofficial patchnotes (GW2 Wiki)

  • Created another issue wherein the continuum rift expires after the listed 1.5 second regardless of how many clones are shattered. This was fixed the next day.
  • Build: 56,627

December 21, 2015

Bug Fixes

  • Fixed an issue that caused too much supply to drop for minor supply drops.
  • Fixed an issue in which NPCs with set patrol paths would no longer move or respond to players. Lionguards, Seraph, dolyaks, and guild bounty targets will now resume their patrols and respond to players.
  • Fixed a bug that prevented magnetite shards from being correctly awarded for failed boss attempts in the Forsaken Thicket.
  • Fixed a bug that allowed multiple instances of Foxglove to be collected.
  • Fixed an issue in which schematics in a guild's aetheric assembly device did not have a tooltip informing users of how long a schematic would take to process. Schematic tooltips will now report how long they take to process in the aetheric assembly device.
  • Fixed an issue in which guilds could not swap decorations with the decoration UI opened by using skill 6 on the skill bar.
  • Fixed an issue in which guilds could not always queue schematics into their aetheric assembly device in the guild hall workshop. Guild members with the appropriate permissions can now queue schematics in the aetheric assembly device.
  • Fixed an issue in which guilds with more than 40 schematics in their aetheric assembly device could not scroll through the recipes. A scroll bar now appears if the aetheric assembly device has more than 40 schematics in its inventory.
  • Updated the description for creating the Mini Munificent Gift Skritt in the Mystic Forge to correctly call out Wintersday Gifts in the recipe.

Unofficial patchnotes (GW2 Wiki)

  • Build: 56,500

December 17, 2015

Bug Fixes

  • Fixed a bug in which UI preferences were sometimes being reset upon exiting the client.
  • Fixed a remaining issue with the Ogre Lane Defender achievement.

Unofficial patchnotes (GW2 Wiki)

  • Build: 56,427

December 16, 2015

Bug Fixes

  • Gorseval's ghostly minions will now correctly pursue players during the encounter.
  • Fixed a bug that caused the Preserved Queen Bee item to be replaced with the Winter's Presence upgrade. Preserved Queen Bee items have been restored.
  • Fixed an issue with guild experience showing the wrong value on the Guild Panel UI.
  • Fixed a bug in which players could sometimes get dishonor without leaving a PvP match.

Unofficial patchnotes (GW2 Wiki)

  • Build: 56,395

December 15, 2015 - Patch #3

Bug Fixes

Mesmer

  • Echo of Memory: Block duration has been reduced from 2.25 seconds to 1.5 seconds.
  • Deja Vu: Block duration has been reduced from 2.25 seconds to 1.5 seconds.
  • Well of Precognition: This ability now applies distortion instead of blur and prevents capture-point contribution. Casting time has been increased from 0.25 seconds to 0.75 seconds, and aftercast delay has been reduced from 0.5 seconds to 0 seconds.

Revenant

  • Demonic Defiance: This trait's functionality now has a 5-second internal cooldown.
  • Radiant Revival: This trait's functionality has been altered to provide Infused Light for the revenant instead of the downed target. This trait now grants the revenant 10% bonus revival speed.
  • Coalescence of Ruin: This ability will no longer hit more than the maximum number of targets (5). The cascade will additionally cease its progression if it hits the maximum number of targets.

General

  • Runes of Durability: Fixed a bug that granted this rune set higher boon duration than indicated.
  • Spending resonance to finish assembling a guild consumable early now functions correctly.

Unofficial patchnotes (GW2 Wiki)

  • Build: 56,345

December 15, 2015 - Patch #2

Bug Fix

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 56,334

December 15, 2015

Wintersday 2015 Come join us in celebrating Wintersday! Earn karma by participating in the following activities: save Wintersday for the orphans spread around Divinity's Reach by giving them wrapped gifts; test your skills against other players in Snowball Mayhem; experience the joy of jumping in Winter Wonderland; defend against waves of toys in Toypocolypse; or help keep Tixx's airship, the Infinirarium, in order! Spend karma at the Wintersday Vendor! You'll also see Wintersday events appearing all around Tyria.

  • Parts of Divinity's Reach and the Heart of the Mists have been decorated.
  • There are all new Wintersday Gifts this year! Double-click prior dusty old Wintersday gifts into new gifts!
  • Earn Personalized Wintersday Gifts by doing achievements, or buy them from a guild trader.
  • Tradeable Wintersday Gifts now have a chance to drop all over Tyria.
  • Keep winter around all year long by completing the new rare Winter's Presence item collection achievement, which unlocks a shoulder skin with a snow effect!
  • The Wintersday Vendor found in Divinity's Reach has been updated with new items.
  • There are returning and new permanent Wintersday achievements as well as new daily achievements.
  • The Mini Snowman has returned. It can be found in Wintersday gifts and will now be tradeable.
  • New Mystic Forge recipes have been added to make Foostivoo the Merry using Flawless Snowflakes.
  • Flawless Snowflakes can be traded in to Fion in any guild hall to receive a Pile of Snow decoration for that guild.
  • Scribes can use Piles of Snow to craft 5 new guild decorations.

Fractals Fractals of the Mist rewards have been adjusted. For context, please see Upcoming Fractal Changes

  • From fractal scale 1 to 50, the toughness attribute of creatures will scale up with the fractal scale. Beyond fractal scale 50, the toughness stat of creatures will no longer increase with the scale of the fractal.
  • Chests that spawn from completing Fractal Dungeons have had their chances to drop containers of ascended gear increased, with major improvements at higher tiers of difficulty.
  • Chests that spawn from completing Fractal Dungeons also reward experience based on their difficulty. This experience can train Central Tyrian masteries.
  • The average gold value of opening Cracked Fractal Encryptions has increased.
    • This increase came from changes to the Lost Homework sellable items dropped from these containers.
  • With the changes to scaling past level 50, higher tiers of fractals should be faster to complete, increasing their average reward per time played in each fractal.
  • Stabilizing Matrices can now be traded for Fractal Encryption Keys on a 1:1 basis.
  • Some Daily Fractal Achievements now drop an increased number of Fractal Encryption Keys.
  • Purchasing Fractal Encryption Keys works a bit differently now.
    • The first 30 keys a player purchases per day will be available at a cost of 20 silver and a Fractal Relic per key.
    • The next 30 keys can be purchased at a cost of 25 silver and a Fractal Relic per key.
    • After these 60 discounted keys have been purchased, players can buy an unlimited amount of keys at a cost of 30 silver and a Fractal Relic per key.
  • The achievements for completing sets of 3 fractals have also had their names updated to match the chests awarded.
  • Fixed a bug in the Underground Facility fractal that resulted the Rampaging Ice Elemental having the unshakable effect applied.

Balance, Bug-Fixing, Polish

World Polish

Auric Basin

  • Fixed a bug with voiced line timing in the "Guard Scholar Keenwit as he translates druid markings" event.
  • Scholar Keenwit will now properly say the druid ritual lines at the start of the "Destroy the vinewraths and their Mordrem infestation so Scholar Keenwit can complete the druid ritual" event.
  • Fixed a bug in which an event would stall in New Skrittington when Dawkkurra's event wouldn't finish setting up correctly.
  • Fixed a bug that could cause an event in Arrowhead Vale to stall.

Iron Marches

  • Improved the reliability of the "Devouring the Brand" meta-event and other related events.

Tangled Depths

  • Fixed an issue that was causing the chak gerents to scale too aggressively when players joined their lanes.
  • Fixed a bug that occasionally prevented the Rata Novus golems from engaging the chak gerent in combat.
  • Fixed a bug that would cause the Scrap Rifle Field Test adventure to end if you were imprisoned in goop.
  • Fixed kill participation credit in a number of events in Tangled Depths.
  • Turning in ley energy now gives participation credit for the "Power [East/West] Sentry L.O.X. with energy from the ley-line energy collectors" and "Repel the invading chak. Power up the golem for added firepower!" events in Rata Novus.
  • Fixed a bug that prevented players from getting the Lane Defender achievements available during the King of the Jungle meta-event.

General

  • Fixed a bug with the "Escort Rustbucket to the repair station" event in Dry Top which was causing some of the German VO to be cut off.
  • Fixed a bug that caused players to receive the Leader of the Pact effect from party members before they had accepted their party invitation.
  • Players affected by multiple sources of Leader of the Pact will now only show the most powerful version affecting them in their effect display.
  • Fixed a bug in which effects applied by player-controlled minions were not correctly prioritizing players over other minions.
  • Fixed a bug that could cause vendors who were selling goods with an item cost to not update their count of the player's available items correctly.
  • Scribing costs for WvW claiming and guild siege equipment have been adjusted to be less expensive.
  • Fixed a bug in which knockback distance could be reduced by a change in the target's movement speed.
  • Party members will now display WvW rank instead of Mastery points when in WvW.
  • Fixed a bug in which inviting a squad from within the Guild Teams panel would only invite one person from the squad.
  • Guild Storage has been updated to now show helpful tooltips.
  • Changed guild hall decoration placement to be more permissive.
  • Fixed a bug that prevented players from joining parties.
  • Fixed a bug that prevented players from joining parties.

Personal Story

  • Updated the required level messaging for "Against the Corruption," " Cathedral of Silence," "Romke's Final Voyage," and "Source of Orr" from 70 to 80.
  • Updated "Against the Corruption," "Cathedral of Silence," and "Romke's Final Voyage" to give out level-appropriate rewards.

Items

  • Fixed a bug that prevented older versions of some Infused rings from being Attuned in the Mystic Forge. These rings can now correctly be upgraded to Attuned Infused Rings.
  • Fixed a bug that prevented Indigo Mushrooms from dropping for players working on the Minstrel.
  • Friend of the Owl Spirit can now be earned be completing the event "Protect the owl spirits from Jormag's minions" again after collecting Friend of the Owls.
  • The engineer's Grenade Barrage will once again use legendry weapon effects.
  • Fixed a bug that prevented Bags of Mortar from being sold by the scribe vendors in guild halls.

Profession Skills

General

Engineer
  • Tool Kit - Magnet: Fixed a bug that was causing this skill to fail when first pulling an enemy into combat.
Necromancer
  • Signets of Suffering: Fixed an issue that caused this trait to convert boons at infinite range when used with Signet of Vampirism.
Revenant
  • Coalescence of Ruin: Updated visual effects to accurately match the combat range.
  • Renewing Wave: Fixed an issue that caused this ability to remove conditions around an enemy's position rather than the revenant's.
  • Embrace the Darkness: Fixed a bug that allowed this ability to be active while not in legendary demon stance.
  • Equilibrium: This trait now has a 10-second internal cooldown and will trigger only when in combat.
Structured PvP
  • Fixed a bug in which party members of a disconnected player would receive a defeat even after winning the match.
  • Fixed a bug in which the Vial of Salt had exotic attributes instead of the intended ascended attributes.
  • Fixed a bug in which Mini Turai Ossa was using the incorrect model.
  • Changed "Bye" results in the game history to read as "Victory" instead.
  • Changed "Forfeit" results in the game history to read as "Defeat" instead.
  • Fixed a bug in which the Mystic Forge Conduit and Mystic Forge Node items were unusable in the PvP lobby.
  • Fixed a bug in which NPCs using stealth in Stronghold would visually desync from enemy clients when coming out of stealth.
World vs. World
  • Fixed a bug that caused Guild Flame Ram build sites to become standard Flame Rams rather than Guild Flame Rams.
  • Fixed a bug that prevented players from reviving keep upgrade Banker Golems.

Raids

Forsaken Thicket

  • Mesmer portal tracking is now removed when a raid encounter begins.

Gorseval

  • Fixed issues occurring with Gorseval's Ghastly Prison mechanic.

Spirit Vale

  • Fixed an issue that was causing the Vale Guardian's divisions to deal 0 damage with their punch attack.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new set of Timekeeper weapon skins is available from Black Lion Weapons Specialists for 1 ticket for a limited time.
  • New winter Mist Champion skins are available as rare drops in Black Lion Chests.
  • A new Mini Snow Flurry Dragon is available in the Toys category for 500 gems.
  • A new Winter Solstice Outfit is available in the Style category for 700 gems.
  • Three new hair styles for every race and gender are available in Total Makeover Kits and Hair Style Kits in the Services category of the Gem Store.
  • A new Winter Solstice Appearance Package is available in the Style category for 2,000 gems and includes the outfit, a Mini Snow Flurry Dragon, a choice of Immortal weapon, 5 Glint's Winter Dye Kits, and a Total Makeover Kit.
  • Every Black Lion Chest includes a bonus Personalized Wintersday Gift for a limited time.

Bug Fixes

  • It's no longer necessary to leave a raid to activate Experience Boosts, Item Boosts, or Heroic Boosts.

Improvements

  • The Wintersday Wreath Backpack has been upgraded with decorative bells and the existing lighting now pulses. It's available in the Style category for 500 gems.

Unofficial patchnotes (GW2 Wiki)

  • On Wings of Gold is now open before the meta-event restarts.
  • Fractal Master was repaired (previously some unlocked skins did not appear in the collection).
  • If a player falls and dies in Forsaken Thicket, the whole team doesn't need to suicide anymore to get the option to rally at checkpoint.
  • Night effect for Howler has been re-enabled.
  • Soft Wood Plank now requires 2 Soft Wood Log instead of 4.
  • The Dreamer had a new sound effect added.
  • Unnamed placeholders for "Commander" hotkeys have been added to the options menu. Unless reassigned, these will block the use of number keys to activate skills while holding Alt.
  • Various meta-events such as Defeat the shadow behemoth and Kill the Svanir shaman chief to break his control over the ice elemental display their status on the interface correctly again.
  • Human female characters look in the direction the camera is facing again while using mouse look.
  • Build: 56,?

December 9, 2015

Bug Fix

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 56,177

December 3, 2015

Bug Fix

  • Fixed a bug in which Recipe: Meteorite Ingot only produced 1 bar instead of the intended 25. Players who crafted a meteorite ingot previously and did not receive all 25 may recover their missing ingots by speaking to Grandmaster Craftsman Hobbs in Lion's Arch.

Unofficial patchnotes (GW2 Wiki)

  • Build: 55,960

December 2, 2015

Bug Fixes

  • Druid - Sublime Conversion: Fixed a bug that caused the targeting of this skill to use a circular decal rather than a rectangular one.
  • The Guild Insignia recipe has been added to the Guild Armorer's "Guild Armor Recipes" tab.
  • The crystalline ore cost for basic decorations has been removed from the Scribal Supplies vendor in the guild hall.
  • Fixed a client crash when opening the leaderboard or adventure UI.
  • Fixed a bug that sometimes caused the spores in the Nuhoch lane to not respawn during the chak gerent meta-event.
  • Thief - Steal: Removed this ability's target requirement. This skill will no longer attempt to fire (and go on cooldown) on enemies outside of its maximum distance.
  • Tar elementals now drop tar elemental cores for players who are able to craft the Rodgort precursor.
  • Fixed a bug that would prevent "Defend the skritt thieves while they steal harpy eggs" event from starting correctly.
  • Dena in Shaemoor will now sell "Friend of the Rabbits" if a player is on the correct legendary collection.
  • Exalted Mastery vendors now properly sell the Sheet of Aurillium collectible for the Astralaria III collection.
  • The herb synthesizer now correctly spawns in the Lost Precipice once unlocked

Unofficial patchnotes (GW2 Wiki)

  • Build: 55,908

December 1, 2015 - Patch #2

Bug Fixes

  • Fixed a bug that could cause players to become stuck in place after using the druid skill Ancestral Grace.
  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 55,850

December 1, 2015

Balance, Bug-Fixing, Polish

World Polish

  • Verdant Brink
    • Fixed a bug that could prevent "Help Faren train to be a swordsmaster" from ending.
  • Auric Basin
    • Fixed a bug in which Sage Volaar's head would talk over Dawkkurra's voice in a cinematic.
  • Tangled Depths
    • Fixed a rare bug that would prevent the egg barrel from spawning during "Collect chak eggs so the ogres can research them," blocking event progress.
    • Reduced the difficulty scaling for "Collect chak eggs so the ogres can research them," lowering the time it takes to complete with large groups of players.
    • Fixed a bug that would create too many veteran cave spiders during "Escort Nokta into the Great Tree as he looks for potential pets."
    • Fixed a bug that would cause Nokta the Tracker to exhibit strange movement patterns during "Kill the champion bat so Nokta can return his pets to camp."
    • Increased the time delay on a chak lurker ambush that would frequently disrupt events just outside of Rata Novus.
    • Fixed a bug that caused the event radius of "Kill nearby mushrooms to provide the Nuhoch's beetles with food" to be smaller than the area of the event.
  • Dragon's Stand
    • Fixed a bug in which the northern lane events might continue to cycle even after the Northern Barbed Gate had opened.

General

  • Fixed a bug in the Underground Facility Fractal that could block progression in the fractal when using teleport skills just before reaching the reinforced door.
  • Heavy supply bags now have a chance to drop in WvW maps.
  • Fixed a bug in which players were able to spend items that had been soulbound to another character at vendors.

Items

  • The Gift of Fortune can now be salvaged into its base materials.
  • Superior Rune of Thorns: Updated the text for the effect this rune set applies for when the wearer is struck by a poisoned enemy.
  • Players are more likely to get the invisible mushroom spore for the profession they are playing as.
  • Loot bags received in the Heart of Maguuma now indicate if they are affected by magic find.
  • Fighting the chak gerent in Tangled Depths now has a chance to give chak eggs even if the event fails.
  • Night bosses in Verdant Brink have had their rewards updated.
  • Several boss events in Tangled Depths have had their rewards improved, and they now have a chance to give chak eggs.
  • Updated the map completion rewards for Southsun Cove to better reflect the effort required.

Profession Skills

Elementalist

  • Rebound: Fixed a bug that allowed elementalists to revive when Vapor Form ends.
  • Lucid Singularity: Fixed an issue that caused this trait to not reduce crippled and chilled durations by 100%. Fixed a bug that caused this trait to heal in a radius when completing an overload.
  • Speedy Conduit: Fixed an issue that caused this trait to apply 5 seconds of swiftness instead of the intended 8.
  • Overload Fire: Fixed an issue that caused the effects of this ability to scale with the character's size.
  • Overload Water: Fixed an issue that caused the effects of this ability to scale with the character's size.
  • "Wash the Pain Away!": Reduced the visual noise on the effects associated with this skill.
  • "Flash-Freeze!": Reduced the visual noise on the effects associated with this skill.
  • "Feel the Burn!": Reduced the visual noise on the effects associated with this skill.
  • The following skills have had their effects replaced with a new version to reduce visual noise: Frost Aura, Magnetic Aura, Shocking Aura, and Fire Shield.
  • Tempest: Updated overload-readied voice-over to not play as frequently when moving in and out of water.

Engineer

  • Detection Pulse: Fixed a bug so that the radius of 600 is correctly displayed.

Guardian

  • Shield of Courage: The text of this ability has been updated to indicate that it blocks all attacks for allies in the area (and the guardian from the front) while leaving the guardian vulnerable from the flanks.

Mesmer

  • Chronomancer - Well of Eternity: Increased the level multiplier for the initial healing on this skill by 25% to match the intended value shown in the skill facts.
  • Illusionary Wave: Fixed a bug that caused the knockback from this skill to occasionally fail when the trait Imagined Burden was equipped.
  • Chaos Armor: The visual effects have been replaced with a new version to reduce visual noise.

Necromancer

  • Reaper - Relentless Pursuit: Fixed a bug that caused the decreased condition reduction to not function correctly while in Reaper's Shroud.
  • Executioner's Scythe: Reduced the visual noise on the effects associated with this skill.

Ranger

  • Ancestral Grace: Fixed a bug that caused this skill to place the player in combat upon completion.
  • Invigorating Bond: Fixed a bug with this trait that was preventing some pet F2 skills from displaying the updated skill facts.
  • Wilting Strike: Fixed a bug with this trait that was preventing some pet F2 skills from displaying the updated skill facts.
  • Go for the Eyes: Fixed an issue that allowed this ability to trigger blindness at an incredibly fast rate. This trait now has a 12-second internal cooldown.
  • Grace of the Land: Updated the skill facts from the effect granted by this trait to correctly reflect that each stack grants 3% damage instead of 2%.
  • Electric Wyvern - Lightning Assault: Updated skill facts to reflect the launch being performed.
  • Bristleback: Fixed a bug causing this pet's effective health to be greater than intended.

Revenant

  • Assassin's Annihilation: Fixed an issue that prevented this trait from showing up in the combat log.
  • Coalescence of Ruin: Fixed an issue that prevented this ability from dealing damage at the very edge of its range. Updated the effects to portray its combat regions more accurately.

Thief

  • Weakening Strikes: Updated the trait facts to include the damage reduction from weakened enemies (10%).

Structured Player vs. Player

  • Added game history to the PvP panel's home tab.
  • Added game history to the guild panel's guild-team tab.
  • Added an admin list to custom-arena customization.
  • Removed rank restriction from Conquest game mode.
  • Added a dismiss button to the match-ready prompt. Forest of Niflhel

  • Removed the rocks at the top of the columns at the Henge capture point. PvP League Season Begins!

For info on leagues and the PvP Legendary Journey, visit: https://www.guildwars2.com/en/news/the-pvp-league-begins-on-december-1/

  • Play in Ranked Arena to compete in the PvP League season.
  • Climb tiers and divisions to prove your worth in the PvP leagues.
  • Upon entering a division, players are rewarded with unique nameplate badges and PvP League tickets. Guild Challenger League

  • Play in Ranked Arena as a guild team to participate in the Guild Challenger League.
  • Guild Challenger League is based off the ELO rating type.
  • The top 250 teams will receive a trophy based on their placement for their guild hall.
  • The top 1,000 teams receive some materials to help restore their guild arena. PvP Legendary Journey - The Ascension

  • Participating in Ranked Arena advances the journey for the Ascension.
  • The Ascension is created from:
    • Gift of the Competitor: Obtained by combining the 4 pieces in the Mystic Forge.
      • Each piece is awarded from completing each of the 4 meta-achievements.
    • Gift of Skirmishing: Obtained by combining various items into the Mystic Forge.
      • 250 Shards of Glory
        • Obtained from reward tracks and PvP League.
      • 1 Perfect Mist Core
        • Obtained by combining 4 mist core fragments in the Mystic Forge.
        • 1 2 mist core fragments are obtained by finishing the Glorious Reward Track.
      • 5 Certificate[s] of Support
        • Purchased from the League Vendor.
      • 2 Vision Crystals
    • Gift of Fortune: Not yet available at this time.
    • Precursor: Obtained by combining all 4 tiers of Glorious Wings in the Mystic Forge.
      • The 4 tiers of Glorious Wings can be purchased from the League Vendor.

World vs. World

  • Chests of the Mists will no longer be available from bonus rank-up chests, but they can still be obtained from standard rank-up chests.
  • Significantly increased the number of Proofs of Heroics awarded from Chests of the Mists.
  • Slightly increased the number of Memories of Battle awarded from Chests of the Mists.
  • Any new Chests of the Mists dropped are now soulbound on acquire, as well as stackable.
  • Fixed a few ambient creatures to prevent players from rallying off their deaths.
  • The Auto Turret upgrade now correctly activates turrets at Stonemist Castle.
  • Fixed keep and castle walls such that there are no longer a few odd ranged attacks that pass through them.
  • Catapult boulders are now effective against barricades.
  • Fixed experience rewards for repairing metal walls using characters with a level 2 or higher Repair Master ability.
  • Jerrifer and Ogrewatch guards will no longer engage ambient critters in combat.
  • Fixed a bug in which wood, stone, and metal walls would be visible, stacked on top of each other, right after a new build or reset.
  • Fixed a bug that allowed contestable keep waypoints to be available for a few seconds in between repel events.

Guild

  • An NPC has been added to the end of guild rushes that allows guild members, with permission, to end the mission early, and grants them favor before the timer runs out.
  • Fixed a bug on the Quaggan Paddle guild mission. Guilds that did not place the banner to start the race now can receive credit.
  • The guild hall market's Guild Trader now always sells resonating slivers for 1 commendation each.
  • Crystalline ore has been removed from the cost of basic decorations.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new Slayer's Outfit is available in the Style category of the Gem Store for 700 gems.
  • A new set of Merciless weapon skins is available at Black Lion Weapons Specialists for 1 ticket for a limited time.
  • The new Winter Chimes Dye Kit brings new variety and depth to metallic colors, found in the Special category of the Gem Store.
  • Wintersday finishers have returned to the Upgrades category. Finalize your opponents with a snowman, a stack of gifts, or a random snow globe.
  • Winter's Bite and Wintersday weapons are available again at Black Lion Weapons Specialists for 2 tickets during the Wintersday season.

Bug Fixes

  • Gifting from the Gem Store now requires a full account without economy restrictions.

Unofficial patchnotes (GW2 Wiki)

General

  • The UI has had its color palette changed. Particularly visible in the Hero Panel.
  • Off-hand weapons now go in your bags beside your main-hand weapon when swapping to a two-handed weapon.
  • The exalted vendor now has additional text in its first tab saying: "Special items from the Forgotten City".
  • Ley-Energy Matter Converter had its inventory icon changed.
  • New effects have been added to several Legendary weapons.
  • There's a new craftable ascended amulet with selectable stats.
  • Meta events in the Heart of Maguuma seem to be more rewarding overall, more Noxious Pods spawn before the meta event is finished compared to pre-patch.
  • All Guild Challenges have been fixed.
  • The Gilded Hollow is now considered to be in a higher layer, from The Depths to Underground, so you don't have to switch layers on the map to see waypoints.
  • Superior Rune of the Revenant recipe is now discover-able for armor crafting professions.
  • Glittering weapon skins now cost 2 Black Lion Claim Tickets each.
  • A trail effect has been added to Ad Infinitum.

Raids

  • The break bar of the Vale Guardian will now pop after a maximum of around 10 seconds, regardless of CC. (used to be around 30 seconds pre-patch).
  • The UI when entering the raid has been changed.
  • An invisible wall now blocks off the Sabetha jumping puzzle. No more early 4th chest or cheesing the boss.

Legendary Collections

  • Nevermore - Puppies are now at the appropriate vendor. Bunnies are still broken.
  • The Predator Vol. 1 - Players who have already completed the Quandry Scratch heart can now interact with the weapon rack to obtain the Asuran Experimental Weapon.
  • Thegren Topjaw in Plains of Ashford now sells Black Powder needed for Quip and Hunter legendary collections.
  • The Snowy Owl Feather is now obtainable.

Auric Basin

  • The rewards for doing the meta seem to be increased.
  • You now get Exalted Keys from completing the Tarir defense event.
  • Exalted Chests have a small chance to give keys back.
  • Toxin-Cured Hog Hero Point south of Tarnished Treetop has been re-enabled.

Tangled Depths

  • Hivemaster collection updated.

WvW

  • Objective Auras now work.
  • Proof of heroics can no longer be used by other characters if it is in the bank.

Profession changes

Thief:

  • Steal now requires a target. Cannot steal for boons only.

Ranger:

  • Spirits now prioritize players over pets, themselves, and phantasms.

Necromancer:

  • You can no longer summon minions and kill them for life force outside combat.

  • Build: 55,814

November 19, 2015

Bug Fixes

  • Playing in unranked PvP matches will no longer progress Guardian achievements when not playing as a Guardian
  • Druid: Astral Force is no longer gained when healing a target that is already at full health
  • Fixed a bug in which Scholar Mossi could give incorrect progress in 2nd tier legendary collections.
  • Fixed a bug with Ogden not offering the correct conversation options for players on Astralaria I: The Device and Hope IV: The Catalyst.
  • Fixed a bug with Protector of All not being awarded to players on Nevermore I: Ravenswood Branch after completing Northern Assault, Southern Assault, or Central assault events in Dragon's Stand.
  • Fixed a bug that caused Mystic Forge Stones to not be account bound.
  • Reduced memory usage in the 32-bit client and the Mac client.

Unofficial patchnotes (GW2 Wiki)

  • Build: 55,511

November 18, 2015

Bug Fixes

  • Fixed a bug with the hint text on Thaumanova Containment of Nevermore I: Ravenswood Branch.
  • Fixed a bug that prevented players from opening crystallized caches after completing the Crystallized Cache Seeker achievement.
  • The guild hall portal is now functioning again.
  • Fixed a bug in which the airship and bridges were showing up in the Lost Precipice for guilds who did not yet have those upgrades.
  • Disabled announcements for when guilds claim World vs. World objectives.

Unofficial patchnotes (GW2 Wiki)

  • Build: 55,446

November 17, 2015 - Patch #2

Bug Fixes

  • Fixed a bug that caused the subgroup context menu to say "Lock All Subgroups" when all subgroups were already locked.
  • All gates in the woods area of Spirit Vale now remain open or closed depending on the progress made when a new instance is created.
  • Krepet will now hold a conversation with more than one person at a time.
  • Fixed an issue with the Gorseval encounter.
  • Fixed a server crash.
  • Fixed a client crash.

November 17, 2015

New Features and Content

Raids

Spirit Vale

A Pact squad has gone missing in the northern Maguuma jungle, and you and your allies are their only hope for recovery. But the deadly forest isn't the only risk to the rescue operation - the area holds dark secrets and strange magic. Form up as a ten-person raid squad and enter the Spirit Vale instance from the northeast corner of Verdant Brink. Take on epic encounters that are the ultimate test of your skill, and begin your journey toward acquiring legendary armor!

Enhanced Squad UI

  • The enhanced squad UI feature provides functionality to manage large groups of players in all areas of the game.
  • Players with commander tags will be able to create squads of up to 50 players, which can be split into as many as 15 subgroups.
  • The squad commander can also create a "raid" squad type, which is limited to 10 players and required for entering into raid instances.
  • The squad commander can broadcast to any subgroup individually or to the whole squad at once.
  • Permissions can be set by the commander to allow potential squad members to join at will, to request permission to join, or to require an invitation to join.
  • Commanders can also organize subgroups with a simple click-and-drag interface or allow the squad to organize itself, including sending invites to other players.
  • Members of a squad will be able to see each squad member's name, profession icon, health bar, and downed or defeated status.
  • Commanders can initiate a ready check for squad members to respond to, and the whole squad will see a visual indication of their response.
  • It will no longer be possible to be in a squad and a party at the same time, but just as in a party, your entire squad will be shown on the map, with special icons for your subgroup.
  • A Toggle Squad option allows squad members to show up to 10 members of their subgroup using the traditional party UI that displays boons and conditions.
  • In World vs. World, squad members will see the supply carried by each subgroup as long as you're in the same map area as your supply-carrying squadmates.
  • Players that have not bought a Commander's Compendium may create a commanderless squad that is invite only, limited to 10 players, and has reduced functionality.

Special Action Skill

  • A new skill button has been added that can appear above the skill bar during certain context-specific phases of encounters (initially raids). When the button appears, the skill displayed for use will be driven by the encounter. Players can keybind this skill under Options > Control Options > Skills.

New Legendary Weapons

  • Three new legendary weapons are now available to be crafted. Speak to Grandmaster Craftsman Hobbes in Lion's Arch to start your journey.
    • Legendary Axe: Astralaria
    • Legendary Pistol: HOPE
    • Legendary Staff: Nevermore
  • Crafting these new weapons will require the Scholar of Secrets ability in the Legendary Crafting Mastery line.

Balance, Bug-Fixing, Polish

World Polish

Queensdale

  • Fixed a bug in which the "Escort Moa Trainer Kappa and her pygmy moas to Beetletun" event would never restart if Trainer Kappa died.

Verdant Brink

  • Reduced the difficulty of the "Salvage damaged armaments to build bombs" event.
  • Disabled participation decay for the "Escort Laranthir and Skybreaker through the ruins" event.

Auric Basin

  • Fixed a bug that caused Agent Axel Trueshot's voice lines to overlap.
  • Fixed a bug in which Scholar Keenwit could be interrupted while moving to the first druid marking.
  • Implemented checks to keep Sage Manssir progressing forward in his escort. Also fixed a situation that caused Sage Manssir to remain determined as he activated the Thornwatch Pylon.
  • Adjusted the timing for Blademaster Cellona's voice lines to better match with map conditions.
  • Fixed a bug for the A Fungus Among Us adventure in which the Cap Launch skill did not indicate when the target point was out of range or blocked by line of sight.
  • Gold Guzzler's defiance bar now has a description.
  • Fixed an issue in which a female Exalted Sage had a male voice.
  • Fixed an event spawn in Westwatch Patch that wasn't despawning at the correct location.
  • Fixed an event spawn that was carrying an incorrect item.
  • Removed hostile creatures near the Nuhoch Wallows entrance and exits.
  • Adjusted the locations of some gathering nodes.
  • Fixed a bug in which the Exalted body in Gold Guzzler's nest would not go away after the event.
  • Fixed a bug in which a skritt event chain would start too early.
  • Fixed a jumping mushroom in Balthazar's Rest on which players could get stuck spinning forever.
  • Fixed a bug in the Southwatch Creep challenge in which players were not teleported out if they died while the race was active.
  • Fixed a bug in which the "Escort and defend Sage Gorra as she activates the Griffonfall pylon" event would not end when the battle of Tarir started.
  • Fixed the timing of Dawkkurra's speech at the end of an event.

Tangled Depths

  • Fixed a bug that caused the tropical birds in Dragon's Passage to be far more brave than they should be.
  • Relocated some chak who were lost in Dragon's Passage to their proper home in the Chak Stronghold.
  • Removed a nonfunctioning updraft from Dragon's Passage.
  • Fixed a bug that prevented the amount of beetles from scaling in the "Transform into a Nuhoch, and herd young beetles into the pen" event.
  • Fixed a bug that caused some beetles to behave oddly in the "Transform into a Nuhoch, and herd young beetles into the pen" event.
  • Fixed a bug that prevented the bonus chest from despawning after an event cycle of "Collect chak eggs so the ogres can research them."
  • Updated the icon for the stolen chak eggs effect in the "Collect chak eggs so the ogres can research them" event.
  • Slightly reduced the difficulty for obtaining silver or gold in the "Kill nearby mushrooms to provide the Nuhoch's beetles with food" event.
  • Fixed a bug that caused the spiders and bats in the Decayed Hive to stick around after the chak return.
  • Due to AI issues, Mordrem Itzel have been replaced with Mordrem Guard in the "Protect the ogres as they carry chak eggs to the Mordrem nest" event.
  • Reduced the number of Mordrem maggots that spawn during the "Protect the ogres as they carry chak eggs to the Mordrem nest" event.
  • Removed several duplicate speed mushrooms from Dragon's Passage.
  • Removed a line of Gertrude's VO that was causing problems during the "Help Vincere Shieldstep find the scattered members of his team" event.
  • Fixed a bug that caused Grub Master Jephtl to talk to players while dead.
  • Lowered the cooldown of the defiance bar on H.O.X., allowing him to be stunned more often.
  • Fixed a bug that could cause Beetle Trainer Keploch's health bar to disappear from event UI.
  • Fixed a bug that could cause the golem overcharge level indicator to be missing from event UI in Rata Novus.
  • Fixed a shameful error in the Rata Novus study guide book "The Human Gods" that stated Kormir took Dhuum's place rather than Abaddon's.
  • Fixed the poison haze in the Chak Stronghold so that the poison haze visual effect covers all areas that are poisonous.
  • Improved the Chak Driver's tactical decision-making and gave him more friends in the Chak Stronghold.
  • Fixed a scaling bug with the beetle-taming event, and improved how participation is recorded in the event.
  • The Scrap Rifle Field Test adventure will now record scores for players who die or have their rifle overheat, as long as they exceed the copper score requirement of 30.
  • Fixed a bug that prevented the boundary of the Beetle Feast adventure from removing the beetle transform.
  • Fixed a bug that could prevent H.O.X. from resetting when the chak gerent event started.
  • Added more poison to the underground lake beneath Teku Nuhoch.

Dragon's Stand

  • Fixed a bug that caused the post-Mordremoth events to incorrectly display in the event UI.
  • Fixed a bug that caused enemies to overscale in the "Bring meat from the dino nests to build a pile to attract wyverns" event.
  • Fixed a bug that caused enemies to overscale in the "Destroy ley-line collectors to gather energy for the Rata Novus device" event.
  • Fixed a bug that caused the camp waypoints in Dragon's Stand to be uncontested upon "Defeat the Mordrem Spitfire" event failure.
  • Fixed a bug that allowed Mordremoth's commanders to retain Protection of Thorns without any ley-line collectors active.
  • Updated the skills on the Pact flamethrower allies used in the center lane to use white rings on their skills and increased the recharge on the oil pools so there should be fewer ground effects during this phase of the push.
  • Place of power hero challenges at the commander events in Dragon's Stand can no longer be used while the event is active.

General

  • Renamed the Decrepit Nest Insight achievement to Chak Crusher and updated its description to properly reflect how the achievement is earned.
  • Play for Free players will now be able to travel through map redirectors between Caledon Forest and Metrica Province before reaching level 10.
  • Ground targeting will no longer sometimes show as green when started out of range.
  • Sweet Bean Bun: The benefits of this food have been adjusted from +25% outgoing condition duration and -40% incoming condition duration to 15% outgoing condition duration and -20% incoming condition duration.
  • Fixed a bug in which some gliders showed no shadows.
  • Fixed a bug in which creatures that were not supposed to show the hit flash visual effect would still show it when hit by certain skills.
  • Fixed a bug that caused some equipment upgrade bonuses to continue functioning while in adventures.
  • The volunteer-reward pop-up dialog will no longer automatically disable action-camera mode.
  • Leaning back while gliding will now drain endurance at the same rate as normal gliding and will not drain endurance if you have trained the Advanced Gliding Mastery.
  • Players will now earn personal rewards on guild rushes as soon as they cross the finish line.
  • Players will now earn personal rewards on guild treks as soon as they interact with the trek icons.
  • In order to reduce visual clutter, height arrows and distance-display tooltips no longer show up on minimap markers outside of the local map.
  • Lip sync animation has been added to select story and instanced content.
  • Fixed a bug preventing players from receiving map-completion rewards after having achieved world completion. Players will receive missed map-completion rewards either when their character enters the world or the next time they enter the unrewarded map.
  • Fixed a bug causing scroll bars to obscure text in the Achievements panel.
  • Crafting material tooltips now show which disciplines use them even when those materials are not part of any recipes unlocked through the discovery system. In these cases, the tooltips will show the discipline name with no level-requirement hint.
  • Fixed a bug in which the wrong error message was displayed when trying to buy an item when its tab purchase limit had been reached.
  • Fixed a bug in which armor tooltips were not correctly stating that the armor was hidden when obscured by an outfit.
  • Weapons associated with elite specializations will no longer be automatically unequipped when the specialization is unequipped. The corresponding weapon skills will be blanked out instead.

Dungeons

Personal Story

  • "Time for a Promotion" - Fixed a stall during the gladiatorial fight.
  • "Torn from the Sky" - The "Sylvari Solidarity" achievement can now be gained as long as the instance owner is a sylvari. (Previously, only sylvari could gain the achievement.)
  • "Buried Insight" - Fixed some of the positions of the asura turrets that made them very difficult to find for the achievement "Cleaning House."

Story Journal

  • Fixed a bug in certain languages in which story steps in the journal would appear truncated inside an instance.
  • "Fallen Hopes" - Fixed the ordering of steps that displayed in the Story Journal.

Items

  • Added Mini Holographic Zinn as a reward for the "Zinn's Prize Student" achievement. This miniature is also available via Zinn's Print-o-Matic for those who have completed the achievement.
  • Several items have had their icons updated.
  • Revenant gear boxes can now be selected from daily log-in rewards.
  • Revenant gear boxes can now be purchased from laurel vendors.
  • Mistward armor is now account bound when earned and will soulbind when equipped to a character.
  • Fixed a bug that caused an incorrect amount of silky sand to be given in the Silverwastes.
  • Fixed a bug that caused empty hint text to appear in the Machined weapon collections.
  • Fixed a bug that caused Vigilant inscriptions and insignias to use different trophy items in their recipes.
  • Fixed a bug that resulted in various tiers of the guild trader not sharing purchase limits.
  • The Machined Weapon Core recipe was removed from the "Hearts and Minds" rewards.
  • The unnamed rune created with the Machined Weapon Core recipe can no longer be crafted and is no longer tradable.
  • Fixed a bug that caused the North Wind collection to not require the Tempest's Loop skin. Players who already have the skin unlocked will have their progress automatically updated.
  • The "Against the Chak Gerent" event coordinator now rewards chak acid.
  • Fixed the skills made available by the Mordrem Cleaver, Mordrem Warblade, and Seer's Warstaff.
  • Shimmering blotting powder no longer requires resonating fragments to craft.
  • Luminous blotting powder no longer requires resonating cores to craft.
  • Fixed a bug that caused the Illuminated Fountain to not appear in a guild's decoration storage.
  • Nuhoch Mastery vendors now correctly sell Trailblazer's inscription, insignia, and jewel recipes.
  • Fixed a bug that caused the Ley-Energy Matter Converter's unlocked tabs to relock every day. They now unlock permanently, but the unlock will have to be purchased again.
  • Nuhoch transform tonics no longer provide inappropriate costume-brawl skills.
  • The Dredge Lesson on Metalcraft collectible for the Fix-r-Upper now specifies where it can be purchased.
  • Fixed a bug that caused the Daredevil's Scarf to unlock the wrong rune recipe.
  • Several exotic weapons that dealt 0 damage now have appropriate damage numbers.
  • All tiers of scribe-crafted paper are no longer account bound.

Profession Skills

General

Elementalist

  • Flame Burst: This skill can no longer be activated without a target.
  • Fireball: Reduced the visual noise on the effects associated with this skill.
  • Overload Air: Reduced the visual noise on the effects associated with this skill.
  • Phoenix: Fixed a bug in which this skill would not execute a blast finisher when used on the fire field produced by Wildfire.

Engineer

  • Toss Elixir X: Fixed a bug with this skill that prevented it from transforming rangers who were in Celestial Avatar form.
  • Impact Savant: This trait should now be reflected in the skill facts of appropriate skills.
  • Fire Bomb: Reduced the visual noise on the effects associated with this skill.
  • Orbital Strike: Adjusted the warm-up on this skill to be slightly more prominent.

Guardian

  • Deflecting Shot: Added unblockable as a skill fact.
  • Hunter's Ward: Removed an erronious icon that appeared on opponents when using this ability. Reduced the visual noise on the effects associated with this skill. * Fixed an issue that caused the damage to not be applied in certain skill queueing scenarios.
  • Dragon's Maw: Fixed an issue that caused the effects of this trap to fade early, leaving an invisible, impassable ring for a short time. Reduced the visual noise on the effects associated with this skill.
  • Purification: Reduced the visual noise on the effects associated with this skill.
  • Fragments of Faith: Reduced the visual noise on the effects associated with this skill.
  • Light's Judgment: Reduced the visual noise on the effects associated with this skill.
  • Test of Faith: Reduced the visual noise on the effects associated with this skill.
  • Procession of Blades: Reduced the visual noise on the effects associated with this skill.

Mesmer

  • Seize the Moment: Fixed a bug that caused the quickness from this trait to not appear as a skill fact on the shatters it affected.
  • Well of Eternity: Reduced the visual noise on the effects associated with this skill.
  • Well of Action: Reduced the visual noise on the effects associated with this skill.
  • Well of Calamity: Reduced the visual noise on the effects associated with this skill.
  • Well of Precognition: Reduced the visual noise on the effects associated with this skill.
  • Well of Recall: Reduced the visual noise on the effects associated with this skill.
  • Gravity Well: Reduced the visual noise on the effects associated with this skill.
  • Signet of Humility: Fixed a bug with this skill that prevented it from transforming rangers who were in Celestial Avatar form.

Necromancer

  • Putrid Explosion: Fixed an issue that caused the blast finisher on this skill to fail to combo with the field generated by the trait Death Nova. This skill now properly displays the combo floater when a combo is achieved.

Ranger

  • Quick Shot: This skill will now always move you directly away from your target.
  • Rejuvenating Tides: This skill now has the speed of its healing pulses affected by quickness and slow. The skill's effects are now properly cancelled if the caster is interrupted.
  • Solar Beam: This skill can no longer be activated without a target.
  • Druid: Fixed an issue where glyph skill icons in tooltips were not properly aligned.
  • Fixed a bug in which stowing your pet would not remember which pet was previously active.
  • Pets will now only be stowed when gliding once you leave combat.

Revenant

  • Legendary Dragon Stance: Fixed an issue causing upkeep skills to not end immediately when invoking another legend.
  • Fixed a bug where underwater legend selections were not remembered.
  • Soothing Bastion: Added a displayed effect for this trait when it is off recharge and can be triggered.

Thief

  • Disabling Shot: This skill will now always move you directly away from your target.
  • Lotus Training - Impaling Lotus: Fixed a bug that caused this trait to fire the attack when the thief was out of combat.

Warrior

  • Berserker - King of Fires: Fixed a bug that prevented this trait from functioning while in the downed state.

Structured Player vs. Player

  • Updated the minimap to show the camera's viewing angle for players and spectators.
  • Fixed a bug in which free camera would not work for spectators.
  • Updated spectator camera transitions to be smoother.
  • Updated Mist Champion reward tracks to activate upon purchase.
  • Increased the match-accept timer from 20 seconds to 30 seconds.
  • Added dishonor penalties for not accepting matches and disconnects.
  • Players with dishonor cannot queue for Unranked or Ranked Arena.
  • Once a game has started, there is a grace period of disconnect time before getting dishonor.

World vs. World

General

  • Fixed a bug with the map marker for repair NPCs.
  • Fixed a bug that caused some outfitter NPCs to sell siege blueprints instead of their standard wares.
  • Fixed a bug that caused keep lords to really hate flame rams.
  • Reduced the health and defense bonuses provided by reinforced and fortified walls and gates at towers.
  • Updated the Mystic Forge vendor to also sell Siege Masters Guides in quantities of 10.

Eternal Battlegrounds

  • Removed some unintended oil pots at the upper level of Stonemist Castle.
  • Fixed a bug at Valley Keep that was causing three sets of patrols to stack and patrol at the same location.
  • Fixed a bug that caused the bridges at some objectives to overlap multiple types when upgraded.
  • Fixed a bug at Speldan Clearcut in which the supervisor was sometimes on the wrong team.

Desert Borderlands

  • Fixed a bug that prevented the citadel supply depot from being interacted with.
  • Moved the tower waypoints into the keeps.
  • Fixed a bug that caused dolyaks entering the west keep to take lava damage.
  • Added a veteran wurm, warg, and harpy event, allowing completion of the daily Veteran Slayer achievement.
  • The daily Master of Ruins achievement has been changed to Master of Monuments and can also be completed by capturing shrines.
  • Fixed a bug with missing resource nodes at the southwest tower.
  • Increased the event rewards for participating in the Oasis event.
  • Lowered the Skysplitter's damage by approximately 25%.
  • Fixed a bug that let the Skysplitter's attack also destroy a wall at the southeast tower.

Guild Upgrades

  • Lowered Cloaking Water's stealth duration from 120 seconds to 90 seconds.
  • Fixed a bug with the Hardened Siege tooltip. This should read 75% damage reduction rather than 100%.
  • Fixed a bug with the placement of Chilling Fog at the northwest camp in desert Borderlands.
  • Fixed a bug with the Hardened Gates upgrade that was allowing some nonsiege damage through.
  • Added an error message to Supply Drop when trying to activate it while the objective is full on supply.
  • Fixed a bug that prevented Emergency Waypoint from activating if Dragon Banner was also selected.

Black Lion Trading Company Gem Store

New Items and Promotions

  • For a limited time, a new set of Plasma weapon skins is available at Black Lion Weapons Specialists for 1 Black Lion Claim Ticket.
  • A new Mini Angry Chest is now available in the Toys category of the Gem Store for 400 gems. Follow clues to open it and receive a bonus Mini Red Spark.
  • A new Raider's Supply Package is available in the Special category of the Gem Store for 1260 gems.
  • There are less than 3 days left to take advantage of the 20% off Style sale.

Unofficial patchnotes (GW2 Wiki)

  • The Silverwastes and Dry Top achievements received new, custom icons.

November 6, 2015

Bug Fixes

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 55,043

November 5, 2015

Bug Fixes

  • Fixed a server crash.
  • Fixed a 64-bit client crash when entering the Thaumanova Reactor Fractal.
  • The PvP Halloween Reward Track has now been correctly disabled with the completion of the festival.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,982

November 4, 2015 - Patch #3

Bug Fixes

  • Fixed a bug that affected map completion.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,950

November 4, 2015 - Patch #2

Bug Fixes

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,930

November 4, 2015

Halloween: Shadow of the Mad King

Mad King Thorn and his Lunatic Court have returned to the Underworld; Lion's Arch has returned to normal.

Balance, Bug-fixing, Poish

Items

  • Fixed a bug in which the following items were tradable rather than account bound:
    • Nuhoch Hunting Stashes
    • Fulgurite
    • Chest of the Casual Fractal Hero
    • Chest of the Core Fractal Hero
    • Chest of the Elite Fractal Veteran
    • Chest of the Fractal Master

Profession Skills

Mesmer

  • Into the Void: This skill now pulls foes to the center of the wall rather than to the nearest point on the wall.
  • Chronomancer - Illusionary Avenger: Increased the distance traveled for this phantasm's charge attack by 346%.
  • Chronomancer - Seize the Moment: Updated this trait to count the player as an illusion, as do other similar traits.
  • Chronomancer - Tides of Time: Fixed a bug that allowed this skill to destroy unblockable projectiles.

Necromancer

  • Signet of Spite: Fixed an issue causing this skill to not play an animation while equipped with a greatsword.
  • Putrid Explosion: Fixed a bug in which this skill's blast finisher activated several seconds after the UI icon for the finisher appeared.
  • Reaper - Chilling Victory: Updated this trait's skill fact to correctly show 8 seconds of might duration instead of 5.
  • Reaper - Soul Spiral: Fixed a bug in which this skill would not display a skill fact for the casting bar or casting time.
  • Reaper - Deathly Chill: Removed the 50% health threshold on this skill so that it now does the same damage at all times. Adjusted the damage ratio. Decreased the base damage from 40 to 10. Increased the level multiplier by 25%. Increased the condition damage multiplier by 87%.

Revenant

  • Fixed a bug in which upkeep skills would turn off when crossing certain parts of maps.

Warrior

  • Berserker - Dead or Alive: When activated, this trait no longer ends berserk mode.
  • Berserker - King of Fires: The burn duration increase modifier has been increased from 20% to 33%.
  • Berserker - Eternal Champion: In addition to its previous effects, this trait now also grants 3 stacks of might for 8 seconds when you break stun.
  • Berserker - Rupturing Smash: Added 0.5 seconds of daze to this skill. Increased immobilize duration from 1 second to 2 seconds.
  • Berserker - Fatal Frenzy: This trait now grants 6 seconds of fury in addition to its previous effects.
  • Berserker - Bloody Roar: This trait no longer grants fury or inflicts Bleeding. This trait now increases all direct damage dealt in berserk mode by 10%.
  • Berserker - Always Angry: This trait has been reworked so that it now grants an effect for 15 seconds when entering or leaving berserk mode, increasing outgoing damage and condition damage by 7%.
  • Berserker - Outrage: This skill can now be used underwater and while airborne.
  • Berserker - Blood Reckoning: This skill can now be used underwater.
  • Berserker - Scorched Earth: Updated skill facts to show the correct number of hits.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new set of Glittering weapon skins is available from the Black Lion Weapons Specialist for 1 Black Lion Claim Ticket for a limited time.
  • A new Exalted Glider is now available in the Upgrades category of the Gem Store for 400.
  • A new Mini Bonebreaker is available in the Toys category of the Gem Store for 350.

Unofficial patchnotes (GW2 Wiki)

  • Heal Resonator: Fixed a bug in which this trait would not trigger with the use of Medic Gyro.
  • Ingredients needed for Linen Supply Sack lowered from 200 to 25 Flax Fibers
  • Build: 54,869

October 30, 2015

Bug Fixes

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,779

October 29, 2015

Bug Fixes

General

  • Fixed a client crash.
  • Superior Rune of the Dragonhunter: Fixed an issue so that this will work properly with Trappers Respite.
  • Runes of Svanir: The sixth bonus from this rune set now applies 5 seconds of Frost Aura when struck while below 20% health, rather than ice blocking the player.
  • Fixed a bug in which the Fractal Vendor sold some items for the wrong price.
  • Fixed a bug that caused Itzel Vendors to sell a single obsidian shard for the cost of five.
  • Invisible Stompers, Invisible Slippers, and Invisible Boots now have the correct icon.
  • Auric Basin: Implemented additional checks to ensure the Escorting Scholar Keenwit event starts.

PvP

  • Several PvP build components have been removed in order to promote healthy gameplay:
    • Removed Minstrel Amulet. Anyone who has purchased this amulet will be refunded their gold.
    • Removed Rune of the Ogre.
    • Removed Rune of the Lich.
    • Removed Rune of the Pirate.

Elementalist

  • Flame Burst: Fixed an issue so that this skill will no longer interrupt your target when used while facing away from them.
  • Elemental Bastion: This trait can now activate when struck by missiles.
  • Tempest - Powerful Aura: Fixed an issue that allowed this trait to double-apply boons associated with auras.

Engineer

  • Adaptive Armor: Reduced the toughness gained per stack of Adaptive Armor from 100 to 60.
  • Human Growth Hormone: Reduced the duration of might granted from this trait from 20 seconds to 15 seconds.

Guardian

  • Dragonhunter - Dragon's Maw: Fixed a bug that caused this trap to last for 60 seconds instead of the full 5 minutes.
  • Dragonhunter - Purification: Fixed a bug that caused this trap to last for 60 seconds instead of the full 5 minutes.

Mesmer

  • Chronomancer - Tides of Time: Fixed a bug that caused the effects from this skill to fail to appear under certain graphical settings.

Ranger

  • Druid - Lingering Light: Increased the internal cooldown on this trait from 3 seconds to 12 seconds and reduced boon duration to 3 seconds.

Revenant

  • Legendary Dragon Stance: Fixed a bug so that active facets, besides Facet of Nature, will now immediately be removed when the player invokes another legend.
  • Hardening Persistence: Fixed a bug so that the toughness stacks granted by Embrace the Darkness will be properly removed when invoking another legend.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,738

October 28, 2015 - Patch #2

  • No patch notes were made available for this build.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,706

October 28, 2015

Bug Fixes

General

  • Fixed server crashes.
  • Fixed client crashes.
  • Runes of the Trapper: The stealth and superspeed effects of this rune have been reduced from 3 seconds to 2 seconds.
  • Added the following items to material storage: Piece of Mother-of-Pearl, Flax Fiber, Agate Orb, Stabilizing Matrix, Ball of Dark Energy, Cube of Stabilized Dark Energy, Auric Sliver, Auric Ingot, Resonating Sliver, Resonating Fragment, Resonating Core, Resonating Lodestone, and Pouches of Brown, Orange, White, Yellow, Green, Black, Red, Purple, and Blue Pigment.

Adventures

  • Fixed a bug that locked The Ley-Line Run adventure on map start.
  • Fixed a bug in which players were occasionally unable to post to leaderboards in some race adventures.

Auric Basin

  • Enabled the skritt Auction Assistant's conversation that instructs players how to bid.
  • Fixed a bug in which Dawkkurra would stall on the "Help Dawkkurra with her feast" event.

Tangled Depths

  • Fixed a bug that caused Lore Seeker Zolin to die and despawn, blocking her events.

Dragon's Stand

  • Fixed a rare bug that caused the event to kill the boss of Dragon's Stand to stall when it reached 0% health.

Guild Halls

  • Updated guild missions to roll over at the correct time of 12:30 a.m. on Mondays.
  • Fixed a bug that caused problems when interacting with guild hall dialogs in the Mac client.
  • Fixed an issue with waypoints in scaled-up guild hall maps.
  • Fixed a bug that caused the path to the upper plaza in the Lost Precipice to open every time a guild built an upgrade. The path will now correctly appear only when a guild purchases the Further Exploration upgrade.
  • Fixed a bug with rank points in PvP rank missions.

Heart of Thorns Story

  • Changed the location and range required for the Nuhoch warbler to signal the Nuhoch scouts during the In Their Footsteps story mission to be more generous and intuitive.
  • Fixed an issue in which completing the story step Forging the Pact was incorrectly assigning players Shell Shock. Completing Forging the Pact will now assign the next quest correctly.
  • Hearts and Minds: Added additional fail-safes to ensure the return of the platform upon restarting the encounter.
  • Hearts and Minds: Falling deaths now teleport players to the arena in a downed state rather than instantly killing them, allowing for a greater chance of recovery.
  • Hearts and Minds: Prevented bosses from unfairly retaining their invulnerability after players die during certain phases.
  • Hearts and Minds: Prevented the Hearts and Minds boss from unfairly retaining its later-phase skills if players retry after dying.
  • Hearts and Minds: Removed the functionality from ley-line updrafts that caused them to act like jump mushrooms. Players can now interact with the updraft to be launched into the air if the updraft fails to launch them.
  • Hearts and Minds: All players are now removed from the "penalty box" upon defeating a boss.
  • Hearts and Minds: Adjusted the functionality for the final attack of the Blighted Pale Tree.

Elementalist

  • Tempest - Heat Sync: Fixed an issue that prevented this ability from sharing its boons properly.

Engineer

  • Scrapper - Bypass Coating: Updated this skill so that the recharge now takes place upon breaking stun.

Ranger

  • Cultivated Synergy: Fixed a bug in which this trait displayed a radius of 240 instead of the actual radius of 300 that was being affected.
  • Druid - Solar Beam: Fixed a bug that caused this skill to heal allies beyond its intended range.

Thief

  • Daredevil: Fixed an issue that prevented the thief's dodge animations from playing correctly when transitioning into maps and other areas.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,696

October 27, 2015 - Patch #3

Bug Fixes

  • Fixed a server crash in Heart of the Mists.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,655

October 27, 2015 - Patch #2

Bug Fixes

General

  • Fixed server crashes.
  • Fixed client crashes.
  • Fixed a crash in guild mission instances.
  • Changed the total cost to fully unlock elite specializations from 400 to 250. For players who have parts of the track trained, hero points will be refunded for the difference between the old cost and the new.
  • Fixed an issue that could cause the client to appear frozen for extended periods of time when attempting to play a cutscene without having fully patched the game.
  • Fixed a bug in which some attuned ascended rings from the Mystic Forge were misnamed.

Verdant Brink

  • Fixed an issue in which the water dolyak in the cannon event at the Pact Encampment could sometimes enter a state where he could not be interacted with, stalling the event.
  • Fixed an issue in which Scout Acan would not acknowledge some players who successfully glided by him.
  • Changed bosses in the Nightthistle hero challenge in Verdant Brink to no longer be random.
  • The Coztic Itzel hero point challenge has moved to the location of the former Mordrem Flamerider hero challenge.
  • Turned the Mordrem Flamerider hero challenge into a commune point and moved it to the old location of the Coztic Itzel hero challenge.
  • Updated the hero challenge near Itzel Village in Verdant Brink so that earning it is more clearly understood.

Auric Basin

  • Fixed a bug that would give players achievement credit for Vinetooth even if Vinetooth was not defeated.
  • Updated the Toxic Bacon hero challenge in Auric Basin so that earning it is more clearly understood.
  • Fixed an issue preventing the chak lobber brood from spawning.
  • Players wielding Enchanted Armors who are inside the Skritt Challenge area when the auction closes will no longer lose their transform.
  • Fixed the Exalted at Westwatch and Southwatch who arrive at the beginning of Trial by Fire to play their scene and stand station at the challenges.

Tangled Depths

  • Removed experience from mushrooms in the "Collect spore samples and turn them in to Kott's Assistant" event to prevent experience farming.

Heart of Thorns Story

  • Fixed a bug in which the Veteran Chak Blitzer in "Chapter 13: Buried Insight" was dying prematurely and not triggering a story cutscene.

Guild Halls

  • Fixed an issue that prevented Aetherium Boosts purchased from the influence trader from applying their full effect.
  • Removed the Badge of Tribute cost requirement from War Room Restoration 1.

Adventures

  • Fixed a bug wherein The Ley-Line Run had mismatching time thresholds between Daily and All Time.
  • Bugs in the Branches, Flying Circus, Shooting Gallery, and Beetle Feast adventures are now available more frequently.
  • Increased the threshold for gold, silver, and bronze in the Sanctum Scramble adventure.

Ranger

  • Pack Alpha: Fixed a bug in which this trait was not applying its recharge reduction to some of the new pet skills on the Bristleback, Smokescale, Fire Wyvern, and Electric Wyvern.
  • Druid - Release Celestial Avatar: Updated description text on this skill.
  • Druid - Astral force no longer degenerates out of combat.

Necromancer

  • Reaper - Blighter's Boon: This trait now only procs for boons you apply to yourself. Increased healing level multiplier by 25%, increased healing attribute multiplier by 330%.

Mesmer

  • Chronomancer - Gravity Well: Reduced damage of final strike by 20%.

Revenant

  • Infuse Light: Reduced the duration from 4 seconds to 3 seconds.
  • Phase Traversal: Added a 5-second recharge.
  • Crystal Hibernation: Increased the recharge from 20 seconds to 25 seconds.
  • Soothing Bastion: Increased the recharge from 20 seconds to 25 seconds.
  • Surge of the Mists: Reduced the damage by 15%.

Guardian

  • Dragonhunter - Procession of Blades: Increased the cooldown of this ability from 20 to 25 seconds.
  • Dragonhunter - Test of Faith: Reduced the duration of this trap from 9 seconds - the tooltip incorrectly indicated 8 - to 6.
  • Dragonhunter - Dragon's Maw: Increased the cooldown of this ability from 60 to 75 seconds.

Thief

  • Deadly Arts - Improvisation: Fixed an issue that prevented this trait from recharging physical skills when stealing from an enemy.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,646

October 27, 2015

Bug Fixes

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,632

October 26, 2015

Bug Fixes

General

  • Fixed a server crash.
  • Fixed client crash.
  • Fixed a bug that caused the guild trader to not properly track purchase limits across multiple tiers.

Verdant Brink

  • Fixed an issue in which the Save Sylvari event in the Pact Encampment would not progress, preventing the event from properly restarting on subsequent day cycles.
  • Fixed an issue in which sylvari NPCs incorrectly accused during the Pact Encampment loyalties event could sometimes become hostile and unkillable, stalling subsequent events.

Auric Basin

  • Fixed a situation in the Skritt Rescue event that prevented Overseer Greal from spawning.
  • Fixed a bug in which players who disconnected from the Southwatch challenge were not removed from the event area.
  • Requirements to unlock the final room beneath Tarir have been changed and will unlock when the Battle in Tarir has succeeded.
  • Fixed a bug in which the Save the Pact NPC event chain stalled.
  • Fixed a bug in which the griffon in Griffonfall would become stuck as unattackable.
  • Fixed an issue preventing the Enchanted Armor transform from being removed when moved away from Battle in Tarir.
  • Fixed an issue in which Pact survivors would fail to respawn in "Rescue the Pact survivors trapped in debris."
  • Fix an issue in which Adanich would fail to power Southwatch in "Clear Mordrem near Exalted mirrors while Adanich powers-up Southwatch."

Heart of Thorns Story

  • Fixed an issue in which the Sign Cutting quest would not properly bypass the Mastery requirement for certain players. Additionally, fixed an issue with Rox's markings not properly completing the quest step on interaction.

Guardian

  • Test of Faith: Receiving damage while crossing the threshold of this trap now has a 0.75 second internal cooldown.
  • Hunter's Determination: Fixed an issue that caused this trait to apply aegis without respecting its cooldown.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,595

October 25, 2015

Bug Fixes:

  • Elementalist - Cleansing Water: This trait now functions appropriately with Invigorating Torrents.
  • Guardian - Dragonhunter: Fixed a bug that caused Shield of Courage to be unaffected by Courageous Return.
  • Stronghold: Fixed a bug in which PvP Win guild missions would not count as a win if the lord was killed.
  • Auric Basin: Fixed an issue that prevented the Escorting Scholar Keenwit event from starting.
  • Fixed a bug that caused Fractal Research Pages to be soulbound instead of account bound.
  • Itzel Poison Lore is no longer a Mastery requirement for story.
  • Fixed a client crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,566

October 23, 2015 - Patch #7

Bug Fixes:

  • Updated the name of the Nuhoch Mastery Vendor at the entrance to Tangled Depths.
  • Fixed a bug that caused Nuhoch Mastery vendors to sell obsidian shards for airship parts instead of Ley Line Crystals.
  • Fixed a bug wherein Adventure UI would sometimes fail to clean up on the map.
  • Fixed a bug in which the number of bosses required to beat the guild hall expedition was not accurate.
  • Fixed a bug causing some crafting materials to drop more frequently than intended.
  • Elementalist - Heat Sync: Fixed the casting effects to properly appear horizontally. Wildfire: Fixed the casting effects to properly appear horizontally.
  • Warrior - Combustive Shot: Fixed a bug that caused this skill to have a smaller radius than intended.
  • Revenant - Cruel Repercussion: Fixed an issue in which the correct trait name would not display properly.
  • Fixed a bug that caused certain map reward coordinator chests to have no rewards at specific participation thresholds.
  • Fixed a bug that could cause the Ogre Camp event chain in the Tangled Depths to stop progressing.
  • Fixed a bug in which Chak Bracers and Chak Sappers were not fully immune to conditions as is intended.
  • Auric Basin: Fixed a bug in Westwatch Patch in which Dawkkurra would get stuck on an event and stall.
  • Engineer - Recovery Matrix: Fixed a bug causing this trait to trigger on use of Overcharge. It now triggers just on the placement of Healing Turret.
  • Engineer - Toss Elixir B: This skill has been fixed to properly grant 3 stacks of stability to allies within the area of effect.
  • Fixed a bug causing smokescale pets in Teku Nuhoch to not spawn appropriately.
  • Ranger - Smokescale: Smoke Assault: This skill has switched places with Smoke Cloud so that it will now be the F2 skill for this pet. Fixed an issue in which this skill dealt higher than intended damage; it has been reduced by 50%.
  • Superior Sigil of Speed: Fixed the text to match the functionality of only granting 1 second of quickness.
  • Superior Sigil of Absorption: Updated the text to reflect the correct functionality of stealing 1 boon when interrupting an enemy.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,555

October 23, 2015 - Patch #6

Bug Fixes:

  • Fixed a client crash.
  • Dragonhunter: Fixed an issue that caused less travel distance when traited with Absolute Resolution. Updated skill facts to display the correct healing values.
  • Auric Basin: Fixed a bug that would cause Sage Manssir to stall while being escorted, blocking an event.
  • Auric Basin: Fixed a bug that prevented the Destroy the Blighted Sapling Feeder events from running correctly.
  • Tangled Depths: Fixed a bug that made Tenoch and Xochitl walk away from players who were trying to buy items from them.
  • Fixed issues in the Kill Cotoni and Huetzi event in which the bosses would continue to be invulnerable for a few seconds after returning from healing or would return to heal themselves too quickly.
  • Superior Sigil of Absorption: Updated the text to reflect the correct functionality of stealing one boon when interrupting an enemy.
  • The Master Scribe's icon now correctly appears on the map in guild halls.
  • Fixed a bug wherein certain adventures were rewarding too much event meta participation.
  • Fixed a bug that allowed Fractal Encryption Keys to be sold to a vendor.
  • Priory, Whispers, and Vigil equipment guides now look like books.
  • Revenant's Shoulderplate: This item has been renamed to Herald's Shoulderplate.
  • Fixed a bug that prevented the reward chest in the adventure Bugs in the Branches: Bronze from giving Airship Part.
  • Fixed a bug in which Mad King Thorn was invisible for the beginning portion of the Your Mad King Says... event.
  • Engineer - Orbital Strike: Reduced the FX visual noise.
  • Fixed a bug that caused the fractals achievement "Headhunter" to be completed before intended.
  • Overload Air: Reduced the FX visual noise.
  • Guardian - Hunter's Ward: Sped up and reduced the size of the impact FX.
  • Fixed a crash that occurred when guild hall maps changed size.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,545

October 23, 2015 - Patch #5

Bug Fixes

  • Fixed a bug causing Shards of Glory and Memories of Battles to be Account Bound on Acquire.
  • Fixed a bug with the Halloween achievement "A Royal Tradition" not being awarded to event participants.
  • Fixed an issue where players were losing storyline UI if they crashed or were logged out during the first chapter Prologue: Rally to Magma.
  • Fixed a bug that prevented Adept and Master Elite Specialization achievements from completing in the Heart of the Mists. For characters who had their elite spec achievements broken, a "Specialization Achievement Repair" NPC has been added to the heart of the mists you can speak to who will repair the achievement.
  • Fixed an issue in Auric Basin where using a waypoint out of the Southwatch Jumping Puzzle Trial by Fire challenge area would not remove transform.
  • Removed errant guild vendors from the VIP airship.
  • Ensured the passage to Dragon's Stand will re-open on consecutive Chak Gerent successes.
  • Fixed an issue with the guild hall basic decorations vendor and fixed an issue with the scribe trainer.
  • Fixed a bug that could cause players to miss out on event coordinator rewards at very specific participation percentages.
  • Superior Rune of Durability: Updated the text to reflect the functionality of granting 1 second of resistance.
  • Renamed the new minor, major, and superior Sigils of Speed, crafted by scribes, to Sigils of Agility.
  • Fixed a crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,533

October 23, 2015 - Patch #4

Bug Fixes

  • Fixed a client crash in Guild Halls
  • Fixed an issue causing Priory Rations to be unobtainable from the Priory Weaponsmith and Armorsmith
  • Fixed a bug in the amount of leyline crystals given at certain thresholds of event coordinator rewards in Tangled Depths
  • Fixed an issue that would cause some scribing recipes to appear craftable before the guild has unlocked them
  • Corrected Bat Wing Glider Combo price to 700 gems in the patch notes.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,522

October 23, 2015 - Patch #3

Bug Fixes

  • Fixed a server crash.
  • Fixed a client crash.
  • Removed Mordrem Menders from Destroy Crawler event and replaced them with Mordrem Vile Thrashers. Menders were healing the prop boss and making the event difficult to complete.
  • Fixed a broken jumping mushroom in the Westwatch Patch area.
  • Auric Basin: Added Nuhoch Wallows directional markers which point to their destination.
  • Added directional arrows to the Nuhoch Wallows to make navigating them easier.
  • Fixed an issue with Silver and Gold One-Time Adventure Rewards not granting experience.
  • Fixed an issue that prevented P4F players from exiting the mad king labyrinth.

October 23, 2015 - Patch #2

Bug Fixes

  • Fixed a server crash.
  • Fixed a client crash.
  • Fixed an issue that prevented Revenants from accessing their inactive legend slot in PvP.
  • Fixed an issue with Chronomancer and Reaper in which players could access utility skills before unlocking them.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,509

October 23, 2015

LIVING WORLD

The worst has happened: Mordremoth brought down the Pact fleet. Despite high hopes, the assault on the Elder Dragon was a categorical failure. Pact soldiers - the dead, the injured, and the lost - scattered as they fell screaming from the sky. Although they're trying to reform groups and assist one another, it's a greater challenge than any they've ever faced. During the day, they scramble to establish a foothold both on the jungle floor and in the canopy; at night, they struggle just to survive against attacks by hostile hylek, aggressive beasts, unpredictable sylvari, and the burgeoning Mordrem Guard. Resident allies are few and far between. The jungle has never been a more dangerous place. On top of this, there's still the mystery surrounding the dragon egg, a beacon of hope for you and your allies, stolen from you by one of your own, the sylvari Caithe. What is her plan? Has she lost her way? And how will you ever secure the egg amid all this calamity in the heart of Mordremoth's domain?

Halloween: Shadow of the Mad King

Come join us in celebrating Halloween - you can play Mad King Says with old Mad King Thorn, jump to the top of the Mad King's Clock Tower, battle in the labyrinth, or fight Mad King Thorn himself. You will also see doors appearing and trick-or-treat bags dropping all around Tyria.

  • Parts of Lion's Arch and the Heart of Mists have been decorated.
  • Trick-or-Treat Bags now have a chance to drop all over Tyria.
  • The Trick-or-Treat Bag tables have been updated.
  • Maize Balm now only affects 1 target instead of 3.
  • Maize Balm now only has 1 charge rather than 3.
  • The Candy Corn vendors found in Lion's Arch have been updated with new items.
  • There is a new Shadow of the Mad King meta-event, and there are new daily achievements.

NEW FEATURES AND CONTENT

Adventures

Adventures are repeatable, single-player challenges with leaderboards. Compete against your friends and guildmates for bragging rights. Check out https://www.guildwars2.com/en/news/adventuring-forth/ for more information.

Defiance

The defiance effect has been replaced with the defiance bar. Creatures that previously used the defiance effect will now have the defiance bar. Control-type attacks will now decrease the defiance bar and stun the enemy once the bar is depleted.

Revenant

The revenant is the ninth profession for Guild Wars 2 and is added for all players who own Heart of Thorns. Revenants are heavily armored masters of the Mists with abilities that allow them to harness and manipulate energy in order to perform immense attacks. They invoke powers from legends of the past to dominate foes and unleash chaos on the field of battle. Revenants utilize a new resource (energy), which is their connection to the currently invoked legend. Energy is used to fuel all of their skills.

Skills Legendary Assassin Stance Skills

  • Enchanted Daggers: Summon enchanted daggers that will attack as you attack, siphoning life from targets hit.
  • Riposting Shadows: Evade back quickly through the Mists, removing debilitating conditions.
  • Phase Traversal: Step through the Mists to your target. Your next few attacks can't be blocked.
  • Impossible Odds: Empower yourself with Shiro's speed and quickness to quickly take out enemies.
    • Relinquish Power: End the Impossible Odds skill.
  • Jade Winds: Call upon the Jade Wind to turn nearby enemies into jade, stunning them for a short duration. Legendary Demon Stance Skills

  • Empowering Misery: Heal yourself. Heal more for each condition currently applied to you.
  • Pain Absorption: Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining additional resistance per condition.
  • Banish Enchantment: Deal damage, apply confusion, and remove boons from your foe.
  • Unyielding Anguish: Leap toward the targeted area, creating a demonic field that torments and chills foes.
  • Embrace the Darkness: Summon the power of the legendary demon to transform into a powerful avatar. Increase all attributes, and pulse torment to nearby foes.

    • Resist the Darkness: End Embrace the Darkness early. Legendary Dwarf Stance Skills
  • Soothing Stone: Heal yourself and remove conditions. Gain retaliation for each condition removed.
  • Inspiring Reinforcement: Create a stone road that damages and weakens foes as it's created. Once it's created, it will pulse, granting stability to allies.
  • Forced Engagement: Launch a chain at your target. When the chain connects with a foe, it slows and taunts them.
  • Vengeful Hammers: Invoke hammers to circle around you, damaging foes.
    • Release Hammers: Release the hammers to end Vengeful Hammers.
  • Rite of the Great Dwarf: Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies to stone to reduce incoming damage. Legendary Centaur Stance Skills

  • Project Tranquility: Project Ventari's tablet into the world. The tablet will heal allies near it every few seconds. The tablet will disappear if you move outside the tether distance.
    • Ventari's Will: Will the tablet toward the target location. As the tablet moves, it will heal allies it passes through.
  • Protective Solace: Summon a protective barrier around the tablet that destroys enemy projectiles.
    • Diminish Solace: Collapse the protective barrier that formed around the tablet.
  • Natural Harmony: Collect energy, pulling it into the tablet to build up its power. After a short delay, the energy will be released, healing nearby allies.
  • Purifying Essence: Remove conditions from allies near the tablet, and heal them for a small amount per condition removed.
  • Energy Expulsion: Force energy to erupt from the tablet, knocking back nearby foes and leaving behind energy fragments that heal allies. Sword (Main-Hand) Skills

  • Preparation Thrust: Stab your foe with your sword, inflicting vulnerability.
    • Brutal Blade: Slice Foes, damaging them and inflicting vulnerability.
    • Rift Slash: Slash foes, creating a rift on them that explodes for additional damage after a short delay.
  • Precision Strike: Strike nearby foes with precision, sending out blades that damage and chill them.
  • Unrelenting Assault: Shadowstep and unleash fierce attacks on nearby foes. Gain might each time you damage a foe. Sword (Off-Hand) Skills

  • Duelist's Preparation: Assume a defensive stance, blocking incoming attacks.
    • Shackling Wave: Slice through the air, sending a wave of energy from the Mists toward your foe.
  • Grasping Shadow: Stab your foe, connecting them to you. Shadowstep backward and pull them toward you. Mace (Main-Hand) Skills

  • Misery Swipe: Swing your mace at your foe.
    • Anguish Swipe: Sweep your mace back for a second blow.
    • Manifest Toxin: Deliver a crushing blow that sends toxic energy chaining to enemies behind each target.
  • Searing Fissure: Smash your mace into the ground, causing flames to erupt from the Mists.
  • Echoing Eruption: Leap at your foe and deliver a massive attack that cascades outward. Each attack area is a blast finisher. Axe (Off-Hand) Skills

  • Frigid Blitz: Hurl your axe at your target, damaging and chilling the foes the axe passes through. When the axe reaches your target, shadowstep to it and deliver a large blow.
  • Temporal Rift: Slice into the Mists, creating an unstable rift. After a short duration, this rift will collapse in on itself, pulling in enemies. Hammer Skills

  • Hammer Bolt: Hurl your weapon at enemies, striking foes in its path.
  • Coalescence of Ruin: Slam the ground with your hammer, creating a cascading eruption of energy.
  • Phase Smash: Leap through the Mists to the target area. When you land, damage and chill foes in an area, and then teleport back to your previous location.
  • Field of the Mists: Create a field from the Mists that blocks incoming projectiles in front of you.
  • Drop the Hammer: Summon a massive hammer from the Mists to strike the ground. Staff Skills

  • Rapid Swipe: Swipe your staff at your foe.
    • Forceful Bash: Bash your foe with your staff.
    • Rejuvenating Assault: Cleave foes around you with your staff, creating healing orbs for you and your allies.
  • Punishing Sweep: Sweep your staff at your foe. Gain access to Debilitating Slam if your foe is using a skill when struck.
    • Debilitating Slam: Imbue your staff with mist energy and slam it down, damaging and dazing nearby foes.
  • Warding Rift: Create a rift from the Mists, warding you from attack. While the rift is open, projectiles will hit nearby foes, blinding them.
  • Renewing Wave: Send out a wave of mist energy that heals and removes conditions from allies.
  • Surge of the Mists: Charge forward, knocking back enemies that cross your path. Harpoon Skills

  • Spear of Anguish: Throw a mist spear toward your foe. Inflict increasing durations of torment the farther away your foe is from you.
  • Rapid Assault: Rapidly strike foes in front of you, inflicting vulnerability.
  • Venomous Sphere: Launch a sphere outward from the Mists. The sphere will attack nearby foes as it travels, poisoning them.
    • Frigid Discharge: Detonate the sphere to cause it to explode, damaging and chilling foes.
  • Igniting Brand: Throw your spear at your foe. Upon impact, damage your foe and connect to them through the Mists. While the connection is active, it will apply burning.
    • Devour Brand: Step through the Mists toward the branded foe, dealing damage in an area to nearby foes.
  • Rift Containment: Create two rifts, one above and one below your target. After a short delay, these rifts will create a barrier from the Mists, preventing foes from crossing.

Specializations Devastation

Minor:

  • Mutilate Defenses: Striking a foe gives you a chance to apply vulnerability.
  • Targeted Destruction: Deal increased damage to targets with vulnerability.
  • Focused Siphoning: When you strike foes that have vulnerability, siphon life from them.

Adept Tier:

  • Ferocious Strikes (revenant): Gain increased ferocity while dual-wielding weapons.
  • Vicious Lacerations: When you attack while wielding a sword, gain a stack of vicious laceration. This can be stacked up to five times.
  • Malicious Reprisal: When one of your attacks is blocked, your next attacks will be unblockable.

Master Tier:

  • Jade Echo: Use Jade Winds when you are downed. Deal increased damage while downed.
    • Jade Winds: Call upon the Jade Wind to turn nearby enemies into jade, stunning them for a short duration.
  • Nefarious Momentum: Gain might when using assassin stance skills.
  • Assassin's Presence: Increase the ferocity of nearby allies.

Grandmaster Tier:

  • Swift Termination: Increased damage to targets below the health threshold.
  • Dismantle Fortifications: Skills that disable foes (stun, daze, knockback, pull, knockdown, sink, float, fear, launch, or taunt) remove an additional stack of stability.
  • Assassin's Annihilation: Siphon life from foes when hitting a foe from behind or the side. Corruption

Minor:

  • Rampant Vex: Critical hits have a chance to cause torment.
  • Opportune Extraction: Striking a foe gives you a chance to remove a boon from that foe.
  • Yearning Empowerment: Torment lasts longer.

Adept Tier:

  • Replenishing Despair: Incoming conditions provide you a small amount of healing.
  • Demonic Defiance: Using a Legendary Demon Stance skill grants resistance for a short duration.
  • Venom Enhancement: When you apply torment, also apply poison. Poison lasts longer.

Master Tier:

  • Bolstered Anguish: Increased damage for every condition currently on you.
  • Frigid Precision: Chance to chill your foe when you land a critical hit.
  • Spontaneous Destruction: Use Banish Enchantment when striking a foe that has boons equal to or greater than the threshold.
    • Banish Enchantment: Deal damage, apply confusion, and remove boons from your foe.

Grandmaster Tier:

  • Diabolic Inferno: Burn nearby foes when using an elite skill.
  • Maniacal Persistence: Increase your critical-hit chance every few seconds. This bonus is reset when you land a critical hit.
  • Pulsating Pestilence: Chance when struck to copy all conditions currently on you to nearby foes for a few seconds. Retribution

Minor:

  • Enduring Recovery: Chance when struck to gain endurance.
  • Unwavering Avoidance: Gain stability after you dodge.
  • Determined Resolution: Take reduced damage below the health threshold.

Adept Tier:

  • Planar Protection: Create a field of the Mists when you take damage from falling. Take less damage from falling.
    • Dome of the Mists: Create an area that blocks projectiles and weakens foes.
  • Close Quarters: Foes that strike you from farther away than the range threshold deal less damage.
  • Improved Aggression: Taunted foes deal less damage to you. Taunt has an increased duration when applied to nonplayer characters.

Master Tier:

  • Eye for an Eye: When disabled by a foe with stun, daze, knockback, pull, knockdown, taunt, float, fear, launch, or sink, taunt that foe for a short duration and gain protection.
  • Retaliatory Evasion: Gain retaliation after you dodge.
  • Dwarven Battle Training: Chance on hit to apply weakness to your foe. Incoming weakness applied to you has decreased effectiveness.

Grandmaster Tier:

  • Empowering Vengeance: Gain might when struck while under the effects of retaliation.
  • Versed in Stone: Chance when struck to use Rite of the Great Dwarf. Rite of the Great Dwarf also reduces incoming condition damage.
    • Rite of the Great Dwarf: Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies to stone to reduce incoming damage.
  • Steadfast Rejuvenation: Chance when struck to heal yourself. Salvation

Minor:

  • Disarming Riposte: Striking a foe while they are using a skill blinds them.
  • Hardened Foundation: Gain toughness based on a percentage of your healing power.
  • Serene Rejuvenation: Increase healing to allies.

Adept Tier:

  • Nourishing Roots: Grant regeneration to allies near Ventari's tablet.
  • Blinding Truths: Blind nearby foes when you use a healing skill.
  • Tranquil Balance: While above the health threshold, healing to allies is increased.

Master Tier:

  • Tranquil Benediction: The healing orbs that you create while wielding a staff will now grant swiftness and regeneration when picked up by allies.
  • Eluding Nullification: Dodge rolling removes a condition from nearby allies.
  • Invoking Harmony: Healing done to allies is increased for a short duration after invoking a legend.

Grandmaster Tier:

  • Selfless Amplification: Increase outgoing healing, based on a percentage of healing power.
  • Natural Abundance: Create energy fragments around Ventari's tablet when using a Legendary Centaur Stance skill.
  • Momentary Pacification: Daze nearby foes when using an elite skill. Invocation

Minor:

  • Invoker's Rage: Gain fury when you invoke a legend.
  • Ferocious Aggression: Deal increased damage to targets while you have fury.
  • Empty Vessel: Invoking a legend will now break stuns.

Adept Tier:

  • Cruel Repercussion: When one of your attacks is negated, your next attack will deal bonus damage.
  • Cleansing Channel: Invoking a legend removes a condition.
  • Fierce Infusion: Using a healing skill grants you fury.

Master Tier:

  • Equilibrium: Invoking a legend triggers a burst from the Mists that heals allies if your energy is below the threshold or damages foes if your energy is above the threshold.
  • Invigorating Flow: Heal yourself when you use a skill that has an energy cost.
  • Incensed Response: Gain fury when you break out of a stun.

Grandmaster Tier:

  • Roiling Mists: Critical-hit chance has increased effectiveness when you are under the effect of fury.
  • Charged Mists: Gain might when you use a skill that drops your energy below the threshold.
  • Shrouding Mists: While your energy is above the threshold, your outgoing healing is increased. While your energy is below the threshold, incoming damage to you is reduced.

Elite Specializations

Elite specializations are a new way to advance your profession if you own Heart of Thorns. They allow you to specialize your profession to gain access to a new weapon, new skills, and new traits that you didn't have before, opening up new playstyles and build options. Each elite specialization also provides a unique profession bonus, such as a new profession mechanic skill, a new way to use your current profession mechanic, and generally new ways to interact with the world.

  • Elite specializations can only be slotted into the bottom specialization slot for professions. Only one elite specialization can be selected at a time.
  • Elite specializations cost hero points to unlock, similar to other specializations. These hero points are spent in the profession reward tracks to incrementally gain access to the pieces of the elite specialization.
  • Fully unlocking an elite specialization costs 400 hero points.
  • Hero challenges in the jungle region reward 10 hero points for each challenge instead of 1.
  • When selecting an elite specialization, your profession icon will change to represent the choice to other players in the world.
  • Heart of Thorns introduces one new elite specialization for every profession.

Berserker

With Heart of Thorns, warriors can now become berserkers capable of channeling their adrenaline to enter a berserk mode. While enraged, they gain access to new primal burst skills, replacing standard burst skills with new enhanced abilities. Further complementing the berserker's new mode are rage skills, which offer new ways to gain adrenaline, ensuring that flying into a frenzy is never far away. Torch (Off-Hand) Skills

  • Blaze Breaker: Smash your torch into the ground, creating a deadly shock wave that conditions foes.
  • Flames of War: Cleanse conditions and become a mobile fire field that burns nearby foes. When the field expires, it explodes, damaging foes and burning them again. Rage Skills

  • Blood Reckoning: Heal yourself and gain increased critical-hit chance. Critical hits heal for a percent of their damage and grant bonus adrenaline.
  • Wild Blow: Lash out with a critical attack that launches your target. Your target flies backward with such force that they knock back other foes in the way. Gain bonus adrenaline if this move hits.
  • Shattering Blow: Summon a rock in front of you, and then shatter it to gain adrenaline and send rock fragments at all foes in front of you, inflicting bleeding. The shock wave produced by this attack reflects projectiles.
  • Sundering Leap: Leap to a location and gain adrenaline. When you land, deal damage and inflict conditions on all foes in the area.
  • Outrage: Break out of stun and gain adrenaline for each foe near you.
  • Head Butt: Stun your target. Stun yourself. Gain adrenaline if you hit. Primal Burst Skills

  • Decapitate (Axe): Leap at your foe with a powerful attack. Foes behind your target also take damage.
  • Arc Divider (Greatsword): Deliver a circular attack to foes around you, creating a violent shock wave that damages foes. Deal more damage to foes with low health.
  • Rupturing Smash (Hammer): Jump to the targeted location and slam your hammer down, creating a deadly chain of earthen shock waves that immobilize foes.
  • Burning Shackles (Harpoon Gun): Fire a fast, forceful shot that immobilizes and burns foes.
  • Scorched Earth (Longbow): Fire a burning shot into the ground that creates a trail of flaming destruction.
  • Skull Grinder (Mace): Unleash a powerful skull strike that dazes your target and inflicts multiple conditions.
  • Gun Flame (Rifle): Fire a fast, flaming shot that explodes on the first foe it hits, interrupting foes in the area.
  • Wild Whirl (Spear): Strike all foes around you, burning and pulling them in.
  • Flaming Flurry (Sword): Lash out with a flurry of strikes that destroys projectiles and shoots fireballs at foes in front of you. Berserker Traits

Minor:

  • Primal Rage: Gain access to berserk mode and primal bursts.
  • Always Angry: Your first strike when entering combat generates extra adrenaline. Always Angry refreshes whenever berserk mode ends.
  • Fatal Frenzy: Gain boons when activating berserk mode.

Adept Tier:

  • Smash Brawler: Reduces recharge on primal burst skills and berserk mode.
  • Last Blaze: When you use a rage skill, set nearby foes on fire.
  • Savage Instinct: Activating berserk mode breaks stuns and removes conditions.

Master Tier:

  • Blood Reaction: A percentage of precision is given as a bonus to ferocity. This bonus is doubled in berserk mode.
  • Heat the Soul: Reduces recharge on torch skills. Gain condition damage while wielding a torch.
  • Dead or Alive: Taking fatal damage while in berserk mode ends berserk but heals you.

Grandmaster Tier:

  • Bloody Roar: Taunt and bleed enemies when you activate berserk mode. Gain fury for each foe you taunt.
  • King of Fires: Increases the duration of burning you apply. Critical hits against burning foes spread burning to nearby foes.
  • Eternal Champion: Gain stability while in berserk mode. Gain stability when you break out of stun.

Chronomancer

Those who choose the path of the chronomancer gain new abilities that allow them to rend both space and time. Being able to use both a shield and new wells, their skill set focuses on past versus future and fast versus slow as key themes. Chronomancers also gain access to Continuum Split/Shift, as well as the new alacrity effect that speeds up skill recharges rather than slowing them down. Shield (Off-Hand) Skills

  • Echo of Memory: Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Deja Vu is usable for a short time.
    • Deja Vu: Block incoming attacks for a short duration. If the skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies.
  • Tides of Time: Launch a wave of temporal energy that damages, stops enemies it passes through, and applies effects to allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill. Well Skills

  • Well of Eternity: Create a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
  • Well of Precognition: Creates a well that gives allies the ability to see the future and evade all incoming attacks. When the well ends, allies within the well regain endurance.
  • Well of Calamity: Create a well that rends time, damaging, weakening, and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.
  • Well of Recall: Creates a well that steals memories from foes, damaging and chilling them. When it expires, it restores memories to allies, speeding their skill recharge.
  • Well of Action: Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
  • Gravity Well: Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage. Continuum Split/Shift

  • Continuum Split: Destroy all illusions and create a rift in the space-time continuum. When it expires, you will revert back to this point with your previous health, endurance, and skill recharges. Duration increases per illusion shattered.
  • Continuum Shift: Revert back to the previous timeline. Your health, endurance, and cooldowns are reverted to their previous states. You are transported back prematurely if the rift is destroyed. Chronomancer Traits

Minor:

  • Time Splitter: Gain access to Continuum Split/Shift, which allows you to revert to an earlier point in time.
  • Flow of Time: Gain alacrity for each illusion you shatter.
  • Time Marches On: Move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.

Adept Tier:

  • Delayed Reactions: Interrupting a foe slows them.
  • Time Catches Up: Activating a shatter gives your illusions superspeed.
  • All's Well That Ends Well: Wells grant alacrity to allies when they end.

Master Tier:

  • Danger Time: Gain additional critical-hit chance against slowed enemies.
  • Illusionary Reversion: Shattering at least two illusions generates a clone.
  • Improved Alacrity: Alacrity applied to you lasts longer.

Grandmaster Tier:

  • Lost Time: Gain a charge each time you score a critical hit. After enough charges, your next hit will slow your target.
  • Seize the Moment: Gain quickness for each illusion you shatter.
  • Chronophantasma: Your phantasms are resummoned after the first time they are shattered.

Daredevil

Training in the path of the daredevil does not come easily, but those who dare are rewarded with the reserves that will help them endure as they enter the jungle. Specializing as a daredevil will allow you to wield a staff as a melee weapon and utilize hand-to-hand combat styles with the physical skill category. Additionally, you'll gain access to a third endurance bar and be able to greatly modify the effects of your dodge ability. Staff Skills

  • Hook Strike (Stealth Attack): Attack your foes with stealth, knocking enemies down.
  • Staff Strike: Strike your enemies with your staff.
  • Staff Bash: Swing your staff a second time, striking multiple enemies.
  • Punishing Strikes: Whirl your staff around, striking nearby enemies and reflecting missiles.
  • Weakening Charge: Deliver multiple strikes, weakening foes.
  • Debilitating Arc: Strike enemies in front of you and roll backward, breaking immobilizing effects.
  • Dust Strike: Sweep the ground, blinding enemies in front of you.
  • Vault: Leap toward your destination, damaging foes upon impact. Physical Skills

  • Channeled Vigor: Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
  • Fist Flurry: Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
    • Palm Strike: Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact.
  • Bandit's Defense: Briefly block incoming attacks. If you block an attack in melee range, retaliate and knock enemies down.
  • Impairing Daggers: Fling multiple daggers at a single enemy, inflicting conditions.
  • Distracting Daggers: Equip daggers that can be thrown to interrupt enemies and increase the cooldown of abilities interrupted.
    • Distracting Dagger (Throw): Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased.
  • Impact Strike (Combo): Strike your enemy and stun them.

    • Uppercut: Deal a heavy blow with your fist, sending enemies flying.
    • Finishing Blow: Deal a downward strike on your foe. Downed enemies struck with this ability are finished. Dodge Skills
  • Impaling Lotus: Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
  • Dash: Remove conditions and gain swiftness, and then rush forward and evade attacks.
  • Bound: Leap into an area, and deliver a massive blow to enemies. Daredevil Traits

Minor:

  • Physical Supremacy: Gain access to the physical skill category. Your maximum endurance threshold is increased.
  • Driven Fortitude: Gain health when you successfully evade an attack.
  • Endurance Thief: Gain endurance when you successfully steal from an enemy.

Adept Tier:

  • Havoc Mastery: Deal increased damage to enemies within the range threshold.
  • Weakening Strikes: Inflict weakness on enemies you critically hit.
  • Brawler's Tenacity: Gain endurance when you first activate a physical skill. Physical skills have reduced cooldown.

Master Tier:

  • Staff Master: While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
  • Escapist's Absolution: Remove a condition whenever you evade an attack.
  • Impacting Disruption: Enemies that you interrupt suffer a Pulmonary Impact.

Grandmaster Tier:

  • Lotus Training: Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
    • Impaling Lotus: Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
  • Unhindered Combatant: Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge. Damage against you is reduced for a time after you dodge.
    • 33x33pxDash: Remove conditions and gain swiftness, and then rush forward and evade attacks.
  • Bounding Dodger: Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
    • Bound: Leap into an area, and deliver a massive blow to enemies.

Dragonhunter

As dragons continue stirring in the land of Tyria, guardians have been honing their light into a physical nature sharp and deadly enough to pierce scales. The dragonhunter specialization will look to viciously purge the lands of dragons and their ilk, with longbow and traps now at hand. As their prowess with light has increased, they are able to physically manifest their virtues into the world. Longbow Skills

  • Puncture Shot: Fire an arrow that can bounce to enemies behind your target. If an arrow hits a second target, all enemies struck are crippled.
  • True Shot: Charge up energy, creating a powerful attack that pierces through enemies.
  • Deflecting Shot: Fire a missile that blinds enemies and destroys projectiles. Destroying a projectile increases damage dealt.
  • Symbol of Energy: Symbol. Fire a slow, arcing arrow that explodes on impact to burn targets and sear a symbol of energy into the ground.
  • Hunter's Ward: Form your arrows into a barrier, and deal damage at the location. Trap Skills

  • Purification: Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal.
  • Test of Faith: Lay a trap that creates a ring of weapons that punishes enemies that attempt to cross their threshold.
  • Fragments of Faith: Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies who do not already have aegis.
  • Procession of Blades: Set a trap that whirls around and damages enemies when activated.
  • Light's Judgment: Lay down a trap that creates an area of pure light that reveals enemies and pierces their armor.
  • Dragon's Maw: Lay a trap that pulls enemies and creates a barrier that holds them in. Virtue Skills

  • Spear of Justice:
    • Passive: Burn foes every few attacks.
    • Active: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive burning periodically.
  • Hunter's Verdict: Pull all enemies tethered by the Spear of Justice to you, breaking the link. This ability's recharge is separate from that of Spear of Justice.
  • Wings of Resolve:
    • Passive: Regenerates health.
    • Active: Leap to a target area, healing allies in the area.
  • Shield of Courage:
    • Passive: Grants aegis periodically.
    • Active: Create a shield in front of you that blocks projectiles for you and your allies. Grant aegis to nearby allies. Dragonhunter Traits

Minor:

  • Virtuous Action: The guardian's resolve has further increased, allowing virtues to be manifested as physical aspects.
  • Defender's Dogma: Blocking an attack causes justice to reach its maximum charge.
  • Pure of Sight: Deal bonus damage to enemies beyond the range threshold.

Adept Tier:

  • Piercing Light: Traps daze enemies when activating and have reduced recharge times.
  • Dulled Senses: Enemies you knock back are crippled. Enemies you cripple are also inflicted with vulnerability.
  • Soaring Devastation: Wings of Resolve delivers an attack upon landing.

Master Tier:

  • Hunter's Determination: Gain aegis and drop a Fragments of Faith trap at your location when you are inflicted with stun, daze, knockback, pull, knockdown, taunt, float, fear, launch, or sink.
  • Zealot's Aggression: Deal extra damage to crippled enemies. Justice's passive effect cripples enemies.
  • Bulwark: Shield of Courage is larger and lasts longer.

Grandmaster Tier:

  • Hunter's Fortification: Remove conditions when blocking attacks. Receive less damage when you have no conditions on you.
  • Heavy Light: Longbow arrows knock back when enemies are within the range threshold. Gain stability when you knock an enemy back.
  • Big Game Hunter: Striking an enemy tethered by your Spear of Justice causes vulnerability and increases damage dealt.

Druid

Rangers entering the ancient Maguuma Jungle may attune to the long-dormant forces of Tyria to become druids capable of channeling the might of the heavens, mending allies and daunting enemies. By gaining access to the staff weapon and glyphs, these masters of support bolster their allies with mystical insight into the natural world. Their new profession mechanic allows them to accumulate astral force to become a celestial avatar, a paragon of reactive recovery and strong sustainability in a dangerous world. Staff Skills

  • Solar Beam: Fire a concentrated beam of light, damaging the targeted foe and healing allies inside of the beam.
  • Astral Wisp: Send a wisp to attach to your foe. While attached, it will circle the foe, healing allies it passes through.
  • Ancestral Grace: Become a wisp of natural energy, traversing to the target location. When you reach the target, heal nearby allies.
  • Vine Surge: Send forth vines that immobilize enemies and cleanse conditions from allies.
  • Sublime Conversion: Summon an energy barrier that causes enemy projectiles to heal upon impact. Glyph Skills

  • Glyph of Rejuvenation: Heal yourself and nearby allies.
  • Glyph of Alignment: Damage and impair foes, or heal and remove conditions from allies.
  • Glyph of Equality: Daze foes or break stun for allies.
  • Glyph of Empowerment: Empower the outgoing damage or healing of your allies.
  • Glyph of the Tides: Draw your enemies in or knock them away.
  • Glyph of Unity: Use nature energy to connect to foes or allies. Celestial Avatar Skills

  • Cosmic Ray: Call down energy onto the targeted area to heal allies.
  • Seed of Life: Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
  • Lunar Impact: Call down a massive lunar beam to heal allies and daze foes.
  • Rejuvenating Tides: Gather tidal force to rapidly heal nearby allies.
  • Natural Convergence: Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them. Druid Traits

Minor:

  • Celestial Being: Gain access to glyphs. You can become a celestial avatar once you gain enough astral force. Generate astral force by healing allies and damaging foes.
  • Live Vicariously: When you heal an ally, you are also healed.
  • Natural Mender: Increase outgoing healing whenever you heal another ally.

Adept Tier:

  • Druidic Clarity: Becoming a celestial avatar removes conditions from you.
  • Cultivated Synergy: Using a heal skill heals allies around you and your pet.
  • Primal Echoes: Reduces recharge of staff skills. Daze nearby foes when you swap to staff.

Master Tier:

  • Celestial Shadow: Grant superspeed and stealth to nearby allies when leaving celestial avatar form.
  • Verdant Etching: Reduces recharge of glyphs. Activating a glyph skill plants a seed.
  • Natural Stride: Reduces duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions.

Grandmaster Tier:

  • Grace of the Land: Allies you heal with celestial avatar abilities gain increased damage.
  • Lingering Light: Healing an ally causes their next attack to heal them and blind their target.
  • Ancient Seeds: Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.

Herald

The herald brings access to the legendary dragon Glint into the revenant profession. Equipping the herald elite specialization will allow the revenant to equip the shield weapon and Legendary Dragon Stance skills. Legendary Dragon Stance skills utilize the energy upkeep mechanic for revenant, such that all of them have an upkeep part of the skill that provides benefits to allies in an area. All Legendary Dragon Stance skills also have an active part that utilizes facets of the dragon to perform devastating attacks. Shield (Off-Hand) Skills

  • Envoy of Exuberance: Send the energy of Glint toward the target area, granting protection to allies before releasing a burst of energy that heals allies and granting protection again when it returns to you.
  • Crystal Hibernation: Channel a shield from the Mists to protect you, blocking attacks and regenerating health. Legendary Dragon Stance Skills

  • Facet of Light: Place the facet of light on yourself to grant nearby allies regeneration every few seconds.
    • Infuse Light: Consume Facet of Light to heal yourself and invert all incoming strikes into healing for a short duration.
  • Facet of Darkness: Place the facet of darkness on yourself to grant nearby allies fury every few seconds.
    • Gaze of Darkness: Consume Facet of Darkness to reveal the area around you, pulling foes out of stealth and blinding them.
  • Facet of Elements: Place the facet of elements on yourself to grant nearby allies swiftness every few seconds.
    • Elemental Blast: Consume Facet of Elementals to cover the target area in magical dragon breath.
  • Facet of Strength: Place the facet of strength on yourself to grant nearby allies might every few seconds.
    • Burst of Strength: Consume Facet of Strength, damaging nearby foes and causing vulnerability. Facet of strength will be disabled while this skill is recharging.
  • Facet of Chaos: Place the facet of chaos on yourself to grant nearby allies protection every few seconds.

    • Chaotic Release: Consume Facet of Chaos, releasing chaotic winds damaging and knocking back foes while granting superspeed to allies. Facet of Chaos will be disabled while this skill is recharging. Facet of Nature
  • Facet of Nature: Place the facet of nature on yourself to grant nearby allies naturalistic resonance every few seconds to increase outgoing boon duration.
    • One with Nature: Consume Facet of Nature to unify with the other facets, gaining the boons they apply. Facet of Nature will be disabled while this skill is recharging. Herald Traits

Minor:

  • Crystal Harbinger: You can now use Legendary Dragon Stance skills and gain access to Facet of Nature.
  • Vigorous Persistence: Gain increased endurance regeneration while you have an active upkeep skill.
  • Envoy of Sustenance: Increased boon duration.

Adept Tier:

  • Swift Gale: Gain superspeed when you successfully break a stun.
  • Radiant Revival: Place infused light on an ally while you revive them.
  • Hardening Persistence: Gain toughness for each point of upkeep you are currently using.

Master Tier:

  • Bolster Fortifications: Grant protection to nearby allies when using a healing skill.
  • Shared Empowerment: When you apply a boon to an ally, also apply might to nearby allies.
  • Harmonize Continuity: When you successfully stun break, you also stun break nearby allies.

Grandmaster Tier:

  • Elder's Force: Increased damage per boon on you.
    • Soothing Bastion: Activate Crystal Hibernation when struck while below the health threshold. Using a shield skill increases boon duration.
  • Crystal Hibernation: Channel a shield from the Mists to protect you, blocking attacks and regenerating health.
  • Enhanced Bulwark: When stability is applied to you, gain an extra stack.

Reaper

An inexorable force on the battlefield, the reaper empowers itself enough to wield a cleaving greatsword to harvest its foes. Slow and hard-hitting, these deadly combatants call out the impending doom of their enemies with piercing shouts. Upon accumulating sufficient life force, they can enter the reaper's shroud, a deadly form that grants them a dark scythe of malevolent energy and the abilities to match it. Capable of heavily afflicting their victims with chill and other conditions, the reaper wades into melee receiving and dealing blows knowing nothing can save its foes! Greatsword Skills

  • Dusk Strike: Cleave foes in front of you.
    • Fading Twilight: Cleave foes in front of you again.
    • Chilling Scythe: Strike foes, and chill them.
  • Gravedigger: Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low-health foe.
  • Death Spiral: Conjure a drill of dark energy on your blade, and rend the armor of foes in front of you.
  • Nightfall: Call down a growing column of shadows that damages and conditions foes with every pulse.
  • Grasping Darkness: Conjure claws of darkness from the shadows to attack foes, applying a condition to them and pulling them to you. Gain life force for each struck foe. Shout Skills

  • "Your Soul Is Mine!": Heal yourself, gain life force, and strike foes around you, absorbing additional life force from each foe struck.
  • "You Are All Weaklings!": Damage foes around you, and gain boons. Inflict conditions on struck foes, and gain boons per foe struck.
  • "Suffer!": Damage foes around you, and chill them. Transfer conditions to each foe you strike.
  • "Nothing Can Save You!": Damage foes around you, converting their boons into vulnerability. Your attacks become unblockable for a short time. The duration increases based on the number of foes struck.
  • "Rise!": Damage foes around you. Summon a shambling horror plus additional horrors near each enemy struck. Shambling horrors absorb damage for their master as long as they are attacking, but they lose health over time.
  • "Chilled to the Bone!": Freeze all enemies around you, inflicting conditions on them. Gain boons for each foe you freeze. Reaper Shroud

  • Life Rend: Cleave foes in front of you. This skill inherits traits from life blast.
    • Life Slash: Cleave foes in front of you again. This skill inherits traits from life blast.
    • Life Reap: Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from life blast.
  • Death's Charge: Slide forward, destroying projectiles in your path. Blind foes at your destination. This skill inherits traits from dark path.
  • Infusing Terror: Shroud yourself with dark armor that grants stability every second. You may shatter this armor to inflict fear on foes around you.
  • Soul Spiral: Spin and damage nearby foes, applying a condition each strike. This skill inherits traits from life transfer.
  • Executioner's Scythe: Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice. Reaper Traits

Minor:

  • Shroud Knight: Death shroud is replaced with reaper's shroud, which has more melee-oriented skills.
  • Shivers of Dread: Whenever you inflict fear, you also chill.
  • Cold Shoulder: Chill lasts longer, and chilled foes deal less damage to you.

Adept Tier:

  • Augury of Death: Reduces recharge of shouts. Your shouts siphon health and gain additional recharge reduction for each foe they hit.
  • Chilling Nova: Critical hits against chilled foes cause an explosion that chills adjacent foes.
  • Relentless Pursuit: Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud.

Master Tier:

  • Soul Eater: Reduces recharge on greatsword skills. Gravedigger steals health if it hits.
  • Chilling Victory: Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging.
  • Decimate Defenses: Striking a foe with vulnerability increases your critical-hit chance.

Grandmaster Tier:

  • Blighter's Boon: Gain life force when you gain a boon. If you are in reaper's shroud, gain health instead.
  • Deathly Chill: Chill deals damage, with additional damage to foes below the health threshold.
  • Reaper's Onslaught: Attack faster while in reaper's shroud. Killing a foe while in shroud reduces recharge of all shroud skills.

Scrapper

With Mordremoth's awakening, engineers that discover the wreckage of the Pact fleet can choose to learn the ways of the resourceful scrappers. These masters of improvisation gain access to the mighty hammer while crafting utilitarian gyros to accomplish all manner of arduous tasks. A pinnacle of their craft is the function gyro, capable of restoring health to waning allies and dealing the coup de grce to lingering foes. They bring a bruising style of lockdown and negation melee to the engineer. Hammer Skills

  • Positive Strike: Smack your hammer into your foe while empowering yourself.
    • Negative Bash: Slam your hammer into your foe to leave them vulnerable.
    • Equalizing Blow: Bring down your hammer on your foe.
  • Electro-whirl: Spin around, reflecting missiles and hitting enemies.
  • Rocket Charge: Dash forward with a rocket-charged hammer to damage enemies.
  • Shock Shield: Magnetize your hammer, blocking attacks while striking foes in front of you.
  • Thunderclap: Ionize an area, bringing down the power of lightning to stun foes and damage them over its duration. Gyro Skills

  • Medic Gyro: Deploy a medic gyro to heal nearby allies.
  • Bulwark Gyro: Deploy a bulwark gyro to apply Watchful Eye to nearby allies.
  • Purge Gyro: Deploy a purge gyro to remove conditions from you and your nearby allies.
  • Shredder Gyro: Deploy a shredder gyro to whirl at a target location, striking foes and using combo fields.
  • Blast Gyro Tag: Hurl a tracking dart for your blast gyro to seek out and detonate at.
  • Sneak Gyro: Deploy a sneak gyro to provide stealth to nearby allies. Function Gyro

  • Capable of finishing foes and reviving allies for you, this handy little invention allows the scrapper to fully engage its enemies. Scrapper Traits

Minor:

  • Function Gyro: You gain access to the function gyro, which can finish a foe or revive an ally for you at range.
  • Decisive Renown: When you successfully revive an ally or finish an enemy, you grant boons to nearby allies.
  • Impact Savant: The duration of your outgoing stuns is increased, and the duration of stuns applied to you is decreased.

Adept Tier:

  • Shocking Speed: Using a leap finisher or blast finisher in a lightning field applies superspeed around you.
  • Stabilization Core: When a function gyro is activated, you and the function gyro gain stability.
  • Recovery Matrix: Using your heal skill temporarily reduces damage you receive.

Master Tier:

  • Rapid Regeneration: Rapidly regenerate health while affected by swiftness or superspeed.
  • Expert Examination: Stunning or dazing a foe applies vulnerability and weakness to them.
  • Mass Momentum: Gain power based on your toughness. Gain might while you have stability.

Grandmaster Tier:

  • Adaptive Armor: Gain stacking toughness when struck. Reduce incoming condition damage.
  • Final Salvo: Gyros grant superspeed and create a lightning field when destroyed.
  • Perfectly Weighted: Hammer skills deal increased damage. Evading an attack grants stability.

Tempest

Wielding an off-hand warhorn and utilizing shouts, tempests blast out elemental power to support allies at close range and deal constant damage to enemies. Tempests will be able to overload their attunements at the penalty of recharge in order to deliver high-pressure sustained damage, control, and healing to nearby areas. Warhorn (Off-Hand) Skills

Fire:

  • Heat Sync: Give stacks of might to yourself, then spread boons you have to allies.
  • Wildfire: Release a fiery torrent that burns enemies that stand in its field.

Water:

  • Tidal Surge: Send out a tidal wave that regenerates and heals allies, then knocking enemies back.
  • Water Globe: Blast out a watery orb that heals allies as it travels.

Air:

  • Cyclone: Blast out a cyclone that pulls enemies toward its location and grants swiftness to allies it affects.
  • Lightning Orb: Launch an orb of lightning that fires projectiles at nearby foes.

Earth:

  • Sand Squall: Apply protection to you and your allies, and then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura.
  • Dust Storm: Summon a dust storm that inflicts bleeding and blindness. Shout Skills

  • "Wash the Pain Away!": Mists billow out of the player, healing allies that are in range.
  • "Feel the Burn!": Heat waves blast out from the player, causing damage and granting fire aura to allies.
  • "Flash-Freeze!": Unleash a torrent of ice on enemy locations, chilling those who cannot escape. Grant frost aura to allies in range.
  • "Eye of the Storm!": Imbue your voice with the element of air, massively increasing speed and breaking stun for nearby allies.
  • "Aftershock!": Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain a magnetic aura.
  • "Rebound!": Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement. Overload Skills

  • Overload Fire: Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have a longer recharge.
  • Overload Water: Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
  • Overload Air: Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity and create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
  • Overload Earth: Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, and then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge. Tempest Traits

Minor:

  • Singularity: Attain elemental singularity by remaining in an attunement for a period of time. Upon attaining singularity, you may overload the attunement to your vicinity.
  • Speedy Conduit: Gain swiftness when overloading an attunement.
  • Hardy Conduit: Gain protection while overloading an attunement.

Adept Tier:

  • Gale Song: Trigger "Eye of the Storm!" when a foe attempts to control you by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
  • Latent Stamina: Apply vigor in a radius when attuning to water. Granting vigor to allies also restores a portion of endurance.
  • Unstable Conduit: Overloading an attunement grants an aura based on the element you're attuned to when the ability is completed.

Master Tier:

  • Tempestuous Aria: Allies affected by your shouts gain might. Enemies are affected by weakness.
  • Invigorating Torrents: Auras you apply also grant regeneration and vigor.
  • Harmonious Conduit: Gain stability when beginning an overload. Upon successfully completing an overload, gain increased damage for a period of time.

Grandmaster Tier:

  • Imbued Melodies: While wielding a warhorn, your boon duration is increased. Use Sand Squall when struck while below the health threshold.
  • Lucid Singularity: Remove and gain massive resistance to movement-impeding conditions while overloading your attunements.
  • Elemental Bastion: Auras you apply will heal allies. Apply a frost aura to yourself and nearby allies when struck while below the health threshold.

New Hero Challenges in Magus Falls

  • Forty new hero challenges have been added as part of Heart of Thorns.
  • Each challenge rewards 10 hero points but is also much more difficult than Central Tyrian challenges.
  • The 15 new event-based hero challenges will also provide a daily reward for replaying them.
  • Additionally, all event-based hero challenges can be retriggered, even if they have already been completed.

Mastery System

The Mastery System is now available for all players who own Heart of Thorns and have at least one level 80 character. You can learn more about the Mastery System here: https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/

  • The Mastery tab has been added to the Hero panel. The Mastery panel can also be accessed by clicking on the experience bar at the bottom of your screen on a character that is level 80.
  • To unlock the Mastery System, complete the first story step of Heart of Thorns, "Torn from the Sky."
  • Once the Mastery System is unlocked on your account, any level 80 character can make progress on Masteries by earning experience and Mastery points.
  • Two Mastery regions have been added: Central Tyria and Heart of Maguuma. Each region has several Mastery tracks under it that can be trained by earning experience and Mastery points in that region.
    • Central Tyria is made up of Ascalon, Kryta, the Shiverpeak Mountains, Orr, the Maguuma Jungle, the Magumma Wastes, and Southsun Cove.
    • Heart of Maguuma is made up of the new area released with Heart of Thorns, Magus Falls.
  • To unlock a Mastery ability, you must first train the Mastery by filling the experience bar. You can then spend Mastery points to unlock the ability for your account.
  • Experience earned in a region will be applied to training Masteries from that region. If experience is rewarded through a reward chest, that experience will be applied to the region it was earned in, not the region the chest was opened in.
  • Nameplates have been changed to display Mastery rank for characters that are level 80. Mastery rank represents all the Mastery points you have used to unlock Mastery abilities on your account.
  • Some old achievements have had Central Tyria Mastery points added to their rewards. For players who've already completed these achievements, the points will be awarded retroactively upon logging in.
  • New achievements have been added to existing content in Central Tyria, awarding Mastery points.

Legendary Weapon Crafting

  • Precursors for all legendary weapons can now be crafted through a process involving earning Central Tyrian Masteries, completing item collections, and using new crafting recipes. More details about this system can be found here: https://www.guildwars2.com/en/news/a-legendary-journey/
    • There are now three unique skins associated with each precursor weapon. These skins are unlocked at each precursor step of the legendary crafting journey.
    • All existing precursor weapons have had their skins updated to be the one awarded for the final precursor tier created through legendary crafting. Players that already have a precursor weapon skin unlocked will now have all three tiers of that precursor's skins unlocked in their wardrobe.
    • Precursor weapons that were released with the launch of Guild Wars 2 in 2012 can still be obtained through random loot drops, the Mystic Forge, or by purchasing them from other players on the trading post. Acquiring a precursor weapon in any of these ways will unlock all three tiers of that precursor's skins in your wardrobe.

Ascended Salvaging

  • Ball of Dark Energy and Stabilizing Matrices are new materials needed for crafting legendary gear. These materials are obtained by salvaging ascended gear.
  • Ascended gear can only be salvaged using an ascended salvage tool. Ascended salvage tools can only be used to salvage ascended gear.
  • Ascended salvage tools can be purchased from the Mistlock Observatory for gold and fractal relics or from laurel vendors for gold and laurels.

Map Bonus Rewards

  • A new reward system has been added to most maps, which will award various crafting materials as a bonus for playing in that map. These bonuses are given for participating in events and other content such as open-world minidungeons or jumping puzzles.
    • When you earn a map bonus reward, it will be delivered directly to your inventory upon event completion.
    • The map-specific rewards in Dry Top and the Silverwastes that were awarded after completing events have been updated to use the new map bonus reward system. You will no longer receive a reward chest that must be clicked to open for completing events in this map; the rewards will be delivered directly to your inventory upon event completion.
    • The rewards available each week for a map are displayed in the map's tooltip on the world map, and the current bonus items you can receive are displayed on the world map screen along with the map completion.
    • More information about this feature can be found at https://www.guildwars2.com/en/news/a-legendary-journey/.

Guild Halls

  • The Guild panel has been overhauled.
    • The methods of representing, standing down, creating a guild, and leaving a guild have all been streamlined.
    • Editing your guild emblem can now be accomplished by clicking your emblem in the main Guild panel.
    • Your guild now has a level, displayed in your Guild panel. Guild experience is acquired from purchasing upgrades. As your guild level rises, new upgrades will be available for purchase in your guild hall.
    • Reference the guild guide to learn about how the entire guild system has evolved and how you can move toward obtaining or building your guild hall at the current moment.
  • The Guild Initiative Headquarters in Lion's Arch is now open to guilds.
    • Have a ranking member of your guild with the Purchase Upgrades permission speak to the guild registrar to unlock your grandfathered upgrades in the new progression. You'll also be rewarded with one or more guild hall decorations to commemorate your mastery of the old guild system.
  • Guild upgrades* *are now purchased from proprietors - special NPCs in the Guild Initiative Headquarters and in guild halls. Speak with the notary at the Guild Initiative Headquarters to start purchasing new upgrades.
    • Influence has been retired but can still be spent at certain vendors in the Guild Initiative Headquarters and in the guild hall to give a small boost to progress through the new guild system.
  • Guild Missions* *are now rerolled weekly and are available from the overhauled Missions tab on your Guild panel.
    • Merits have been retired. The first successful completion of a mission for a given guild each week will reward the guild with favor, a new currency needed to obtain a guild hall and purchase most upgrades therein.
    • The first time you personally complete a given mission succesfully each week, you'll earn personal rewards.
    • Puzzle and challenge missions are now instanced.
    • New Player vs. Player and WvW missions have been added.
  • Obtaining a guild hall requires your guild to complete a guild expedition.
    • Speak to the explorers in the Guild Initiative Headquarters to fund an expedition to your chosen guild hall.
    • Find your way to the hall in the jungle.
    • Fight off the Mordrem infesting the area to claim your guild hall.
    • Choose to claim one of two guild halls: the Gilded Hollow or the Lost Precipice.
  • Restore the buildings in your guild hall to gain access to many new upgrades.
    • The tavern offers upgrades relating to socialization and boons.
    • The mine* *allows your guild to generate aetherium, a new currency you will need for most of the available upgrades.
    • The workshop unlocks the new scribing crafting discipline, allowing you to craft consumables for your guild.
    • The market houses upgrades that unlock a number of new guild-exclusive merchants, including the basic guild-decorations merchant.
    • The war room contains upgrades that unlock and populate the new World vs. World guild claiming system.
    • The arena, when fully restored, serves as a combat sandbox for your guild.
  • Players can speak with the master scribe at a guild hall's workshop to train as a scribe, a new crafting discipline.
    • Scribes can craft a small selection of personal boosts and a progression of scribe back items, but primarily scribes craft consumables for their guilds.
    • Recipes for guild consumables must first be unlocked through purchase of the appropriate upgrade from the various proprietors in the guild hall. Once the recipe for a consumable's schematic is unlocked, scribes can use scribing stations in the guild hall to craft those schematics. Crafted schematics do not go into the scribe's inventory like normal crafted items; they are directly deposited to the guild's aetheric assembly device for assembling into actual guild items.
    • Players with the proper permission can manage the guild's assembly queues from the assembly device, also located in the workshop. Each schematic takes a set amount of time to be fully assembled for use by the guild. There are separate queues for PvE and WvW consumables.
    • When the assembling process for a consumable is complete, it can be accessed from the appropriate category on the Storage tab of the Guild panel. PvE consumables include items familiar to existing players, such as banners and banquets. WvW consumables include new improvements and tactics for use in WvW (see "WvW Guild Objective Claiming Overhaul" below for more information). Finally, decorations and arena obstacles are for use in decorating the guild hall and the arena.
    • The assembling process for an item can be completed early by spending resonance, a new resource owned by the guild. Resonance can be obtained by purchasing it from the resonance technician by the assembly device for either gold or Crystalized Resonance - an item that players will occasionally be awarded for completing guild missions.
  • Guild halls can be adorned with decorations.
    • Basic decorations can be purchased from the basic-decorations vendor.
    • Special materials found through a range of different elements of gameplay can be used through scribing to transform basic decorations into more varied and lavish decorations.
    • Owners of the Ultimate or Deluxe editions of Guild Wars 2: Heart of Thorns may redeem their Mordremoth's Bane Guild Decoration token at the guild decoration trader in a guild hall. Note that doing so will donate the chosen decoration to that guild, so consider your choice before making it.
  • Further information on the guild hall system and its attendant changes are available from the following articles:

Guild Teams

Guild teams are a new feature that allows guilds to create teams that can participate in PvP.

  • Guild team functionality is located in a new tab on the Guild panel called the Teams tab.
  • Teams have unique names within the guild.
  • Up to 5 guild members can be added to a team by someone with the Team Administrator permission or by a team captain.
  • There can only be one team captain.
  • Teams have their own set of PvP statistics and matchmaking rating.
  • Parties with at least 3 people from the same guild team will be prompted when joining Unranked or Ranked Arena as to whether they'd like to represent that team.
  • More information is available here: https://www.guildwars2.com/en/news/introducing-pvp-guild-teams/

Scribe

Guild Halls: From Pen to Production to Placement: https://www.guildwars2.com/en/news/guild-halls-from-pen-to-production-to-placement/

  • The ninth crafting profession is now available, the scribe.
  • Scribing goes to level 400.
  • Scribe trainers become available in a guild hall.
  • Scribes use pigments to make inks for their creations. Pigments can be found on plant-harvesting nodes throughout Tyria and can be salvaged from dyes.
  • Scribes primarily craft items for their guild.
    • Guild Consumables: Guild banners, guild siege blueprints, and world event tokens will now be crafted via scribes.
    • WvW Claiming Consumables: Scribes craft the upgrades used to claim and improve WvW objectives.
    • Decorations: Scribes can refine purchased decorations and create a few from scratch.
  • Scribes can also craft items that anyone will find useful.
    • Consumables: Scribes can craft and sell scrolls that give several new utility effects.
    • Stations: Feeling generous? There are placeable utility stations so each of the new consumables can be shared with a group.
    • Sigils: Scribes can craft three new and exclusive sigil sets.
  • Finally, scribes can do some crafting just for themselves.
    • Refinement: Scribes can refine all raw materials.
    • Backpacks: Scribes can craft for themselves an exclusive set of 6 new backpack skins.

PvP League System

New PvP Game Mode: Stronghold

PvP Mist Champions

  • Mist Champions have been added to the PvP build UI.
  • Mist Champions can be summoned in the new game mode, Stronghold.
  • Mist Champions are unlocked by completing Mist Champion reward tracks.
  • All players have Turai Ossa as a default Mist Champion.
  • Grymm can be unlocked by everyone.
  • Nika requires Heart of Thorns to unlock.
  • Future Mist Champions will require Heart of Thorns to unlock.
  • For more information, see Meet the Mist Champions: https://www.guildwars2.com/en/news/meet-the-mist-champions/

PvP Expansion Reward Tracks

  • The final reward on a jungle rank reward track is a new jungle-themed rank finisher for that rank.
    • The final reward on the final rank reward track is the Mordrem Dragon Finisher, which is an entirely new finisher made for Heart of Thorns.
    • Jungle rank reward tracks require access to Heart of Thorns expansion content.
  • Completing Mist Champion reward tracks will unlock the associated Mist Champion.
    • Bonus Mist Champion mini reward tracks are unlocked after completing the corresponding Mist Champion reward track.
  • PvP jungle map reward tracks will be for those who own Heart of Thorns.
    • Players will need to complete the one-time Verdant Brink Reward Track to unlock the one-time Auric Basin Reward Track.
    • Players will then need to complete the one-time Auric Basin Reward Track to unlock the one-time Tangled Depths Reward Track.
    • Once players complete the one-time Tangled Depths Reward Track, the repeatable Magus Falls Reward Track will become available.
    • Each track yields the corresponding jungle map's currency as well as some new armor and weapons skins.
  • For more information, see PvP Reward Tracks: https://www.guildwars2.com/en/news/pvp-reward-tracks/

WvW Desert Borderlands Map

WvW Guild Objective Claiming Overhaul

WvW Objective Upgrading Overhaul

WvW Siege Weapon: Shield Generator

  • The shield generator is intended to fulfill a support and control role.
  • Use of shield generators requires access to Heart of Thorns expansion content.

WvW Ability Line: Shield Generator Mastery

  • Upgrade your shield generator with additional bonuses, like the ability to negate arrow-cart damage!
  • This ability line requires access to Heart of Thorns expansion content.

BALANCE, BUG-FIXING, POLISH

Profession Skills

General:

  • Movement skills such as the warrior's Savage Leap will no longer be affected by animation speed changes from quickness or slow.
  • Player-owned minions will now take 95% reduced damage and condition duration from nonplayer attacks that do not specifically target them. When the attack specifically targets the minion, then it will deal full damage and condition duration.
  • Updated all profession impact and instant effects to play at a faster speed to reduce the time that they linger in order to help minimize their visual-effects noise.

Elementalist

  • Glyph of Storms - Ice Storm: Fixed a bug that caused all impacts to fall within a smaller than intended radius when casting this skill.
  • Glyph of Storms - Lightning Storm: Fixed a bug that caused all impacts to fall within a smaller than intended radius when casting this skill.
  • Persisting Flames: Updated the description of this trait to indicate that it affects weapon-skill abilities only. No functionality has changed.
  • Burning Fire: Fixed an issue that prevented this trait from removing the whole stack of conditions. Fixed a bug that prevented this trait's cooldown from being reduced with Soothing Disruption.

Engineer

  • Bandage Self: Fixed a bug in which this ability was not being affected by the trait Mechanized Deployment.
  • Bomb Kit: Fixed an effect issue so that placed bombs are now slightly offset in order to better match their animations.
  • Cleansing Burst: Fixed a bug that was preventing Automated Medical Response from affecting this ability.
  • Reactive Lenses: Fixed a bug that was preventing this trait from working on knockdowns and knockbacks.
  • Shaped Charge: Increased damage dealt to targets afflicted by vulnerability from 5% to 7%.
  • Super Elixir: This ability is now affected by Alchemical Tinctures.

Guardian

  • Smite: Fixed a bug that caused all impacts to fall within a smaller than intended radius when casting this skill.

Mesmer

  • Temporal Curtain: Increased the height of the spell by 22% to better interact with the Warden's Feedback trait.
  • Into the Void: Fixed a bug with this skill so that it will properly pull up to 600 range and properly pull to the wall location instead of sometimes past it.
  • Signet of the Ether: Fixed a bug that could cause this signet to heal dead players.
  • Fencer's Finesse: Fixed a typo in the description text.
  • Blinding Tide: Fixed a bug in which an incorrect number of targets displayed in the skill fact.
  • Phantasms: Fixed a bug in which incorrect damage values displayed in the skill facts.
  • Illusionary Whaler: Increased the damage of this phantasm by 53% to put it in line with other phantasms.
  • Mantras: Fixed a bug that prevented the toughness granted by channeling a mantra from scaling properly with your effective level.
  • Swap: Removed undocumented stun-break effect from this skill to match its intended functionality.

Necromancer

  • Corrosive Poison Cloud: Fixed an issue that allowed this ability to block unblockable attacks.
  • Corrupter's Fervor: Fixed a bug that prevented this trait from functioning while downed. The toughness granted by this effect now scales with your effective level.
  • Spiteful Spirit: Reduced the recharge on this trait to match the recharge reduction on Unholy Feast.
  • Death Shroud: Shroud now counts as a weapon swap for the purposes of sigil upgrades that activate when swapping weapons.
  • Well of Corruption: Added a missing skill fact for life-force gain per hit.
  • Wells: Fixed an issue that prevented necromancer wells from appearing with the ground-targeting icon when they were brought up in the utility selection window.
  • Rending Curse / Putrid Curse: Updated these skills with new icons.

Ranger

  • Spirit of Nature: The healing from this minion now scales with 15% of its master's healing power. The radius of effect increased from 240 to 1000 in order to match the radius of other spirit skills. Decreased the base heal value by about 35%.
  • "Sic 'Em!": The effect from this ability is no longer removed when you give your pet another command.
  • Juvenile Brown Bear: This pet will now use its F2 skill, Shake It Off, without closing on enemies first.
  • Juvenile Murellow: Increased this pet's F2 skill, Poison Cloud, to apply 4 seconds of poison instead of 2 seconds. Increased this pet's underwater F2 skill, Poison Maul, to apply 12 seconds of poison instead of 6 seconds.
  • Instinctive Reaction: Removed a duplicate skill fact from this trait's description.
  • Lead the Wind: Fixed a bug so that this trait no longer has its piercing information displayed on short-bow skills.
  • Hilt Bash: Fixed a bug that prevented this ability from striking a foe near the maximum range.
  • "We Heal As One!": Updated this skill to include a hard limit to its stacking boon copy. Its boon copy is no longer stack limited.
  • New juvenile pets can be found by owners of Heart of Thorns in the jungle region.
    • Bristleback: Native to the jungle of Maguuma, this prickly fellow is covered in daggerlike spines. Bristlebacks frequently sharpen their spines by shifting them together like whetstones before firing them at predators.
    • Electric Wyvern: Crackling with lightning, this young wyvern is bold and aggressive, often launching headfirst to bowl past its enemies.
    • Fire Wyvern: Searing eyes sparkle to convey the danger this wyvern represents, whether on land or in the air.
    • Smokescale: Shifting smoke veils this stealthy and deadly creature, granting it its name.
    • Tiger: The regal tiger is secure in its supremacy of the jungle, yet ever ready to unleash its fury upon any who would challenge it.

Thief

  • Death Blossom: Extended evasion by 200 miliseconds toward the beginning of the ability.
  • Vital Shot: Fixed a bug that caused this ability to gain increased attack range when traited with Ankle Shots.
  • Shadow Shot: Fixed a bug that caused this ability to gain increased attack range when traited with Ankle Shots.
  • Flanking Strikes: This trait is no longer doubly reduced by Trickster.

World Polish

  • Lion's Arch:
    • Evon Gnashblade has commissioned new jump pads in Lion's Arch to make the travel time between the bank/Mystic Forge and the trading post shorter.
  • Mount Maelstrom:
    • Due to the weight of players, boxes surrounding the Golem Mark II have collapsed. Workers have carted their remnants away.

General

  • An option to enable mentoring mode has been added to the party window . This mode is only available for players who have trained Pact Mentor ability from the Pact Commander Mastery track.
  • New NPCs have been added to some maps, selling new and old recipes for karma. These NPCs are only accessible to players who have trained the Supply Line Network ability from the Pact Commander Mastery track.
  • New vendors and NPCs have been added to the Mistlock Observatory, accessible to players with various abilities from the Fractal Attunement Mastery track.
  • New Mystic Forge recipes have been added.
  • The autoloot toggle in the General Options tab in the Options panel has been renamed and had its text clarified.
  • A new loot option to disable the area-loot functionality of the Advanced Logistics ability from the Pact Commander Mastery track has been added to the General Options tab.
  • The chat channel Game Messages has been divided into categories to allow showing only certain messages. The new category Contacts has been turned on by default.
  • World-completion UI will now only show on the world map when the player is in a map that contributes toward world completion.
  • Action Camera mode, which turns mouse look on and uses crosshair-based targeting, has been added as an option. Use the new Toggle Action Camera keybind under the Camera category to activate it.
  • A new ground-targeting option, Snap Ground Target to Current Target, has been added under the Combat/Movement category. This will place the ground target marker at your current target's position.
  • A new targeting option, Allow Skill Retargeting, has been added under the Combat/Movement category. This will allow skills to be retargeted while they are executing.
  • Event participation can now time out due to inactivity. If you stop completing objectives in an event, you will eventually receive a message that you are no longer participating in that event, and you will not receive rewards when the event completes. If you begin participating again before the event ends, you will regain your previous participation level immediately.
  • An entire stack of luck can now be consumed buy right-clicking the stack and selecting Consume All.
  • Laurel vendors' Experience Boost and Item Boost durations have been reduced from 60 minutes to 30 minutes per laurel.

Dungeons

  • Dungeon rewards have been rebalanced to more accurately reflect the time needed to complete them. Experience and gold awarded for completing a dungeon have been reduced.

Fractals

  • General:
    • A fractal run now consists of 1 fractal island instead of 3 islands and a boss island.
    • Fractals will now always be the same island for a given scale. They will no longer be random.
    • Increased the maximum fractal scale from 50 to 100.
    • Rewards for completing fractals have been reworked. A new Fractal Encryption box has been added to each island's reward chest.
    • New mistlock instabilities have been added to the schedule.
    • A new legendary journey has been added to obtain a precursor for the fractal legendary backpack.
    • Scaling and agony formulas have been updated.
    • Fractal achievements have been moved to a new category in the Achievements tab.
    • New fractal achievements have been added.
    • New daily achievements have been added to the Fractal category for completing different difficulty tiers of fractal runs as well as a daily recommended fractal.
    • Fixed a bug that caused some chests to show "Unknown" as their name.
    • Added a new effect on some bosses as they cast skills that inflict the agony condition.
    • Added a new effect when a player is struck by or suffering from the agony condition.
    • Fractals with randomly split routes are now consistent based on the current fractal scale.
    • Added an NPC to the Mistlock Observatory who will teach players about the agony condition once they begin encountering it.
  • Aetherblade:
    • Fixed some issues with Kiel's behavior during this fractal.
    • Reduced the number of veteran enemies during some events.
  • Captain Mai Trin Boss:
    • Fixed some bugs that allowed players to rejoin the fight against Mai Trin after logging out.
    • Fixed a bug that would allow Kiel to resurrect downed players outside of Mai Trin's room.
  • Thaumanova Reactor:
    • Turrets in the test lab now disable when that collider is turned off.
    • The cooling rod in the test lab has been moved to a more visible location.
    • Shields now despawn if removed from the test lab.
  • Snowblind:
    • The Son of Svanir Shaman's ice storm attack will now end sooner if he is slain during its casting.
    • The Ice Elemental boss encounter will now reset if the party is defeated by it.
  • Uncategorized:
    • Fixed bugs that prevented Old Tom from properly resetting after a party is defeated by it.
    • Removed a cinematic that played after the Raving Asura was defeated.
  • Solid Ocean:
    • Added an initial agony condition pulse when the Jade Maw encounter begins.
    • Jade Maw is now immune to life steal.
  • Molten Furnace:
    • Added a tooltip to steam vents suggesting that players can block them.
    • Increased the delay between falling rocks during the tunnel drill event.
  • Aquatic Ruins:
    • Reduced the hit points of the Jellyfish Beast.
  • Swampland:
    • The time limit to collect wisps has been updated based on the fractal scale.
    • Walls that rise to block players from returning the wisps now rise when the event begins rather than rising as players approach.
    • The Mossman can no longer be kited into the water.
  • Cliffside:
    • Increased the distance at which the hammer can be charged by the death of cultists.
    • Added a displaced researcher who can aid players who have lost or misplaced their hammer.
    • Increased respawn times on cultists during some events.
    • The Archdiviner has remodeled a portion of his room to prevent players from hiding from him on top of a rock.
  • Urban Battleground:
    • Removed respawning behavior from some enemies.
    • Fixed a bug that caused enemy siege equipment throughout the fractal to show an "Obstructed" warning on any ranged attack.
    • Updated the icon on one of Captain Ashym's effects.
  • Underground Facility:
    • Victims of the Superheated skill now take increased damage from conditions in addition to increased damage from normal attacks.

Personal Story Bug Fixes

  • Fixed a display bug with the Story Journal that was dropping completed story steps from view.

Items

  • Players may now start a scavenger hunt in the Auric Basin that leads to a new item that consumes Bloodstone Dust.
  • To sync armor crafting with weapon crafting, and to help maintain the value of leather, masterwork, rare, and exotic inscriptions will now be crafted with patches made from leather and cloth.
    • To account for the added leather cost, the amount of cloth required to make an insignia is reduced.
  • New trophies and rare trophies are being added to the game.
    • Trophies: Added fossils and thorns.
    • Rare Trophies: Added evergreen and Mordrem, all tiers, slivers through lodestones.
  • Marauder and Crusader stats can now be crafted for use in PvE and WvW. The insignia recipes can be purchased from armor crafting trainers (armorsmith, tailor, and leatherworker) and are created with thorns and fossils.
  • New materials available:
    • Flax: Flax harvesting nodes are found throughout Magus Falls and give flax seeds, flax fibers, and flax blossoms.
      • Flax seeds can be processed into linseed oil, which is used in scribe crafting and for making oiled weapon and armor components.
      • Flax fibers are used in scribe crafting.
      • Flax blossoms are used in jeweling.
    • Jungle Plants: Jungle plant harvesting nodes found throughout Magus Falls yield cassava roots, allspice berries, and Maguuma lily blossoms.
      • Cassava root can be processed into cassava flour and can be used along with allspice berries for new cooking recipes.
      • Maguuma lily blossoms are used in jeweling.
    • Mussels: Mussels are found in the water in Magus Falls and yield mussel meat, mother of pearl, and freshwater pearls.
      • Mussel meat is used in new food recipes.
      • Mother of pearl is used in crafting decorations.
      • Freshwater pearls are used in jeweling.
    • New Jewels: There are a number of additional new jewels added to existing harvesting locations, including:
      • Burl.
      • Moonstone.
      • Agate.
      • Ebony.
  • New stat combinations:
    • Six new stat combos are available in Heart of Thorns.
    • All have four stats and have boon duration or condition duration (or both!).
    • All are obtained from playing in the various Magus Falls maps.
    • The new recipes use oiled weapon components to craft.
  • Oiled weapon and armor components crafting recipes have been added.
    • To protect against the harsh jungle environment, new stat combos require an oil treatment.
    • All exotic components now have an oiled version that requires linseed oil to craft.
      • Example: Combine an oiled orichalcum sword blade, oiled orichalcum sword hilt, and trailblazer's inscription to create a trailblazer's sword.
  • New currencies have been added to the wallet. There are 3 new currencies, one for each of the maps in Magus Falls. They can be used to purchase new rewards in each of these maps:
    • Verdant Brink: Airship Parts
    • Auric Basin: Lumps of Aurillium
    • Tangled Depths: Ley-Line Crystals
  • Added the new scribe crafting profession.
  • New world boss chest art has been added. Tequatl and the Triple Trouble world boss chests have new updated art. These new chests can be obtained as trophies for decorating guild halls.
  • Two new armor sets are available. They come in all three weight classes.
    • Bladed armor can be acquired by playing in Verdant Brink.
    • Leystone armor can be acquired by playing in Dragon's Stand.
  • A new crafted weapon set, the Auric set, has been added.
    • Recipes to craft this set are purchased for aurillium.
    • Tradable ingredients to craft these weapons can be earned by playing in Auric Basin.
  • A new dropped weapon set, Reclaimed, has been added.
    • There is a chance to loot a Reclaimed weapon from any defeated enemy in Magus Falls.
  • Two new purchasable weapon sets, Chak and Plated, have been added.
    • Chak weapons can be purchased for ley-line crystals in Tangled Depths.
    • Plated weapons can be purchased for jungle map currencies and reclaimed metal plates in Dragon's Stand.
      • Reclaimed plates have a chance to be salvaged out of reclaimed weapons.
  • The Machined weapon set has been added.
    • Once a Plated weapon skin is obtained, it unlocks a collection to upgrade into the upgraded Machined version of that weapon.
  • Elite specialization rewards have been added.
    • Spending the first points in an elite specialization rewards a new, unique weapon usable by that specialization.
    • This weapon unlocks a collection to build an upgraded, ascended version of that weapon.
    • Completing a heroic specialization grants a new, unique piece of armor and unlocks the ability to craft a new rune set for the specialization.
  • Revenant rewards have been added.
    • Completing a base specialization on a revenant unlocks a collection to craft one of the pieces of Mistward armor.
    • Collecting the full Mistward armor set grants the title Mistwarden.
  • Map completion rewards have been added to Dry Top, the Silverwastes, and Southsun Cove.
  • Some minor tweaks have been made to salvage tables to normalize output across all levels, and a small reduction has been made on tier 5 metal, leather, and wood, as well as a reduction on tier 6 leather and cloth.
  • Refining thick leather now results in 4 thick leather sections instead of 3.
  • Refining hardened leather now results in 3 hardened leather sections instead of 2.
  • Food effects that affected condition damage have had their effects reduced.
  • Food effects that granted life stealing on critical hits have had their internal cooldowns updated from 1 second to 2 seconds.
  • The Jar of Harpy Pheromones can now be used in fractals and dungeons.
  • Significantly reduced the amount of damage done by the Throw Jar skill provided by the Jar of Harpy Pheromones.

World vs. World

  • WvW ability lines have been rebalanced.
  • Most WvW lifetime achievements have been updated to have lower requirements or new titles.
  • Arrow carts (all types) now require 10 more supply to build and have new, custom line-of-sight calculations.
  • Normalized the cost of guild siege weapon supply. These now have the stats of a superior siege weapon but the supply cost of a standard siege weapon.
  • Players can no longer rally off of basic creatures in WvW - only veteran rank or higher.
  • Objective bosses now have health scaling based on the number of allied and enemy players in the area.
  • Many WvW items can now be salvaged.
    • Exotic gear purchased from vendors in WvW that cost both Badges of Honor and gold can now be salvaged for some Badges of Honor and the upgrades that were added to that piece of gear.
    • Equipment purchased with Tournament Tickets yields standard exotic salvage materials.
  • Supply depots are now marked on the map.
  • Sentries will now mark enemy players on the map for 30 seconds.
  • Keeps will now mark enemy players within their perimeter for the first 5 minutes after being flipped.
  • Added a new way to obtain hero points from playing WvW!
    • Earn Proofs of Heroics from WvW rank-up chests.
    • Trade in Proofs of Heroics at new Heroics Notaries for Notarized Scrolls of Heroics.
    • Consume Notarized Scrolls of Heroics to automatically complete random hero challenges around the world.
  • Reduced Edge of the Mists rewards.
    • Reduced event karma, gold, experience, and world experience by 25%.
    • The number of Badges of Honor awarded for capturing an objective has been reduced to be consistent with other WvW maps.
    • The chests that spawned on objective capture containing badges and ascended materials have been removed.
      • The Badges of Honor and ascended materials are now dropped by the objective's boss instead.
  • Fixed a bug that allowed waypoints to be available for a few seconds between repel events.
  • Fixed an exploit that allowed siege golems to wield bundle items.
  • Placing siege equipment now shows a preview in-world where it will go and allows rotating the direction in which the siege will be deployed.

BLACK LION TRADING COMPANY GEM STORE

New Items and Promotions

  • The Crystal Arbiter Appearance Pack contains an exclusive new outfit and matching glider, as well as your first chance to get an Immortal weapon skin. You'll also get 5 Flame Dye Kits and a Total Makeover Kit to look your absolute best with special hairstyles and colors. The total package is available in the Style category of the Gem Store for 2000 gems.
  • The Bat Wings Glider Combo is now available in the Style category of the Gem Store. Unlock a giant set of bat wings for your backpack and a matching Bat Wings Glider for 700 gems total.
  • A new set of Improvised weapon skins is available from the Black Lion Weapons Specialist for 1 Black Lion Claim Ticket.
  • A new Character Jump Start super-value package is available for one week, containing everything you need to equip a single character for extended play, including four bag slots, a Copper-Fed Salvage-o-Matic, harvesting, logging, and mining R-tron tools, transmutation charges, and experience scrolls. Buy it for one character or split the goods across your account - it's over 40% savings either way.

Improvements

  • Black Feather Wings Backpack and White Feather Wings Backpack owners can receive a free matching glider by equipping the backpack and talking to any map scout in Verdant Brink.
  • Black Lion Chests have been updated. Keys are available in the Special category of the Gem Store for 125 gems.
    • The drop rate of finisher unlocks has been made more rare.
    • Mist Champion skin unlocks have been added to the uncommon and rare drops.

Bug Fixes

  • Old characters that had dyed town clothes equipped prior to the wardrobe system will now be able to properly preview dyes in the wardrobe.
  • Fixed an issue that was preventing VO from sometimes playing during cinematics.
  • Restored over 50 VO files that had issues during processing.

Unofficial patchnotes (GW2 Wiki)

  • Build: 54,485

6 October, 2015

Bug Fixes

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,850

3 October, 2015

Bug Fixes

  • Fixed an issue with the Squad UI that was preventing some players from logging in.

The Enhanced Squad UI has been temporarily disabled. Players will be unable to set squads to Raid mode (required to enter the raid) while the Enhanced Squad UI is disabled.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,796

2 October, 2015 - Patch #4

Bug Fixes

  • Fixed server crashes.
  • Fixed bugs to unblock Raids in Beta Weekend Event.

As we continue to Beta test Raids and Enhanced squad UI functionality we may need to temporarily disable these features again without warning should more issues arise.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,778

2 October, 2015 - Patch #3

Bug Fixes

  • Fixed server crashes.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,774

2 October, 2015 - Patch #2

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,757

2 October, 2015

Bug Fixes

  • Fixed bugs in preparation for this weekend's upcoming Beta Weekend Event.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,727

1 October, 2015

Bug Fixes

  • Fixed an issue that prevented the descriptions for Plague and Lich Form from appearing properly.
  • Fixed a bug that prevented some text in the crafting window from displaying correctly.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,709

30 September, 2015

Bug Fixes

General

  • Fixed a client crash.
  • Fixed a server crash.
  • Fixed a bug that caused some rune effects that are triggered by heal skills to not function properly.

Engineer

  • Fixed a bug that caused Med Blaster to grant excessive healing.

Ranger

  • Fixed an issue in which the trait Beastly Warden interrupted pet-activated skills.
  • We Heal As One: Tuned the copied boons to use flat duration values per boon and apply boons to the ranger pet before copying boons back to the player. This skill will now only grant three stacks of might if that boon is copied.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,651

September 29, 2015 - Patch #3

Bug Fixes

  • Fixed a bug in which achievements unintentionally displayed in the Hero panel.
  • Fixed an issue in which the Ranger trait Go for the Eyes interrupted pet-activated skills.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,592

September 29, 2015 - Patch #2

Bug Fixes

  • Fixed a bug where Daily Login Rewards were given out more frequently than intended.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,584

September 29, 2015

General

  • Holding the Alt key will now show the player's nameplate.
  • Altered weekly guild-mission resets so that they now take place at 12:30 a.m. Pacific Time each Monday beginning October 5, 2015.

Dungeons

  • Caudecus's Manor (Explorable)
    • Seraph Path: Fixed an issue that prevented Taylor and her turrets from becoming hostile.

Personal Story

  • Fixed a bug that caused players who completed the "Disturbance in Brisban Wildlands" story instance to be incorrectly redirected to the Silverwastes instead of Dry Top.

Items

  • Salvaging that requires confirmation will now resume use of the salvage kit after confirmation.
  • Minor Sigil of Air: Fixed a bug in which this sigil required a 5-second recharge instead of a 7-second recharge.
  • Superior Sigil of Air: Fixed a bug in which this sigil required a 5-second recharge instead of a 3-second recharge.
  • Tonics: Fixed a bug that would allow leaving a tonic transform to trigger the effects of traits and runes that worked from heal use.
  • Pact Med Kit: Fixed a bug that allowed this item to drop med packs that were not consumed on use.
  • Medical Kit: Fixed a bug that allowed this item to drop med packs that were not consumed on use.

Profession Skills

General

  • Crippled: Reduced the maximum stacks of this condition from 9 to 5.
  • Frost Aura: This aura now replaces itself as other auras do instead of stacking duration.
  • Prayer to Dwayna: Added skill-fact functionality for Healer's Retribution.
  • Revealed: Fixed a bug that prevented this skill from removing stealth when multiple stacks were applied to the foe.
  • Rune of Vampirism: Updated this rune so that profession abilities are no longer able to be used while transformed by this rune set.

Elementalist

  • Blinding Ashes: Increased the recharge of this trait from 5 seconds to 8 seconds.
  • Burning Fire: This trait will no longer grant might when a cantrip is used.
  • Drake's Breath: Decreased the burning duration from 3 seconds to 2.5 seconds.
  • Ring of Fire: This skill now applies 2 stacks of burning for 4 seconds when foes are initially hit. Decreased the burning when foes pass through the fire wall from 3 stacks for 5 seconds to 1 stack for 2 seconds.
  • Renewing Stamina: Increased the recharge from 5 seconds to 10 seconds.
  • Flamestrike: Increased the damage by 33%.
  • Dragon's Tooth: Changed to a ground-targeted skill.
  • Shatterstone: Increased the vulnerability from 4 stacks for 15 seconds to 5 stacks for 15 seconds. Increased damage by 10%.
  • Glyph of Lesser Elementals: Decreased the recharge from 45 seconds to 40 seconds.
  • Glyph of Elementals: Decreased the recharge from 120 seconds to 90 seconds.
  • Updraft: Updated this skill to no longer be affected by movement-speed increases or decreases.
  • Powerful Aura: Increased the effective radius of this trait from 360 to 600.
  • Arcane Wave: Added skill facts for the underwater version of this skill.
  • Fire Shield: Removed an erroneous skill fact for condition-duration reduction.
  • Signet of Restoration: Removed the flame-aura skill fact present when the Conjurer trait was equipped.
  • Power Overwhelming: Removed inconsistent skill facts that occurred for skills that caused burning when this trait was equipped.
  • Conjure Frost Bow - Ice Storm: Reduced the damage by 50% and lowered the number of targets per impact to 3. Fixed a bug that caused all impacts to fall within a smaller than intended radius when casting this skill.
  • Meteor Shower: Fixed a bug that caused all impacts to fall within a smaller than intended radius when casting this skill.
  • Written in Stone: Fixed a bug that allowed the duration of passive boons to extend longer than the recharge of the skill when signets were used.

Engineer

  • Acid Bomb: Fixed a bug that allowed this skill's movement distance to be affected by movement-speed increases and decreases. Fixed a bug that prevented HGH from properly functioning with this skill and granting might to nearby allies.
  • Cleansing Synergy: Fixed an issue in which this trait was only removing a single stack of a condition. It will now remove all stacks of a condition.
  • Elixir Shell: Fixed a bug that prevented HGH's recharge reduction and duration increase from being correctly applied. This skill will now function properly with the Alchemical Tinctures trait.
  • Elixir X: Added a condition-removal skill fact when traited with Alchemical Tinctures.
  • Flamethrower Kit: Increased Flame Jet damage by 11%.
  • Fragmentation Shot: Increased bleeding duration from 2 seconds to 3 seconds.
  • Healing Mist: Fixed a bug that prevented this skill from correctly functioning with the Alchemical Tinctures trait.
  • Healing Turret - Cleansing Burst: Updated this skill to be affected by the Automated Medical Response trait. Fixed a bug to allow this skill to scale based on 50% of your healing power.
  • Tool Kit: Updated Magnet to allow it to pull a target the full distance to you if the target was near maximum range.
  • Medical Dispersion Field: Reworked this trait. The internal cooldown has been removed. This trait is now only triggered by your own healing, and the percentage has been increased from 12% to 20%.
  • Med Kit: Increased Med Blaster's base healing by 36% and its scaling with boons by 36%.
  • Mortar Shot: Added a radius skill fact.
  • Mortar Kit: Updated the skill facts to display initial damage. This kit's skills are now affected by the Explosive Powder trait.
  • Streamlined Kits: Fixed an issue that allowed miniatures to detonate mines created by equipping a grenade kit.
  • Takedown Round: Updated this trait to be affected by Shrapnel. Increased damage by 50%.
  • Transmute: Updated this trait to use the standard conversion list for conditions into boons and to affect all stacks of a condition.

Guardian

  • Shield of Judgment: This ability now applies aegis for 4 seconds. The protection duration between Player vs. Player and PvE has been normalized to apply for 4 seconds in each mode.
  • Shield of Absorption: Updated this skill to function while moving and no longer root the player in place. Increased the casting time from 1.25 seconds to 4 seconds to ensure that the bubble doesn't break early. Using another skill will now interrupt this ability.
  • Selfless Daring: Removed an incorrect skill fact split in PvP. This trait remains unsplit between PvP and PvE.
  • "Feel My Wrath!": Increased the recharge of this skill from 30 seconds to 45 seconds.
  • Judge's Intervention: Updated this skill to prevent it from being used in midair.
  • Absolute Resolution: Fixed the radius skill fact to indicate the correct radius of 600.
  • Indomitable Courage: Fixed the radius skill fact to indicate the correct radius of 600.
  • "Save Yourselves!": Consolidated this skill between PvP and PvE to make the PvE version applicable for all areas.

Mesmer

  • Shatter Skills: Updated the description of these skills to include the effects added when Illusionary Persona functionality was made baseline.
  • Arcane Thievery: Updated this skill to transfer blindness.
  • Chaotic Dampening: Increased the recharge reduction from 2% to 2.5%.
  • Duelist's Discipline: Fixed a bug that prevented this trait from granting a bleeding chance to your Illusionary Duelist. Lowered bleeding stacks applied by this skill from 2 to 1.
  • Fencer's Finesse: Fixed a bug that caused this trait to apply ferocity when reflecting projectiles. Fixed a bug that could cause the ferocity boon to be applied when attacking with weapons other than swords.
  • Harmonious Mantras: Increased the duration from 8 seconds to 10 seconds.
  • Inspiring Distortion: Updated this trait to prevent the distortion granted from being applied to objects.
  • Null Field: Updated the skill description and skill facts to reflect that this skill removes boons and conditions on pulses.
  • Phantasmal Disenchanter: Reduced the attack recharge by 2 seconds. The attack from this phantasm is now referred to as "Disenchanting Bolt" in the combat log.
  • Portal Entre: Updated this skill to show an icon for the duration that you have to place the exit portal. Fixed a bug that could cause a noninteractable portal entrance to remain in the world if the mesmer died before casting the Portal Exeunt.
  • Prismatic Understanding: Fixed a bug that prevented this trait from functioning while downed. Reduced the stealth duration increase from 100% to 50%.
  • Signet of the Ether: Updated this skill to include an additional pulsing heal when no illusions are present.
  • Temporal Curtain: Removed functionality that prevented the swiftness applied by this skill from applying to allies that already had swiftness. Now applies 12 seconds of swiftness to allies the first time they cross the wall and 1 second of swiftness to allies that cross it again after receiving the initial swiftness.
  • The Pledge: Fixed an incorrect skill fact that displayed the recharge reduction as a percentage instead of a duration.
  • Mind Slash: Increased damage by 10%.
  • Mind Gash: Increased damage by 10%.
  • Mind Spike: Increased damage to targets without boons by 10%.

Necromancer

  • Blood Bond: Fixed a bug that caused this trait to have an incorrect internal cooldown. Fixed a bug that prevented the actual healing values from matching those listed in the skill facts. This trait will no longer attempt to activate Lesser Signet of Vampirism if the player is either out of range or does not have a line of sight to the target.
  • Signet of Vampirism: Fixed a bug that prevented the actual healing values from matching those listed in the skill facts.
  • Corrosive Poison Cloud: Updated this skill to destroy projectiles that enter its area. Increased the poison stacks from 3 to 4 stacks and reduced their duration from 3 seconds to 2 seconds. Decreased the duration from 12 seconds to 8 seconds. Increased the frequency pulses from every 3 seconds to every 2 seconds.
  • Rending Claws: Increased the range to 900. Increased damage by 10%.
  • Ghastly Claws: Increased the range to 900.
  • Unholy Feast: Decreased the recharge from 15 seconds to 12 seconds.
  • Signet of Spite: Fixed a bug that caused this skill to apply 1 stack of vulnerability instead of 5.
  • Blood Curse: Decreased the bleeding duration from 5 seconds to 4.5 seconds.
  • Rending Curse: Decreased the bleeding duration from 5 seconds to 4.5 seconds.
  • Putrid Curse: Increased the poison duration from 4 seconds to 6 seconds. Now also applies bleeding for 4.5 seconds.
  • Grasping Dead: Increased damage by 14%. Increased bleeding duration from 7 seconds to 10 seconds. Increased cripple duration from 5 seconds to 7 seconds. This skill is no longer split and applies 3 stacks of bleeding in all game modes.
  • Feast of Corruption: Now grants 8% life-force gain on hit, plus 1% per additional condition on the target. Now applies 2 stacks of torment for 4 seconds on hit, plus 1 additional stack per condition on the target. No longer deals bonus damage per condition. Bonuses cap at 5 conditions.
  • Lingering Curse: Decreased effectiveness of the condition-duration extension to 50%.
  • Lich Form: Updated this transformation to no longer destroy your active minions.
  • Plague Form: Updated this transformation to no longer destroy your active minions.
  • Vampiric Aura: Updated this skill to no longer be applied to allied objects such as WvW siege weapons.

Ranger

  • Windborne Notes: Fixed a bug that caused Call of the Wild to only grant half the intended duration of regeneration as well as granting it to more than the intended amount of targets instead of 5.
  • Beastly Warden: Fixed an issue in which the taunt from this ability could not be blocked or evaded.
  • Lingering Magic: Fixed an issue that was causing this trait to be applied twice to your pet.
  • Most Dangerous Game: Changed this trait to grant 5 stacks of might for 3 seconds every second you are below half health.
  • Nature's Vengeance: Increased the might per pulse for Frost Spirit from 1 stack to 3 stacks and the duration from 1 second to 3 seconds. Increased the swiftness per pulse for Storm Spirit from 1 second to 3 seconds. Increased the regeneration per pulse for Water Spirit from 1 second to 3 seconds.
  • Quick Draw: Updated this trait to stack with any recharge reduction from other sources.
  • Clarion Bond: Fixed a timing issue that prevented the ranger's new pet from gaining the boons from this trait upon appearance. An icon will now display when Clarion Bond is available.
  • Call of the Wild: Updated this skill to grant 3 stacks of might for 15 seconds, increased from 1 stack of might for 15 seconds.
  • Frost Trap: Fixed an issue that caused a delay in chill application upon trap trigger. Increased the number of pulses from 3 to 4.
  • Sun Spirit: The activated ability of this spirit, Solar Flare, now has the same casting time as the activated abilities of other spirits.
  • Storm Spirit: Changed the on-hit boon to now apply 3 stacks of vulnerability for 10 seconds.
  • Call Lightning: Fixed a bug so that the daze will properly be increased by daze-increasing effects.
  • All ranger traps have had their in-world durations increased to 300 seconds.
  • Short Bow: Updated skill facts to reflect piercing when the player has equipped the Light on your Feet trait.
  • Updated ranger pets to have base condition damage determined by their family.
  • Pets of the armor fish, bear, canine, and moa families gain 400 condition damage at level 80.
  • Pets of the bird, drake, jellyfish, and porcine families gain 700 condition damage at level 80.
  • Pets of the devourer, feline, shark, and spider families gain 1,000 condition damage at level 80.
  • "We Heal As One!": This skill now simultaneously copies all boons from your pet to you and from you to your pet.

Thief

  • Vital Shot: Increased damage by 24%.
  • Unload: Increased damage per shot by 26%.
  • Sneak Attack: Increased attack damage per shot by 25%.
  • Traps have been normalized to last for 5 minutes before expiring.
  • Shadow Trap has been increased from 2 minutes to 5 minutes. All other traps have been reduced from 1 hour lifetime to 5 minutes.
  • Potent Poison: Increased poison damage from 10% to 33%.
  • Vigorous Recovery: Increased vigor duration from 5 seconds to 7 seconds.
  • Expeditious Dodger: Increased swiftness duration from 2 seconds to 4 seconds.
  • Ankle Shots: Removed the hidden range increase that this trait unlocked.

Warrior

  • Rousing Resilience: Increased base healing by 130%.
  • Last Stand: Decreased the recharge from 90 seconds to 40 seconds.
  • Fierce Shot: Increased the damage by 10%.
  • Aimed Shot: Decreased the recharge from 10 seconds to 8 seconds.
  • Rifle Butt: Increased the knockback distance from 400 to 600.
  • Shield Bash: Decreased the recharge from 25 seconds to 20 seconds. Increased the stun duration from 1 second to 2 seconds.
  • Shield Stance: Decreased the recharge from 30 seconds to 25 seconds.
  • Versatile Rage: Decreased the recharge from 5 seconds to 4 seconds.
  • Versatile Power: Decreased the recharge from 5 seconds to 4 seconds.
  • Arcing Slice: Fixed a bug that allowed this skill to benefit multiple times from the condition removal provided by Cleansing Ire.
  • Burst Mastery: Updated the description and skill facts for this trait to better reflect its intended functionality.

Structured Player vs. Player

  • Fixed an issue where meditation channels would sometimes fail in Temple of the Silent Storm.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Halloween Weapons have returned to the Black Lion Weapons Specialist for a limited time, priced at 2 tickets each.
  • The Raiment of the Lich outfit has returned to the Style category of the Gem Store for 700 gems.
  • Winter style items have arrived. Check out all the returning favorites in the Style category of the Gem Store.

Improvements

  • The Black Lion Chest has been updated. Keys are available in the Special category of the Gem Store for 125 gems.
  • Tradable finisher unlocks have been added to the Black Lion Chest as rare drops. To discover which finishers are available, check the unlock instructions for each finisher in your Hero panel.
  • Metabolic Primer, Utility Primer, Guild Influence, and Boost Enchantment Powder have been removed from the Black Lion Chest.
  • The drop rates of all miniatures in the Black Lion Chest have been reduced.
  • Player instruments have been updated to utilize asset precaching for the user wielding the instrument. This should help prevent dropped notes while also decreasing latency between a note being played and that note being heard.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,553

September 23, 2015

Bug Fix

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,415

September 15, 2015 - Patch #3

Bug Fixes

  • Fixed a client crash in PvP.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,120

September 15, 2015 - Patch #2

Bug Fixes

  • Fixed a client crash in PvP.
  • Fixed a bug that disabled the Fractals of the Mists category in the looking for group tool.

Unofficial patchnotes (GW2 Wiki)

  • Build: 53,114

September 15, 2015

Balance, Bug-Fixing, Polish

General

  • Added Vertical Position Near slider to camera options. The existing Vertical Position slider has been renamed Vertical Position Far.
  • Added greater precision to camera position sliders.
  • Adjusted some default camera positions when using the Adjust Camera to Character Height camera option.
  • Achievements for the previous beta weekend have been disabled from the Achievements tab.

Personal Story

  • Black Lion Chest Keys from the early personal story rewards have been limited to one per week accountwide.

Items

  • Increased the drop rate of Black Lion Chests and Black Lion Chest Keys throughout the world.
  • Laurel vendors now sell 1 hour of the new Item Booster, replacing the Laureate Magic Find Booster.
  • Laurel vendors now sell 1 hour of the new Experience Booster, replacing the Laureate Experience Booster.

Profession Skills

Engineer

  • Fixed a bug in which the Grenadier trait made grenade throws less accurate.

World vs. World

  • Altered arrow cart line-of-sight checks to be more restrictive.

Black Lion Trading Company Gem Store

New Items and Promotions

  • For the next six days, the complete Living World Season 2 pack is 40% off in the Upgrades category of the Gem Store. Complete your playthrough of all eight episodes leading up to Guild Wars 2: Heart of Thorns.

Unofficial patchnotes (GW2 Wiki)

  • The Black Lion Chest Key update limits accounts to one key per level 10 personal story per week. Keys given for later personal story episodes are unaffected.
  • Using the "Show Ally Names" key command (default Left Alt) will also show one's character name.
  • The icon in the party display now shows a commander icon instead the silhouette of a head while in a squad.
  • Going into first person no longer reorients the character to face the same direction as the camera unless the character or the camera move.
  • Audio for warhorns was changed.
  • Build: 53,068

September 10, 2015

Bug Fix

  • Corrected issue with the Mordrem Invasion Event that prevented some participants from receiving their rewards.

Unofficial patchnotes (GW2 Wiki)

  • Event rewards that were not received will be delivered retroactively.
  • Build: 52,947
  1. ^ Mordrem Invasion Update

September 4, 2015

Bug Fixes

  • Fixed a server crash and a client crash.
  • Fixed an issue in which only completing the first event at the Noble Outpost during day or night would cause the next night phase to stall until the next cycle began.
  • Revenant
    • Facet of Nature: Fixed an issue in which this skill would not unlock properly with existing beta characters.

Unofficial patchnotes (GW2 Wiki)

  • Build: 52,755

September 3, 2015

Bug Fixes

  • Fixed an issue that caused in-hand WvW siege bundles to be destroyed at random times.
  • Fixed bugs in preparation for this weekend's upcoming Beta Weekend Event.

Unofficial patchnotes (GW2 Wiki)

  • Build: 52,702

September 2, 2015

Bug Fixes

  • Fixed a bug in which players incorrectly received messages about guild-bank economy restrictions when they didn't have access to the guild bank.
  • WvW siege blueprints now return to your inventory anytime they would previously have been dropped on the ground, such as when swapping weapons, utilizing a noncombat transform, or acquiring another bundle.
  • The Twisted Watchwork Portal Device now works correctly with free accounts.
  • Fixed a bug that sometimes prevented the economy restriction dialog from displaying correctly.
  • Fixed an issue that caused dodging to break the player out of daze.

Unofficial patchnotes (GW2 Wiki)

  • Build: 52,652

August 29, 2015

Unofficial patchnotes (GW2 Wiki)

  • The core content for the game can now be accessed for free. Free accounts have limitations. See A Letter From The President and Play For Free Today for more information on the announcements.
  • Build: 52,476

August 26, 2015

Bug Fixes

  • Fixed a bug in the crafting UI that caused some recipe names to appear incorrectly.
  • Fixed an issue in which Self-Style Hair Kits incorrectly allowed gender selection.
  • Updated the end-of-match scoreboard in PvP with new stats.

Unofficial patchnotes (GW2 Wiki)

  • Build: 52,355

August 25, 2015 - Patch #3

Bug Fixes

  • Fixed a bug that allowed players to rally off mesmer clones.
  • Fixed a client crash that occurred when players stopped spectating rangers in PvP.
  • Fixed a bug that allowed players in stealth to be finishable by enemies.

Unofficial patchnotes (GW2 Wiki)

  • Build: 52,319

August 25, 2015 - Patch #2

Bug Fixes

  • Fixed a server crash.
  • Fixed a client crash.

August 25, 2015

Balance, Bug-fixing, Polish

World Polish

  • Fields of Ruin:
    • Fixed several bugs in the Ogre Wars meta-event that could cause the event chain to stall or lock.

General

  • Character Select:
    • Double-clicking an empty character slot or empty beta character slot will start the associated character-creation process.
    • Added and updated tooltips to reflect these changes.

Profession Skills

  • Fixed a bug that prevented minions from quickly targeting your attack target.

Elementalist

  • Arcane Brilliance: Fixed a bug that caused this skill's blast finisher to occur at your target's location instead of your own.
  • Soothing Power: Updated the tooltip for this trait to reflect the actual effectiveness increase of 100%.

Engineer

  • Bombs: Increased the radius of bomb skills with a radius of 180 to 240. This change includes bombs created by the traits Evasive Powder Keg and Autodefense Bomb Dispenser.
  • Elixir Tool Belt Skills: Fixed a bug that caused these skills to have a longer recharge than intended when used underwater.
  • Toss Elixir X (Underwater):
    • Increased the recharge to 120 seconds to match the terrestrial version of the skill.
    • Fixed a bug that prevented this skill from applying might when using the trait HGH under some circumstances.
    • Fixed a bug that prevented this skill from being affected by the recharge reduction provided by the trait HGH.
  • Toss Elixir H (Underwater): Fixed errors with the skill-fact display from the traits HGH and Alchemical Tinctures.
  • Toss Elixir S (Underwater): Fixed a bug that prevented this skill from being affected by the recharge reduction provided by the trait HGH.
  • Rocket Kick: Updated the burning skill fact to reflect the actual amount of burning applied.
  • Healing Mist: Fixed a bug that prevented this skill from gaining the benefits from the trait HGH.
  • Hidden Flask:
    • Fixed skill-fact errors with this trait when equipped with the trait HGH.
    • Fixed incorrect recharge of this trait while equipped with the trait HGH.
  • Optimized Activation: Fixed a bug that caused this trait to activate on canceled tool-belt skills.
  • HGH: Fixed a bug that caused this trait to apply an incorrect number of might stacks for some thrown elixir skills.
  • Over Shield: Fixed an incorrect protection-duration skill fact for this trait. This trait now properly updates skill facts for the shield skills it affects.
  • Aim-Assisted Rocket: The rocket fired by this trait can now activate the effects of the trait Shrapnel.
  • Experimental Turrets: Fixed a bug that prevented turrets summoned by the Supply Crate elite skill from functioning with this trait.

Guardian

  • "Retreat!": This shout can now be used while airborne.
  • Purging Flames: Updated the underwater version of this skill to be self-targeted instead of ground targeted.
  • Sanctuary: Updated the underwater version of this skill to be self-targeted instead of ground targeted.
  • Sword of Justice (Command): Fixed a bug that caused this skill to sometimes fail if the player was using the trait Expeditious Spirit.
  • Zealous Blade:
    • Fixed a bug that caused this trait to incorrectly grant healing for scepter skills.
    • Fixed a bug that caused this trait to fail to grant healing for some greatsword skills.
  • Courageous Return: Fixed a bug that caused this trait to fail when the player was also using the trait Indomitable Courage.
  • Zealot's Embrace: Fixed a bug that required this skill to fully recharge if the cast was interrupted by the target moving behind the caster.

Mesmer

  • Power Break - Mantra of Concentration: Fixed a bug that caused this skill to apply more than the listed number of stability stacks.
  • The Prestige: Fixed a bug that caused this skill to fail to go on recharge if interrupted by effects such as Shocking Aura.
  • Veil: Fixed a bug that caused this skill to apply stealth for longer than its listed value.
  • Phantasmal Warden: Fixed a bug that caused this phantasm to incorrectly activate the trait Fencer's Finesse.
  • Desperate Decoy: Fixed a bug that caused this trait to have a recharge longer than its listed value.
  • Illusionary Riposte: Fixed a bug that caused this skill to fail to summon a clone while the player had a scepter equipped as their main-hand weapon.
  • Ether Clone: Fixed a bug that caused the clone summoned by this skill to have no equipped off-hand.
  • Ineptitude: Fixed a crash bug.
  • Mender's Purity:
    • Fixed a bug that caused this trait to fail under some circumstances.
    • Fixed a bug that caused this trait to require Mantra of Resolve to fully recharge when triggered.

Necromancer

  • Grasping Dead (PvP):
    • Fixed a bug that prevented this skill from gaining the benefits of the trait Lingering Curse.
    • Fixed an incorrect number of bleeding stacks on the skill fact for this skill.
  • Signet of Spite: Fixed a bug that caused this skill to inflict less bleeding than indicated in its tooltip.
  • Ritual of Life: Fixed a bug that prevented this trait's recharge from being reduced by the effects of Vampiric Rituals.
  • Bitter Chill: Updated skill facts for necromancer skills that are influenced by this trait.
  • Plague Sending: This trait will no longer attempt to activate Plague Signet if the player is either out of range or does not have a line of sight to the target.

Ranger

  • Ambidexterity: Fixed a bug that prevented this trait from reducing the recharge of Throw Torch.
  • "Strength of the Pack!": Fixed a bug that prevented this skill from displaying the correct icon.
  • Swoop: Fixed a bug that caused this skill to trigger leap finishers twice. This skill now only triggers a leap finisher when the character jumps toward their target.
  • Whirling Defense: This skill now triggers multiple whirl finishers over its duration instead of just one.
  • Healing Spring: This skill now also heals your pet when it is initially activated. Activating or unslotting Healing Spring will destroy all previously existing, untriggered Healing Springs.
  • Enlargement: Fixed a bug in which this trait's active skill showed an incorrect recharge when using the trait Brutish Seals. The correct recharge with the trait is 48 seconds.

Thief

  • Trappers Respite: Fixed a bug that prevented this trait from being affected by the recharge reduction provided by the trait Deadly Trapper.

Warrior

  • Thick Skin: Fixed a bug that caused this trait to provide an incorrect amount of armor per level.
  • Versatile Power: Added a 5-second internal cooldown to the might gain from this trait.
  • Warrior's Sprint: Fixed a bug that caused this trait to remove immobilization too slowly, preventing Bull's Charge from moving properly.
  • Bladetrail: Fixed a bug that required this skill to fully recharge if the cast was interrupted by the target moving behind the caster.

Structured Player vs. Player

  • The Practice button has been removed from the PvP panel. Custom arenas can still be accessed using the Game Browser tab on the left-hand side of the PvP panel.
  • Ranked Arena is now restricted to players rank 20 and above.
  • New players will no longer be required to complete the PvP tutorial before gaining access to the Heart of the Mists.

World vs. World

  • Fixed a bug that allowed Superior Arrow Cart and Guild Arrow Cart skills to ignore line-of-sight checks.
  • Alpine Borderlands: Fixed a bug that allowed players to repeatedly drain the citadel supply depot if they were carrying more than 15 supply.
  • Edge of the Mists: Fixed a bug that allowed players to delay the Mechanical Siege Devourer transform by using items like tonics and instruments.
  • Service NPCs have been switched to a noncombatant team to prevent them from being killed through various exploits.
  • Players will now be killed if they travel too far outside of the playable space on the maps.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Our biggest anniversary sale continues throughout the coming weeks. Check the Black Lion Trading Company Gem Store for daily updates!
  • A new Wedding Attire Outfit is available in the Style category of the Gem Store. Uniquely customized for every race, you can pick up an account unlock for all of them for 1000 gems.
  • The Romantic Gift Pack containing a Bouquet of Roses and a Box of Chocolates is available in the Gem Store. Treat yourself or gift it to a friend for 400 gems.
  • For six days only, the White Feather Wings Set has returned to the Style category of the Gem Store for 500 gems.

Unofficial patchnotes (GW2 Wiki)

  • Removed focus and activation on "Log Out" button via Space in the Log Out confirmation window.
  • Tagging a target also pings that target in the minimap.
  • The generic models in WvW are now colored based on the corresponding team's colors.
  • Time-gated crafting, such as Spool of Silk Weaving Thread shows '((614599))' when yet to be crafted that day and '((612409))' and '((619168))' once crafted instead of the expected countdown
  • Build: 52,273

August 13, 2015

Bug Fixes

  • Fixed a bug in which the Hero panel alert icon displayed incorrectly for some professions.

Unofficial patchnotes (GW2 Wiki)

  • Build: 51,902

August 11, 2015

Balance, Bug-Fixing, Polish

Personal Story

  • Fixed the story step "Victory or Death" to allow turret and anvil interactions during the airship phase, enabling Personal Story completion.

Profession Skills

Mesmer

  • Inspiring Distortion: Fixed a bug that allowed this trait to apply distortion to WvW structures.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The new Dwayna's weapon set is available at vendors for the limited-time price of 1 complete Black Lion Claim Ticket from a Black Lion Chest. Keys are available in the Special category of the Gem Store for 125 gems.
  • The Boosts category of the Gem Store has been reworked. All previous boosters are no longer available. Previously purchased boosters will still work.
    • A new Experience Booster is now available that grants 50% additional experience from all sources and game types, including WvW and PvP reward tracks, and gives a killstreak bonus on enemy NPCs.
    • A new Item Booster is now available that grants crafting, gathering, and magic find benefits from a single source and summons a merchant if the player's inventory is full after gathering resources.
    • A new Heroic Booster is now available that grants both Item Booster and Experience Booster effects.
    • Single Experience Booster and Item Booster prices have been reduced by 33% permanently.
    • Karma Boosters are now available exclusively from in-game rewards.
    • For a limited time, you can claim a free Heroic Booster by visiting the Gem Store.

Improvements

  • The Black Lion Chest now drops the new boosters. Karma Boosters, Experience Boosters (old), Magic Find Boosters, Crafting Boosters, Gathering Boosters, WXP Boosters, Killstreak Experience Boosters, and Communal Boost Bonfires no longer drop from the chest.
  • The Candy Corn Gobbler now grants the new, more functional booster effects at an adjusted duration per use.
  • Story steps that grant Gem Store boosters now grant the new boosters.

Unofficial patchnotes (GW2 Wiki)

  • Build: 51,772

August 3, 2015

Bug Fixes

  • Fixed a bug in which an incorrect number of available points of interest were shown on map loading screens.
  • Fixed a bug in which ambient occlusion did not appear correctly on some Mac systems.

Unofficial patchnotes (GW2 Wiki)

  • Build: 51,547

July 29, 2015

Bug Fixes

  • Fixed an issue that caused light-adaptation graphics settings to reset between sessions.
  • SMAA is now selectable as an antialiasing option in-game.

Mesmer

  • Portal: Fixed an issue that allowed players to have zero cooldown on reentering the portal when under the effects of resistance.

Unofficial patchnotes (GW2 Wiki)

  • Build: 51,431

July 28, 2015 - Patch #2

Bug Fixes

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Bugs that were fixed with this patch:
    • Fixed the Living Story Season 2 chapters mistakenly relocking.
    • Fixed collections and achievements mistakenly relocking.
    • Fixed skill and trait unlocks resetting.
    • Fixed the inability to change trait lines.
    • Fixed reward tracks resetting.
    • Fixed account bound unlocks resetting, such as the finishers and mail carriers.
  • Build: 51,374

July 28, 2015

Living World

Magister Ela Makkay of the Durmand Priory has been busy chronicling Scarlet's War (known outside of Tyria as Living World Season 1). She'd like to share her research with you when you're ready. Simply activate "Season 1 History Lesson," located under Scarlets War in your Story Journal, to learn more. (Note: You must use a level 80 character to access this recap.)

New Features and Content

  • We've added new graphics options for players with higher-end machines.
    • Tune the look of your scene with ambient occlusion or light adaptation.
    • Choose between two extra antialiasing options: SMAA Low and SMAA High.

Balance, Bug-Fixing, Polish

World Polish

  • Lion's Arch
    • Added a dungeon vendor marker.
    • Added repair-station markers.
    • Fixed the marker for Fractals of the Mists.

General

  • Changed the color of squad chat to blue-green to make it more distinct from GM whisper.
  • Fixed an issue in which equipping the Monk's Outfit caused characters' legs to disappear.
  • Fixed a bug in which achievement points and titles for Hall of Monuments were incorrectly given to some players. The points and titles have been removed. Any achievement chests that were received as a result of this bug were kept intact but will not be given out a second time.
  • Fixed a bug in which a cryptobotanist gave too many bandit crests in exchange for a Mordrem heart.

Personal Story

  • Fixed a bug in the Story Journal that activated the most recently unlocked Living World episode upon Personal Story completion. The system will now check for the next available episode in release order. If that episode is already unlocked but not completed, it will be activated. If it is not unlocked, the user must manually select the desired Living World episode.
  • The Living World Season 1 recap video has English voice-over only. VO and subtitles for additional supported languages will be implemented in a future release.

Items

  • Sigil of Doom: Updated this sigil to apply poison for 4, 6, and 8 seconds, based on the item tier.

Profession Skills

Elementalist

  • Ferocious Winds: Fixed an issue that caused this trait to contribute toughness to ferocity instead of precision as intended.
  • Fresh Air: The internal cooldown for this trait has been correctly removed.

Engineer

  • Hip Shot: Increased the range to 1200.
  • Net Shot: Increased the range to 1200.
  • Blunderbuss: Increased the range to 700.
  • Overcharged Shot: Increased the range to 600.
  • Jump Shot: Increased the range to 800.
  • Over Shield: Fixed a bug that prevented this trait from properly reducing the recharge of the Static Shield.
  • Mortar Kit - Flash Shell: Fixed an issue that caused this skill to pulse every 2 seconds instead of every second.
  • Bomb Kit - Smoke Bomb: Fixed an issue that caused this skill to detonate at the player location rather than the bomb location.

Guardian

  • Sword of Justice: Removed the unnecessary skill fact when Expeditious Spirit is equipped.
  • Invigorated Bulwark: Fixed an issue that caused this ability to apply for 8 seconds instead of the full 10 seconds.
  • Wrath of Justice: This skill no longer incorrectly sets Signet of Wrath on cooldown.
  • Judge's Intervention: Fixed a bug that caused this skill's recharge to be reduced by Smiter's Boon.
  • Justice is Blind: This trait no longer penetrates through defenses such as block and evasion.

Mesmer

  • Mender's Purity: Fixed a bug that prevented this trait from working with the last charge of Mantra of Recovery.
  • Imagined Burden: This trait now grants might only while you are in combat.
  • Malicious Sorcery: Fixed a bug that prevented this trait from properly applying its increased attack-speed effect.
  • Blinding Dissipation: This trait no longer penetrates through defenses such as block and evasion.
  • Confounding Suggestions: Fixed a bug that caused this trait to function improperly with some runes and sigils.
  • Ineptitude: This trait no longer penetrates through defenses such as block and evasion.
  • Mirror Blade: Reduced number of bounces from 4 to 3.
  • Mantras: Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
  • Mantra of Distraction: Reduced this skill's recharge from 30 seconds to 20 seconds.
  • Harmonious Mantras: Reduced the damage bonus per stack of this trait from 4% to 3%.

Necromancer

  • Signet of Vampirism: Fixed a bug that caused this skill to heal for more than its listed value.
  • Chilling Darkness: This trait now activates on all targets that are blinded by a single area-of-effect blinding strike before it goes on cooldown.
  • Spinal Shivers: Removed an incorrect unblockable skill fact from this skill. While this skill does remove aegis before striking, it is not unblockable.
  • Unholy Martyr: Reduced life-force generation from 10% to 7% when transferring a condition.
  • Corruptions: Self-applied, nondamaging conditions from these skills no longer have their durations increased by condition duration stats.

Ranger

  • Pets: Increased the power, precision, toughness, and vitality of pets by up to 150 at level 80.
  • Crippling Talon: Increased the range to 1200.
  • Throw Torch: Increased the range to 1200.
  • Bonfire: Increased the radius to 240.
  • Hunter's Call: Increased the range to 1200.
  • Call of the Wild: Increased the radius to 750.
  • Whirling Defense: Increased the reflection radius to 150.
  • Path of Scars: Increased the base range to 1200.
  • Nature's Vengeance: Fixed an issue that caused spirit effects to list a 70% chance on hit when using this trait.
  • Light on Your Feet: Fixed an issue in which this trait granted 3 seconds of the effect instead of 4 seconds.
  • "We Heal as One!": Fixed an issue that prevented this skill from displaying the bonuses from the Resounding Timbre trait (the bonuses were still being properly applied).
  • "Strength of the Pack!": Fixed an issue that prevented this skill from displaying the bonuses from the Resounding Timbre trait (the bonuses were still being properly applied).
  • Natural Healing: Fixed an issue that prevented this trait from affecting pets as frequently as it should have.
  • Go for the Eyes: Fixed an issue that prevented this trait from activating while in a downed state.
  • Wilting Strike: Fixed an issue that prevented this trait from activating while in a downed state.
  • Beastly Warden: Fixed an issue that prevented this trait from activating while in a downed state.

Thief

  • Unrelenting Strikes: Fixed an issue that prevented this trait from functioning correctly with missile attacks.
  • Deadly Trapper: Increased the duration of might granted from this trait from 8 seconds to 10 seconds. Vulnerability now correctly applies for 10 seconds.
  • Ambush: This trap now correctly applies might to the thief when triggered while Deadly Trapper is equipped.
  • Shadow Trap - Shadow Pursuit: Fixed an issue that prevented this ability from recognizing the Deadly Trapper trait when applying might.
  • No Quarter: This trait now applies ferocity bonuses to all instances of fury applied to the thief instead of all instances of fury that the thief applies (which included ferocity applied to allies).
  • Feline Grace: Increased the duration of vigor from 2 seconds to 4 seconds.

Warrior

  • Blademaster: Fixed a bug that prevented this trait from reducing the recharge of Riposte.
  • Signet of Might: Added a description for the unblockable effect caused by this skill.
  • Berserker's Power: Fixed a bug that prevented this trait from functioning when used with the longbow burst skill Combustive Shot.
  • Rampage: Lowered the duration from 20 seconds to 15 seconds. Increased the recharge from 150 seconds to 180 seconds.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Dreamthistle weapons have returned to Black Lion Weapons Specialists for three Black Lion Claim Tickets per skin. Black Lion Claim Tickets and Black Lion Claim Ticket Scraps can be found in Black Lion Chests.

Unofficial patchnotes (GW2 Wiki)

  • Build: 51,352
  • Guild panel has a new icon for guild missions, and displays the symbol of the guild's emblem in filigree of all tabs.
  • Omega Siege Golem dodge animations now float rather than run.

  • Some wooden bars were removed near the fourth chest of the Troll's Revenge jumping puzzle.
  • The algorithm that determines the world population levels has been changed to include the WvW population only.
  1. ^ World Population Changes Are Coming: Announcement
  2. ^ World Population Changes Are Coming: Now Live

July 10, 2015

Bug Fixes

  • Fixed Edge of the Mists generators.
  • Revenant
    • Legendary Centaur Stance: Fixed an issue allowing multiple tablets could be summoned.

Unofficial patchnotes (GW2 Wiki)

  • Build: 50,837

July 8, 2015

Bug Fixes

  • Adjusted formulas for attribute-granting traits so that they grant more appropriate values when upscaling and downscaling.

Unofficial patchnotes (GW2 Wiki)

  • Build: 50,735

July 7, 2015 - Patch #3

Bug Fixes

  • Fixed bugs in preparation for the Guild Wars 2 Revenant and Stronghold Test Weekend.
  • Removed items from the wardrobe view that are not attainable by players.

Unofficial patchnotes (GW2 Wiki)

  • Build: 50,697

July 7, 2015 - Patch #2

Bug Fixes

  • Fixed a server crash

Unofficial patchnotes (GW2 Wiki)

  • Build: 50,682

July 7, 2015

New Features and Content

World vs. World

  • Hop into World vs. World between July 17 and July 24 to experience our newest special event, Golem Rush, where siege golems are better, faster, and stronger!
    • During the special event, all golems will be supercharged and have the following effects:
      • All siege golems in WvW no longer require supply to construct.
      • All siege golems in WvW will deal 100% additional damage to other golems and players.
      • All siege golems in WvW will move at 100% additional movement speed.
  • The Mist War Summons bonus effect will be available to all players during the event and will apply the following:
    • +15% World Experience Bonus in WvW
    • +15% Experience Bonus in WvW
    • +50% Magic Find in WvW

Balance, Bug-Fixing, Polish

General

  • Chill condition now stacks to a maximum of 5.
  • Tutorial maps are now using the megaserver system.
  • Fixed a bug in which the attack targets of some bosses could not be hit by melee or ground-targeted attacks.
  • Fixed an issue that prohibited world bosses from being critically hit from some attack locations.
  • Fixed several significant graphical issues with the Monk's Outfit.

Items

  • Wurmslayer's helms and gloves can now be used in the Mystic Forge with an Anthology of Heroes to create ascended gear with different stats.
  • Small bags of spirit shards can now be opened in the Heart of the Mists.

Profession Skills

General

  • Fixed a bug that caused skills that convert boons to conditions to not properly convert stability to fear.

Elementalist

  • Conjure Flame Axe - Flame Leap: Updated the skill facts to properly list a burning duration of 8 seconds rather than 7 seconds.
  • Empowering Flame: Fixed an issue that caused this trait to permanently give 150 bonus power to the elementalist.
  • Arcane Precision: Adjusted this trait's cooldown time to accurately reflect its listed internal cooldown.

Engineer

  • Fixed an issue in which miniatures were able to trigger med-kit bandages and antidotes.
  • Med Kit: Fixed an issue in which the total number of appropriate condition stacks was not being removed correctly.
  • Thermobaric Detonation: Fixed an issue in which this trait set Evasive Powder Keg on recharge.
  • Incendiary Ammo: Fixed an issue in which this skill applied an incorrect amount of burning.
  • Grenadier: Fixed an issue in which this trait allowed players to hit more times than intended with grenades.
  • Throw Bandages: Fixed an issue that prevented this skill from removing the full stack of a condition as intended.
  • Grenade Barrage: Fixed an issue in which this skill gained unintended functionality with the Grenadier trait.
  • Cleansing Synergy: Fixed an issue that prevented this trait from removing the full set of conditions that it was intended to.
  • Kinetic Battery: Fixed an issue that prevented this trait from working properly with Detonate Mine Field.
  • Smoke Bomb (engineer skill): Fixed the skill facts to display the proper pulse interval.
  • Throw Accelerant: Fixed an issue that prevented this skill from removing the full stack of a condition as intended.
  • Throw Stimulant: Fixed an issue that prevented this skill from removing the full stack of a condition as intended.
  • Automated Medical Response: Fixed an issue that caused this trait to have a 10-second cooldown instead of the intended 90-second cooldown.

Guardian

  • "Hold the Line!": Fixed an issue that prevented this shout from playing its voice-over audio.
  • Perfect Inscriptions: Fixed an issue that prevented this trait from granting light aura when using Signet of Resolve or Signet of Courage.
  • "Feel My Wrath!": This shout is now usable underwater.
  • Wrath of Justice: This trait's recharge is now properly affected by the reduction from Perfect Inscriptions.
  • Symbolic Avenger: Fixed an issue that allowed this trait to deal higher damage than intended.

Necromancer

  • Dhuumfire:
    • Fixed a bug with this trait that caused the skill facts on shroud skill 1 to omit the damage within a range of 600.
    • Corrected an issue in which the Dhuumfire version of shroud skill 1 would deal less damage than intended.
    • Fixed a bug in which Dhuumfire was a shorter range than shroud skill 1.
  • Unholy Martyr: Fixed the description of this trait to specify that it draws conditions instead of removing them.
  • Chilling Darkness: Added a 5-second internal cooldown to this trait.
  • Plague: This skill no longer inflicts bleeding every second while it is active. Instead, it inflicts 10 seconds of bleeding when it is first activated. When traited with Master of Corruption, it inflicts 4 seconds of poison.
  • Mark of Evasion: This trait now only activates if you are in combat.
  • Last Rites: The portion of this trait that prevents allies from bleeding out now only applies to allies while you are not downed. The bonus healing power is applied regardless of state.
  • Consume Conditions: Lowered the number of self-applied vulnerability stacks from 10 to 5.
  • Vampiric Presence: Fixed a bug in which the Vampiric Aura effect applied by this trait allowed it to steal life on skills that did not actually hit.

Ranger

  • Healing Spring: Fixed an issue that prevented this skill from working properly with Rune of the Trapper.
  • "We Heal as One!" and "Strength of the Pack!": Fixed an issue that prevented these skills from working properly with Rune of the Trooper.
  • Zephyr's Speed and Vigorous Training: Added a 15-second internal cooldown.
  • Beastly Warden: Fixed an issue that allowed players to taunt targets that should not have been affected.
  • Light on Your Feet: Fixed an issue in which this trait provided an incorrect increase in condition duration.
  • Call Lightning: Fixed an issue that prevented this skill from properly applying daze.
  • Cold Snap: Fixed an issue that prevented this skill from applying its initial chill.
  • Aqua Surge: Fixed an issue that allowed this skill to be fired twice while traited with Nature's Vengeance.

Warrior

  • Whirling Axe: Fixed a bug that caused this skill to grant 180 precision under some circumstances.

Structured Player vs. Player

  • Disconnected players in Unranked and Ranked Arena games will now show on the scoreboard and party UI with a disconnected icon.
  • Players will no longer be in combat on respawn if they died from attacks instead of from a finisher.
  • Players can no longer rally from NPCs in Legacy of the Foefire.
  • Adjusted the health of NPCs in the Forest of Niflhel and Legacy of the Foefire.

Unofficial patchnotes (GW2 Wiki)

  • Mouseover stacks in collections tab now shows quantity.
  • Event completion displays upon completing jumping puzzles or mini-dungeons on some maps.
  • The appearance of the level rewards interface has been updated.
  • Utility skills are now separate for WvW.
  • Build: 50,639

June 26, 2015

Bug Fixes

World Bosses

  • Karka Queen: The Armored effect will also decrease condition damage per stack as well as physical damage.

The following world bosses have had their health doubled and can now be critically hit:

  • Great Jungle Wurm
  • Fire Elemental
  • Shadow Behemoth
  • Tequatl the Sunless
  • Claw of Jormag
  • Amber Great Jungle Wurm
  • Crimson Great Jungle Wurm
  • Cobalt Great Jungle Wurm
  • The Shatterer
  • Inquest Golem Mark II

Professions

Mesmer

  • Healing Prism: Increased the base healing by 200%. Added a 10-second internal cooldown.

Ranger

  • Clarion Bond: Added a 30-second recharge to the skill Call of the Wild, which is triggered by this trait.

Unofficial patchnotes (GW2 Wiki)

  • Build: 50,430

June 24, 2015

Bug Fixes

General

  • Fixed server crashes.
  • Fixed a crash involving the WvW Spring Tournament 2014 ticket mail.
  • Fixed a bug that caused bonus chests awarded from some events to display incorrect descriptions.
  • Fixed a bug in PvP in which profession, level, and health information for some party members displayed incorrectly.
  • Fixed a bug that caused some skills to affect more targets than intended.
  • Warden: Removed a conversation option that referenced profession trainers that no longer exist.

Professions

Engineer

  • Shrapnel: Fixed a bug that prevented this trait from functioning properly with all of the Elite Mortar Kit skills.
  • Streamlined Kits: Fixed a bug that prevented this trait's recharge from triggering properly when equipping Elite Mortar Kit.
  • Mortar Shot: Reduced the damage by 28%.
  • Automated Medical Response: This trait now correctly recharges Med Kit's Bandage Self.

Guardian

  • Inner Fire: Fixed a bug that caused this trait to trigger only at 3 stacks instead of 3 or more stacks.

Mesmer

  • Chaotic Dampening: Reduced the recharge reduction percent of staff skills per pulse of chaos armor from 5% to 2%.
  • Power Block: Reduced the damage on interrupt by 17%.

Necromancer

  • Vampiric Presence: Fixed this trait to use the necromancer as the source of the life steal.

Ranger

  • Quick Draw: Fixed a bug that prevented this trait from working properly with Swoop.
  • Two-Handed Training: Fixed a bug that prevented this trait from working properly with Swoop.
  • Water Spirit - Aqua Surge: Fixed a bug that prevented this skill from properly recharging when used.
  • Sun Spirit - Solar Flare: Fixed a bug that prevented this skill from properly recharging when used.
  • Stone Spirit - Quicksand: Fixed a bug that prevented this skill from properly recharging when used.
  • Frost Spirit - Cold Snap: Fixed a bug that prevented this skill from properly recharging when used.
  • Storm Spirit - Call Lightning: Fixed a bug that prevented this skill from properly recharging when used.
  • Spirit of Nature - Nature's Renewal: Fixed a bug that prevented this skill from properly recharging when used.

Thief

  • Hidden Thief: This trait now applies 3 seconds of stealth rather than firing blinding powder.

Unofficial patchnotes (GW2 Wiki)

  • Build: 50,309

June 23, 2015 - Patch #3

General

  • Fixed a bug in which received whispers were not displaying properly in the chat window.
  • Seraph guard: Removed the conversation option that points to profession trainers, as they no longer exist.
  • Fixed a bug that caused bandit crests to drop at inappropriate rates from Mordremoth's champion during the Breach events.
  • Fixed a crash that occurred in PvP when attempting to spectate other players.
  • Minor traits will no longer appear locked when logging in to PvP for the first time after the update.

Professions

Guardian

  • Glacial Heart: Added a skill fact for reduced recharge. Fixed a bug so that this will correctly apply the reduced recharge to hammer skills.

Mesmer

  • Maim the Disillusioned: Reduced the torment from 2 stacks for 6 seconds to 1 stack for 6 seconds.

Necromancer

  • Signets of Suffering: This trait will now only grant might when a signet is successfully cast.

Ranger

  • Instinctive Reaction: Added a health-threshold skill fact.

Thief

  • Don't Stop: This trait no longer grants stability when revealed is applied.
  • Backstab: This will now only apply revealed when you hit a foe.
  • No Quarter: Instead of extending the duration of a single stack of fury, this trait will now apply its own stacks of fury to avoid allowing fury to reach unintended durations.

Warrior

  • Berserker's Power: You are now required to hit with the burst skill. This will trigger in the same way as the trait Cleansing Ire.

Unofficial patchnotes (GW2 Wiki)

  • The world boss bonus chest image with a missing title name has been changed back to its original chest image.
  • Build: 50,277

June 23, 2015 - Patch #2

Bug Fixes

  • Fixed a server crash.
  • Fixed a client crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 50,252

June 23, 2015

Living World

The activity in Lion's Arch is kicking up a storm of dust and excitement. Finally, the big construction pieces have been dropped in and the residents have returned in force. The buzz of commerce has returned, both fair and illicit. Take this moment to explore the city in all its glory and marvel at its rebirth.

Balance, Bug-fixing, Polish

General

  • Added an option to lock the ground-target marker at maximum skill range, preventing the marker from being placed out of range.
  • Fixed a bug that prevented players from targeting their nearest enemy if their nearest enemy was behind them.
  • Item tooltips for soulbound items will now display the name of the character they are bound to if it isn't the current character.
  • Guilds can now store up to 25 each of their guild banner, guild banquet, guild siege, vault transport, and guild world event consumables.

Personal Story

The Personal Story has been restored to its original order and pacing, with minor improvements added.

  • Chapter 6 - A Light in the Darkness
    • Updated text and VO for multiple characters. Updated sound effects.
  • Chapter 6 - The Priory Assailed (Priory)
    • Updated VO for Trahearne. Updated sound effects.
  • Chapter 6 - Retribution
    • Updated VO for multiple characters. Revised sound effects.
  • Chapter 7 - Forging the Pact

    • Updated text and VO for multiple characters. Updated sound effects. Modified camera flythrough. Personal Fear Choice "Letting an innocent die."
  • Chapter 7 - Tower Down
    • Fixed a bug that caused VO to overlap.
  • Chapter 7 - Breaking the Bone Ship

    • Modified camera flythrough. Personal Fear Choice "Failing my companions."
  • Chapter 7 - Shell Shock
    • Fixed a bug that caused VO to play at the wrong time.
  • Chapter 7 - Volcanic Extraction
    • Disabled character greets and increased VO broadcast range.
  • Chapter 7 - Marshaling the Truth

    • Updated and/or rerecorded VO for Trahearne. Personal Fear Choice "Causing the suffering of another."
  • Chapter 7 - Striking Off the Chains
    • Revised and/or rerecorded multiple VO lines for Apatia. Adjusted some character gestures.
  • Chapter 7 - Wet Work
    • Revised and/or rerecorded multiple VO lines for Apatia. Adjusted audio post-processing for largos.
  • Chapter 7 - Willing Captives
    • Revised and/or rerecorded multiple VO lines for Apatia.
  • Chapter 7 - Intercepting the Orb
    • Adjusted camera flythrough.
  • Chapter 7 - The Battle of Fort Trinity

    • Revised and/or rerecorded multiple VO lines for Trahearne. Improved camera flythrough. Updated sound effects. Fixed cinematic playback audio bug. Personal Fear Choice "Letting an innocent die." (Conclusion)
  • Chapter 7 - A Sad Duty

    • Updated conversation text. Revised camera flythrough. Personal Fear Choice "Failing my companions." (Conclusion)
  • Chapter 7 - Delivering Justice

    • Updated VO for Trahearne. Revised scene dialog. Personal Fear Choice "Causing the suffering of another." (Conclusion)
  • Chapter 7 - Liberating Apatia
    • Revised and/or rerecorded multiple VO lines for Trahearne. Updated sound effects.
  • Chapter 8 - Armor Guard
    • Increased VO broadcast range.
  • Chapter 8 - Blast from the Past
    • Fixed a scene bug that caused improper character animation.
  • Chapter 8 - Against the Corruption
    • Rewrote and/or rerecorded multiple lines for Trahearne.
  • Chapter 8 - Romke's Final Voyage
    • Fixed cinematic audio and other sound effects. Processed ghost audio. Revised beach scene. Rewrote and/or rerecorded multiple VO lines for Trahearne.
  • Chapter 8 - Victory or Death
    • Converted the Ruined City of Arah (story) dungeon to a Personal Story step that may be completed by 15 players. Improved or added sound effects and audio zones to multiple encounters. Revised the Ruined City of Arah Dungeon Track to be unlocked by story mode or explorable mode completion. The Master of Arah achievement has been revised to only require explorable mode completion. Modified completion reward.

Items

  • The permanent versions of the Royal Terrace Pass and Captain's Airship Pass will no longer cause the player to be kicked out of the VIP area when logging in as long as the pass is still in their inventory.
  • Molochev Cocktail has had its burning values reduced.
  • Added a Mystic Forge recipe to change the stats on ascended weapons and armor. The recipe is as follows:
    • Ingredient 1: An ascended weapon or armor piece.
    • Ingredient 2: The exotic insignia or inscription for the desired stats.
    • Ingredient 3: Five globs of ectoplasm.
    • Ingredient 4: An Anthology of Heroes, purchased from Miyani for 10 spirit shards.
    • Result: A piece of ascended gear with the stats of the inscription or insignia of the same type as the piece of gear that went in.
    • Example: Zojja's Claymore + Knight's Orichalcum Imbued Inscription + Five Globs of Ectoplasm + Anthology of Heroes = Beigarth's Claymore
    • NOTE: All upgrades are lost as part of this conversion.

The Build Tab

Upon logging in, you will see that the Skills and Traits section of your Hero panel is now gone. We've replaced this with an entirely new Build tab that allows you to view all of your skills and traits in one convenient location. To access the Build tab, open your Hero panel and select the second tab from the top of the far left. Additionally, inside the Build tab there are three larger slots with filled-in or grayed-out backgrounds - these are your specialization slots.

Specializations

Instead of investing trait points across varying trait lines, you now select up to three different specializations depending on your level. Each specialization offers a variety of traits for you to choose from that give you passive abilities that enhance the way you play. By default, you're given access to a base set of specializations known as core specializations, which you equip by clicking on the left-hand arrow of a specialization slot. Specialization slots unlock at levels 21, 45, and 71. We've taken into account the skills and traits that you had currently selected on your character and made an effort to unlock and equip a build similar to what you had been running prior to this release.

Specializations and trait choices are game mode specific. You may select different specialization lines and associated traits in PvE, WvW, and PvP.

The Training Tab

Excluding racial skills, all nonweapon skills (heal, utility, and elite) that appear on the right half of your skill bar - as well as your traits - are now locked inside the new Training tab. To unlock these skills and traits, open up your Hero panel, go to the Training tab, then select a track under Core Skills or Core Specializations. In order to train, you will need to spend hero points (previously skill points) in a selected track. Hero points are earned by leveling up or by completing hero challenges (previously skill challenges) throughout the world. The Training tab is locked until your character reaches level 11. In order to make this change, Antitoxin Spray has been removed from the game.

Core Skills

Core skills are reward tracks of heal, utility, and elite skills organized by skill category. You may start unlocking skills at level 11. Elite skills are unlocked at level 31. Individual skills are locked by default but may be unlocked in the following manner:

  • Step 1: Open your Hero panel and go to the Training tab. The Training tab is the third tab from the top on the far left of the Hero panel.
  • Step 2: Select one of the tracks under Core Skills. Tracks are located on the left side of the Training tab.
  • Step 3: Once you select a track, it will become visible, showing you a circle with all of the selected track's associated skills.
  • Step 4: In the center of the selected track, there will be a skill, a button that allows you to learn the skill, and a cost (listed in Hero points).
  • Step 5: To learn a skill, click on the Train button and confirm that you're willing to pay its Hero point cost. Once completed, the next skill in the track will become available. Once all skills in a track have been purchased, the circle will be completed.
  • Optional: To train further into a track, select the reward level that you want and click the Train button.

Core Specializations

Core specializations are an updated version of the previous trait system. All specializations are locked until your character reaches level 21. Individual specializations and their associated skills are locked by default but may be unlocked in the following manner:

  • Step 1: Open your Hero panel and go to the Training tab. The Training tab is the third tab from the top on the far left of the Hero panel.
  • Step 2: Select one of the tracks under Core Specializations. Tracks are located on the left side of the Training tab.
  • Step 3: Once you select a track, it will become visible, showing you a circle with all of the selected track's associated skills.
  • Step 4: In the center of the selected track, there will be a skill, a button that allows you to learn the skill, and a cost (listed in Hero points).
  • Step 5: To learn a skill, click on the Train button and confirm that you're willing to pay its Hero point cost. Once completed, the next skill in the track will become available. Once all skills in a track have been purchased, the circle will be completed.
  • Optional: To train further into a track, select the reward level that you want and click the Train button.

Hero points and Spirit Shards

Hero points and spirit shards represent an updated version of the previous skill point system. Hero points are used to unlock traits and skills. Spirit shards are used to purchase vendor items and used with the Mystic Forge. When you log in for the first time, you'll notice that your character has a quantity of Hero points converted from the previous system. Your character's Hero points are visible in the Training tab of the Hero panel. You'll also notice that your character has a number of spirit shards converted from the previous system. Your spirit shards are visible in your character's wallet. The Wallet button is located in the bottom-left corner of your Inventory panel.

Moving forward, you may earn Hero points by leveling up and completing hero challenges (previously skill challenges). You'll be able to earn spirit shards through daily achievements, champion loot bags, PvP reward tracks, birthday gifts, and, once you hit level 80, from tomes of knowledge and regular drops from creatures.

Level Reward Changes

  • Base attributes now increase at every level from 2 to 10 and every even level from 12 to 80.
  • Hero points are now earned every odd level from 11 to 80. A total of 398 points are earned through leveling.
  • Weapon skills now unlock by level 8.
  • Underwater weapon skills all unlock together at level 8.
  • Weapon swapping now unlocks at level 10.
  • Skill training now unlocks at level 11.
  • Utility skill slots now unlock at levels 11, 15, and 19.
  • Profession skills unlock at levels 5 (F1),11 (F2),15 (F3),19 (F4), and 31 (engineer F5).
  • The WvW tip has been moved to level 31, but characters may enter WvW at any level.
  • Specialization slots now unlock at levels 21, 45, and 71.
  • Various smaller milestones such as equipment slots, personal story steps, and tips have had their levels updated.

Level Scaling Changes

  • In general, scaling down has been weakened, and scaling up has been increased.
  • Stat scaling now better accounts for level ranges at which equipment begins offering more possible stats (e.g., one-, two-, or three-stat pieces of gear).
  • Rarity scaling now takes into account how close you are to the maximum available rarity when scaling up or down.
  • Some minor "stack on kill" sigils have had their values reduced.

Attribute Point Changes

  • Attribute points on equipment have been increased by approximately 30%.
  • Base attributes at level 80 now scale to 1000 instead of 926.
  • Each profession's attributes will be updated to have half of their functionality be part of a specialization and half of their functionality be a baseline for that profession (see individual profession notes).

Condition Updates

Damaging conditions were all reworked to better ensure damage is properly delivered in large-scale combat. All damaging conditions have been changed to intensity-stacking, and the maximum number of stacks for each damaging condition has been raised to a much larger number that should never be hit under normal circumstances.

  • All damage conditions will now stack up to 1500 times.
  • Bleeding:
    • The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
    • New damage over time: 2 + (0.25 * Level) + (0.06 * Condition Damage)
  • Burning:
    • This condition will now stack in intensity. The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat. Creatures that apply burning have been rebalanced to account for this change.
    • New damage over time: 7.5 + (1.55 * Level) + (0.155 * Condition Damage)
  • Confusion:
    • This condition now has two damage components - damage over time, and the damage dealt when an ability completes. The damage has also been normalized between all game modes. The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat. The skill-use damage will also now trigger when the affected target is interrupted during skill activation.
    • New damage over time: 2 + (0.1 * Level) + (0.035 * Condition Damage)
    • New trigger damage: 3.5 + (0.575 * Level) + (0.0625 * Condition Damage)
  • Poison:
    • This condition will now stack in intensity. Poison's healing reduction will not depend on the number of stacks. Any poison will result in a static -33%, just as it currently does. The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat. Creatures that apply burning have been rebalanced to account for this change.
    • New damage over time: 3.5 + (0.375 * Level) + (0.06 * Condition Damage)
  • Torment:
    • The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
    • New damage over time: 1.5 + (0.18 * Level) + (0.045 * Condition Damage)
    • New damage while moving: 3 + (0.36 * Level) + (0.09 * Condition Damage)
  • Vulnerability:
    • This condition was changed so that it not only increases direct damage, it also increases condition damage. Each stack will increase direct damage by 1% and condition damage by 1%.
  • Slow:
    • This new condition is now present on some profession abilities and slows the activation of skills by 50% while active.

Boon Updates

  • Quickness: This effect is now a boon.
  • Resistance: This new boon is now present on some profession abilities and causes all conditions currently on your character to be ineffective for its duration.
  • Vigor: The endurance regeneration rate of this effect has been decreased from 100% to 50%.

Boon and Condition Conversion

Boon to condition conversion and condition to boon conversion has been standardized and is functionality changed. Skills that convert boons and conditions now randomly select from all boons and conditions on the target.

  • Boon to Condition Conversion:
    • Aegis converts to 1 stack of burning for 3 seconds.
    • Fury converts to blindness for 5 seconds.
    • Might converts to weakness for 10 seconds.
    • Protection converts to 3 stacks of vulnerability for 10 seconds.
    • Regeneration converts to poison for 10 seconds.
    • Resistance converts to chilled for 3 seconds.
    • Retaliation converts to 3 stacks of confusion for 5 seconds.
    • Stability converts to fear for 1 second.
    • Swiftness converts to crippled for 10 seconds.
    • Quickness converts to slow for 3 seconds.
    • Vigor converts to 3 stacks of bleeding for 10 seconds.
  • Condition to Boon Conversion:
    • Bleeding converts to vigor for 10 seconds.
    • Blindness converts to fury for 5 seconds.
    • Burning converts to aegis for 5 seconds.
    • Chilled converts to resistance for 2 seconds.
    • Confusion converts to retaliation for 5 seconds.
    • Crippled converts to swiftness for 10 seconds.
    • Fear converts to 1 stack of stability for 3 seconds.
    • Immobilize converts to swiftness for 10 seconds.
    • Poison converts to regeneration for 5 seconds.
    • Slow converts to quickness for 3 seconds.
    • Torment converts to 3 stacks of might for 10 seconds.
    • Vulnerability converts to protection for 3 seconds.
    • Weakness converts to 3 stacks of might for 10 seconds.

Skill Point Conversion

  • Banked skill points on all characters are being converted to the new currency, spirit shards.
  • All of the following repeatable sources of skill points will now give spirit shards:
    • Champion Loot Bags
    • Daily Achievements
    • Story Rewards
  • Players will no longer be able to level a character after 80, but level 80 characters will be able to loot spirit shards from creatures in the world.
  • Tomes of Knowledge will level a character up to 80, but after 80, they will grant a spirit shard.
  • Writs of Experience can no longer be used at level 80. 20 writs can be traded to Miyani for a Tome of Knowledge.

Wallet Updates

  • The wallet has moved from the Hero panel to the inventory.
  • Clicking the wallet button in the lower-left of the inventory will toggle wallet mode on and off.
  • A drop-down at the top of the wallet allows for category filtering to make it easier to find and display specific currencies.
  • In Inventory mode, gold is always displayed in the lower-right with a second, map-appropriate currency. For example, in the Silverwastes, bandit crests are displayed next to gold.
  • The currencies have been added to the wallet. The conversion of the following items to currencies is automatic, but it will require logging in with each character who is carrying the following items in their inventories:
    • Geodes
    • Bandit Crests
    • Pristine Fractal Relics
    • WvW Tournament Claim Tickets
    • Spirit Shards (Formerly Skill Points)

Elementalist

Skills

  • Reduced base attunement recharge from 13 seconds to 10 seconds.
  • Reduced base global recharge from 1.65 seconds to 1.5 seconds.
  • Ether Renewal: This ability is now a cantrip. The recharge of this ability has been increased from 15 seconds to 18 seconds.
  • Tornado: This ability is now a cantrip.
  • Whirlpool: This ability is now a cantrip.
  • Soothing Mist: The radius of this trait has been reduced to 600.
  • Fiery Rush: The damage of this ability has been increased by 60%.
  • Frost Volley (Ice Bow): Damage increased by 25%. Vulnerability application of this ability has been increased from 10 seconds to 15 seconds.
  • Frost Fan (Ice Bow): The damage of this ability has been increased by 25%.
  • Glyph of Elemental Power: This skill now applies 2 stacks of burning for 3 seconds when used in fire attunement.
  • Drake's Breath: Increased the burning duration from 2 seconds to 3 seconds.
  • Burning Speed: Increased the burning duration from 1 second to 1.5 seconds per pulse. Movement-speed adjustments no longer affect the intended travel distance.
  • Burning Retreat: Movement-speed adjustments no longer affect the intended travel distance.
  • Ring of Fire: This skill now applies 3 stacks of burning for 5 seconds when a foe crosses the threshold.
  • Flamewall: Increased the burning duration from 1 second to 2.5 seconds per pulse.
  • Flamestrike: Increased the burning duration from 2 seconds to 3 seconds.
  • Dragon's Tooth: This skill now applies 3 stacks of burning for 3 seconds.
  • Signet of Fire: This skill now applies 2 stacks of burning for 10 seconds.
  • Flame Burst: This skill now applies 2 stacks of burning for 6 seconds.
  • Heat Wave: Increased the burning duration from 2 seconds to 6 seconds.
  • Cleansing Fire: This skill now applies 3 stacks of burning for 4 seconds.
  • Flame Leap: Increased the burning duration from 7 seconds to 8 seconds.
  • Firestorm (Glyph of Storms): Increased the burning duration from 1 second to 2 seconds.
  • Ride the Lightning: Movement-speed adjustments no longer affect the intended travel distance.
  • Magnetic Leap: Movement-speed adjustments no longer affect the intended travel distance.
  • Tidal Wave: Movement-speed adjustments no longer affect the intended travel distance.
  • Fiery Whirl (Conjure Fiery Greatsword): Movement-speed adjustments no longer affect the intended travel distance.
  • Fiery Rush (Conjure Fiery Greatsword): Movement-speed adjustments no longer affect the intended travel distance.
  • Burning Retreat (Conjure Flame Axe): Movement-speed adjustments no longer affect the intended travel distance.
  • Flame Leap (Conjure Flame Axe): Movement-speed adjustments no longer affect the intended travel distance.
  • Magnetic Surge (Conjure Earth Shield): Movement-speed adjustments no longer affect the intended travel distance.

Traits

This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.

Fire Minor
  • Empowering Flame: Gain 150 power while in fire attunement.
  • Sunspot: Inflict damage at your location when you attune to fire, and gain 3 seconds of fire aura.
  • Burning Rage: Deal 10% more damage to burning foes. Adept

  • Burning Precision: Critical hits have a 33% chance to cause 2 seconds of burning. Burning duration is increased by 20%. This effect has a 5-second internal cooldown.
  • Conjurer: Gain fire aura for 5 seconds when an ally picks up a conjured weapon; conjured weapons have 10 more charges.
  • Burning Fire: Use Cleansing Fire automatically when you have 3 conditions on you. Cantrips grant you 3 stacks of might for 15 seconds when used. Master

  • Pyromancer's Training: Deal 10% more damage while attuned to fire. Fire abilities have a 33% reduced recharge.
  • One with Fire: Fire auras you apply last 33% longer and grant 2 stacks of might for 10 seconds when applied.
  • Power Overwhelming: Gain condition damage based on 10% of your total power attribute. Grandmaster

  • Persisting Flames: Executing blast finishers on fire fields grants 10 seconds of fury. Fire fields last 2 seconds longer. Create a lava font at your position when you go down.
  • Pyromancer's Puissance: Each skill you use while attuned to fire grants you 15 seconds of might. This effect works in combat only.
  • Blinding Ashes: Blind foes for 4 seconds when you burn them. This effect has a 5-second internal cooldown.
Air Minor
  • Zephyr's Speed (elementalist): Move 25% faster when attuned to air.
  • Electric Discharge: Strike your target with a bolt of lightning when attuning to air.
  • Weak Spot: You have a 60% chance to cause 5 seconds of vulnerability to enemies when you critically hit them. Adept

  • Zephyr's Boon: Auras grant fury and swiftness for 5 seconds when applied.
  • One with Air: Gain 3 seconds of super speed when attuning to air.
  • Ferocious Winds: Gain ferocity based on 7% of your precision. Master

  • Inscription: Grant a boon associated with your current attunement when you cast a glyph. Glyph skill recharges are reduced by 20%.
  • Aeromancer's Training: Gain 190 precision while attuned to air. Recharge of air weapon skills is reduced by 33%.
  • Tempest Defense: Surround yourself with a shocking aura for 4 seconds when disabled. Deal 20% increased damage to stunned or knocked down foes. Grandmaster

  • Bolt to the Heart: Deal 20% more damage to enemies whose health is below 50%.
  • Fresh Air: Recharge air attunement when you critically hit an enemy.
    • Removed cooldown.
  • Lightning Rod: Disabling an enemy causes them to be struck by a lightning bolt.
Earth Minor
  • Stone Flesh: Gain 150 toughness while attuned to earth.
  • Earthen Blast: Damage foes and cripple them for 3 seconds when attuning to earth.
  • Geomancer's Defense: You take 10% less damage from foes within a range of 360 from you. Adept

  • Earth's Embrace: Gain armor of earth when struck while below 50% health.
  • Serrated Stones: Bleeding you apply lasts 20% longer. Deal 5% more damage to bleeding foes.
  • Elemental Shielding: Grant 3 seconds of protection when applying an aura to yourself or an ally. Master

  • Strength of Stone: Gain condition damage based on 10% of your toughness attribute.
  • Rock Solid: Grant 2 seconds of stability to nearby allies when attuning to earth.
  • Geomancer's Training: You recover 33% more quickly from chilled, crippled, and immobilized. Earth abilities recharge 33% faster. Grandmaster

  • Diamond Skin: Conditions cannot be applied to you when your health is above 90%.
  • Written in Stone: Maintain the passive effects of signets when you activate them. Signet recharges are reduced by 20%.
  • Stone Heart: You cannot be critically hit while attuned to earth.
Water Minor
  • Soothing Mist: You and nearby allies regenerate health while you are attuned to water. Radius 600.
  • Healing Ripple: Heal nearby allies when attuning to water.
  • Aquatic Benevolence: Healing done to allies is increased by 15%. Adept

  • Soothing Ice: Gain regeneration and frost aura for 4 seconds when critically hit.
  • Piercing Shards: While attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
  • Stop, Drop, and Roll: Dodge-rolling removes burning and chilled conditions from you and nearby allies. Master

  • Soothing Disruption: Cantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge.
  • Cleansing Wave: Remove a condition from yourself and allies when attuning to water.
  • Aquamancer's Training: Deal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%. Grandmaster

  • Cleansing Water: Remove a condition when granting regeneration to yourself or an ally.
  • Powerful Aura: When you apply an aura to yourself, grant that aura to all nearby allies as well.
  • Soothing Power: The healing effect of Soothing Mist is increased by 200%.
Arcane Minor
  • Arcane Fury: Gain 2 seconds of fury when you switch attunements.
  • Elemental Attunement: When attuning to an element, you and nearby allies gain a boon.
  • Elemental Enchantment: Boon duration is increased by 10%, and attunements recharge 15% faster. Adept

  • Arcane Precision: Skills have a chance to apply a condition, based on your current attunement, on critical hits.
  • Renewing Stamina: Gain vigor when you deliver a critical hit. This effect has a 5-second internal cooldown.
  • Arcane Abatement: Take less damage from falling. Create a spell when you take falling damage, based on your attunement.
  • Blasting Staff: The effects of this trait have been added to all staff-skill area attacks by default. Master

  • Arcane Resurrection: Your revive speed is increased by 10%. When you revive an ally, you and the revived ally gain an aura based on your attunement.
  • Elemental Contingency: Gain a boon when you are struck, based on your current attunement.
  • Final Shielding: Create an arcane shield when you are struck while your health is below the threshold. Grandmaster

  • Evasive Arcana: Create an attunement-based spell at the end of your dodge roll.
  • Cleansing Wave (Evasive Arcana): This ability has been combined between PvE and PvP and now maintains the full healing-power effectiveness in all game modes.
  • Elemental Surge: Based on your current attunement, arcane skills inflict a condition on foes that they hit. Gain 150 more ferocity for 15 seconds when you use an arcane skill. Arcane abilities recharge 20% faster.
  • Bountiful Power: Deal 2% more damage for each boon on you.

Engineer

Skills

  • All skills in the grenade kit have had their range updated from 1200 to 900.
  • All grenade skills now throw 3 grenades by default.
  • Poison Grenade: This skill has been redesigned. It will no longer leave pulsing poison fields. The impact of the grenades will now each poison nearby foes for 8 seconds.
  • All kit backpacks were removed and replaced with a weapon that your character holds to distinguish the kit you are currently using.
  • Med Kit has been updated and now includes the following skills:
    • 1) Med Blaster: Heal allies with a wave of healing energy. Heals more for each boon on that ally.
    • 2) Throw Bandages: Throw out a bandage pack that heals, applies regeneration, and removes a single damage condition.
    • 3) Throw Stimulant: Throw out a stimulant that heals, grants fury, and removes a debilitating condition (weakness, blind, or vulnerability).
    • 4) Throw Accelerant: Throw out an accelerant that heals, grants swiftness, and removes a movement-impairing condition (immobilized, chilled, or crippled).
    • 5) Throw Antidote: Throw out an antidote vial that heals, cures a condition, and applies resistance.
  • Engineers gain F5 tool belt skills at level 31. The F5 tool belt skills are linked to your elite skill.
  • Mortar has been converted into a kit and now has the following skills:
    • 1) Mortar Shot: Launch an explosive round from your mortar, damaging foes in the target area.
    • 2) Poison Gas Shell: Launch a mortar round that spreads poisonous gas in an area.
    • 3) Endothermic Shell: Launch a mortar round that chills foes in the target area.
    • 4) Flash Shell: Launch a phosphorous mortar round that burns brightly at the impact point.
    • 5) Elixir Shell: Launch a mortar round that heals allies in the target area.
    • F5) Orbital Strike: Call down energy from the sky to blast an area.
  • Supply Crate has been converted into a turret and now has the following skills:
    • Supply Crate: Request a supply drop of turrets.
    • Overcharge Supply Crate: Overcharge supply crate's turrets.
    • Med Pack Drop: Call down a supply drop of med packs into a target area.
    • Detonate Supply Crate Turrets: Detonate your supply crate turrets.
  • Added an Elixir X tool belt skill:
    • Toss Elixir X: Toss your Elixir X, transforming enemies at the location into moas.
  • Poison Dart Volley: Increased the poison duration from 2 seconds to 4 seconds.
  • Fumigate: Increased the poison duration from 1 second to 2 seconds per pulse.
  • Incendiary Ammo: This skill now applies 2 stacks of burning for 3 seconds.
  • Timed Charge: This skill now applies 2 stacks of burning for 4 seconds.
  • Fire Bomb: Increased the burning duration from 2 seconds to 3 seconds.
  • Flame Jet: Increased the burning duration from 1 second to 2 seconds.
  • Blowtorch: Burning has been increased to 3, 2, or 1 stack of burning (5 seconds) based on range (200, 400, or 600 respectively).
  • Napalm: Increased the burning duration from 1 second to 2.5 seconds.
  • Rocket Kick: This skill now applies 2 stacks of burning for 5 seconds.
  • Overcharged Shot: Movement-speed adjustments no longer affect the intended travel distance.
  • Jump Shot: Movement-speed adjustments no longer affect the intended travel distance.
  • Retreating Grapple: Movement-speed adjustments no longer affect the intended travel distance.
  • Rocket Boots: Movement-speed adjustments no longer affect the intended travel distance.
  • Rocket Kick: Movement-speed adjustments no longer affect the intended travel distance.
  • Static Shock: Recharge reduced from 30 seconds to 25 seconds.
  • Regenerating Mist (Healing Turret): Recharge reduced from 25 seconds to 21 seconds.
  • Bandage Self (Med Kit): Recharge reduced from 20 seconds to 17 seconds.
  • Toss Elixir H (Elixir H): Recharge reduced from 30 seconds to 25 seconds.
  • Big Ol' Bomb (Bomb Kit): Recharge reduced from 30 seconds to 25 seconds.
  • Healing Mist (Elixir Gun): Recharge reduced from 40 seconds to 35 seconds.
  • Toss Elixir B (Elixir B): Recharge reduced from 30 seconds to 25 seconds.
  • Toss Elixir C (Elixir C): Recharge reduced from 30 seconds to 25 seconds.
  • Toss Elixir R (Elixir R): Recharge reduced from 120 seconds to 100 seconds.
  • Toss Elixir S (Elixir S): Recharge reduced from 60 seconds to 50 seconds.
  • Toss Elixir U (Elixir U): Recharge reduced from 60 seconds to 50 seconds.
  • Flamethrower - Incendiary Ammo recharge reduced from 60 seconds to 50 seconds.
  • Launch Personal Battering Ram (Personal Battering Ram): Recharge reduced from 15 seconds to 12 seconds.
  • Rocket Kick (Rocket Boots): Recharge reduced from 20 seconds to 17 seconds.
  • Super Speed (Slick Shoes): Recharge reduced from 30 seconds to 25 seconds.
  • Mine Field (Mine): Recharge reduced from 20 seconds to 17 seconds.
  • Analyze (Utility Goggles): Recharge reduced from 30 seconds to 25 seconds.
  • Grenade Barrage (Grenade Kit): Recharge reduced from 30 seconds to 25 seconds.
  • Throw Wrench (Tool Kit): Recharge reduced from 20 seconds to 17 seconds.
  • Throw Napalm (Flame Turret): Recharge reduced from 30 seconds to 25 seconds.
  • Harpoon (Harpoon Turret): Recharge reduced from 10 seconds to 8 seconds.
  • Net Attack (Net Turret): Recharge reduced from 45 seconds to 38 seconds.
  • Surprise Shot (Rifle Turret): Recharge reduced from 10 seconds to 8 seconds.
  • Rocket (Rocket Turret): Recharge reduced from 30 seconds to 25 seconds.

Traits

This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.

Explosives Minor
  • Evasive Powder Keg: Create a bomb when you dodge.
  • Steel-Packed Powder: Your explosions cause 5 seconds of vulnerability.
  • Explosive Powder: Explosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed. Adept

  • Grenadier: Increases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
  • Explosive Descent: You take 50% decreased damage from falling. When you take fall damage, you release a barrage of grenades.
  • Glass Cannon: Deal 5% increased damage while above 90% health. Master

  • Aim-Assisted Rocket: You have a 33% chance when striking a foe to target them for a seeker rocket. This trait has a 10-second internal cooldown.
  • Shaped Charge: You deal 5% increased damage to foes affected by vulnerability.
  • Short Fuse: Your bombs explode faster, and bomb skills recharge 20% faster. Grandmaster

  • Siege Rounds: Orbital Strike hits an additional time one second after the first strike. Mortar Kit ability effects last 40% longer.
  • Shrapnel: Your explosions have a 15% chance to cause 12 seconds of bleeding and 2 seconds of crippled.
  • Thermobaric Detonation: Evasive Powder Keg is now a blast finisher.
Firearms Minor
  • Sharpshooter: Your critical hits have a 33% chance to cause 3 seconds of bleeding.
  • Hematic Focus: You have a 10% increased chance to critically strike foes affected by bleeding.
  • Serrated Steel: Bleeding you apply lasts 33% longer. Adept

  • Chemical Rounds: Your pistol skills have 50% increased condition duration.
  • Heavy Armor Exploit: Your critical hits have a 50% chance to grant you 3 seconds of swiftness and cause 3 seconds of vulnerability.
  • High Caliber: You have a 10% increased chance to critically strike nearby foes. Master

  • Pinpoint Distribution: You gain 10% of your precision attribute as condition damage.
  • Skilled Marksman: You attack 10% faster with a rifle or harpoon gun, and those skills recharge 20% faster.
  • No Scope: Your critical hits on nearby foes grant you 4 seconds of fury. This trait has a 10-second internal cooldown. Grandmaster

  • Juggernaut: Gain a stack of might for 15 seconds and a stack of stability for 3 seconds every 3 seconds.
  • Modified Ammunition: Deal 2% additional damage per condition on your foe.
  • Incendiary Powder: Your critical hits inflict 4 seconds of burning. Burning you apply lasts 33% longer. This trait has a 10-second internal cooldown.
Inventions Minor
  • Cleansing Synergy: When you use a healing skill you emit a cleansing pulse to nearby allies, removing a damaging condition from them. This trait has a 10-second internal cooldown.
  • Heal Resonator: When you use a healing skill you grant 6 seconds of regeneration to nearby allies.
  • Energy Amplifier: While under the effects of regeneration you gain up to 250 healing power. Adept

  • Over Shield: Shield skills recharge 20% faster and grant 4 seconds of protection to nearby allies.
  • Automated Medical Response: All heal skills recharge when you are struck while below the health threshold.
  • Autodefense Bomb Dispenser: Drop a smoke bomb when you are disabled. This trait has a 30-second internal cooldown. Master

  • Experimental Turrets: Turrets apply boons to allies around them every 10 seconds.
  • Soothing Detonation: When you combo a blast finisher nearby allies are healed.
  • Mecha Legs: Your movement speed is increased by 25%. The duration of crippled, chilled and immobilized on you is reduced by 33%. Grandmaster

  • Advanced Turrets: Turrets receive 33% less damage. Turrets reflect missiles for 4 seconds after they're created.
  • Bunker Down: When you critically hit, create a mine and a med pack (approximately 500 healing and 4 seconds of regeneration) at your location. This trait has a 2-second internal cooldown.
  • Medical Dispersion Field: You heal nearby allies for 12% of the amount you are healed. This effect has a 5-second internal cooldown.
Alchemy Minor
  • Hidden Flask: Drink an Elixir B when struck while below 75% health.
  • Transmute: Incoming conditions are converted into boons. This trait has a 15-second internal cooldown.
  • Alchemical Tinctures: Elixirs remove a condition from affected allies. Boons you apply last 20% longer. Adept

  • Invigorating Speed: When you gain swiftness, you also gain 6 seconds of vigor. This trait has a 5-second internal cooldown.
  • Protection Injection: Gain 3 seconds of protection when you are disabled. This trait has a 5-second internal cooldown.
  • Health Insurance: While using Med Kit, your outgoing healing to others is increased by 15%. Master

  • Inversion Enzyme: Elixir Gun abilities which remove conditions now convert them into boons instead.
  • Self-Regulating Defenses: When struck below 25% health, you consume an Elixir S.
  • Backpack Regenerator: While using a kit, you passively recover health. Grandmaster

  • HGH: Elixirs grant 2 stacks of might for 20 seconds, and their other effect durations are increased by 20%. Elixirs also have a reduced recharge.
  • Stimulant Supplier: Drop a stimulant when you use a heal skill. This trait has a 10-second internal cooldown.
  • Iron Blooded: Incoming damage is reduced by 2% for every boon on you.
Tools Minor
  • Optimized Activation: Using a tool belt skill grants 2 seconds of vigor.
  • Mechanized Deployment: Your tool belt skills recharge 15% faster.
  • Excessive Energy: Deal 10% more damage while your endurance is above 90%. Adept

  • Static Discharge: Discharge a bolt of lightning when you activate a tool belt skill.
  • Reactive Lenses: When blinded or disabled, you activate utility goggles.
  • Power Wrench: Tool kit skills recharge 20% faster and deal 10% more damage. Turret repairing abilities are 100% more effective. Master

  • Streamlined Kits: Equipping a kit creates an attack or spell and grants you 20 seconds of swiftness. This trait has a 20-second internal cooldown.
  • Lock On: Striking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20-second internal cooldown.
  • Takedown Round: Striking a foe above 50% health places a delayed explosive at their location. This trait has a 10-second internal cooldown. Grandmaster

  • Kinetic Charge: After evading a strike, the next tool belt skill you use is recharged instantly. This trait has a 40-second internal cooldown.
  • Adrenal Implant: Endurance regeneration is increased by 50%.
  • Gadgeteer: Gain static charges when struck. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster.

Guardian

Skills

  • Healing Breeze: This ability is now a shout and has been renamed "Receive the Light!" It maintains the same cast time and radial effects, but it will now be affected by shout-modifying traits and items.
  • Tome of Courage: This ability has been replaced by a new ability, Signet of Courage.
  • Signet of Courage - Passive: While in combat, heal allies around you every 10 seconds. Active: Fully heal nearby allies. Cooldown: 180 seconds.
  • Tome of Wrath: This ability has been replaced by a new shout, "Feel My Wrath!"
  • "Feel My Wrath!": Grant fury for 10 seconds and quickness for 5 seconds to nearby allies. Cooldown: 30 seconds.
  • Litany of Wrath: Reduced the casting time of this ability from 0.75 seconds to 0.25 seconds.
  • Virtue of Justice: The recharge of this ability has been reduced from 30 seconds to 25 seconds. The radius of the active portion from this ability has been reduced from 1200 to 600.
  • Virtue of Resolve: The recharge of this ability has been reduced from 60 seconds to 50 seconds. The radius of the active portion from this ability has been reduced from 1200 to 600.
  • Virtue of Courage: The recharge of this ability has been reduced from 90 to 75 seconds. The radius of the active portion from this ability has been reduced from 1200 to 600.
  • Wrathful Grasp: This skill now applies 3 stacks of burning for 5 seconds.
  • Zealot's Flame: Increased the burning duration from 3 seconds to 6 seconds.
  • Zealot's Fire: This skill now applies 3 stacks of burning for 3 seconds.
  • Judge's Intervention: This skill now applies 3 stacks of burning for 3 seconds.
  • Purging Flames: This skill now applies 3 stacks of burning for 5 seconds.
  • Virtue of Justice - Passive: Increased the burning duration from 1 second to 2 seconds.
  • Leap of Faith: Movement-speed adjustments no longer affect the intended travel distance.
  • Mighty Blow: Movement-speed adjustments no longer affect the intended travel distance.
  • Shield of Absorption: This skill's recharge has been reduced from 30 seconds to 24 seconds.
  • Shield of Judgment: This skill's recharge has been reduced from 25 seconds to 20 seconds.

Traits

This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.

Zeal Minor
  • Zealot's Speed: Create a symbol of wrath when you are struck while below the health threshold.
  • Symbolic Exposure: Symbols apply 3 seconds of vulnerability to foes per hit.
  • Symbolic Power: Symbols have 10% increased damage and have a 33% chance to burn enemies for 1 second. Adept

  • Wrathful Spirit: Aegis grants 3 seconds of retaliation when it ends.
  • Fiery Wrath: Damage against burning foes is increased by 7%.
  • Zealous Scepter: While wielding a scepter, gain 10 seconds of might when your passive Virtue of Justice effect triggers. Master

  • Binding Jeopardy: Immobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
  • Zealous Blade: Greatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge.
  • Kindled Zeal: Gain condition damage based on 10% your power attribute. Grandmaster

  • Expeditious Spirit: Spirit weapons burn foes for 3 seconds when they strike. Spirit weapon summon and command skills have a 20% reduced recharge.
  • Shattered Aegis: When aegis you applied blocks an attack, it damages nearby foes.
  • Symbolic Avenger: You deal more damage to enemies standing in your symbols.
Radiance Minor
  • Justice is Blind: When activating Virtue of Justice, nearby foes are blinded for 3 seconds.
  • Renewed Justice: Justice is renewed when you kill a foe.
  • Radiant Power: Attacks against burning foes have a 10% increased chance to critically hit. Adept

  • Inner Fire: Gain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10-second cooldown.
  • Right-Hand Strength: Critical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
  • Healer's Retribution: Gain retaliation for 5 seconds when using a heal skill. Master

  • Wrath of Justice: Striking an enemy with Virtue of Justice's active effect triggers Signet of Wrath's active ability.
  • Radiant Fire: Gain Zealot's Flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
  • Retribution: Gain 10% increased damage while under the effects of retaliation. Grandmaster

  • Amplified Wrath: Burning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1-second internal cooldown.
  • Perfect Inscriptions: Gain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
  • Radiant Retaliation: Retaliation damage scales from condition damage instead of power.
Valor Minor
  • Valorous Defense: Gain aegis for 5 seconds when you are struck while below 50% health.
  • Courageous Return: Virtue of Courage is fully recharged when you revive an ally or when you rally. This effect has a 30-second internal cooldown.
  • Might of the Protector: Gain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1-second internal cooldown. Adept

  • Strength of the Fallen: Lose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
  • Smiter's Boon: Smite conditions when you use a healing ability.
  • Focus Mastery: Gain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge. Master

  • Stalwart Defender: Gain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
  • Strength in Numbers: Nearby allies gain up to 150 bonus toughness, based on your effective level. Radius of 600.
  • Communal Defenses: Grant 5 seconds of aegis to allies when you block an attack. Grandmaster

  • Altruistic Healing: Applying a boon to allies also heals you.
  • Monk's Focus: Using a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
  • Retributive Armor: Gain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Honor Minor
  • Vigorous Precision: Gain 5 seconds of vigor when you deliver a critical hit. This effect has a 10-second internal cooldown.
  • Selfless Daring: The end of your dodge roll heals nearby allies.
  • Purity of Body: Your Virtue of Resolve passive effect also regenerates endurance by 15%. Adept

  • Invigorated Bulwark: Gain increased healing power worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
  • Protective Reviver: Activate a shield of absorption when you begin reviving an ally. Upon successful revival, you and each ally gain aegis, protection, and regeneration for 10 seconds. Cooldown: 24 seconds.
  • Protector's Impact: Create a symbol of protection when you take falling damage. You take 50% less damage when falling. Master

  • Honorable Staff: Boon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
  • Pure of Heart: Aegis heals when it blocks an attack.
  • Empowering Might: You and nearby allies gain 5 seconds of might when you land a critical hit. Grandmaster

  • Pure of Voice: Allies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharges reduced by 20%.
  • Writ of Persistence: Symbols last 2 seconds longer, are larger, and heal allies.
  • Force of Will: Your vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased by a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Virtues Minor
  • Inspired Virtue: Virtues apply the following boons to allies when activated:
  • Virtue of Retribution: Gain retaliation for 3 seconds when you activate a virtue. Retaliation you apply lasts 25% longer.
  • Power of the Virtuous: Deal 1% extra damage for each boon you have. Virtues recharge 15% faster. Adept

  • Unscathed Contender: Deal 20% more damage while under the effects of aegis.
  • Retaliatory Subconscious: Gain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted, or inflicted with fear.
  • Master of Consecrations: Consecrations last 20% longer and have 20% reduced recharge. Master

  • Supreme Justice: Virtue of Justice causes burning with 3 strikes instead of 5. When activating Virtue of Justice, burning duration is increased by 1 second.
  • Absolute Resolution: Activating Virtue of Resolve removes 3 conditions from nearby allies. Virtue of Resolve's passive effect is stronger.
  • Glacial Heart: Critical hits with the hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge. Grandmaster

  • Permeating Wrath: Virtue of Justice's passive effect no longer only burns your target, but also burns the area around your target each time it activates.
  • Battle Presence: Nearby allies gain Virtue of Resolve's passive effect.
    • This trait no longer functions if Virtue of Resolve is on cooldown.
  • Indomitable Courage: Activating Virtue of Courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of Courage's passive effect triggers every 30 seconds, down from 40 seconds.

Mesmer

General

  • Phantasm damage has been increased by 15%.
  • Summoned clones will now show your equipped off-hand weapon.
  • Fixed a bug in which underwater clones did not show tridents.
  • Fixed an issue where the Illusionary Rogue's attack was being listed as "Smoke Bomb" in the combat log. It is now referred to as "Shadow Assault."

Skills

  • Mesmer skills that create bouncing projectiles will now have them bounce one additional time.
  • Reduced the recharge on glamour skills by 20%.
  • Using any shatter skill now creates the shatter effect on you as well by default.
  • Mantras now give 600 toughness while channeling them.
  • Manipulation skill range has been increased to 1200.
  • Pistol skills used by you and your illusions have had their range increased to 1200.
  • Mind Wrack: Reduced the recharge from 15 seconds to 12 seconds.
  • Cry of Frustration: Reduced the recharge from 30 seconds to 25 seconds.
  • Diversion: Reduced the recharge to 38 seconds. It now shows the number of targets dazed (1) when untraited.
  • Distortion: Reduced the recharge to 50 seconds. When affected by traits such as Maim the Disillusioned and Illusionary Retribution, this skill now strikes 1 target.
  • Chaos Storm: Increased poison duration from 2 seconds to 4 seconds.
  • Confusing Images: Added one additional strike to this skill. Strikes from this skill now display an additive total rather than individual hits. This skill now activates 50% faster.
  • Ether Clone (Scepter skill 1, chain 3): Adjusted the timing of this attack to flow better with the other attacks in the chain. The projectile is now launched sooner, but the attack has slightly longer aftercast. The number of clones generated per second by this chain is unchanged.
  • Feedback: This skill now requires a target. This change addressed an issue that allowed this skill to be cast at an unspecified location if the player did not have a target.
  • Ineptitude (Trident skill 2): This skill has been renamed to "Blinding Tide."
  • Illusionary Defender: Updated the description of this skill to more accurately convey that it also absorbs damage directed at allies. Functionality has not been changed.
  • Illusionary Leap: Increased the delay before the clone is summoned by about 0.25 seconds to allow players to start casting this skill while moving within range and not have it fail. The speed of attack of Illusion has been increased by about 0.35 seconds to allow for better tracking against moving targets.
  • Mass Invisibility: This skill is now classified as a manipulation.
  • Mimic: Updated functionality of this skill. This skill now causes the next utility-slot skill you use within 10 seconds to recharge in 1 second. Increased recharge to 90 seconds.
  • Mirror: This skill is now classified as a manipulation and has a unique mirror enhancement that can be applied by traits.
  • Polymorph Moa: This skill has been renamed to "Signet of Humility" and is now classified as a signet skill. Its passive effect reduces the duration of stun, daze, fear, and taunt by 20%. Its active effect remains unchanged.
    • Polymorph Moa - Kick: Movement-speed adjustments no longer affect the intended travel distance.
    • Polymorph Moa - Flee: Movement-speed adjustments no longer affect the intended travel distance.
  • Phantasmal Mage: Instead of inflicting confusion on foes and granting retaliation on allies, this phantasm now inflicts 1 stack of burning for 6 seconds on foes and grants 3 seconds of fury to allies. Removed undocumented condition removal from this phantasm.
  • Portal: Attempting to create a second portal entrance while you have an active portal will destroy the active portal.
  • Signet of Illusions: Reduced recharge to 60 seconds. This skill now specifies which skills it recharges.
  • Signet of Inspiration: Reduced recharge of this skill to 30 seconds. The passive effect of this signet now grants 5 seconds of swiftness plus one other random boon every 10 seconds. It no longer grants swiftness as one of its random boons.
  • Signet of Midnight: The passive effect of this signet now grants 20% condition duration instead of 10% boon duration.
  • Spinning Revenge (Trident 3): This skill now applies chaos armor to you when cast.
  • Time Warp: This skill is now classified as a glamour. It now pulses 1 second of slow every second on foes in the affected area, in addition to its previous effect of quickness on allies.

Traits

This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.

Domination Minor
  • Illusion of Vulnerability: Interrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
  • Dazzling: Dazing a foe inflicts 5 stacks of vulnerability for 8 seconds.
  • Fragility: Deal 0.5% more damage to foes for each stack of vulnerability on them. Adept

  • Confounding Suggestions: Increases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead, with a 5-second internal cooldown. Fixed a bug that caused this trait to not update the skill facts for the racial skills Technobabble and Raven Shriek.
  • Empowered Illusions: Your illusions deal 15% more damage.
  • Rending Shatter: Shatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit. Master

  • Shattered Concentration: Shatter skills remove 1 boon from foes they hit.
  • Blurred Inscriptions: Reduces recharge of signet skill by 20%. Gain distortion and remove 1 condition when you use a signet.
  • Furious Interruption: Gain quickness for 3 seconds whenever you interrupt a foe. This trait has a 5-second internal cooldown. Grandmaster

  • Imagined Burden: Reduces recharge of greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict crippled for 2 seconds upon hit.
  • Mental Anguish: Shatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.
  • Power Block: Interrupting a foe inflicts damage and causes weakness for 5 seconds. Additionally, if the interrupted skill has a recharge time greater than 0, it is put on a 15-second recharge.
Dueling Minor
  • Critical Infusion: Gain vigor for 5 seconds when you critically hit.
  • Sharper Images: Your illusions inflict 1 stack of bleeding for 5 seconds when they critical hit.
  • Master Fencer: Gain fury for 5 seconds when striking a foe below 75% health. This trait has a 5-second internal cooldown. Adept

  • Phantasmal Fury: Your phantasms gain 10 seconds of fury every 10 seconds.
  • Desperate Decoy: Cast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Illusionist's Celerity.
  • Duelist's Discipline: Pistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 2 stacks of bleeding for 5 seconds. Master

  • Blinding Dissipation: When using a shatter skill, blind foes around you for 3 seconds.
  • Evasive Mirror: Whenever you successfully evade an attack, gain a projectile-reflecting barrier for 1.5 seconds. This trait has a 1.5-second internal cooldown.
  • Fencer's Finesse: Reduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack, you gain a stack of Fencer's Finesse that grants 15 ferocity for 6 seconds (maximum 10 stacks). Grandmaster

  • Harmonious Mantras: Mantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill, gain a stack of Mantra Strength for 8 seconds, which increases your damage by 4% per stack (maximum 5 stacks).
  • Mistrust: Whenever you interrupt a foe, inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
  • Deceptive Evasion: Whenever you use a dodge roll, you create a clone.
Chaos Minor
  • Metaphysical Rejuvenation: Gain regeneration for 10 seconds when you are struck while below 75% health. This trait has a 15-second internal cooldown.
  • Illusionary Membrane: Gain protection for 3 seconds whenever you gain regeneration. This trait has a 15-second internal cooldown.
  • Chaotic Persistence: Each unique boon on you increases the duration of your outgoing condition and boon duration by 3%. Adept

  • Descent into Madness: Take 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.
  • Illusionary Defense: Each active illusion you control reduces incoming damage to you by 3%.
  • Master of Manipulation: Reduces recharge of manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a manipulation skill. Master

  • Mirror of Anguish: If you are inflicted by a crowd-control effect, you inflict the same effect on your opponent, with a 60-second internal cooldown. Added taunt to the list of crowd-control effects that trigger this trait.
  • Chaotic Transference: Gain condition damage equal to 10% of your toughness.
  • Chaotic Dampening: When you gain Chaos Armor, you also gain protection for 5 seconds. While you have Chaos Armor, your staff and trident skills recharge by 5% of their full recharge every second. Grandmaster

  • Chaotic Interruption: Whenever you interrupt a foe, you inflict immobilized on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally, you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for the second random boon.
  • Prismatic Understanding: Stealth applied by your mesmer skills lasts 100% longer. Additionally, every second you are in stealth, you randomly gain aegis, might, protection, regeneration, or swiftness.
  • Bountiful Disillusionment: Whenever you use a shatter skill, you gain 1 stack of stability for 5 seconds. Based on the shatter used, allies around you can gain might, vigor, fury, or regeneration.
Inspiration Minor
  • Mender's Purity: Whenever you use a healing skill, you cast Power Cleanse. This trait benefits from Harmonious Mantras.
  • Inspiring Distortion: Whenever you grant distortion to yourself, you also grant it to nearby allies for 1 second. This trait has a 5-second internal cooldown.
  • Healing Prism: Each illusion you control grants you 100 healing power. Whenever you heal yourself, you heal nearby allies for a small amount. Adept

  • Medic's Feedback: Revive allies 10% faster. When you start reviving an ally, cast Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.
  • Restorative Mantras: When you finish preparing a mantra, you heal allies around you.
  • Persisting Images: Phantasms you summon spawn with retaliation for 6 seconds and have 20% more health. Master

  • Warden's Feedback: Focus weapon skills reflect projectiles and have their recharge reduced by 20%.
  • Restorative Illusions: Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered.
  • Protected Phantasms: Newly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds. Grandmaster

  • Mental Defense: Whenever you successfully block or evade an attack, cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist's Celerity and Persistence of Memory.
  • Illusionary Inspiration: Phantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm, you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions.
  • Temporal Enchanter: Glamour skills last an additional 2 seconds. When you first create any glamour, nearby allies within the glamour radius gain 2 seconds of super speed and 3 seconds of resistance.
Illusions Minor
  • Illusionary Retribution: All shatter skills inflict 1 stack of confusion for 4 seconds when they hit.
  • Illusionist's Celerity: Reduces recharge of illusion-summoning skills by 20%.
  • Master of Misdirection: Confusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%. Adept

  • Compounding Power: Deal 3% increased damage and gain 50 condition damage for each illusion you control. Fixed a bug that caused this trait to be nonfunctional while downed.
  • Persistence of Memory: When a phantasm shatters, all phantasm skills have their recharge reduced by 2 seconds.
  • The Pledge: Torch skills remove 1 condition from you when activated. While you are in stealth, torch skills recharge 1.5% of their maximum recharge every second. Master

  • Shattered Strength: Gain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
  • Phantasmal Haste: Phantasms' attack skill recharge is reduced by 20%, causing them to attack more often. Fixed a bug that caused this trait to have no effect on some phantasms.
  • Maim the Disillusioned: Shatter skills inflict 2 stacks of torment for 6 seconds on foes they hit. Grandmaster

  • Ineptitude: Inflict 1 stack of confusion for 4 seconds whenever you blind a foe. When successfully blocking or evading an attack, your attacker is blinded for 3 seconds, with a 10-second internal cooldown per foe.
  • Master of Fragmentation: Enhances the effect of shatter skills. Mind Wrack has a 10% increased critical-hit chance. Cry of Frustration inflicts crippled for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles.
  • Malicious Sorcery: Reduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.

Necromancer

General

  • Traits that previously referred to Death Shroud now refer to the more ubiquitous Shroud.
  • Traits that previously referred to specific skills available while in Death Shroud now refer to specific skills as Shroud Skill 1, Shroud Skill 4, etc.
  • Blood Magic traits that siphon health now heal through shroud. Additionally, siphon damage and healing from traits is now called out in the combat log.
  • Fixed a bug that caused the values for skill facts showing the damage of siphon effects to be slightly off from their actual values.
  • The effects of siphoning skills and traits have been increased by 20%.
  • Added new on-hit effects for jagged horrors to make it more clear when their attacks are connecting.
  • Life force maximum increased by 15%.
  • The starting heal skill for necromancers is now Consume Conditions.

Skills

  • Focus skill range increased to 1200.
  • Well skills now use ground targeting by default. When used underwater, wells cast at the player's location.
  • Minion skill recharges have been reduced by 20%.
  • The area of mark skills has been increased to 240. Mark skill recharges have been reduced by 20%. Mark damage has been increased by 10%.
  • Necrotic Traversal: Increased the poison from 1 stack for 5 seconds to 3 stacks for 6 seconds. .
  • Fetid Ground: Increased the poison duration from 3 seconds to 5 seconds per pulse.
  • Plague: Increased the poison duration from 1 second to 2 seconds per pulse.
  • Chillblains: This skill now applies 3 stacks of poison for 5 seconds. Fixed an issue in which this skill would not display a combo ring.
  • Dark Water: This skill now applies 2 stacks of poison for 6 seconds.
  • Death Curse: Increased the poison duration from 6 seconds to 8 seconds.
  • Signet of Spite: Increased the number of poison stacks from 1 stack for 10 seconds to 2 stacks for 10 seconds.
  • Corrosive Poison Cloud: Increased the number of poison stacks from 1 stack for 3 seconds to 3 stacks for 3 seconds.
  • Charge (Flesh Golem): Movement-speed adjustments no longer affect the intended travel distance.
  • Blood Is Power: This skill now applies 8 stacks of might for 8 seconds to nearby allies.
  • Consume Conditions: This skill is now considered a corruption skill and applies 10 stacks of vulnerability to you for 4 seconds after use. Increased recharge to 30 seconds.
  • Epidemic: With the changes to condition stacking, Epidemic now only applies up to 25 stacks of any given condition. Increased recharge to 20 seconds.
  • Lich Form: This skill is now considered a spectral skill and grants 15% life force when it ends. Reduced duration of this skill from 20 seconds to 15 seconds.
  • Life Blast / Plague Blast: Fixed a bug that caused the projectiles fired from these skills to not deal damage to the caster if they were reflected.
  • Signet of Vampirism: Healing from the active portion of this skill will now heal players while in shroud.
  • Plague: This skill is now considered a corruption skill and applies 1 stack of bleeding for 2 seconds every second it is active on you.
    • Removed extraneous poison skill facts from Withering Plague, Plague of Darkness, and Plague of Pestilence.
  • Plague Signet: Reduced recharge to 30 seconds. Reduced number of conditions transferred by the active component to 5 (previously all).
  • Rending Claws: The animation for this skill no longer hides your off-hand weapon.
  • Signet of the Locust: Reduced recharge to 30 seconds. Increased range to 600.
  • Signet of Undeath: This skill now has a small strike of damage to foes within its area of effect.
  • Spectral Walk: This skill can no longer be activated while in midair.
  • Unholy Feast: Instead of removing a boon, this skill now converts a boon to a condition on struck foes.
  • Mark of Blood: This skill has been combined and now applies 2 stacks of bleeding for 8 seconds in all game modes.

Traits

This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.

Spite Minor
  • Reaper's Might: Shroud skill 1 grants 1 stack of might for 15 seconds.
  • Death's Embrace: Increases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
  • Siphoned Power: Striking a foe below 50% health grants 2 stacks of might for 10 seconds. Internal cooldown: 1 second. Adept

  • Spiteful Talisman: Reduces focus skill recharges by 20%. Increases damage to foes with no boons by 5%.
  • Spiteful Renewal: Striking a foe below 25% health consumes a condition from you and heals you when the condition is removed. Internal cooldown: 5 seconds.
  • Bitter Chill: Inflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds. Master

  • Chill of Death: Cast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
  • Rending Shroud: While in shroud, apply 3 stacks of vulnerability for 10 seconds to foes around you.
  • Unholy Fervor: Reduces recharge of axe skills by 20% and deals 10% more damage to vulnerable foes. Grandmaster

  • Signets of Suffering: Reduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on casting and convert up to 2 boons on affected foes to conditions.
  • Close to Death: Damage you deal to foes below 50% health is increased by 20%.
  • Spiteful Spirit: Entering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Curses Minor
  • Barbed Precision: Critical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
  • Furious Demise: When you enter shroud, gain fury for 5 seconds.
  • Target the Weak: Your critical-hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision. Adept

  • Terrifying Descent: When you take falling damage, inflict fear for 1 second on nearby foes. Reduces fall damage by 50%.
  • Plague Sending: When you have 3 or more conditions on you, your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
  • Chilling Darkness: Blinding a foe inflicts chill on them for 2 seconds. Master

  • Master of Corruption: Reduces recharge of corruption skills by 33%, but causes corruption skills to apply additional conditions to you when cast. Condition applied varies per skill.
  • Path of Corruption: Shroud Skill 2 converts boons on struck foes to conditions.
  • Terror: Causes fear to deal damage per second, scaling with your condition damage stat. Damage is increased against foes that have at least one other condition on them. Grandmaster

  • Weakening Shroud: Critical hits inflict weakness for 5 seconds. When you enter shroud, cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood). Internal cooldown: 10 seconds.
  • Parasitic Contagion: You are healed for 10% of your outgoing condition damage.
  • Lingering Curse: Gain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 100%.
Death Magic Minor
  • Armored Shroud: Gain 180 toughness while in shroud.
  • Soul Comprehension: Increases life force gain from nearby deaths by 20%. Fixed a bug that caused this trait to affect all life-force gain instead of only life-force gain from deaths.
  • Beyond the Veil: When you exit shroud, you and all your minions gain protection for 3 seconds. Adept

  • Flesh of the Master: Minions have 50% more health and grant you 20 toughness for each one you control. All your minions are destroyed if this trait is reassigned while you have active minions.
  • Shrouded Removal: Remove a condition when you enter shroud and every 3 seconds that you remain in shroud.
  • Putrid Defense: Poisoned foes deal 10% less damage to you. Master

  • Necromantic Corruption: Increases minion damage by 25%. Every 10 seconds, your minions will take one condition from you. Minions transfer conditions when they hit with attacks - this can only occur once every 10 seconds per minion.
  • Reaper's Protection: If you are inflicted with a crowd-control effect, you inflict fear for 2 seconds on nearby foes. Added taunt to the list of crowd-control effects that trigger this trait. Internal cooldown: 60 seconds.
  • Deadly Strength: Gain power equal to 7% of your toughness. If you are in shroud, this value is doubled. Grandmaster

  • Death Nova: Minions explode in a cloud of poison when they die. This effect also occurs if you are downed. When you kill a foe, summon a jagged horror - this effect can only occur once every 15 seconds.
  • Corrupter's Fervor: Whenever you apply a condition to a foe, gain a stack of Corrupter's Fervor for 8 seconds, granting 30 toughness and 2% reduced incoming condition damage per stack (maximum 10 stacks).
  • Unholy Sanctuary: Heal every second while you are in shroud. If you would take fatal damage and you have at least 10% life force, you enter shroud instead. Internal cooldown: 30 seconds.
Blood Magic Minor
  • Mark of Evasion: Cast Mark of Blood when you dodge roll. Internal cooldown: 8 seconds.
  • Vampiric: You siphon health with your attacks. Your minions siphon health and give it to you.
  • Last Rites: Gain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only). Adept

  • Ritual of Life: Revive allies 10% faster. When you start reviving an ally, cast Well of Blood. This trait benefits from the recharge bonus of Vampiric wells.
  • Quickening Thirst: Reduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
  • Blood Bond: When you inflict at least 4 stacks of bleeding to a single target, cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering. Master

  • Life from Death: When you exit shroud, you heal and partially revive allies around you.
  • Banshee's Wail: Reduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
  • Vampiric Presence: You and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric. Grandmaster

  • Vampiric Rituals: Reduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
  • Unholy Martyr: When you first enter shroud, and every few seconds afterward, remove conditions from nearby allies. Whenever a condition is drawn in this way, gain 10% life force. Fixed a bug that caused this trait to function inconsistently with multiple allies.
  • Transfusion: Shroud Skill 4 heals and partially revives nearby allies. Additionally, you teleport up to 5 nearby downed allies to your location while channeling this skill.
Soul Reaping Minor
  • Gluttony: Increases life force gain from skills by 10%.
  • Last Gasp: When you take damage while below 50% health, cast Spectral Armor on yourself. This trait benefits from the recharge bonus of Spectral Mastery.
  • Strength of Undeath: Increases maximum life force pool by 15%. While above 50% life force, you deal 5% additional damage. Adept

  • Unyielding Blast: Shroud Skill 1 pierces and inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced from 4 to 5.
  • Soul Marks: Mark skills are now unblockable and generate 3% life force when triggered.
  • Speed of Shadows: Increases movement speed while in shroud by 25%, and decreases recharge of shroud by 30%. Master

  • Spectral Mastery: Reduces recharge of spectral skills by 20%, and increases duration by 50%. Additionally, when you activate a spectral skill, you gain 5% life force.
  • Vital Persistence: Life force drains 50% slower while in shroud, and the recharge of shroud skills is reduced by 15%.
  • Fear of Death: Fear duration is 50% longer. When you are downed, inflict fear on foes around you for 1 second. Grandmaster

  • Foot in the Grave: When you enter shroud, gain 1 stack of stability for 3 seconds and break out of stun.
  • Death Perception: While you are in shroud, you have an additional 50% critical-hit chance.
  • Dhuumfire: Shroud Skill 1 inflicts 1 stack of burning for 3 seconds when it hits.

Ranger

General

  • All ranger pets now gain an additional 150 power, vitality, toughness, and precision at level 80.
  • Ranger Longbow skill range is now 1500.
  • All ranger longbow skills have had their velocity increased 100%.
  • All ranger traps now have a 0.5 second arming time.
  • All ranger traps now have a trigger radius of 180 and an effect radius of 240.

Skills

  • Stalkers Strike: This skill now applies 3 stacks of poison for 8 seconds.
  • Poison Volley: Increased the poison duration from 2 seconds to 4 seconds.
  • Serpent's Strike: Increased the number of poison stacks from 1 stack for 6 seconds to 2 stacks for 6 seconds. Movement-speed adjustments no longer affect the intended travel distance.
  • Viper's Nest: This skill now applies 3 stacks of poison for 5 seconds every pulse. The pulse strike damage on this skill has been increased.
  • Flame Trap: Increased the duration from 1 second to 2.5 seconds per pulse.
  • Spike Trap: Now has a knockdown component on initial trap trigger. Bleeding stacks increased to 6 and duration increased to 6.25 seconds. Crippled duration increased to 2.66 seconds.
  • Frost Trap: Trap duration once triggered has been decreased from 5 seconds to 3 seconds. The chill duration per pulse has been increased to 3 seconds. This skill has gained a pulse damage component.
  • All ranger spirits have had their chance-on-hit effects increased to 75%.
  • The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
  • All ranger spirit's active abilities have had their maximum targets increased to 5.
  • All ranger spirit's active abilities are more potent and sacrifice the spirit.
  • Water Spirit: The casting time from the water spirit's active ability has been removed.
  • Sun Spirit: This spirit's boon now applies 2 stacks of burning for 3 seconds. The activate ability now inflicts 3 stacks of burning for 5 seconds and its bind duration has been increased to 8 seconds.
  • Frost Spirit: The activate ability now initially inflicts 3 seconds of chill.
  • Storm Spirit: The activate ability now inflicts a 3-second daze.
  • Throw Torch: This skill now applies 2 stacks of burning for 6 seconds.
  • Bonfire: Increased the burning from 1 second to 3 seconds per pulse.
  • Swoop: Movement-speed adjustments no longer affect the intended travel distance.
  • Kick: Movement-speed adjustments no longer affect the intended travel distance.
  • Pounce: Movement-speed adjustments no longer affect the intended travel distance.
  • Hornet Sting: Movement-speed adjustments no longer affect the intended travel distance.
  • Monarch's Leap: Movement-speed adjustments no longer affect the intended travel distance.
  • Ink Blast: Movement-speed adjustments no longer affect the intended travel distance.
  • Dart: Movement-speed adjustments no longer affect the intended travel distance.
  • Guard! no longer has a casting time.
  • Quickening Zephyr: Healing is no longer reduced by 50%. Gain super speed in addition to quickness when activating this ability.
  • Lightning Reflexes: Movement-speed adjustments no longer affect the intended travel distance.
  • We Heal as One!: This skill is now a shout skill.
  • Rampage as One: This skill is now a shout skill and has been renamed to "Strength of the Pack!"
  • Troll Unguent: This skill is now a survival skill.
  • Healing Spring: This skill is now a trap skill and is triggered by allied players entering it.

Traits

This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.

Marksmanship Minor
  • Opening Strike: Cause 5 stacks of vulnerability for 5 seconds with your first strike upon entering combat.
  • Alpha Training: Your pets gain Opening Strike.
  • Precise Strike: Your opening strike always critically hits. Adept

  • Enlargement: When your health drops below 50%, you cast Signet of the Wild.
  • Predator's Instinct: Apply 10 seconds of crippled to foes below 50% when you strike them. This trait has a 30-second internal cooldown.
  • Clarion Bond: Cast Call of the Wild when you swap pets. Master

  • Brutish Seals: Activating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
  • Steady Focus: Deal 10% increased damage when at full endurance.
  • Moment of Clarity: When you interrupt a foe, you and your pet's next attacks deal 150% more damage. Your daze and stun durations are increased by 100%. Grandmaster

  • Predator's Onslaught: You and your pet deal 10% increased damage to foes affected by disables or movement-impairing abilities.
  • Remorseless: Regain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
  • Lead the Wind: While wielding a longbow, your attack speed is increased by 10% and your arrows pierce. Longbow and harpoon-gun skills recharge 20% faster.
Skirmishing Minor
  • Tail Wind: Gain 9 seconds of swiftness by switching your weapons in combat. This trait has a 9-second internal cooldown.
  • Furious Grip: Gain 5 seconds of fury by switching your weapons in combat. This trait has a 9-second internal cooldown.
  • Hunter's Tactics: Increase your chance to critically strike by 10% when attacking from behind or the side. Adept

  • Sharpened Edges: You and your pet have a 66% chance to cause 3 seconds of bleeding when you critically strike.
  • Primal Reflexes: When you successfully evade an attack, gain 5 seconds of vigor. This trait has an 8 second internal cooldown.
  • Trapper's Expertise: Boons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster, and your offensive traps inflict 2 seconds of crippled. Master

  • Spotter: Nearby allies gain up to 150 precision.
  • Strider's Defense: Your melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
  • Hidden Barbs: Bleeding you cause deals 33% more damage. Grandmaster

  • Quick Draw: Combat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9-second internal cooldown.
  • Light on Your Feet: After dodging, your damage and condition duration is increased by 5% for the next 4 seconds. Short-bow skills recharge 20% faster and pierce.
  • Most Dangerous Game: While your health is below 50%, you gain a stack of might for 8 seconds every second.
Wilderness Survival Minor
  • Natural Vigor: Increases your endurance regeneration by 20%.
  • Companion's Defense: Combat only. You and your pet gain 2 seconds of protection when you dodge roll.
  • Bark Skin: You take 33% less damage and your pet takes 50% less damage while your health is above 90%. Adept

  • Soften the Fall: You take 50% less damage from falling. When you take falling damage, you create muddy ground.
  • Oakheart Salve: Gain 5 seconds of regeneration when you suffer from bleeding, poison, or burning. While under the effects of regeneration, you take 5% less damage. This trait has a 10-second internal cooldown.
  • Expertise Training: Your pet gains up to 300 condition damage based on level and their conditions last 20% longer. Master

  • Ambidexterity: Gain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
  • Refined Toxins: While you are above 90% health, your strikes inflict 6 seconds of poison. While your pet's health is above 90%, its strikes inflict 6 seconds of poison. This trait has a 10-second internal cooldown.
  • Shared Anguish: Incoming disables (stun, taunt, daze, knockdown, knockback, pull, sink, float, fear, or launch) are transferred to your pet. This trait has a 60-second internal cooldown. Grandmaster

  • Empathic Bond: Pets take 3 conditions from you every 10 seconds.
  • Wilderness Knowledge: Survival skills have 20% reduced recharge, grant 6 seconds of fury, and remove 2 conditions.
  • Poison Master: When you swap pets, your pet's next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Nature Magic Minor
  • Rejuvenation: When you receive damage while below 50%, gain 6 seconds of regeneration. This trait has an 18-second internal cooldown.
  • Fortifying Bond: Any boon you gain is shared with your pet.
  • Lingering Magic: Boons you apply last 20% longer. Boons your pet applies last 50% longer. Adept

  • Bountiful Hunter: You and your pet deal 1% more damage per boon on you.
  • Instinctive Reaction: When your health drops below 50%, gain 3 seconds of quickness. Gain 7% of your healing power as power.
  • Allies' Aid: When you begin reviving an ally, you use "Search and Rescue!" on them. You gain 10% increased revive speed. Master

  • Evasive Purity: Dodging removes blindness, crippled, and poison from you. This trait has a 10-second internal cooldown.
  • Vigorous Training: Your pets grant 6 seconds of vigor to allies near them when you swap pets.
  • Windborne Notes: Call of the Wild also grants 10 seconds of regeneration. Your warhorn skills recharge 20% faster. Grandmaster

  • Nature's Vengeance: Each of your spirits pulses 1.25 seconds of a particular boon every 3 seconds. Your spirits gain 100% increased health. The range of spirit-activated abilities is increased by 50%.
  • Protective Ward: When you receive damage, inflict 6 seconds of weakness on foes near you and gain 4.75 seconds of protection. This trait has a 15-second internal cooldown.
  • Invigorating Bond: Your pet's Command skill (F2) also heals allies in an area around them. This trait has a 20-second internal cooldown.
Beastmastery Minor
  • Pack Alpha: Your pet gains up to 150 power, precision, toughness, and vitality, and their skills recharge 20% faster.
  • Loud Whistle: While your health is above 90%, your pet deals 10% more damage. Your pet swap recharges 20% faster.
  • Pet's Prowess: Your pets move 30% faster and gain up to 300 ferocity. Adept

  • Go for the Eyes: Your pet gains up to 300 toughness. Your pet's Command skill (F2) causes 5 seconds of blindness to foes around it.
  • Companion's Might: Your critical hits grant 5 seconds of might to your pet. Critical strikes from your pet's basic attack cause 6 seconds of bleeding.
  • Resounding Timbre: Your shouts apply 10 seconds of regeneration and 10 seconds of swiftness to nearby allies. Your shouts recharge 20% faster. Master

  • Wilting Strike: Your pet inflicts 4 seconds of weakness when you activate its Command skill (F2).
  • Two-Handed Training: Greatsword and spear damage is increased by 5%, and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3 seconds of fury. This trait has a 10-second internal cooldown.
  • Natural Healing: Your pet gains natural health recovery and their healing power is increased by up to 450. Grandmaster

  • Beastly Warden: Your pet's Command skill (F2) causes 2 seconds of taunt to foes around it. This trait has a 15-second internal cooldown.
  • Zephyr's Speed: Combat only. When you swap pets, you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness.
  • Honed Axes: Gain up to 150 ferocity while wielding an axe in your main hand. Winter's Bite now inflicts its effects in an area at your target's location.

Pets

  • Deadly Venom (Juvenile Forest Spider): Increased the poison duration from 6 seconds to 12 seconds.
  • Juvenile Carrion Devourer:
    • Poisonous Cloud: Increased the poison duration from 2 seconds to 4 seconds.
    • Twin Darts: Increased the poison duration from 3 seconds to 6 seconds.

Thief

General

  • Steal: This ability has now been split between F1 and F2. The steal button remains at its default F1 position, whereas stolen items are now located in the F2 slot. Stealing while the F2 slot is filled will overwrite the currently existing stolen item if the slot already has an item in it.
  • Steal has had its base range increased from 900 to 1200.
  • Steal recharge has been reduced from 35 seconds to 30 seconds.

Skills

  • Haste: This ability no longer removes endurance. Gain fury in addition to quickness when activating this ability.
  • Withdraw: This ability is now a trick. Increased the recharge of this ability from 15 to 18. Healing (both base and healing power) coefficients have been increased by 10%.
  • Dagger Storm: This ability is now classified as a trick.
  • Hide in Shadows: This ability is now classified as a deception.
  • Thieves Guild: This ability is now classified as a deception.
  • Tripwire: This trap no longer deals strike damage, which would previously bring the thief out of stealth.
  • Needle Trap: This trap no longer deals minimal strike damage, which would previously bring the thief out of stealth.
  • Cloak and Dagger: This ability has been combined and its damage normalized. Damage of this ability has decreased by approximately 17% in PvE and increased by 25% in PvP.
  • Combined Training: This effects of this trait have been included by default on all dual-wield skills. All skills categorized as dual-wield have received a 5% damage increase.
  • Residual Venom: The effects of this trait have been included by default on all venom skills. All venoms now naturally have one additional charge.
  • Basilisk Venom: Stun duration reduced from 1.5 seconds to 1 second.
  • Devourer Venom: Immobilized duration reduced from 2 seconds to 1 second.
  • Needle Trap: Increased the poison duration from 6 seconds to 10 seconds.
  • Lotus Strike: Increased the poison duration from 4 seconds to 6 seconds.
  • Venomous Knife: This skill now applies 2 stacks of poison for 8 seconds.
  • Escape: Increased the poison duration from 1 second to 2 seconds. Movement-speed adjustments no longer affect the intended travel distance.
  • Serpent's Touch: This skill now applies 2 stacks of poison for 10 seconds.
  • Choking Gas: Decreased the poison duration from 3 seconds to 2 seconds.
  • Disabling Shot: Movement-speed adjustments no longer affect the intended travel distance.
  • Flanking Strike: Movement-speed adjustments no longer affect the intended travel distance.
  • Heartseeker: Movement-speed adjustments no longer affect the intended travel distance.
  • Withdraw: Movement-speed adjustments no longer affect the intended travel distance.
  • Roll for Initiative: Movement-speed adjustments no longer affect the intended travel distance.

Thief Stolen Bundles

  • Healing Seed (stolen from rangers): The duration of this ability has been reduced from 10 seconds to 5 seconds. Pulses now occur every 1 second, down from every 2 seconds.
  • Skull Fear (stolen from necromancers): The duration of fear has been reduced from 3, 2, and 1 seconds to 2, 1.5, and 1 seconds, respectively.
  • Mace Head Crack (stolen from guardians): The duration of daze from this ability has been reduced from 4 seconds to 3 seconds.

Traits

This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.

Deadly Arts Minor
  • Serpent's Touch: Stealing inflicts 2 stacks of poison for 10 seconds. Your attacks while in the downed state apply 2 seconds of poison.
  • Lotus Poison: Weaken targets for 4 seconds when you poison them.
  • Exposed Weakness: Deal 10% more damage if your target has a condition. Adept

  • Dagger Training: Dagger attacks have a 33% chance to poison enemies for 2 seconds.
  • Mug: Deal damage and gain life when stealing. This attack cannot critically hit enemies.
  • Trapper's Respite: Drop a needle trap when you heal. This effect has a 10-second internal cooldown. Master

  • Deadly Trapper: Traps cause 5 stacks of vulnerability for 10 seconds to enemies affected, while granting you 5 stacks of might for 8 seconds. Trap recharges are reduced by 20%.
  • Panic Strike: Striking a foe that is below the health threshold immobilizes them for 2.5 seconds. This trait has a 20-second internal cooldown.
  • Revealed Training: Gain up to 200 extra power while you are revealed, based on current level. Grandmaster

  • Potent Poison: Poison you apply has a 33% increased duration and deals 10% more damage.
  • Improvisation: One random skill category is immediately recharged when you steal. You can use stolen items twice.
  • Executioner: Deal 20% extra damage when your target is below the health threshold. (Formerly Critical Strikes)
Critical Strikes Minor
  • Keen Observer: Critical-hit chance is increased by 5% while your health is above the 90% threshold.
  • Unrelenting Strikes: Gain fury for 4 seconds when striking a foe whose health is below 50% health. This effect has a 10-second internal cooldown.
  • Ferocious Strikes: Critical damage is increased by 10% to foes above the 50% health threshold. Adept

  • Side Strike: Gain 7% bonus critical-hit chance when hitting a foe from behind or the side.
  • Signets of Power: Activating a signet grants 5 stacks of might for 10 seconds. Signet recharges are reduced by 20%.
  • Flawless Strike: Critical damage is increased by 7% when your health is above the 90% threshold. Master

  • Sundering Strikes: Critical hits have a chance to cause 6 seconds of vulnerability. (Formerly from Deadly Arts)
  • Practiced Tolerance: Gain ferocity based on your precision at a rate of 10%.
  • Ankle Shots: Critical hits with pistols and harpoon guns have a 60% chance to inflict crippled on foes, with an 8-second cooldown. Pistol and harpoon-gun attacks deal 10% increased damage to crippled foes. Grandmaster

  • No Quarter: Landing a critical hit while under the effect of fury extends the duration of fury by 2 seconds (this effect has a 2-second internal cooldown). Gain up to 250 ferocity (based on level) while under the effects of fury.
  • Hidden Killer: Gain 100% bonus critical-hit chance while in stealth.
  • Invigorating Precision: You are healed for 15% of outgoing critical-hit damage.
Shadow Arts Minor
  • Merciful Ambush: Stealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster. (Formerly Adept Trickery)
  • Meld with Shadows: Stealth from your abilities lasts 1 second longer.
  • Resilience of Shadows: Stealth effects that you apply reduce incoming attack damage by 25%. (Formerly Shadow Arts Grandmaster) Adept

  • Last Refuge: Use Blinding Powder when you are struck while below 25% health.
  • Concealed Defeat: Create a Smoke Screen when downed. Deception abilities recharge 20% faster. (Formerly Adept Critical Strikes)
  • Shadow's Embrace: Remove 1 condition every 3 seconds while in stealth. Master

  • Shadow Protector: When you grant stealth to an ally, they gain 3 seconds of regeneration. This effect no longer has an internal cooldown.
  • Hidden Thief: Gain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
  • Leeching Venoms: Siphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom. Grandmaster

  • Cloaked in Shadow: Gaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when you take falling damage. You take 50% less damage from falling.
  • Shadow's Rejuvenation: Regenerate health and initiative while in stealth.
  • Venomous Aura: When you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
Acrobatics Minor
  • Expeditious Dodger: Gain 2 seconds of swiftness upon dodging.
  • Feline Grace: Gain 2 seconds of vigor upon successfully evading an attack. This effect has a 1-second internal cooldown.
  • Endless Stamina: The effects of vigor on you are enhanced by 50%. Adept

  • Fleet Shadow: Move 50% faster while in stealth.
  • Vigorous Recovery: Gain vigor for 5 seconds when using a healing skill.
  • Pain Response: Gain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health. Master

  • Guarded Initiation: Remove vulnerability, weakness, and slow from yourself when striking an enemy while above the 90% health threshold.
  • Swindler's Equilibrium: Successfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1-second internal cooldown.
  • Hard to Catch: Break stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch). Grandmaster

  • Assassin's Reward: Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
  • Upper Hand: Gain one initiative when you evade an attack. This effect has a 3-second internal cooldown.
  • Don't Stop: The effects of crippled and chilled on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once every 10 seconds.
Trickery Minor
  • Kleptomaniac: Stealing grants you 2 initiative.
  • Preparedness: Increases maximum initiative by 3.
  • Lead Attacks: Increases damage by 1% per initiative. Steal recharges 15% faster. Adept

  • Uncatchable: Leave behind caltrops when you dodge.
  • Flanking Strike: Gain haste when attacking a foe from behind or the side.
  • Thrill of the Crime: When you steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. Master

  • Bountiful Theft: Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
    • This trait now affects the slow and resistance boons.
  • Trickster: Reduce recharge on tricks. Tricks remove 1 condition when used.
  • Pressure Striking: Enemies you interrupt are inflicted with 3 stacks of torment for 5 seconds. Grandmaster

  • Quick Pockets: While in combat, gain 3 initiative when swapping weapons.
  • Sleight of Hand: Daze enemies for 1 second when stealing. Steal's recharge is reduced by 20%.
  • Bewildering Ambush: Stealing also applies 5 stacks of confusion for 5 seconds.

Warrior

General

  • Using a burst skill for your equipped weapon will now set the recharge of all adrenaline tiers of that burst skill.
  • The recharge of all burst skills has been reduced from 10 seconds to 8 seconds.
  • Starting PvE heal has been changed to Mending.

Skills

  • Longbow weapon skill range has been increased to 1200.
  • Burst skill recharge has been reduced to 8 seconds.
  • Fan of Fire: Increased the burning duration from 1 second to 2 seconds.
  • Combustive Shot: Increased the burning duration from 3 seconds to 5 seconds.
  • Whirlwind Attack: Movement-speed adjustments no longer affect the intended travel distance.
  • Rush: Movement-speed adjustments no longer affect the intended travel distance.
  • Earthshaker: Movement-speed adjustments no longer affect the intended travel distance.
  • Savage Leap: Movement-speed adjustments no longer affect the intended travel distance.
  • Tsunami Slash: Movement-speed adjustments no longer affect the intended travel distance.
  • Bull's Charge: Movement-speed adjustments no longer affect the intended travel distance.
  • Kick: Movement-speed adjustments no longer affect the intended travel distance.
  • Rampage: This skill is now a physical skill. Decreased the pulsing stability from 3 stacks for 3 seconds to 2 stacks for 3 seconds.
  • Kick (Rampage): Movement-speed adjustments no longer affect the intended travel distance.
  • Dash (Rampage): Movement-speed adjustments no longer affect the intended travel distance.
  • Seismic Leap (Rampage): Movement-speed adjustments no longer affect the intended travel distance.
  • Shield Stance: Fixed a bug that caused this skill to show 2 icons for the block effect when affected by traits.
  • Defiant Stance: Decreased the recharge from 35 seconds to 30 seconds.
  • Charge: Decreased the number of targets from 10 to 5.
  • Healing Surge: This skill is now a shout and has been renamed to "To the Limit!"
  • "To the Limit!": Heal yourself, and regain all adrenaline. Up to 5 allies within a radius of 600 gain 25 endurance.
  • Frenzy: Removed the drawback from this skill. This skill now grants 5 stacks of might.
  • Healing Signet: Activating this signet now grants 6 seconds of resistance.

Traits

This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.

Strength Minor
  • Reckless Dodge: Deal damage to foes at the end of your dodge roll.
  • Building Momentum: Burst skills restore 15 endurance if they hit.
  • Stick and Move: Deal 10% more damage while your endurance is not full. Adept

  • Death from Above: Falling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
  • Restorative Strength: Gain 5 stacks of might for 6 seconds when you use a healing skill.
  • Peak Performance: Reduces the recharge of physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued. Master

  • Body Blow: Stuns, dazes, knockbacks, and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
  • Forceful Greatsword: Reduces the recharge of greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
  • Great Fortitude: Gain vitality equal to 10% of your power. Grandmaster

  • Berserker's Power: Gain a 10%, 15%, or 20% damage boost for 10 seconds after using a burst skill based on how much adrenaline was spent.
  • Distracting Strikes: Interrupts inflict 4 stacks of confusion for 8 seconds.
  • Axe Mastery: Recharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critically hit with an axe, you gain 2 additional adrenaline.
Arms Minor
  • Precise Strikes: Your critical hits have a 33% chance to inflict 1 stack of bleeding for 4 seconds.
  • Rending Strikes: Your critical hits have a 33% chance to inflict 1 stack of vulnerability for 8 seconds.
  • Bloodlust: Deal 5% additional damage to bleeding foes. Bleeding you inflict lasts 33% longer. Adept

  • Berserker's Fury: Gain 2 adrenaline every 3 seconds while in combat. Striking a foe below 25% health grants fury for 5 seconds (with a 10-second cooldown).
  • Signet Mastery: Reduces recharge on signet skills by 20%. When you activate a signet, gain a stacking 100 precision benefit for 1 minute (maximum 5 stacks). Striking a foe below 50% health activates Signet of Might.
  • Opportunist: Immobilizing a target grants fury for 10 seconds. This trait has a 10-second internal cooldown. Master

  • Unsuspecting Foe: Gain 50% increased critical-hit chance against stunned foes.
  • Deep Strike: Fury you apply also grants 150 condition damage.
  • Blademaster: Reduces recharge on sword skills by 20%. Sword skills have a 20% increased critical hit chance against bleeding foes. Grandmaster

  • Burst Precision: Burst skills have a 100% critical-hit chance.
  • Furious: Gain 1 additional adrenaline when you critically hit. Additionally, you gain 10 seconds of Furious Surge whenever you critically hit which increases condition damage by 10 per stack (maximum 25 stacks).
  • Dual Wielding: Increases attack speed by 15% while wielding a sword, axe, or mace in your off-hand weapon.
Defense Minor
  • Thick Skin: Gain 120 toughness while you are above 90% health.
  • Adrenal Health: Heal every 3 seconds based on your current adrenaline level.
  • Spiked Armor: Gain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds. This trait has a 15-second internal cooldown. Adept

  • Shield Master: Reduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack, you reflect it instead.
  • Dogged March: Chilled, crippled, and immobilized have their durations reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you. This trait has a 10-second internal cooldown.
  • Cull the Weak: Deal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds. Master

  • Defy Pain: Cast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand.
  • Armored Attack: Gain power equal to 10% of your toughness.
  • Sundering Mace: Reduces recharge on mace weapon skills by 20%. Mace skills apply 5 stacks of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down, or stunned. Grandmaster

  • Last Stand: Gain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd-control skill, cast Balanced Stance.
  • Cleansing Ire: Gain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
  • Rousing Resilience: Gain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.
Tactics Minor
  • Determined Revival: Gain 400 toughness while reviving an ally.
  • Reviver's Might: When you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
  • Inspiring Presence: Might you apply grants 10 healing power per stack.

Adept

  • Leg Specialist: Inflicting crippled on a foe also inflicts immobilized for 1 second, with a 5-second internal cooldown.
  • Quick Breathing: Reduces the recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition from affected allies.
  • Empowered: Deal 1% additional damage for each boon on you.

Master

  • Shrug It Off: Cast "Shake It Off!" when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
  • Burning Arrows: Reduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
  • Empower Allies: Nearby allies gain 150 power (combat only).

Grandmaster

  • Powerful Synergy: Whenever you activate a leap finisher, it activates twice.
  • Vigorous Shouts: Reduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
  • Phalanx Strength: Whenever you give yourself might, you also apply 1 stack of might for 6 seconds to nearby allies.
Discipline Minor
  • Versatile Rage: Gain 5 adrenaline when you swap weapons.
  • Fast Hands: Reduces recharge of weapon swap by 5 seconds.
  • Versatile Power: Gain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%. Adept

  • Crack Shot: Reduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
  • Warrior's Sprint: Move 25% faster while wielding melee weapons. Using a movement skill removes the immobilized condition.
  • Vengeful Return: The Vengeance downed skill will cause you to rally you if you kill a foe while it is active. When you rally, you regain 25% additional health and 100 endurance. Master

  • Inspiring Battle Standard: Banners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
  • Destruction of the Empowered: Deal 3% additional damage to foes for each boon they have on them.
  • Brawler's Recovery: Remove 1 condition whenever you swap weapons (combat only). Grandmaster

  • Merciless Hammer: Reduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
  • Heightened Focus: Striking a foe below 50% health grants quickness for 4 seconds. This trait has a 15-second internal cooldown.
  • Burst Mastery: Burst skills deal 7% more damage. Regain 3, 7, or 10 adrenaline when using a burst skill based on the amount of adrenaline spent.

Black Lion Trading Company Gem Store

New Items and Promotions

  • For one day only, the White Feather Wing Backpack is available in the Style category of the Gem Store for 500 gems.
  • The new Gallant weapon set is available at Black Lion Weapons Specialists for the limited-time price of one complete Black Lion Claim Ticket from a Black Lion Chest. Keys are available in the Special category of the Gem Store for 125 gems.
  • The Black Lion Chest has been updated.
    • The Toy Miniature Egg has been added as an uncommon drop, which contains one random miniature from sets 1, 2, or 3.
    • Raven and Parrot mail carriers have had their rarity increased.
  • The Guild Wars 2: Heart of Thorns Deluxe upgrade is available in the Upgrades category of the Gem Store for 2400 gems. This is only available to players who have already purchased the standard version of Guild Wars 2: Heart of Thorns.

Improvements

  • Black Lion Weapons Specialists in home cities and trading outposts have been simplified and will now only show the four most recent weapon sets.
    • Additional weapon sets can be viewed and purchased by visiting the vendors inside the new Black Lion Vaults in Lion's Arch.

Bug Fixes

  • Fixed a bug in which the animation for the Black Feather Wings Backpack caused them to appear too rigid.

Unofficial patchnotes (GW2 Wiki)

  • The Great Jungle Wurms during Triple Trouble at Bloodtide Coast now make audible noises.
  • The sound when using the Consortium Harvesting Sickle has been updated.
  • Build: 50,224

June 16, 2015 - Patch #2

  • No update notes available.

Unofficial patchnotes (GW2 Wiki)

  • Build: 50,005

June 16, 2015

Bug Fixes

  • We've updated the game to fix several bugs.

Unofficial patchnotes (GW2 Wiki)

  • Build: 49,987

June 11, 2015

Bug Fixes

  • Fixed a bug that caused an increase in map load times for some players.

Unofficial patchnotes (GW2 Wiki)

  • Build: 49,878
  1. ^ Explanation of what caused the slower map loading by David Saunders (Engine Programmer)

June 9, 2015 - Patch #2

Bug Fixes

  • Fixed a client crash.
  • Fixed an issue that allowed players to move while in the downed state after using a downed skill.

Unofficial patchnotes (GW2 Wiki)

  • Build: 49,781

June 9, 2015

New Features and Content

Streaming Client

  • Streaming Client will allow players to play the game faster by reducing the up-front download size when first downloading the game or when a patch is released.
  • The Streaming Client functionality is no longer in beta testing.
  • The Streaming Client feature is always on and no longer requires use of the -StreamingClient flag.

Balance, Bug-Fixing, Polish

General

  • Collection achievements that require an item to unlock now display in the Hero panel and provide information on how to unlock them. Some collections are still hidden and have to be discovered to be viewed.
  • Trait icons are now square in preparation for future changes to skills and traits.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The new Scientific weapon set is available from the Black Lion Weapons Specialist for the limited-time price of 1 complete Black Lion Claim Ticket, available in Black Lion Chests. Keys are available in the Special category of the Gem Store for 125 gems.
  • Crimson Lion, Chaos, Ley Line, and Phoenix weapon sets will be removed from the vendors for a number of months in an upcoming patch. During that time, they will only be available at the trading post.
  • A new Sylvari Seed Pod Mail Carrier is available in the Upgrades category of the Gem Store for 350 gems.
  • A new Dwayna's Regalia outfit is available in the Style category of the Gem Store for 700 gems.

Unofficial patchnotes (GW2 Wiki)

  • When selecting skills in the skill bar, the skill already slotted now appears in the list of skills grayed out instead being removed, which prevents skill icons from shifting around in the skill selection panel.
  • Build: 49,750

June 2, 2015

Bug Fix

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 49,533

May 26, 2015

Bug Fixes

  • Adjusted balance for creatures in the initial Silverwastes event area for the closed beta test.
  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 49,284

May 22, 2015

Bug Fixes

  • PvP: Fixed a bug that caused extreme lag for some players when opening the PvP scoreboard.
  • WvW: Fixed an issue in which guards would sometimes spawn for the wrong team.

Unofficial patchnotes (GW2 Wiki)

  • Build: 49,233

May 21, 2015

Bug Fix

  • Fixed a client crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 49,173

May 20, 2015 - Patch #2

Bug Fixes

  • Endless Guild Banner Tonic no longer leaves behind a banner after leaving the transformation.
  • Fixed a bug that prevented rangers from using hotkeys to toggle pets between Guard and Avoid Combat.
  • Fixed a bug with stealth that was improperly placing the Revealed effect on players every time it was removed.
  • Fixed a client crash.
  • Fixed multiple server crashes.

Unofficial patchnotes (GW2 Wiki)

  • The Endless Guild Banner Tonic still displays, "This content has been temporarily disabled. Please try again later." when attempting to use the item.
  • Build: 49,142

May 20, 2015

Bug fixes

  • Resolved an issue in which enemy players were mistakenly appearing as friendly in World vs. World.

Unofficial patchnotes (GW2 Wiki)

  • Build: 49,110

May 19, 2015 - Patch #3

Bug-fixes

  • Fixed a server crash.
  • Fixed a client crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 49,093

May 19, 2015 - Patch #2

Bug-fixes

  • Mesmers can once again join PvP matches.
  • Fixed a server crash.
  • Fixed multiple client crashes.

Unofficial patchnotes (GW2 Wiki)

  • Build: 49,076

May 19, 2015

Living World

Attention, citizens of Lion's Arch,

The rebuilding effort has begun! Please tread carefully around the construction zones, and try to respect the workers as they transform our beloved port into something new. Planning has taken much time, as the architects have had to work through many engineering and architectural challenges before agreeing on the final design of the city. Thank you for your patience and resilience during this difficult time. Together we'll make the new Lion's Arch a metropolis for the ages.

  • Ellen Kiel

New Features and Content

Daily Achievements

  • PvP Daily Achievements that required players to win as a specific profession have now been changed to require winning as one of two professions.
  • The Daily Achievements rotation has been updated.

Balance, Bug-Fixing, Polish

General

  • The longbow's string will no longer clip in first-person mode.
  • Mail carrier previews have been adjusted for better viewing.
  • Custom mail carriers now show up for all received mail unless the sender specifically selects a carrier other than the Mail-Carrier Pigeon.
  • The dye panel now allows you to switch between dyeing an outfit and dyeing armor by clicking the relevant dye areas. Changing the Hide/Unhide check box for outfits is no longer required.
  • Fixed an issue in which the Streaming Client would not work with custom playlists.
  • Fixed a UI bug in which Balthazar's Outfit showed a fourth dye channel that was unusable.

Items

  • Increased the rate at which some salvage kits give upgrades so that the practical rate matches the stated rate in those items' descriptions. The following salvage kits have had their upgrade salvage rates increased:
    • Basic Salvage Kit
    • Fine Salvage Kit
    • Journeyman's Salvage Kit
    • Copper-Fed Salvage-o-Matic
  • Rune of Vampirism: Updated the sixth tier ability (mist form) to activate when struck while under 25% health, and profession-specific skills are no longer usable.

Structured Player vs. Player

  • Adjusted drop rates on container items given from reward tracks to match PvE drop rates. The following items will be obtainable with a higher frequency:
    • Black Lion Chests
    • Black Lion Keys
    • Aetherkey Pieces
    • Piles of Silky Sand

Mac

  • Updated the installer icon.
  • Fixed an issue that caused extra windows to appear in Mission Control when running Guild Wars 2.
  • Fixed an issue that caused the "About Guild Wars 2" window to reduce in size when opened.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The new Daydreamer's Weapons set is available at vendors for the limited-time price of 1 complete Black Lion Claim Ticket from a Black Lion Chest. Keys are available in the Special category for 125 gems.
  • A Raven Mail Carrier has been added to the Black Lion Chest as an uncommon drop.
  • A Parrot Mail Carrier has been added to the Black Lion Chest as an uncommon drop.
  • A new Snow Owl Mail Carrier is available in the Upgrades category of the Gem Store for 350 gems.
  • The Minis 3-Pack (Set 3) no longer drops from the Black Lion Chest.

Unofficial patchnotes (GW2 Wiki)

  • Gems at the bottom left of the Inventory panel have been replaced with Karma.
  • The German version of the game has received multiple world and location name changes to match the original names in Guild Wars 1.
  • Rending Claws has been given a new character animation.
  • The Super Adventure Boom Boxes have been fixed.
  • A second Log tab has appeared for Guild Banks.
  • Build: 49,043

May 5, 2015

Bug Fixes

  • Fixed a bug that could result in characters permanently keeping stealth on death.

Unofficial patchnotes (GW2 Wiki)

  • Build: 48,555

April 29, 2015

Bug Fixes

  • Fixed a bug that caused the Weapons Test Engineer to spawn in a location that prevented players from being able to attack him in the Molten Furnace Fractal.
  • Increased the drop rate of the Portal to the Heart of Maguuma item.

Unofficial patchnotes (GW2 Wiki)

  • Build: 48,357

April 28, 2015

New Features and Content

Expansion Beta Loot Drops

Mordremoth is stirring, and the nearby areas of Dry Top and the Silverwastes are feeling the effect. All events and creature drops in this area now have a small chance to drop a Portal to the Heart of Maguuma item that will qualify the player's account for an upcoming Guild Wars 2: Heart of Thorns closed beta test. These drops will continue for a week or longer to collect a strong player base for the test.

Balance, Bug-Fixing, Polish

Profession Skills

Engineer

  • The engineer's turrets are now affected by conditions and critical hits.

Black Lion Trading Company Gem Store

New Items and Promotions

  • To celebrate the tenth anniversary of the original Guild Wars, we've updated the Black Lion Weapon Specialist's inventory.
    • The new Balthazar's weapon set is available for one Black Lion Claim Ticket.
    • The Chaos weapon skins inspired by the original Guild Wars have been reduced to one Black Lion Claim Ticket each for a limited time.
    • The Tormented weapon skins inspired by the original Guild Wars have been reduced to one Black Lion Claim Ticket each for a limited time.
  • Black Lion Chests have been updated. Keys are available in the Special category of the Gem Store for 125 gems.
    • The Mini Snow Owl has been added as a rare drop.
    • The Mini Hawk has been added as a rare drop.
    • The Mini Raven has been added as a rare drop.
  • The following items have been removed from Black Lion Chests:
    • Custom Arena Time Tokens
    • Lion's Arch Commemorative Dye Kit
    • Lion's Arch Survivors Dye Kit
    • Mini Super Monkey
    • Mini Super Spider
    • Mini Super Bee Dog
    • Mini Super Yeti
    • Mini Super Raccoon
    • Mini Super Banana
  • With the coming of spring, the baby miniatures are returning. Mini Piglet and Mini Orange Kitten are available in the Toys category of the Gem Store for 400 gems each.

Unofficial patchnotes (GW2 Wiki)

  • The Challenge Mote now properly spawns in Meeting The Asura.
  • Shadows and most ground effects are now fixed when stereoscopic rendering (3D) is enabled in-game. This bug was originally introduced in March 17, 2015.
  • Heat Shield now goes on full cooldown if ended prematurely.
  • Build: 48,276

April 14, 2015

Balance, Bug-Fixing, Polish

  • Updated the way that crafting-discipline tooltips display on materials and recipe-unlock items.
    • Active disciplines will be displayed in white, while inactive disciplines will be grayed out.
    • For each discipline, the required rating number will be displayed in green if the player's crafting skill meets that rating or in red if the player's skill is below the required rating.
  • Fixed a bug in which the Mad Scientist's Harvesting Tool caused a frost effect behind players.
  • Fixed a bug with Ranger pet passive states.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new Rainbow Unicorn Finisher is available for a limited time in the Upgrades category of the Gem Store for 700 gems.
  • The Living World Season 2 Complete Pack is available in the Upgrades category of the Gem Store. Purchasing this package will unlock any Living World Season 2 episodes you do not currently have unlocked. Each episode is unlocked at a 20% discount compared to purchasing individually. The price for this item is automatically adjusted based on the number of episodes being unlocked. Check the item description for details.
  • Each race and gender now has three new hairstyles found exclusively inside Self-Style Hair Kits and Total Makeover Kits, available in the Services category of the Gem Store.
  • Today only, Transmutation Charges are 15% off in the Special category of the Gem Store.
  • Today only, Mist Herald Backpack skins are 15% off in the Style category of the Gem Store.
  • Today only, Shadow Assassin Outfits are 15% off in the Style category of the Gem Store.

Unofficial patchnotes (GW2 Wiki)

  • The Living World Season 2 Complete Pack was pulled from this update due to a bug and was added to the Gem Store on April 16, 2015 instead.
  • Build: 47,649

April 7, 2015

Bug Fixes

  • Fixed a client crash related to language selection.

Unofficial patchnotes (GW2 Wiki)

  • Build: 47,388

April 2, 2015

Bug Fixes

  • Fixed a bug in the explorable mode of Citadel of Flame that could cause Ferrah to become stuck.
  • Fixed an issue with the fear condition in which the interrupt functionality would not trigger.

Unofficial patchnotes (GW2 Wiki)

  • Build: 47,232

April 1, 2015

Bug Fixes

  • Fixed a server crash.
  • Fixed a client crash.
  • Resolved missing textures on the plant wurm model's attack animation.
  • Fixed a bug in which the timing on a variety of skills' animations was incorrectly changed.

Unofficial patchnotes (GW2 Wiki)

  • Build: 47,158

March 31, 2015 - Patch #2

Bug Fixes

  • Fixed a bug that prevented some Personal Story steps and dynamic events from progressing.

Unofficial patchnotes (GW2 Wiki)

  • Build: 47,092

March 31, 2015

New Features and Content

  • Moved the Player vs. Player guide up into Level 3 Rewards.

Balance, Bug-Fixing, Polish

General

  • Fixed a bug that delayed damage from falling.
  • Fixed an issue that caused the camera position to snap when it was used with a horizontal or vertical offset.
  • Fixed an issue that decreased the size of the loading-screen art.
  • Fixed an issue that prevented the field of view from resetting to the specified value when loading a map.
  • Fixed bug in which text appeared green in chat bubbles created by player chat.
  • Fixed a bug that could result in characters permanently keeping stealth on death.

Items

  • Rings of the Sun-God sold by Qoetl in Sparkfly Fen are now rings.
  • Plant Dog Transformations now correctly change characters into plant dogs.
  • Fixed a bug that prevented the first tier of spear, harpoon gun, and trident recipes from being discoverable.
  • Runes of the Adventurer now use the correct icon in PvP.

Profession Skills

Guardian

  • Symbol of Blades: This ability is no longer able to be used in midair.
  • Elite Focus: Updated the facts of this trait to indicate the correct stability duration and interval of application.

Necromancer

  • Vampiric Rituals: This trait no longer triggers on siege doors.
  • Foot in the Grave: This trait will now allow the necromancer to break stuns when entering death shroud.

Structured Player vs. Player

  • Fixed a bug that prevented the Silverwastes Reward Track from being set as the active reward track.
  • Fixed a bug in which using /join on a player queued for PvP with a party would remove the party from the queue.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The Aviator Quaggan Mail Carrier is now available in the Upgrades category of the Gem Store for 500 gems.
  • The Mad Scientist's Harvesting Tool is now available in the Special category of the Gem Store for 1000 gems.

Improvements

Black Lion Chests have received the following updates:

  • The drop rate of Black Lion Claim Ticket Scraps has been increased.
  • The drop rate of Teleport to Friend items has been increased.
  • Toxic Dye Kits, Deathly Dye Kits, Metallurgic Dye Kits, and Taimi's Dye Kits have been removed.
  • The Mini Super Monkey, Mini Super Spider, Mini Super Bee Dog, Mini Super Yeti, Mini Super Raccoon, and Mini Super Banana have been added as rare drops.
  • Glint's Winter Dye Kits, Shadow Dye Kits and Crimson Lion Dye Kits have been added as rare drops.

Unofficial patchnotes (GW2 Wiki)

  • Footprints left by charr models have been fixed to properly match the same orientation in which the charr was walking.
  • Build: 47,042

March 23, 2015

Bug Fixes

  • Fixed client crashes.
  • Fixed a performance issue with rendering the UI.
  • Fixed an issue that prevented cannons at Stormbluff Beacon from firing past the wall.

Unofficial patchnotes (GW2 Wiki)

  • Build: 46,704

March 20, 2015 - Patch #2

Bug Fixes

  • Fixed client crashes.
  • Fixed server crashes.
  • Fixed an issue that caused the warrior's Fierce Shot skill to deal too much damage.

Unofficial patchnotes (GW2 Wiki)

  • Build: 46,623

March 20, 2015

  • No game update notes were posted for this update.

Unofficial patchnotes (GW2 Wiki)

  • Build: 46,613

March 19, 2015

Bug Fixes

  • Fixed a client crash.
  • Fixed an issue that caused player voice to play on the incorrect character.
  • Increased the performance of the camera's collision sensitivity.
  • Updated condition damage. Previously, a condition that had a fractional remainder of time after it dealt damage would not inflict the rest of its damage. For example, a 1.5-second burn would deal 1 second of burning damage, then fail to inflict the remaining 0.5 seconds of burning. Conditions will now deal this fractional damage either at the beginning or end of their duration, depending on when the next damage pulse would occur and their remaining duration.

Unofficial patchnotes (GW2 Wiki)

  • Build: 46,576

March 18, 2015

Bug Fixes

  • Fixed a server crash.
  • Fixed an issue that prevented some players from viewing or sending messages in guild chat.
  • Fixed an issue that caused some guild upgrade queues to stall.
  • Fixed an issue that prevented players from building two guild upgrades at the same time.
  • Fixed an issue that caused health bars for downed party members to display in green instead of red.
  • Added longer protection from fall damage when players use Tequatl jump pads.
  • Removed color tinting when the postprocessing level is set too low.
  • Fixed an issue with the downscaling of stat multipliers.

Unofficial patchnotes (GW2 Wiki)

  • The missing text in the bug report section has been fixed.
  • Build: 46,514

March 17, 2015

Bug Fixes

  • Fixed client crashes.
  • Fixed a client crash that occurred when attempting to enter the Hall of Monuments. Hall of Monuments rewards are temporarily disabled.
  • Fixed an issue that caused the Guild Wars 2 Launcher to freeze.
  • Fixed an issue that caused the textures on the Great Jungle Wurm to display incorrectly.
  • Fixed an issue that prevented players from purchasing trait guides from profession trainers.
  • Fixed an issue that prevented the Unfortunate Adventurer's harpoon gun from damaging the Great Jungle Wurm's pyloric valve in the Triple Trouble meta-event.
  • Fixed an issue that prevented the mesmer's Blink from functioning correctly when traited with Master of Manipulation.
  • Fixed an issue that caused the necromancer to enter a downed state instead of death shroud when traited with Unholy Sanctuary.

Unofficial patchnotes (GW2 Wiki)

  • Build: 46,472

March 16, 2015 - Patch #3

  • No game update notes were posted for this update.

Unofficial patchnotes (GW2 Wiki)

  • Build: 46,426

March 16, 2015 - Patch #2

Bug Fixes

  • Fixed a server crash.
  • Fixed an issue in which players could see only their current profession's weapons and armors at vendors.

Unofficial patchnotes (GW2 Wiki)

  • Build: 46,418

March 16, 2015

New Features And Content

  • Streaming Client Beta: Added -StreamingClient flag to allow downloading while playing Guild Wars 2. See our blog post for more information.
  • The number of votes required to kick a party member has been increased to 50% of the party. As an example, in parties of five, three votes will be required.
  • WvW map completion is no longer a requirement for a character to achieve World Completion, and these maps no longer award map completion rewards.
  • New camera settings in the General Options panel:
    • Added a Field of View slider.
    • Added a Zoom Sensitivity slider, which controls how quickly zooming in and out occurs.
    • Added a Collision Sensitivity slider, which controls how readily the camera will ignore obstructions between itself and your character.
    • Removed the Position slider.
    • Added a Horizontal Position slider, which controls how much the camera is shifted to the left or right of your character.
    • Added a Vertical Position slider, which controls how much camera height increases as you zoom out.
    • Added an Enable First-Person Camera check box. To enter first-person mode, zoom in again while at minimum camera zoom.
    • Added an Adjust Camera to Character Height check box. When unchecked, the camera will be placed at the same height regardless of your character size.
    • Added a Restore Defaults button.

Balance, Bug-Fixing, Polish

World Polish

  • Gendarran Fields
    • Adjusted the number of scaling spawns for the "Prevent the centaurs from capturing Nebo Terrace" group event to be less punishing for large groups.
    • Adjusted the start timing of the "Reclaim Nebo Terrace from the centaurs" and "Rescue the captured townspeople from the centaurs" events.
    • Increased the damage dealt by the catapults of Nebo Terrace to creatures. This does not apply to champion creatures.

General

  • Added a flashing effect when hovering over map legend icons to indicate incomplete POIs, vistas, tasks, skill challenges, and waypoints.
  • Fixed an issue in which some windows weren't responding to the Enter and Escape keys.
  • Added the Black Lion Trading Company icon to e-mails from the Black Lion Trading Company.
  • Added a prompt to verify self-demotion within in a guild.
  • Fixed some instances of players being capable of shadowstepping to unreachable locations.
  • Fixed an issue in which players could take repeated falling damage when running down steep inclines.
  • Changed the Guild Roster location text to function the same way as the Contacts panel.
  • Stability: This boon has been changed from a duration stack type to an intensity stack type. Crowd-control effects will remove one instance of stability apiece each time they are applied. Each ability and trait has been adjusted to apply a certain number of stacks. All instances of stability not listed in these release notes will remain at one stack.
  • Mordrem Wolf: Significantly reduced critical-hit damage.
  • Jungle Tendril Root: Removed several evasion frames from the Burrow skill animation. Burrow should now make the Jungle Tendril Root emerge directly below the target.
  • Added chat logging to indicate who is kicking whom in parties and who is leaving.
  • Added a feature in chat that properly indicates when a player has been removed from a party instead of indicating that all other players left the party.
  • Updated chat text to indicate that players who are kicked or leave the party are no longer in the party instead of always indicating that player left the party.

Items

  • Rune of Vampirism: The fourth bonus (steal life when using a healing skill) of this rune set will now function properly after resurrection.
  • Rune of Scavenging: The fourth bonus (steal life when using a healing skill) of this rune set will now function properly after resurrection.
  • Mini Kasmeer Meade is now compatible with the Mystic Forge.

Profession Skills

Elementalist

  • Lightning Flash: This skill will no longer activate if a valid path to the target point cannot be found, except when acting as a stun break.
  • Tornado: This skill now grants 1 stack of stability every 3 seconds, with a 3-second duration.
  • Whirlpool: This ability now grants 1 stack of stability every 3 seconds, with a 3-second duration.
  • Armor of Earth: This cantrip skill now grants 10 stacks of stability on use.
  • Earth's Embrace: This cantrip reactive skill now grants 10 stacks of stability on use.

Engineer

  • Toss Elixir B: This skill now grants 3 stacks of stability to allies.
  • Elixir X - Tornado: This skill now grants 1 stack of stability every 3 seconds, with a 3-second duration.
  • Elixir X - Rampage: This skill now grants 3 stacks of stability every 3 seconds, with a 3-second duration. Swiftness is now applied every 3 seconds for a 3-second duration. Leaving this transformation no longer removes swiftness.
  • Elixir X - Whirlpool: This skill now grants 1 stack of stability every 3 seconds, with a 3-second duration.
  • Elixir X - Plague: This skill now grants 3 stacks of stability every 3 seconds, with a 3-second duration.
  • Mortar: While controlling the mortar, this skill now grants 3 stacks of stability every 3 seconds, with a 3-second duration.

Guardian

  • Symbol of Blades: This skill will no longer activate if a valid path to the target cannot be found.
  • Judge's Intervention: This skill will no longer activate if a valid path to the target cannot be found, except when acting as a stun break.
  • Merciful Intervention: This skill will no longer activate if a valid path to the target point cannot be found.
  • "Stand Your Ground!": This skill now grants 5 stacks of stability to nearby allies.
  • Indomitable Courage: This trait now grants 3 stacks of stability to nearby allies. Duration has been increased from 3 to 4 seconds.
  • Tome of Courage: This skill now grants 3 seconds of protection every 3 seconds. Protection and stability are no longer removed when the player stops using Tome of Courage.
  • Tome of Wrath: This skill now grants 3 seconds of retaliation every 3 seconds. Retaliation and stability are no longer removed when the player stops using Tome of Wrath.
  • Elite Focus: This trait now grants 1 stack of stability every 3 seconds to Tome of Wrath and Tome of Courage.
  • Hallowed Ground: Increased the duration of stability that this skill grants from 1 second to 2 seconds.

Mesmer

  • Phantasm Skills: These skills now correctly show their back items with the phantasm effect.
  • Blink: This skill will no longer activate if a valid path to the target point cannot be found, except when acting as a stun break.
  • Mantra of Concentration: This mantra now applies 3 stacks of stability to nearby allies each time it is activated.

Necromancer

  • Life Leech (Downed State): Updated the skill facts of this ability to be accurate.
  • Flesh Wurm: This skill will no longer activate if a valid path to the target point cannot be found.
  • Plague: This ability now grants 3 stacks of stability every 3 seconds, with a 3-second duration.
  • Lich Form: This ability now grants 1 stack of stability every 3 seconds, with a 3-second duration.

The following necromancer traits will now remain active when the necromancer enters the downed state: Death Magic

  • Minion Master
  • Flesh of the Master
  • Death Nova
  • Necromantic Corruption
  • Deadly Strength Blood Magic

  • Bloodthirst
  • Vampiric Precision
  • Vampiric Master
  • Vampiric Rituals
  • Vampiric Curses

  • Withering Precision
  • Barbed Precision Soul Reaping

  • Master of Terror Spite

  • Training of the Master
  • Chill of Death
  • Close to Death

Ranger

  • Hide in Plain Sight: This trait now uses a normalized version of stealth and will no longer reveal the ranger if they move.
  • "Strength of the Pack!": This skill now grants 3 stacks of stability every 3 seconds, with a 3 second duration. In addition, fury and swiftness are granted for 3 seconds on the same 3-second interval.
  • Stability Training: This trait now grants 5 stacks of stability for 3 seconds when triggered.
  • Signet of the Wild: This skill now grants 5 stacks of stability for 8 seconds when activated.

Thief

  • Infiltrator's Arrow: This skill will no longer activate if a valid path to the target point cannot be found.
  • Infiltrator's Signet: This skill will no longer activate if a valid path to the target cannot be found, except when acting as a stun break.
  • Infiltrator's Strike: This skill will no longer activate if a valid path to the target cannot be found.
  • Shadowstep: This skill will no longer activate if a valid path to the target point cannot be found, except when acting as a stun break.
  • Shadow Escape: This skill will no longer activate if a valid path to the target point cannot be found.
  • Steal: This skill will no longer activate if a valid path to the target cannot be found.
  • Dagger Storm: This skill now grants 3 stacks of stability every 3 seconds, with a 3-second duration.

Warrior

  • Rampage: This skill now grants 3 stacks of stability every 3 seconds, with a 3-second duration. Swiftness is now applied every 3 seconds for a 3-second duration.
  • Balanced Stance: This stance now grants 5 stacks of stability.
  • Last Stand: This trait now grants 5 stacks of stability when triggered.
  • Dolyak Signet: This signet now grants 10 stacks of stability.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The new Shadow weapon set is available from Black Lion Weapons Specialists for the limited-time price of one Black Lion Claim Ticket. Tickets and ticket scraps can be found in Black Lion Chests. Keys are available in the Special category of the Gem Store for 125 gems.
  • Three new faces for each race are available exclusively in Total Makeover Kits, found in the Services category of the Gem Store for 350 gems.

Unofficial patchnotes (GW2 Wiki)

  • Current ping and average ping can now be checked in the bottom right corner of the Options menu, under FPS.
  • The Experience bar has been updated. It is now properly centered.
  • The Minimap and chat box have been shifted up.
  • The -MapLoadInfo command line switch now also includes JIT Queue information.
  • Loading screens have been shifted to the top of the screen and scaled down a bit.
  • Party UI no longer shows health bars for players who are on different maps as you.
  • The text in say chat and party bubbles is now green instead of black.
  • Sound Buffer audio option was removed.
  • Critical damage, critical chance, condition duration, and boon duration stats now show decimal points to the nearest hundredth in the Hero Panel Equipment section.
  • Necromancer life-force is now visible as its own bar in the party UI when the necromancer is in Death Shroud.
  • The Revenant class icon is now visible (but grayed out) in character creation in the profession selection screen. When hovering over the icon, a text box reads: "This feature requires upgrading to Guild Wars 2: Heart of Thorns."
  • A new PVP area named "Battle of Champion's Dusk" is now visible on the PVP Map.
  • Pressing Enter or Space with the logout menu up now causes the game to close and relaunch automatically.
    • If your launch shortcut uses the -password command line argument, then your password will be replaced with asterisks and the relaunch will fail.
  • Various account bound items will not stack in inventories despite being able to before this patch.
  • The "Guild" chat tab only records messages when you have it active. As soon as you switch away from it, all guild messages are lost. They are still visible in the "Main" chat though.
  • Build: 46,371

March 4, 2015

Bug Fixes

  • Fixed a client crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 45,976

February 26, 2015

Bug Fixes

  • Fixed a wardrobe display bug.

Unofficial patchnotes (GW2 Wiki)

  • Build: 45,737

February 25, 2015

Bug Fixes

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 45,662

February 24, 2015

New Features and Content: Lunar New Year

  • The Lunar New Year event has ended. Thank you to everyone who participated, and have a joyful and prosperous Year of the Ram!
    • Finolla and Phaedra have left Divinity's Reach, and the Dragon Ball arena is closed for repairs.
    • Celebration firecrackers have been removed from Divinity's Reach and the WvW citadels.
    • The Memories of Home effect has been removed.
    • Lunar New Year food items no longer provide a bonus to magic find. Their other effects still apply.
    • Quartermasters in WvW maps will no longer create fireworks when they spawn.
    • Lunar New Year daily achievements and bonus rewards are no longer available.

Balance, Bug-fixing, Polish

General

  • Fixed some recently introduced audio bugs.
  • Moved the miniature collection achievements to the Basic Collections category. Selecting a miniature collection will now display the missing miniatures.
  • Fixed a bug that prevented the Griffon Mail Carrier's sound effects from playing.
  • Introduced the ability to view all locked dyes in the wardrobe, and players can now preview them on their character.
  • Added the Randomize Finisher option. Select this box to randomly choose from any unlocked finishers - including single-use finishers - to stomp your foe.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A Chickenado Finisher is available in the Upgrades category of the Gem Store for 800 gems.
  • Lord Faren's Rapier Skin is available in the Style category of the Gem Store for 500 gems.

Unofficial patchnotes (GW2 Wiki)

  • New Item Highlights have changed. The glow is now removed on mouseover. Before you would have to hover for three seconds or click the item.
  • Build: 45,616

February 20, 2015

Bug Fixes

  • Fixed a client crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 45,456

February 11, 2015

Bug Fixes

  • Fixed a client crash.
  • Fixed an issue in which the Dragon Ball Champion achievement did not display an update message after every victory.

Unofficial patchnotes (GW2 Wiki)

  • Build: 45,075

February 10, 2015

New Features and Content: Lunar New Year

  • The Lunar New Year bonus event is now running!
  • Play in the revamped Dragon Ball Arena, try to get your Lucky Great Ram Lantern backpack, and join us in welcoming the Year of the Ram.
  • Share and trade lucky envelopes with your friends.
    • Divine Lucky Envelopes can be purchased from Phaedra in the Crown Pavilion and traded on the Trading Post. Purchases are limited per day, with additional purchases available to Dragon Ball Champions.
    • Homemade Lucky Envelopes can be earned from daily achievements and can be traded on the Trading Post.
    • Little Lucky Envelopes can be earned from Lunar New Year achievements.
    • The rewards in these envelopes are affected by account magic find.
  • Envelope rewards include:
    • Essences of luck
    • Valuable trophies
    • New food items with a bonus to magic find during Lunar New Year and additional stat increases depending on the food
    • Fireworks with a range of visual effects
      • These fireworks also provide a bonus to experience from all sources (except consumable items) during the event
      • These fireworks cannot be used in WvW
    • Two new backpacks with unique skins - the Lucky Ram Lantern and the Lucky Great Ram Lantern.
  • The Mystic Forge has been updated with a new recipe to convert Lucky Ram Lanterns into Lucky Great Ram Lanterns.
  • Dragon Ball has returned with new achievements and special rewards available only during the Lunar New Year event. To compete, see Finolla in the Queen's Pavilion.
  • Players will receive a bonus of an additional 15% magic find during the event. This stacks with luck, food, and other bonus magic-find sources.
  • World vs. World siege skins have been temporarily changed in celebration of the Lunar New Year.
  • Costume Brawl toys can no longer be used inside themed activities such as Toypocalypse or Dragon Ball Arena.

Balance, Bug-Fixing, Polish

Profession Skills

Warrior

  • Arcing Slice: Skill facts have been updated to reflect the recent 10% damage increase.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The new Crimson Lion weapon set is available from Black Lion Weapons Specialists for the limited-time price of one Black Lion Claim Ticket. Tickets and ticket scraps can be found in Black Lion Chests. Keys are available in the Special category of the Gem Store for 125 gems.
  • Every Black Lion Chest opened within the next two weeks will include a bonus Personalized Homemade Lucky Envelope.
  • The new Imperial Outfit is available in the Style category of the Gem Store for 700 gems.
  • The new Red Envelope Mail Carrier is available in the Upgrades category of the Gem Store for 600 gems.

Unofficial patchnotes (GW2 Wiki)

  • Dragon Mask Skin added to the Gem Store
  • Build: 44,986

January 28, 2015

Bug Fixes

  • Fixed a bug in which leaving a PvP match while zoomed in on a fixed spectator camera would not reset turn sensitivity.
  • Fixed a bug that sometimes prevented players from battling Issormir and completing the Norn starting area.
  • Fixed a bug that sometimes prevented players from defeating the greater earth elemental and completing the human starting area.
  • Fixed several audio bugs that were introduced with the most recent patch.

Unofficial patchnotes (GW2 Wiki)

  • Build: 44,501

January 27, 2015

Living World

Rewards

  • Mordrem eye and kidney extraction devices are now available for purchase with bandit crests in the Silverwastes.

Balance, Bug-fixing, Polish

General

  • Might: The power and condition damage provided by this boon have been reduced from 35 per stack to 30.
  • Confusion: The effect of condition damage on confusion has been increased by 33% in PvE.
  • The Log-in Reward Track is now visible from the achievement summary page inside the Hero panel.

Items

  • Superior Sigil of Battle: The might granted by this item has been reduced from 3 stacks to 2 stacks.
  • Major Sigil of Battle: The might granted by this item has been reduced from 2 stacks to 1 stack.
  • Rune of the Nightmare: The duration of fear applied from the sixth piece of this rune has been reduced from 2 seconds to 1 second. Its recharge has been reduced from 90 seconds to 60 seconds.
  • Fixed a bug that caused warhorns to drop from the Piece of Guardian Gear boxes in Log-in Reward chests.
  • Fixed a bug that allowed certain items purchased from karma vendors to be salvageable.
  • Updated the icon for the Superior Sigil of Blight.

Profession Skills

Elementalist

  • Drake's Breath: Burning applied from this skill has been reduced from 3 seconds to 2 seconds per pulse.
  • Lightning Whip: The attack point of this skill has been delayed around .1 seconds on the first and second attacks. The aftercast has been reduced by 0.2 seconds. To compensate for the increased attack-rate potential, the damage of this ability has been reduced by 10%. When used with Signet of Restoration, this ability will only heal if the second attack executes.
  • Comet: The radius of this skill has been increased from 120 to 180.
  • Shatterstone: The casting time of this skill has been reduced from 1 second to 0.5 seconds.
  • Dust Devil: The velocity of this skill's projectile has been increased by 66%.

Engineer

  • Shrapnel Grenade: Bleed duration on this skill has been reduced from 12 seconds to 10 seconds.
  • Throw Mine: The proximity trigger for this skill has been increased from 60 to 120. Additionally, the explosion radius has been increased from 180 to 240.
  • Launch Personal Battering Ram: This skill now has a 1 second daze.

Guardian

  • Litany of Wrath: The percentage of health returned from this skill has been increased from 20% to 25%. The aftercast of this skill has been reduced by 0.5 seconds.
  • Shield of Judgment: The cooldown on this skill has been reduced from 30 seconds to 25 seconds.
  • Shield of Absorption: The cooldown on this skill has been reduced from 40 seconds to 30 seconds.
  • Zealot's Fire: The increased cooldown component of this skill has been removed.

Mesmer

  • Deception: This skill no longer requires a target in order to cast.
  • Phantasmal Mage: The illusionary mage summoned by this skill now applies 4 stacks of confusion instead of 3 with its attack. The duration of the confusion has been increased from 3 seconds to 4 seconds. The illusionary mage's rate of fire has been reduced by 1 second.
  • Time Warp: The cooldown on this skill has been reduced from 210 seconds to 180 seconds.
  • Illusion of Life: The cooldown on this skill has been reduced from 130 seconds to 120 seconds.
  • Phantasmal Defender: The cooldown on this skill has been reduced from 30 seconds to 25 seconds.
  • Confusing Images: The duration of confusion from this skill has been increased from 5 seconds to 7 seconds.

Necromancer

  • Locust Swarm: The casting time of this skill has been reduced from 1 second to 0.5 seconds.
  • Corrosive Poison Cloud: The casting time of this skill has been reduced from 1 second to 0.5 seconds. The cooldown on this skill has been reduced from 40 seconds to 30 seconds.
  • Signet of the Locust: The cooldown on this skill has been reduced from 60 seconds to 40 seconds. Base healing has been increased by 4%, and bonus from healing power increased by 108%.
  • Signet of Undeath: The passive life-force gain of this skill has been increased from 1% to 2%.

Ranger

  • Throw Torch: The projectile travel speed of this skill has been increased by 25%.
  • Bonfire: The base area of effect of this skill has been increased from 120 to 180.
  • "We Heal As One!": The casting time of this skill has been reduced from 1.25 seconds to 1 second.
  • Hunter's Call: The casting time of this skill has been reduced from 1.5 seconds to 1 second.
  • Call of the Wild: The cooldown of this skill has been reduced from 35 seconds to 30 seconds.

Thief

  • Blinding Powder: This skill no longer interrupts your own skills.
  • Dancing Dagger: The projectile speed of this skill has been increased by 33%.
  • Needle Trap: The bleed duration of this skill has been increased from 3 seconds to 10 seconds.
  • Shadow Pursuit: The duration of might granted by this skill has been increased from 5 seconds to 10 seconds.
  • Invigorating Precision: The health gain from this trait on a critical strike has been increased from 8% of damage dealt to 15%.

Warrior

  • Kill Shot: The casting time of this skill has been reduced from 1.75 seconds to 1.25 seconds.
  • Arcing Slice: The damage from this skill has been increased by 10%.
  • Brutal Shot: The casting time on this skill has been reduced from 1 second to 0.5 seconds.
  • Rush: Adjusted the animation and attack radius of this skill to hit more consistently.

Structured Player vs. Player

  • Added Rune of Scavenging.
  • Added Superior Sigil of Torment.
  • Added Sentinel Amulet.

World vs. World

  • Fixed an issue in Emerald Sanctum and Sapphire Sanctum that allowed the Enormous Mistwrought Chest to be opened without keys.
  • Fixed an issue with Garnet Sanctum's Enormous Mistwrought Chest that prevented it from opening with a key after an attempt to open it without a key.
  • Added Empyreal Fragments to WvW jumping puzzle reward chests.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Our end-of-season sale for Living World continues. Check out all the specials in the Promotions category of the Gem Store.
  • The Pact Fleet Survival Pack is now available in the Special category of the Gem Store for 1600 gems.
  • Lovestruck weapons are available from the Black Lion Weapon Specialist for a limited-time price of 2 Black Lion Claim Tickets. Tickets and ticket scraps can be found in Black Lion Chests.
  • Black Lion Chest drops have been updated. Keys are available in the Special category of the Gem Store for 125 gems each.
    • A new Mini Kasmeer Meade has been added as a rare drop.
    • Home instance resource nodes for mithril ore, platinum ore, ancient wood logs, ghost peppers, and Orrian truffles have been added as very rare drops.

Bug Fixes

  • Fixed a bug in which outfit dyes reset when changing outfits.
  • Fixed a bug in which finishers would sometimes reset to the default finisher after interaction with the Hero panel.

Unofficial patchnotes (GW2 Wiki)

  • Certain boss chests within Fractals that were previously affected by AoE Looting have been updated to require using the chest to open them.
  • The daily achievement cap has been increased.
  • Introduced smooth camera panning between vantage points in Structured PvP Spectator Mode.
  • Build: 44,353

January 15, 2015

Bug Fixes

  • Fixed a bug with the Culinary Application tooltip.
  • Fixed a bug with the Arcana Obscura achievement buff.

Unofficial patchnotes (GW2 Wiki)

  • Build: 44,039

January 14, 2015

Bug Fixes

  • Fixed a bug that caused the Mordrem Beekeeper to spawn earlier than intended.
  • Removed the skip button from the Heart of Thorns trailer which plays the first time an account completes the episode "Point of No Return".

Unofficial patchnotes (GW2 Wiki)

  • Build: 43,970

January 13, 2015 - Patch #2

Bug Fixes

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 43,910

January 13, 2015

Living World: Point of No Return

Heroes stand at a precipice as Tyria hurtles toward a point of no return. The Pact Fleet is poised to launch its assault on Mordremoth. The search for Caithe - and Glint's egg - is narrowing, yet the future is uncertain. What answers will be revealed inside the cave?

Achievements

After completing Point of No Return, showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.

Rewards

  • Players can now complete their Carapace and Luminescent armor sets!
    • Collect Carapace Headgear Boxes by completing the Point of No Return episode. Additional boxes can be purchased for bandit crests.
    • Collect Carapace Coat Boxes by defeating the imposing Mordrem Vinewrath.
  • Complete the Bioluminescence collection to receive a new title, a choice of ascended armor pieces, and five transmutation charges.
  • Want some help completing your Luminescent boots and leg armor? Mordrem spleen and bladder extractors are now available for purchase with bandit crests.
  • Complete the Point of No Return episode to receive various rewards, including a bandit chest for your home instance!
  • Players who go up against the Mordrem Vinewrath will receive the Hero of the Wastes boon that grants 50% bonus magic find and extra bandit crests from various events throughout the map.

Balance, Bug-Fixing, Polish

Profession Skills

Guardian

  • Hammer Swing / Hammer Bash: Fixed a bug that prevented the Number of Targets facts on these skills from displaying.
  • Sanctuary: Fixed a bug that caused the Master of Consecrations trait to create a duplicate skill fact.

Mesmer

Necromancer

Ranger

  • Piercing Arrows: Added Pierces and Targets per Arrow skill facts.
  • Mighty Swap: Added a Combat Only trait fact.
  • Vigorous Training: Added a Combat Only trait fact.

Warrior

  • Fan of Fire: Added Pierces and Targets per Arrow skill facts.
  • Combustive Shot: Fixed a bug that caused the Damage skill fact to display a lower amount than the actual damage when Burst Mastery was equipped.

Structured Player vs. Player

  • Adjusted matchmaking for parties with higher-skilled players.
  • Added an accumulating grace period for disconnects, allowing players to reconnect and finish the game without receiving dishonor or taking a loss.
  • Losses will not count toward the leaderboard standings if a teammate outside your party has deserted.
  • Party members will receive a desertion leaderboard standing if a member of their party has deserted the game, but only the deserting player will receive dishonor.
  • Matchmaking ratings will not be updated if a game has player desertions.
  • Fixed a bug that prevented players from properly leaving a queue.
  • Fixed a bug that caused players to receive dishonor multiple times for the same infraction.

The winter PvP Ladder Test Season has ended. The following rewards will be distributed to players based on their leaderboard position at end of the season:

  • The top 5 players in each region will receive two pieces of Glorious Hero's armor and one Mini Llama.
  • The top 20 players in each region will receive one piece of Glorious Hero's armor and one Mini Llama.
  • The top 250 players in each region will receive one Mini Llama.

World vs. World

  • The Toxic Unveiling Volley no longer displays on an arrow cart's skill bar until the skill has been unlocked.
  • Updated guild arrow cart skill damage tooltips to properly reflect their superior level of damage.
  • The WvW Sneak Attack special event has completed.
    • Player kills no longer score 1 point. Finishing a player while your world has Borderlands Bloodlust will award 1 point.
    • Objectives under attack will now display the white crossed-swords icon in World vs. World.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Mini Rox is now available in the Toys category of the Gem Store for 350 gems.
  • A new Mordrem weapon set is available from the Black Lion Weapon Specialist for the limited-time price of 1 Black Lion Claim Ticket. Tickets and ticket scraps can be found in Black Lion Chests.
  • The new Ghostly Mail Courier mail carrier is available in the Upgrades category of the Gem Store for 500 gems.
  • New exclusive colors for hair and eyes are now included in Total Makeover Kits, available in the Services category of the Gem Store for 350 gems.

Bug Fixes

  • Fixed a bug in which finishers would sometimes reset to the default finisher after interaction with the Hero panel.

Unofficial patchnotes (GW2 Wiki)

  • The Moot had its visual effects updated.
  • The Bifrost had its visual effects updated.
  • Build: 43,866

December 23, 2014

Bug Fixes

  • Fixed a server crash.

Unofficial patchnotes (GW2 Wiki)

  • Build: 43,467

December 22, 2014

Bug Fixes

  • Fixed a bug in which players could use Orphan Laine's Letter to become invincible in WvW and PvP.
  • Fixed an issue relating to looting the end-of-dungeon chest in Tixx's Infinirarium.
  • Fixed a bug in which logging in to PvP with a new character would remove a player's Potions of PvP Reward from their bank.

Unofficial patchnotes (GW2 Wiki)

  • Build: 43,440

December 18, 2014

Bug fixes

  • Fixed a client crash.
  • Fixed a bug in which shard transfers failed or became stuck.
  • Fixed a bug preventing Sous-Chef Seimur Oxbone from appearing on maps at the right time.
  • Slight adjustments have been made to the Wintersday Gift reward tables in response to player feedback:
    • Cold Weather Conqueror's Selections no longer drop from gift bags, at any rarity.
    • Cold Weather Conqueror's kits and individual runes of all rarities still drop.
    • Previously collected Cold Weather Conqueror's Selections can now be sold to vendors.
    • Wintersday-themed transform tonics can now also be sold to vendors.
    • Wintersday-themed transform tonics can now be used as components in new Mystic Forge recipes.
  • PvP: Fixed a bug preventing players from unlocking a Wintersday Gift Tree when using the Gift of Magnanimity in the PvP lobby.
  • PvP: Players on winning teams will now receive a bye if they are victorious against a team on which one or more players disconnect during the match.
  • PvP: Players on losing teams with one or more desertions will now receive a forfeit.
  • PvP: Players' win totals will now include byes.
  • PvP: Players' loss totals will now include forfeits.
  • PvP: Matchmaking ratings are not adjusted if a match results in a bye or forfeit.
  • PvP: Ladder points are still adjusted for all wins, byes, losses, and forfeits.

Unofficial patchnotes (GW2 Wiki)

  • Build: 43,319

December 17, 2014

Bug Fixes

  • Fixed a bug in which players could load into an instance of Toypocalypse that had already been completed.
  • Fixed a bug that prevented players from receiving daily fractal bonus-chest rewards.
  • Fixed a bug in which some players would not receive full rewards for completing Tixx's Infinirarium their first time this year. All players should now be eligible for a bonus reward for completing Tixx's Infinirarium in this release.

Unofficial patchnotes (GW2 Wiki)

  • Build: 43,256

December 16, 2014 - Patch #2

Bug Fixes

  • Fixed a client crash.
  • Fixed a server crash that occurred when players joined activities.
  • Fixed a bug that prevented some players from trading in items to Sous-Chef Seimur Oxbone.
  • Fixed a bug that prevented some back items and weapons from animating.

Unofficial patchnotes (GW2 Wiki)

  • Build: 43,234

December 16, 2014

Festival: A Very Merry Wintersday

The nights may be growing longer and colder, but Divinity's Reach is merry with the warmth of the Wintersday spirit. Celebrate the end of one year and the beginning of the next in this traditional winter festival!

The Wondrous Workshop

  • Enter Toymaker Tixx's workshop inside his golem-shaped airship - Tixx's Infinirarium - to corral mischievous toys and set things to rights!

Wintersday Festivities

  • Celebrate the holiday with festive traditions: leap from snowflake to snowflake in the Winter Wonderland jumping puzzle, ring in the season in the Bell Choir activity, defend gift-bearing dolyaks in Toypocalypse, and store up precious presents in Snowball Mayhem!

Warming Grawnk's Heart

  • It's your chance to save Wintersday! Grawnk has stolen ornaments from the children's orphanage in Divinity's Reach, and it's up to you to track them down! If you succeed in your mission, you'll be able to plant a beautiful Wintersday tree in your own home instance.

Wintersday Gift Tree

  • The latest trend in Tyrian holiday decor, these trees provide Wintersday gifts year-round and are attractive in any home, whether it's in the heart of the Black Citadel or the outskirts of Rata Sum. Receive yours by helping the orphans of Divinity's Reach find their lost ornaments. Also, the Star of Gratitude provides additional rewards for those of you with empyreal fragments to spare.

Toys and Treasures

  • Tixx has an assortment of new goodies for the citizens of Tyria! Complete three new collections to receive exclusive rewards, such as the Endless Gift Box Tonic.
  • Enjoy other festive rewards like the new Magnanimous Choir Bell and the Rime-Rimmed Mariner's Rebreather.

New Features and Content

New Daily Achievement System

  • Achievements have been divided into 3 categories: PvE, WvW, and PvP.
  • The number of available achievements per day is based on the highest-level character on an account:
    • Levels 110: 1 achievement per category
    • Levels 1130: 3 achievements per category
    • Levels 3180: 4 achievements per category
  • Completing daily achievements now awards players with items and/or experience based on their corresponding content type, such as WvW daily achievements rewarding world experience.
  • Completing daily achievements no longer awards players with achievement points.
  • A new Daily Completionist achievement has been added and is earned by completing any combination of daily achievements from the three categories.
  • Completing the Daily Completionist achievement rewards players with 10 achievement points.
  • December will be the final month to include monthly achievements.
  • Existing daily and monthly achievement rewards have been rolled into the new log-in reward system.
  • For more information, please see this blog post.

New Log-in Reward System

  • The first time you log in each day, you'll receive a new item from the reward track.
  • Progress on the log-in reward track will reset only after claiming the 28th and final reward.
  • Players logged in after 4:00 p.m. PDT on December 15 will receive their first daily log-in reward chest after 4:00 p.m. PDT on December 16.
  • Players last logged out before 4:00 p.m. PDT on December 15 will receive their first daily log-in reward chest immediately after the update.
  • For more information, please see this blog post.

World vs. World

  • The World vs. World Sneak Attack event begins December 16. For the next month of World vs. World, the following rules will apply:
    • All player kills will award 1 point of world score. Using a finisher on a player while you have Borderlands Bloodlust will award 2 points.
    • The white crossed swords that appear when an objective is under attack have been removed from all objectives in World vs. World. Now a player must scout the objectives in order to see them being attacked.
    • All players will receive a Mist War Summons effect, which increases WXP gain by 15%, experience gain by 15%, and magic find by 50% while in WvW.

Structured Player vs. Player

  • The PvP Ladder test season begins December 16. For the next month of Player vs. Player, the following rules will apply:
    • Between the dates of December 16 and January 13, enter Ranked Arena during the ladder test season and compete for the top spots on the leaderboard to earn PvP-exclusive rewards.
    • At the end of the season, the top 250 players on the ladder in each region will each receive a PvP-exclusive Mini Llama.
    • The top 20 players in each region will receive a piece of the PvP-exclusive Glorious Hero's armor, available only through tournaments and special events.
    • The top five players from each region will receive an additional piece of Glorious Hero's armor.

Balance, Bug-fixing, Polish

General

  • The Contacts and LFG panel no longer resets continually when new entries are listed.

Items

  • Major Sigil of Leeching: Fixed a bug that occasionally caused this sigil to begin cooldown without triggering correctly.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new Gifts Mail Delivery mail carrier is available in the Upgrades category of the Gem Store for 350 gems.
  • The new Arctic Explorer Outfit is available in the Style category of the Gem Store for 700 gems.
  • New Wintersday weapons are available from the Black Lion Weapons Specialist for 1 ticket each.
  • Every Black Lion Chest also includes a guaranteed Personalized Wintersday Gift (for a limited time).
  • The Royal Pass (2 weeks) has returned to the Special category of the Gem Store for 300 gems (for a limited time).

Unofficial patchnotes (GW2 Wiki)

  • Tokens such as Zhaitaffy, Fortune Scraps, Candy Corn, Black Lion Claim Tickets, and WvW Tournament Tickets can all be used at the corresponding merchants and taken from the player's bank.
  • Introduced a bug that prevents the daily bonus reward in Fractals of the Mists.
  • Build: 43,170

December 16, 2014

Festival: A Very Merry Wintersday

The nights may be growing longer and colder, but Divinity's Reach is merry with the warmth of the Wintersday spirit. Celebrate the end of one year and the beginning of the next in this traditional winter festival!

The Wondrous Workshop

  • Enter Toymaker Tixx's workshop inside his golem-shaped airship - Tixx's Infinirarium - to corral mischievous toys and set things to rights!

Wintersday Festivities

  • Celebrate the holiday with festive traditions: leap from snowflake to snowflake in the Winter Wonderland jumping puzzle, ring in the season in the Bell Choir activity, defend gift-bearing dolyaks in Toypocalypse, and store up precious presents in Snowball Mayhem!

Warming Grawnk's Heart

  • It's your chance to save Wintersday! Grawnk has stolen ornaments from the children's orphanage in Divinity's Reach, and it's up to you to track them down! If you succeed in your mission, you'll be able to plant a beautiful Wintersday tree in your own home instance.

Wintersday Gift Tree

  • The latest trend in Tyrian holiday decor, these trees provide Wintersday gifts year-round and are attractive in any home, whether it's in the heart of the Black Citadel or the outskirts of Rata Sum. Receive yours by helping the orphans of Divinity's Reach find their lost ornaments. Also, the Star of Gratitude provides additional rewards for those of you with empyreal fragments to spare.

Toys and Treasures

  • Tixx has an assortment of new goodies for the citizens of Tyria! Complete three new collections to receive exclusive rewards, such as the Endless Gift Box Tonic.
  • Enjoy other festive rewards like the new Magnanimous Choir Bell and the Rime-Rimmed Mariner's Rebreather.

New Features and Content

New Daily Achievement System

  • Achievements have been divided into 3 categories: PvE, WvW, and PvP.
  • The number of available achievements per day is based on the highest-level character on an account:
    • Levels 110: 1 achievement per category
    • Levels 1130: 3 achievements per category
    • Levels 3180: 4 achievements per category
  • Completing daily achievements now awards players with items and/or experience based on their corresponding content type, such as WvW daily achievements rewarding world experience.
  • Completing daily achievements no longer awards players with achievement points.
  • A new Daily Completionist achievement has been added and is earned by completing any combination of daily achievements from the three categories.
  • Completing the Daily Completionist achievement rewards players with 10 achievement points.
  • December will be the final month to include monthly achievements.
  • Existing daily and monthly achievement rewards have been rolled into the new log-in reward system.
  • For more information, please see this blog post.

New Log-in Reward System

  • The first time you log in each day, you'll receive a new item from the reward track.
  • Progress on the log-in reward track will reset only after claiming the 28th and final reward.
  • Players logged in after 4:00 p.m. PDT on December 15 will receive their first daily log-in reward chest after 4:00 p.m. PDT on December 16.
  • Players last logged out before 4:00 p.m. PDT on December 15 will receive their first daily log-in reward chest immediately after the update.
  • For more information, please see this blog post.

World vs. World

  • The World vs. World Sneak Attack event begins December 16. For the next month of World vs. World, the following rules will apply:
    • All player kills will award 1 point of world score. Using a finisher on a player while you have Borderlands Bloodlust will award 2 points.
    • The white crossed swords that appear when an objective is under attack have been removed from all objectives in World vs. World. Now a player must scout the objectives in order to see them being attacked.
    • All players will receive a Mist War Summons effect, which increases WXP gain by 15%, experience gain by 15%, and magic find by 50% while in WvW.

Structured Player vs. Player

  • The PvP Ladder test season begins December 16. For the next month of Player vs. Player, the following rules will apply:
    • Between the dates of December 16 and January 13, enter Ranked Arena during the ladder test season and compete for the top spots on the leaderboard to earn PvP-exclusive rewards.
    • At the end of the season, the top 250 players on the ladder in each region will each receive a PvP-exclusive Mini Llama.
    • The top 20 players in each region will receive a piece of the PvP-exclusive Glorious Hero's armor, available only through tournaments and special events.
    • The top five players from each region will receive an additional piece of Glorious Hero's armor.

Balance, Bug-fixing, Polish

General

  • The Contacts and LFG panel no longer resets continually when new entries are listed.

Items

  • Major Sigil of Leeching: Fixed a bug that occasionally caused this sigil to begin cooldown without triggering correctly.

Black Lion Trading Company Gem Store

New Items and Promotions

  • A new Gifts Mail Delivery mail carrier is available in the Upgrades category of the Gem Store for 350 gems.
  • The new Arctic Explorer Outfit is available in the Style category of the Gem Store for 700 gems.
  • New Wintersday weapons are available from the Black Lion Weapons Specialist for 1 ticket each.
  • Every Black Lion Chest also includes a guaranteed Personalized Wintersday Gift (for a limited time).
  • The Royal Pass (2 weeks) has returned to the Special category of the Gem Store for 300 gems (for a limited time).

Unofficial patchnotes (GW2 Wiki)

  • Tokens such as Zhaitaffy, Fortune Scraps, Candy Corn, Black Lion Claim Tickets, and WvW Tournament Tickets can all be used at the corresponding merchants and taken from the player's bank.
  • Introduced a bug that prevents the daily bonus reward in Fractals of the Mists.
  • Build: 43,170

December 4, 2014

Bug Fixes

  • Fixed a bug that occasionally caused the Lotus Harvesting Node unlock item to disappear without unlocking the harvesting node in players' home instances.
  • Text was updated for the World Tournament Series special event for all regions.

Unofficial patchnotes (GW2 Wiki)

  • Build: 42,852

December 3, 2014

Bug Fixes

  • Fixed an issue in "Meeting the Asura" where the player could be forced into stealth after being discovered.
  • Fixed an issue in which players became locked out of their guild banks.
  • Fixed a server crash that occurred when players switched teams in ranked and unranked arenas.
  • Fixed a bug in which PvP profession records were getting cleared. This fix will cause Unranked Arena wins and losses to be reset. Each player's Ranked Arena wins and losses will be recalculated from their Team Arena and Solo Arena stats when they log in. Players' achievements will be unaffected by this change.
  • Fixed a bug in which water splashes appeared on terrain in the Silverwastes.

Unofficial patchnotes (GW2 Wiki)

  • Build: 42,778

December 2, 2014 - Patch #2

Bug Fixes

  • Fixed a client crash.
  • Fixed a server crash.
  • Fixed a bug in which PvP matches with the ready button enabled would start without all players being ready.

Unofficial patchnotes (GW2 Wiki)

  • Build: 42,713

December 2, 2014

Living World: Seeds of Truth

The death of the Zephyrite Master of Peace and Caithe's hasty exit with Glint's egg have left more questions than answers. Why did Caithe take the egg? And, more importantly, how do you catch a thief?

Achievements

After completing Seeds of Truth, showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.

Rewards

  • Continue collecting Carapace and Luminescent armor with the addition of heavy, medium, and light boots and leg armor.
    • Earn pieces of Carapace leg armor by completing the Seeds of Truth storyline. Extra pieces can also be purchased for bandit crests.
    • Carapace boots can be found in Lost Bandit Chests. Additionally, players who receive the Boot Requisition Order will be able to purchase boot pieces for bandit crests.
  • Recipes to craft ascended Sinister armor and weapons are now available.
    • Named for the fabled necromancer Verata, the inscription and insignia recipes can be purchased for bandit crests.
    • Recipes for weapons and armor can be found in recipe books in Lost Bandit Chests throughout the Silverwastes.
  • New and exciting treasures can be found in Lost Bandit Chests.
    • Players who find the Essence of Time will be able to create the new focus, Eternal Sands, in the Mystic Forge.
    • Mini Mordrem Thrashers and Endless Mordrem Thrasher Tonics may be found.
  • Bandit crest collectors have several new offerings.
    • Endless Mordrem Husk Tonic
    • Mini Mordrem Husk
    • Mordrem Fang Extraction Device
    • Bag of Rare Gear
  • Complete the Drydock Scratch jumping puzzle to find a Magnificent Chest that contains masterwork and rare gear, empyreal fragments, patchwork knapsacks, jewels, and a chance to find the new welding torch.

New Features and Content

Arenas

  • Team and Solo Arena have been merged into Ranked Arena.
    • A party of any size can queue, including solo players.
    • Player statistics from Team Arena and Solo Arena have been combined to create Ranked Arena stats.
    • Legacy Team and Solo Arena stats can be viewed in the PvP panel.
    • Rewards are unchanged.
  • Unranked Arena has been added.
    • A party of any size can queue, including solo players.
    • Rewards are now the same as Ranked Arena.
  • All maps are available for play in Ranked Arena and Unranked Arena.
    • During the leaderboard test season, ranked play will have a limited set of maps.

Matchmaking and Leaderboards

  • Matchmaking will take into account other parameters in addition to matchmaking rating (MMR), such as largest group size and team composition.
  • Leaderboards will no longer use MMR as a basis. Instead, players will earn ladder points based on the quality of the matches they participate in.

Match Accept

  • Ranked Arena and Unranked Arena matches will now prompt players to accept the match before it can start.
  • The client will flash and play an alert sound when matches are ready.
  • Declining or failing to accept a match prompt within the time limit will cause players to accumulate dishonor and be prevented from queuing for a short period of time.

Map Selection

  • Players can now vote for the map they would like to play after accepting a match prompt.
  • The list of selectable maps is randomly generated.
  • The final map is picked via weighted roll. The more a map is picked by players, the higher the chance that map will be chosen.

Dishonor

  • Declining or not accepting a match prompt for Ranked Arena or Unranked Arena will result in dishonor and a timeout.
  • Disconnecting at any time during a running Ranked Arena or Unranked Arena game will result in dishonor and a timeout.
    • Players must continue playing the game on reconnect.
  • When dishonor is given, an immediate timeout is also applied. During a timeout, Ranked Arena and Unranked Arena are unavailable.
  • Timeout duration increases as dishonor accumulates on an account.

General

  • Rosters have been removed. Players will now queue with their party.
  • Banker, trading post, and laurel vendor NPCs have been added to the Heart of the Mists.

Balance, Bug-fixing, Polish

General

  • Megaserver: Joining a party member while playing on a map in which your guild has an active mission with an ongoing reservation in place will no longer silently fail.

Items

  • Gastronom Plikk in Rata Sum now sells the Vintner's Guide used to unlock the Fine Wining item-collection achievement.
  • The Observational Zymology Manual used to unlock the Brewmaster item collection is now available for purchase from many bartenders around Tyria.

Structured Player vs. Player

  • The PvP panel stats tab has been reskinned.
  • Scoreboard UI has been reskinned.
  • Ready Button UI has been reskinned.
  • Autobalance UI has been reskinned.

World vs. World

  • Fixed an issue that prevented player pets from attacking gates in Edge of the Mists.
  • Reduced the radius of the Siege Disabler trick from 450 to 300.
  • Increased the skill recharge of the Siege Disabler from 5 seconds to 45 seconds.
  • Decreased the duration of the Siege Disabler trick from 45 seconds to 35 seconds. The duration on Siege Golems remains unchanged.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Glint's Winter Dye Kit is now available in the Special category of the Gem Store for 125 gems.
  • The Black Lion Chest drops have been updated. Keys are available in the Special category of the Gem Store for 125 gems each.
    • Added a new Teleport to Friend consumable as an uncommon drop. This consumable will take you directly to a party member in PvE.
    • Home instance unlocks for orichalcum ore, elder wood logs, omnomberries, snow truffles, and lotuses have been added as very rare drops.
  • Winter's weapons have returned to the Black Lion Weapon Specialists for the price of 2 Black Lion Claim Tickets each.
  • The Wintersday Minis 3-Pack, Toy Golem, Toy Soldier, Plush Griffon, Princess Doll, Toy Ventari, and Fancy Winter Outfit have all returned to the Gem Store this year.

Mail Carrier Customization in the Wardrobe

  • Mail carriers have been added to the Equipment section of the Hero panel for accounts with a character higher than level 71.
  • Once unlocked, players can select the default mail carrier for every character on their account to receive mail from the game or send their mail to other players.
  • When sending mail, a one-time mail carrier can be selected from the Compose mail dialog, affecting only the current mail being sent.
  • The currently selected mail carrier and additional options can be previewed in the Hero panel.
  • A new Griffon Mail Carrier is available in the Upgrades category of the Gem Store for 500 gems.

Improvements

  • The Replica Job-o-Tron Backpack will stop talking when the Hide/Unhide check box is unchecked.

Unofficial patchnotes (GW2 Wiki)

  • This update included several UI changes
    • The simple check buttons to accept or reject party invitations were replaced by rectangular buttons matching the rest of the interface, containing both icons and text.
    • The logout confirmation panel was completely changed, and now has a gray background instead blue.
    • Changes in the inventory panel:
      • When activating a salvage kit, now all items that cannot be salvaged will be colorized red, replacing the previous blue highlight of items that were salvageable. Unlike the previous highlight, this red highlight will not disappear after the first salvaging action.
      • The inventory now highlights new items. Every new item that is placed into the inventory or any existing stack of items that is increased will be highlighted until the item or stack is clicked or the inventory is closed after the item or stack was visible. This can be enabled or disabled in the inventory options.
    • Completed achievements don't show their Achievement Points reward in achievement lists anymore.
  • Copper, Silver and Gold gathering nodes in Hunter's Hearth have been moved.
  • PvP achievement related to tournament (Champion professions, Professional Assassin, Champion Brawler) now depend on Ranked Arena
  • Build: 42,696

December 2, 2014

Living World: Seeds of Truth

The death of the Zephyrite Master of Peace and Caithe's hasty exit with Glint's egg have left more questions than answers. Why did Caithe take the egg? And, more importantly, how do you catch a thief?

Achievements

After completing Seeds of Truth, showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.

Rewards

  • Continue collecting Carapace and Luminescent armor with the addition of heavy, medium, and light boots and leg armor.
    • Earn pieces of Carapace leg armor by completing the Seeds of Truth storyline. Extra pieces can also be purchased for bandit crests.
    • Carapace boots can be found in Lost Bandit Chests. Additionally, players who receive the Boot Requisition Order will be able to purchase boot pieces for bandit crests.
  • Recipes to craft ascended Sinister armor and weapons are now available.
    • Named for the fabled necromancer Verata, the inscription and insignia recipes can be purchased for bandit crests.
    • Recipes for weapons and armor can be found in recipe books in Lost Bandit Chests throughout the Silverwastes.
  • New and exciting treasures can be found in Lost Bandit Chests.
    • Players who find the Essence of Time will be able to create the new focus, Eternal Sands, in the Mystic Forge.
    • Mini Mordrem Thrashers and Endless Mordrem Thrasher Tonics may be found.
  • Bandit crest collectors have several new offerings.
    • Endless Mordrem Husk Tonic
    • Mini Mordrem Husk
    • Mordrem Fang Extraction Device
    • Bag of Rare Gear
  • Complete the Drydock Scratch jumping puzzle to find a Magnificent Chest that contains masterwork and rare gear, empyreal fragments, patchwork knapsacks, jewels, and a chance to find the new welding torch.

New Features and Content

Arenas

  • Team and Solo Arena have been merged into Ranked Arena.
    • A party of any size can queue, including solo players.
    • Player statistics from Team Arena and Solo Arena have been combined to create Ranked Arena stats.
    • Legacy Team and Solo Arena stats can be viewed in the PvP panel.
    • Rewards are unchanged.
  • Unranked Arena has been added.
    • A party of any size can queue, including solo players.
    • Rewards are now the same as Ranked Arena.
  • All maps are available for play in Ranked Arena and Unranked Arena.
    • During the leaderboard test season, ranked play will have a limited set of maps.

Matchmaking and Leaderboards

  • Matchmaking will take into account other parameters in addition to matchmaking rating (MMR), such as largest group size and team composition.
  • Leaderboards will no longer use MMR as a basis. Instead, players will earn ladder points based on the quality of the matches they participate in.

Match Accept

  • Ranked Arena and Unranked Arena matches will now prompt players to accept the match before it can start.
  • The client will flash and play an alert sound when matches are ready.
  • Declining or failing to accept a match prompt within the time limit will cause players to accumulate dishonor and be prevented from queuing for a short period of time.

Map Selection

  • Players can now vote for the map they would like to play after accepting a match prompt.
  • The list of selectable maps is randomly generated.
  • The final map is picked via weighted roll. The more a map is picked by players, the higher the chance that map will be chosen.

Dishonor

  • Declining or not accepting a match prompt for Ranked Arena or Unranked Arena will result in dishonor and a timeout.
  • Disconnecting at any time during a running Ranked Arena or Unranked Arena game will result in dishonor and a timeout.
    • Players must continue playing the game on reconnect.
  • When dishonor is given, an immediate timeout is also applied. During a timeout, Ranked Arena and Unranked Arena are unavailable.
  • Timeout duration increases as dishonor accumulates on an account.

General

  • Rosters have been removed. Players will now queue with their party.
  • Banker, trading post, and laurel vendor NPCs have been added to the Heart of the Mists.

Balance, Bug-fixing, Polish

General

  • Megaserver: Joining a party member while playing on a map in which your guild has an active mission with an ongoing reservation in place will no longer silently fail.

Items

  • Gastronom Plikk in Rata Sum now sells the Vintner's Guide used to unlock the Fine Wining item-collection achievement.
  • The Observational Zymology Manual used to unlock the Brewmaster item collection is now available for purchase from many bartenders around Tyria.

Structured Player vs. Player

  • The PvP panel stats tab has been reskinned.
  • Scoreboard UI has been reskinned.
  • Ready Button UI has been reskinned.
  • Autobalance UI has been reskinned.

World vs. World

  • Fixed an issue that prevented player pets from attacking gates in Edge of the Mists.
  • Reduced the radius of the Siege Disabler trick from 450 to 300.
  • Increased the skill recharge of the Siege Disabler from 5 seconds to 45 seconds.
  • Decreased the duration of the Siege Disabler trick from 45 seconds to 35 seconds. The duration on Siege Golems remains unchanged.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Glint's Winter Dye Kit is now available in the Special category of the Gem Store for 125 gems.
  • The Black Lion Chest drops have been updated. Keys are available in the Special category of the Gem Store for 125 gems each.
    • Added a new Teleport to Friend consumable as an uncommon drop. This consumable will take you directly to a party member in PvE.
    • Home instance unlocks for orichalcum ore, elder wood logs, omnomberries, snow truffles, and lotuses have been added as very rare drops.
  • Winter's weapons have returned to the Black Lion Weapon Specialists for the price of 2 Black Lion Claim Tickets each.
  • The Wintersday Minis 3-Pack, Toy Golem, Toy Soldier, Plush Griffon, Princess Doll, Toy Ventari, and Fancy Winter Outfit have all returned to the Gem Store this year.

Mail Carrier Customization in the Wardrobe

  • Mail carriers have been added to the Equipment section of the Hero panel for accounts with a character higher than level 71.
  • Once unlocked, players can select the default mail carrier for every character on their account to receive mail from the game or send their mail to other players.
  • When sending mail, a one-time mail carrier can be selected from the Compose mail dialog, affecting only the current mail being sent.
  • The currently selected mail carrier and additional options can be previewed in the Hero panel.
  • A new Griffon Mail Carrier is available in the Upgrades category of the Gem Store for 500 gems.

Improvements

  • The Replica Job-o-Tron Backpack will stop talking when the Hide/Unhide check box is unchecked.

Unofficial patchnotes (GW2 Wiki)

  • This update included several UI changes
    • The simple check buttons to accept or reject party invitations were replaced by rectangular buttons matching the rest of the interface, containing both icons and text.
    • The logout confirmation panel was completely changed, and now has a gray background instead blue.
    • Changes in the inventory panel:
      • When activating a salvage kit, now all items that cannot be salvaged will be colorized red, replacing the previous blue highlight of items that were salvageable. Unlike the previous highlight, this red highlight will not disappear after the first salvaging action.
      • The inventory now highlights new items. Every new item that is placed into the inventory or any existing stack of items that is increased will be highlighted until the item or stack is clicked or the inventory is closed after the item or stack was visible. This can be enabled or disabled in the inventory options.
    • Completed achievements don't show their Achievement Points reward in achievement lists anymore.
  • Copper, Silver and Gold gathering nodes in Hunter's Hearth have been moved.
  • PvP achievement related to tournament (Champion professions, Professional Assassin, Champion Brawler) now depend on Ranked Arena
  • Build: 42,696

November 18, 2014 - Patch #2

Bug Fixes

  • Fixed a client crash.
  • The Cryptobotanist will now exchange bandit crests for Mordrem fangs when he is asking for them.
  • Fixed an issue in which the client would lock up for some players when viewing the Story Journal.

Unofficial patchnotes (GW2 Wiki)

  • Build: 42,115

November 18, 2014

Living World: Tangled Paths

The war against Mordremoth rages on in the Silverwastes as a new mystery arises. The Zephyrite Master of Peace has taken his precious cargo beyond the front lines. Where has he gone, and what answers will he give if he's found?

Achievements

After completing "Tangled Paths," showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.

Rewards

  • With the release of "Tangled Paths," players can continue to build their Carapace and Luminescent armor sets by collecting the light, medium, and heavy gloves.
    • Carapace gloves are obtained by completing the new Silverwastes reward track, completing the storyline, and exploring the Silverwastes.
    • Players will once again have the chance to prove their mastery of the region by unlocking all three weight classes of Luminescent glove armor to complete the Luminescent Gloves collection.
  • Explore the newly discovered labyrinth, and find nightmare pods full of rich rewards.
    • Nightmare fragments can be found in small pods throughout the maze. Combine them with a bandit skeleton key to open the greater nightmare pod.
    • The greater nightmare pod contains rare and masterwork gear, dragonite ore, and a chance to discover new recipes for Bountiful and Furious Maintenance Oils, Sharpening Stones, and Tuning Crystals.

Balance, Bug-fixing, Polish

  • Fixed a bug that prevented players from assigning, removing, or reassigning healing, utility, or elite skills while in a cosmetic transformation (e.g., during the siege of Ascalon in the Urban Battlegrounds fractal).

World Polish

  • Silverwastes
    • The cryptobotanist now correctly indicates the parts he is looking for.

Black Lion Trading Company Gem Store

New Items and Promotions

  • World Tournament finishers are available to support your favorite region in the World Tournament Finals. Players purchasing the winning region's finisher before the finals will receive three Celebration Boosters after the event. Each region's finisher is available in the Upgrades category of the Gem Store for 600 gems each.
  • A new Pact weapon set is available at Black Lion Weapon Specialists for a limited-time price of one ticket per weapon. Tickets can be found inside Black Lion Chests.
  • The Jungle Explorer outfit is now available in the Style category of the Gem Store for 700 gems.

Unofficial patchnotes (GW2 Wiki)

  • Build: 42,087

November 18, 2014

Living World: Tangled Paths

The war against Mordremoth rages on in the Silverwastes as a new mystery arises. The Zephyrite Master of Peace has taken his precious cargo beyond the front lines. Where has he gone, and what answers will he give if he's found?

Achievements

After completing "Tangled Paths," showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.

Rewards

  • With the release of "Tangled Paths," players can continue to build their Carapace and Luminescent armor sets by collecting the light, medium, and heavy gloves.
    • Carapace gloves are obtained by completing the new Silverwastes reward track, completing the storyline, and exploring the Silverwastes.
    • Players will once again have the chance to prove their mastery of the region by unlocking all three weight classes of Luminescent glove armor to complete the Luminescent Gloves collection.
  • Explore the newly discovered labyrinth, and find nightmare pods full of rich rewards.
    • Nightmare fragments can be found in small pods throughout the maze. Combine them with a bandit skeleton key to open the greater nightmare pod.
    • The greater nightmare pod contains rare and masterwork gear, dragonite ore, and a chance to discover new recipes for Bountiful and Furious Maintenance Oils, Sharpening Stones, and Tuning Crystals.

Balance, Bug-fixing, Polish

  • Fixed a bug that prevented players from assigning, removing, or reassigning healing, utility, or elite skills while in a cosmetic transformation (e.g., during the siege of Ascalon in the Urban Battlegrounds fractal).

World Polish

  • Silverwastes
    • The cryptobotanist now correctly indicates the parts he is looking for.

Black Lion Trading Company Gem Store

New Items and Promotions

  • World Tournament finishers are available to support your favorite region in the World Tournament Finals. Players purchasing the winning region's finisher before the finals will receive three Celebration Boosters after the event. Each region's finisher is available in the Upgrades category of the Gem Store for 600 gems each.
  • A new Pact weapon set is available at Black Lion Weapon Specialists for a limited-time price of one ticket per weapon. Tickets can be found inside Black Lion Chests.
  • The Jungle Explorer outfit is now available in the Style category of the Gem Store for 700 gems.

Unofficial patchnotes (GW2 Wiki)

  • Build: 42,087

November 10, 2014

Bug Fix:

  • Fixed a bug in which Lost Bandit Chests near Amber Sandfall spawned too fast and too numerously.

Unofficial patchnotes (GW2 Wiki)

  • Build: 41,703

November 10, 2014

Bug Fix:

  • Fixed a bug in which Lost Bandit Chests near Amber Sandfall spawned too fast and too numerously.

Unofficial patchnotes (GW2 Wiki)

  • Build: 41,703

November 6, 2014

Bug Fixes

  • Some improperly placed shadows were removed from terrain.

Unofficial patchnotes (GW2 Wiki)

  • Build: 41,565

November 6, 2014

Bug Fixes

  • Some improperly placed shadows were removed from terrain.

Unofficial patchnotes (GW2 Wiki)

  • Build: 41,565

November 5, 2014

Bug Fixes

  • Fixed a client crash.
  • Fixed a potential crash when opening the Living World unlock chest.
  • Fixed an issue in which players who paid to safely enter a bandit camp in the Silverwastes were attackable by normal players.
  • Fixed a bug that allowed Imbued Firefly Luminescence to be created multiple times.
  • Fixed an issue in which the Not Under My Command achievement was incorrectly tracking the survival of Caithe's squad, as opposed to the player's.
  • Fixed an issue in which party members would not receive mail immediately upon accepting credit for the completion of "Caithe's Reconnaissance Squad."

Unofficial patchnotes (GW2 Wiki)

  • Build: 41,518

November 5, 2014

Bug Fixes

  • Fixed a client crash.
  • Fixed a potential crash when opening the Living World unlock chest.
  • Fixed an issue in which players who paid to safely enter a bandit camp in the Silverwastes were attackable by normal players.
  • Fixed a bug that allowed Imbued Firefly Luminescence to be created multiple times.
  • Fixed an issue in which the Not Under My Command achievement was incorrectly tracking the survival of Caithe's squad, as opposed to the player's.
  • Fixed an issue in which party members would not receive mail immediately upon accepting credit for the completion of "Caithe's Reconnaissance Squad."

Unofficial patchnotes (GW2 Wiki)

  • Build: 41,518

November 4, 2014

Living World: Echoes of the Past

As the Pact prepares for the war against Mordremoth, heroes unite in a mysterious land to hold the line against the Elder Dragon's encroaching forces. But as secrets are revealed, will Tyrians find hope, or only come to understand that the road to war is paved with points of no return?

  • Official Guild Wars 2 Forum > Game Update Notes

Achievements

After completing Echoes of the Past, showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.

Rewards

  • The new Carapace and Luminescent armor sets are now available, with distinct looks for light, medium, and heavy professions.
    • Beginning with the six shoulder pieces in Echoes of the Past, the full sets will become available over the rest of the season, for a total of 36 new skins to unlock.
    • By completing the story and playing in the open world, players can earn pieces of Carapace armor.
    • Prove your mastery of the area by completing item collections to upgrade your Carapace armor to Luminescent armor.
  • Completing events in the Silverwastes rewards you with bandit crests that can be traded for a variety of rewards, including:
    • Recipes to craft components for the new Sinister stat combo (condition damage, power, and precision).
    • An Endless Dust Mite Tonic.
    • The Bandit Combat Journal, used to unlock the Bandit Weapons Specialist collection.
    • Bandit Skeleton Keys, used to open Lost Bandit Chests buried throughout the area.
    • And more!
  • Search throughout the Silverwastes for Lost Bandit Chests.
    • Complete events to receive Silverwastes Shovels used to find and uncover chests.
    • Once a chest is uncovered, every player in the map will have a chance to open it. Don't forget your Bandit Skeleton Key.
    • Chests contain Embroidered Coin Purses, Lumps of Raw Ambrite, and a chance for the new Endless Arid Devourer Tonic and new high-level bandit weapons with a choice of stats.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Miniature Belinda Delaqua is now available in the Toys category of the Gem Store for 350 gems.
  • A talking Replica Job-o-Tron Backpack is now available in the Style category for 500 gems.
  • A new Guild Flag Finisher is available in the Upgrades category of the Gem Store for 600 gems.
  • A Celebration Boost has been added as an uncommon drop to the Black Lion Chest Boost Slot. This one hour buff grants 100% boost to magic find, WvW rank gain, experience from kills, and gold from kills.

Improvements

  • Reduced the cost per use of the Silver-Fed Salvage-o-Matic to 60 copper.

Balance, Bug-fixing, Polish

General

  • Moved the Enchanted Treasure Chest inside the Salma District (human home instance). It is now inside the first house on the left upon entering the map.
  • Straits of Devastation: Fixed the strong-current warning at the boundary of the Sea of Elon.
  • Malchor's Leap: Moved the world map marker for the Doric's Shrine point of interest so it is no longer hidden by the Doric's Waypoint icon.

Profession Skills

Elementalist

  • Glyph of Elementals: Toggle abilities for this skill are now instant. Skill facts of toggle abilities will no longer appear on this skill.
  • Glyph of Lesser Elementals: Toggle abilities for this skill are now instant. Skill facts of toggle abilities will no longer appear on this skill.

Engineer

  • Magnetic Shield: This skill can now be used while moving and will no longer root the engineer in place.
  • Slick Shoes: Reduced the cooldown of this skill from 60 seconds to 45 seconds.
  • Super Speed: Reduced the cooldown of this skill from 45 seconds to 30 seconds.
  • Toss Elixir H: Fixed an issue in which boons given by this skill had the wrong durations when traited with Potent Elixirs. Also fixed the incorrect skill facts that appeared when traited with Potent Elixirs.
  • Toss Elixir C: Fixed an issue in which boons given by this skill had the wrong durations when traited with Potent Elixirs.

Guardian

  • "Retreat!": Reduced the cooldown of this skill from 60 seconds to 40 seconds.
  • Bane Signet: Increased the duration of the knockdown from 2 seconds to 3 seconds.

Mesmer

  • Maim the Disillusioned: Increased the number of torment applications per clone shattered from 1 to 2.

Necromancer

  • Death Shroud: Reverted a change that caused this effect to incorrectly cancel abilities (such as stomping) when the necromancer's death shroud runs out.
  • Necrotic Grasp: Increased the velocity of this projectile by 50%.
  • Life Siphon: Increased this skill's base healing by 25%, and increased the scaling with healing power by 75%. Fixed a bug in which this skill increased by 25% instead of 20% when traited with Bloodthirst.

Ranger

  • Point Blank Shot: Added a warm-up to this skill and changed the projectile to help differentiate it from other ranger longbow abilities.

Thief

  • Reduced the recharge of venom abilities from 45 seconds to 40 seconds.

Warrior

  • Crushing Blow: Increased the number of vulnerability applications that this skill applies from 4 to 10.
  • Tremor: Increased the velocity of this skill by 12%.

World vs. World

  • All siege weapon sites now display names with their build prompts.
  • Reduced the overall size of arrow cart and ballista build sites.

Unofficial patchnotes (GW2 Wiki)

  • The current online status set in the Contacts panel is now saved between login sessions.
  • Build: 41,380

November 4, 2014

Living World: Echoes of the Past

As the Pact prepares for the war against Mordremoth, heroes unite in a mysterious land to hold the line against the Elder Dragon's encroaching forces. But as secrets are revealed, will Tyrians find hope, or only come to understand that the road to war is paved with points of no return?

  • Official Guild Wars 2 Forum > Game Update Notes

Achievements

After completing Echoes of the Past, showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.

Rewards

  • The new Carapace and Luminescent armor sets are now available, with distinct looks for light, medium, and heavy professions.
    • Beginning with the six shoulder pieces in Echoes of the Past, the full sets will become available over the rest of the season, for a total of 36 new skins to unlock.
    • By completing the story and playing in the open world, players can earn pieces of Carapace armor.
    • Prove your mastery of the area by completing item collections to upgrade your Carapace armor to Luminescent armor.
  • Completing events in the Silverwastes rewards you with bandit crests that can be traded for a variety of rewards, including:
    • Recipes to craft components for the new Sinister stat combo (condition damage, power, and precision).
    • An Endless Dust Mite Tonic.
    • The Bandit Combat Journal, used to unlock the Bandit Weapons Specialist collection.
    • Bandit Skeleton Keys, used to open Lost Bandit Chests buried throughout the area.
    • And more!
  • Search throughout the Silverwastes for Lost Bandit Chests.
    • Complete events to receive Silverwastes Shovels used to find and uncover chests.
    • Once a chest is uncovered, every player in the map will have a chance to open it. Don't forget your Bandit Skeleton Key.
    • Chests contain Embroidered Coin Purses, Lumps of Raw Ambrite, and a chance for the new Endless Arid Devourer Tonic and new high-level bandit weapons with a choice of stats.

Black Lion Trading Company Gem Store

New Items and Promotions

  • Miniature Belinda Delaqua is now available in the Toys category of the Gem Store for 350 gems.
  • A talking Replica Job-o-Tron Backpack is now available in the Style category for 500 gems.
  • A new Guild Flag Finisher is available in the Upgrades category of the Gem Store for 600 gems.
  • A Celebration Boost has been added as an uncommon drop to the Black Lion Chest Boost Slot. This one hour buff grants 100% boost to magic find, WvW rank gain, experience from kills, and gold from kills.

Improvements

  • Reduced the cost per use of the Silver-Fed Salvage-o-Matic to 60 copper.

Balance, Bug-fixing, Polish

General

  • Moved the Enchanted Treasure Chest inside the Salma District (human home instance). It is now inside the first house on the left upon entering the map.
  • Straits of Devastation: Fixed the strong-current warning at the boundary of the Sea of Elon.
  • Malchor's Leap: Moved the world map marker for the Doric's Shrine point of interest so it is no longer hidden by the Doric's Waypoint icon.

Profession Skills

Elementalist

  • Glyph of Elementals: Toggle abilities for this skill are now instant. Skill facts of toggle abilities will no longer appear on this skill.
  • Glyph of Lesser Elementals: Toggle abilities for this skill are now instant. Skill facts of toggle abilities will no longer appear on this skill.

Engineer

  • Magnetic Shield: This skill can now be used while moving and will no longer root the engineer in place.
  • Slick Shoes: Reduced the cooldown of this skill from 60 seconds to 45 seconds.
  • Super Speed: Reduced the cooldown of this skill from 45 seconds to 30 seconds.
  • Toss Elixir H: Fixed an issue in which boons given by this skill had the wrong durations when traited with Potent Elixirs. Also fixed the incorrect skill facts that appeared when traited with Potent Elixirs.
  • Toss Elixir C: Fixed an issue in which boons given by this skill had the wrong durations when traited with Potent Elixirs.

Guardian

  • "Retreat!": Reduced the cooldown of this skill from 60 seconds to 40 seconds.
  • Bane Signet: Increased the duration of the knockdown from 2 seconds to 3 seconds.

Mesmer

  • Maim the Disillusioned: Increased the number of torment applications per clone shattered from 1 to 2.

Necromancer

  • Death Shroud: Reverted a change that caused this effect to incorrectly cancel abilities (such as stomping) when the necromancer's death shroud runs out.
  • Necrotic Grasp: Increased the velocity of this projectile by 50%.
  • Life Siphon: Increased this skill's base healing by 25%, and increased the scaling with healing power by 75%. Fixed a bug in which this skill increased by 25% instead of 20% when traited with Bloodthirst.

Ranger

  • Point Blank Shot: Added a warm-up to this skill and changed the projectile to help differentiate it from other ranger longbow abilities.

Thief

  • Reduced the recharge of venom abilities from 45 seconds to 40 seconds.

Warrior

  • Crushing Blow: Increased the number of vulnerability applications that this skill applies from 4 to 10.
  • Tremor: Increased the velocity of this skill by 12%.

World vs. World

  • All siege weapon sites now display names with their build prompts.
  • Reduced the overall size of arrow cart and ballista build sites.

Unofficial patchnotes (GW2 Wiki)

  • The current online status set in the Contacts panel is now saved between login sessions.
  • Build: 41,380

October 30, 2014

Release Notes

  • Added an option to make a custom exchange on the Currency Exchange. Selecting Custom Exchange at the bottom right of the Currency Exchange window will switch the Currency Exchange into custom mode. In custom mode, you can enter any number of gems or coins you would like to receive from an exchange, get a price, and make the exchange.
  • Custom mode uses the same exchange rate as standard mode.
  • Exchange rates update at the same rate in custom mode as they do in standard mode.
  • In custom mode, there is a limit of 9,999 gems received from a single exchange and 999 gold received from a single exchange.

Unofficial patchnotes (GW2 Wiki)

  • This update did not cause the game client or dat file to be updated. The build number is unchanged and still build 41,000.

October 30, 2014

Release Notes

  • Added an option to make a custom exchange on the Currency Exchange. Selecting Custom Exchange at the bottom right of the Currency Exchange window will switch the Currency Exchange into custom mode. In custom mode, you can enter any number of gems or coins you would like to receive from an exchange, get a price, and make the exchange.
  • Custom mode uses the same exchange rate as standard mode.
  • Exchange rates update at the same rate in custom mode as they do in standard mode.
  • In custom mode, there is a limit of 9,999 gems received from a single exchange and 999 gold received from a single exchange.

Unofficial patchnotes (GW2 Wiki)

  • This update did not cause the game client or dat file to be updated. The build number is unchanged and still build 41,000.

October 27, 2014

Bug Fixes

  • Fixed a bug in which players could claim Mad King Says rewards early, preventing them from obtaining their achieved reward.
  • Fixed a bug in which the Molten Alliance Mining Pick went invisible while mining.

Unofficial patchnotes (GW2 Wiki)

  • Build: 41,000

October 27, 2014

Bug Fixes

  • Fixed a bug in which players could claim Mad King Says rewards early, preventing them from obtaining their achieved reward.
  • Fixed a bug in which the Molten Alliance Mining Pick went invisible while mining.

Unofficial patchnotes (GW2 Wiki)

  • Build: 41,000

October 24, 2014

Bug Fixes

  • Fixed a client crash related to spectating.
  • Fixed texture quality options.
  • Fixed a bug in which players were allowed to keep their profession skills in Lunatic Inquisition.
  • Fixed a bug in which some Halloween achievements failed to advance the meta achievement.
  • Costume Brawl - Mummy: Reduced the duration of the crippled penalty after sprinting.

Unofficial patchnotes (GW2 Wiki)

  • Build: 40,880

October 24, 2014

Bug Fixes

  • Fixed a client crash related to spectating.
  • Fixed texture quality options.
  • Fixed a bug in which players were allowed to keep their profession skills in Lunatic Inquisition.
  • Fixed a bug in which some Halloween achievements failed to advance the meta achievement.
  • Costume Brawl - Mummy: Reduced the duration of the crippled penalty after sprinting.

Unofficial patchnotes (GW2 Wiki)

  • Build: 40,880

October 22, 2014

Bug Fixes

  • Fixed a server crash.
  • Fixed a bug with the rewards in the story "Resealing the Bloody Prince" in preparation for allowing access to the instance.
  • Fixed a bug on the Trading Post where players were unable to buy multiples of an item at different prices.

Unofficial patchnotes (GW2 Wiki)

  • Build: 40,756

October 22, 2014

Bug Fixes

  • Fixed a server crash.
  • Fixed a bug with the rewards in the story "Resealing the Bloody Prince" in preparation for allowing access to the instance.
  • Fixed a bug on the Trading Post where players were unable to buy multiples of an item at different prices.

Unofficial patchnotes (GW2 Wiki)

  • Build: 40,756

October 21, 2014

Halloween: Blood and Madness

Blood and Madness, our annual Halloween festival, returns for two weeks of ghoulish capers, spooky fights, and maddening fun!

Magister Tassi's instruments are picking up unusual energy readings. It appears that the Mad King isn't the only being capable of breaking through the barrier between realms - prepare to face the son of King Oswald Thorn, Bloody Prince Edrick!

Gather together with the citizens of Lion's Arch to enjoy another year of tricks, treats, and terrible jokes.

Story

  • Join Magister Tassi at the Nolani Academy Ruins in the northwest corner of the Black Citadel for two story instances. The first introduces the players to the Halloween story and the return of Mad King Thorn's son, the Bloody Prince Edrick.
  • Entry to the second story instance requires earning a Mini Candy Corn Elemental. At least one player in your party needs to have earned the mini for your party to begin the instance.

Lion's Arch

  • The citizens of Lion's Arch have united to decorate the area with Halloween flair. There are pumpkins to carve, trick-or-treating kids seeking candy, and merchants selling Halloween recipes. Even Zommoros has festive spirit, turning the Mystic Forge into a cauldron. Jump in for some costume-brawl fun.
  • Mad King Thorn himself appears in Lion's Arch throughout the festival. Laugh at his mad jokes and play in his Mad King Says game.

Open World

  • In Lion's Arch, Kessex Hills, and Gendarran Fields, the Mad Realm doors have returned. There are two varieties: the green Mad King doors and the red Bloody Prince doors. Opening a door may give players a trick-or-treat bag or may trigger an attack by the Mad King's or Bloody Prince's forces.
  • Outside Lion's Arch and the capital cities, players can find tents with Halloween decorations and the Master Carver, who helps track progress toward the Pumpkin Carving achievement. Nearby, players can also talk to the ghost Rasmus, who can transfer them to the Lunatic Inquisition activity in the Mad Realm.
  • The Heart of the Mists and home citadels in the Borderlands have also received a Halloween decoration makeover.

Mad Realm

  • Players enter the Mad Realm through the Mad Realm doors that appear in Lion's Arch, Kessex Hills, and Gendarran Fields. The Mad King doors and Bloody Prince doors will transport players to the east and west docks above the Mad King's Labyrinth, respectively. The Lunatic Boatmaster transports players to the Lunatic Inquisition or the Mad King's Clock Tower. Players can also interact with the portal seal on the ground to travel to the labyrinth below.
  • The Mad King's Labyrinth has been thrown into conflict once again as the Mad King's and the Bloody Prince's armies clash. Watch the Thorns bicker as their forces fight for control. Three legendary bosses patrol the maze: the Skeletal Lich, the Grand High Viscount of Candy Corn, and the Labyrinthine Horror.
  • The Lunatic Inquisition activity pits players against one another as Lunatic Courtiers search out villagers in the labyrinth. Players must use found items and hidden secrets to survive the night.
  • The Mad King's Clock Tower has returned with its unique jumping challenge. Other players trying to ascend will be shown with a mist effect, while you will remain fully visible.

Rewards

  • Trick-or-treat bags have been updated with loads of new items, including:
    • Bottles of Batwing Brew: This transformation is available in both crafted consumable and endless varieties.
    • Maize Balm: This delightfully unstable concoction transforms critters into candy corn elementals.
    • Recipes for the new Pumpkin Oil, Sharpening Skulls, and Lumps of Crystallized Nougat: These utility consumables provide unique bonuses when resurrecting other heroes.
    • New exotic amulets with unusual gems.
    • New miniatures, including the rare ghost cub Gwynefyrdd and tradable Mini Zuzu, Cat of Darkness.
    • Crafting materials, including ascended crafting materials.
    • Valuable tier 6 trophies.
  • Unlock the new Tricks and Treats collection by finding an old pillowcase. Complete the collection to earn your own Mini Candy Corn Ghoulemental.
  • Black Lion weapon collectors may be interested in the Bloody Prince's Toybox.
  • Achievements have returned with new rewards.
  • A new PvP reward track has been added for the duration of the festival.
  • A Halloween vendor merchant northwest of the Trader's Forum Waypoint in Lion's Arch will exchange your candy corn for candy corn cobs. These can be used to buy brand new rewards, including the Mini Zuzu, Cat of Darkness, and new crafting recipes, as well as old favorites like Mini Bloody Prince Thorn and 20-slot Halloween Pail inventory bags. The vendor will also combine your stacks of chattering skulls, plastic fangs, and nougat into refined versions. The resulting items can be used to craft exclusive Halloween weapons, including: Mad Moon (shield), Arachnophobia (short bow), and The Crossing (staff).

Daily Achievements

  • Pumpkin Hacker: Find and carve pumpkins throughout Tyria.
  • Halloween Costume Brawl Champion: Emerge as a champion from a costume brawl.
  • Candy Craver: Eat 50 pieces of candy corn.
  • Shut and Locked: Complete 5 door events.
  • The Mad Inquisition: Finish a game of Lunatic Inquisition.
  • Jumping Mad: Complete the Mad King's Clock Tower jumping puzzle.
  • Grim Reaper of Grunts: Defeat Halloween minions.
  • Trick-or-Treater: Open trick-or-treat bags.

Achievements

  • A Sweet Friend: Complete Halloween achievements and Halloween daily achievements.
  • Shut the Doors: Complete door events in the Mad King's Labyrinth.
  • Upset Stomach: Give the Bloody Prince a disgusting welcome during the final battle.
  • Candy Corn Crusher: Defeat the Grand High Viscount of Candy Corn in the Mad King's Labyrinth.
  • Death to the Undying: Defeat the Skeletal Lich in the Mad King's Labyrinth.
  • Bonebreaker: Defeat the Labyrinthine Horror in the Mad King's Labyrinth.
  • Lunatic Inquisition Regular: Participate in a number of rounds of the Lunatic Inquisition.
  • A Royal Tradition: Complete a round of Mad King Says.
  • Pumpkin Carving: Find and carve pumpkins throughout Tyria.
  • A Stomping Good Time: Use Scarecrow or Mad King stomps against players in PvP or WvW.
  • Containment: Help Tassi contain the Bloody Prince's reliquary.
  • You, Back in the Box: Help Tassi reseal the reliquary.
  • Beaten Bloody: Put the Bloody Prince back in the reliquary in under a minute.
  • Something Good to Eat: Open trick-or-treat bags.

Balance, Bug-fixing, Polish

World Polish

  • Fireheart Rise
    • Fixed a bug in the "Defeat Vexa and her golem" event in which the turret in the middle of the room was listed as blank in the combat log. Attacks from this turret are now displayed as "Central Lab Turret."
  • Sparkfly Fen
    • Tequatl the Sunless: Added telegraph circles to Tequatl the Sunless's attacks.
  • Lion's Arch
    • Sarettokk: Added a missing Hall of Monuments descriptor to one of Sarettokk's merchant tabs.
  • Straits of Devastation
    • Veteran Risen Spectral Guard: Fixed a bug that prevented this creature from upscaling with the number of players.
  • Creature Skills
    • Champion Risen Megalodon: Reduced the damage of this creature's charge skill by 50%.

General

  • Fixed an exploit that allowed players to join a guild rush without being transformed into the rush creature.
  • The General achievement category for dungeon completion is now appropriately named Dungeons.
  • Fixed a bug in which the inventory window size preference would sometimes reset to default when moved before closing.
  • Newly created accounts can no longer send items and gold through the mail. This restriction is automatically lifted shortly after the account is created.

Items

  • Fixed a bug that caused the drop rate of fractal weapon skins to decrease above fractal level 40.
  • All story reward items that were not unlocking skins now properly unlock skins.
  • Renamed the Guild Finisher to Guild Shield Finisher.
  • Fur-Lined Mask/Helm/Helmet: Fixed a bug that made this vendor item tradable and salvageable.

Profession Skills

Racial Skills

  • Avatar of Melandru - Binding Roots: Added bleeding, immobilize, damage, and pulses skill facts. Added a vulnerability skill fact for Binding Jeopardy.
  • Grasping Vines: Added a vulnerability skill fact when this skill is used with the guardian's Binding Jeopardy trait.

Elementalist

  • Arcane Power: Fixed a bug that caused attacks enhanced by this skill to only inflict one stack of vulnerability with Shard of Ice.

Engineer

  • Grenade Barrage: Removed the duplicate Number of Targets skill fact while underwater. Added a Number of Targets skill fact to Grenade Barrage in PvP.

Guardian

  • Permeating Wrath: Added a Blast Radius: 240 skill fact to Virtue of Justice.

Mesmer

  • Phase Retreat: Fixed an issue that caused this ability to be reflected or blocked by enemies.
  • Chaos Armor: Removed the range indicator from this skill.

Necromancer

  • Death Shroud: Updated this state so that it no longer ejects players from Plague Form in certain instances.
  • Plague Form: Added a stability skill fact.

Ranger

  • Long Range Shot: Updated skill fact text.
  • Quicksand: Fixed a bug that prevented the untraited version of this skill from displaying the red danger ring for opponents.
  • Cold Snap: Fixed a bug that prevented this skill from displaying an increased effect radius when traited with Nature's Vengeance.

Thief

  • Vital Shot: Fixed a bug that prevented this ability from functioning with Ricochet in PvE.

Structured Player vs. Player

  • Players can now unlock the Mad King rune set in PvP.

Skyhammer

  • Skyhammer Cannon: Direct Lightning can now be avoided by dodging.
  • Increased the time before the floor panels disappear after a player steps on them.
  • Players that are in stealth no longer cause the floor panels to disappear.

World vs. World

  • Fixed a bug that caused the siege decay timer to appear on cannons.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The new Grave Finisher is available in the Upgrades category of the Gem Store for 500 gems. Available for two weeks only!
  • A new Noble Count outfit is available in the Style category of the Gem Store for 700 gems.
  • Devil Horns and the Phantom Hood have returned to the Gem Store for a limited time at the price of 200 gems each.
  • The Halloween weapons Chiroptophobia, Araneae, Dead Stop, Bloody Prince's Staff, and Silly Scimitar have been reduced to the price of 2 tickets for a limited time at a Black Lion Weapons Specialist.
  • There are only four weeks left to use tickets for Lovestruck, Dragon's Jade, Aetherblade , Fused, and Dreamthistle weapon sets. After November 18, these sets will no longer be available for purchase with Black Lion Claim Tickets this year.
  • Foil Wrapped Candy is available for two weeks. This item grants random 10-minute boosts and gives players a foil wrapper usable for in-game events.
  • Every Black Lion Chest now includes an additional drop of a guaranteed trick-or-treat bag.

Improvements: New Currency Exchange UI

The Currency Exchange UI has been overhauled to be quicker to use and easier to understand.

  • Quick exchange options for both currencies are now visible on the front page of the Currency Exchange.
  • The comparison between Exchange for Gold and Exchange for Gems prices is much more obvious.
  • Fixed exchange amounts have been set to simplify the exchange process and remove confusing rounding points.
  • Added a preview of new balances.
  • Added an improved confirmation UI.

Bug Fixes

  • Player animation for the Frost Wasp Logging Tool and Tireless Logging Minion was fixed so that players are not locked in place for a few seconds after the third hit.
  • Clarification: An error in previous release notes regarding the Permanent Hair Stylist Contract has been amended. The Permanent Hair Stylist Contract continues to be a very rare drop from the Black Lion Chest.

Mac Beta Client

  • Fixed a bug that caused the Trading Post to crash on Mac systems.
  • Fixed a bug that required rebooting to restart Guild Wars 2 on Mac systems.

Unofficial patchnotes (GW2 Wiki)

  • With the new currency exchange interface, gems are exchanged with coin in increments of 400.
  • The two holes where the possessed Statue of Dwayna may occasionally walk into have been closed off.
  • The inventory window size preference still occasionally resets.
  • The patch note "Increased the party kick threshold from 40% to 50%." was removed for unknown reasons.
  • Build: 40,695

October 21, 2014

Halloween: Blood and Madness

Blood and Madness, our annual Halloween festival, returns for two weeks of ghoulish capers, spooky fights, and maddening fun!

Magister Tassi's instruments are picking up unusual energy readings. It appears that the Mad King isn't the only being capable of breaking through the barrier between realms - prepare to face the son of King Oswald Thorn, Bloody Prince Edrick!

Gather together with the citizens of Lion's Arch to enjoy another year of tricks, treats, and terrible jokes.

Story

  • Join Magister Tassi at the Nolani Academy Ruins in the northwest corner of the Black Citadel for two story instances. The first introduces the players to the Halloween story and the return of Mad King Thorn's son, the Bloody Prince Edrick.
  • Entry to the second story instance requires earning a Mini Candy Corn Elemental. At least one player in your party needs to have earned the mini for your party to begin the instance.

Lion's Arch

  • The citizens of Lion's Arch have united to decorate the area with Halloween flair. There are pumpkins to carve, trick-or-treating kids seeking candy, and merchants selling Halloween recipes. Even Zommoros has festive spirit, turning the Mystic Forge into a cauldron. Jump in for some costume-brawl fun.
  • Mad King Thorn himself appears in Lion's Arch throughout the festival. Laugh at his mad jokes and play in his Mad King Says game.

Open World

  • In Lion's Arch, Kessex Hills, and Gendarran Fields, the Mad Realm doors have returned. There are two varieties: the green Mad King doors and the red Bloody Prince doors. Opening a door may give players a trick-or-treat bag or may trigger an attack by the Mad King's or Bloody Prince's forces.
  • Outside Lion's Arch and the capital cities, players can find tents with Halloween decorations and the Master Carver, who helps track progress toward the Pumpkin Carving achievement. Nearby, players can also talk to the ghost Rasmus, who can transfer them to the Lunatic Inquisition activity in the Mad Realm.
  • The Heart of the Mists and home citadels in the Borderlands have also received a Halloween decoration makeover.

Mad Realm

  • Players enter the Mad Realm through the Mad Realm doors that appear in Lion's Arch, Kessex Hills, and Gendarran Fields. The Mad King doors and Bloody Prince doors will transport players to the east and west docks above the Mad King's Labyrinth, respectively. The Lunatic Boatmaster transports players to the Lunatic Inquisition or the Mad King's Clock Tower. Players can also interact with the portal seal on the ground to travel to the labyrinth below.
  • The Mad King's Labyrinth has been thrown into conflict once again as the Mad King's and the Bloody Prince's armies clash. Watch the Thorns bicker as their forces fight for control. Three legendary bosses patrol the maze: the Skeletal Lich, the Grand High Viscount of Candy Corn, and the Labyrinthine Horror.
  • The Lunatic Inquisition activity pits players against one another as Lunatic Courtiers search out villagers in the labyrinth. Players must use found items and hidden secrets to survive the night.
  • The Mad King's Clock Tower has returned with its unique jumping challenge. Other players trying to ascend will be shown with a mist effect, while you will remain fully visible.

Rewards

  • Trick-or-treat bags have been updated with loads of new items, including:
    • Bottles of Batwing Brew: This transformation is available in both crafted consumable and endless varieties.
    • Maize Balm: This delightfully unstable concoction transforms critters into candy corn elementals.
    • Recipes for the new Pumpkin Oil, Sharpening Skulls, and Lumps of Crystallized Nougat: These utility consumables provide unique bonuses when resurrecting other heroes.
    • New exotic amulets with unusual gems.
    • New miniatures, including the rare ghost cub Gwynefyrdd and tradable Mini Zuzu, Cat of Darkness.
    • Crafting materials, including ascended crafting materials.
    • Valuable tier 6 trophies.
  • Unlock the new Tricks and Treats collection by finding an old pillowcase. Complete the collection to earn your own Mini Candy Corn Ghoulemental.
  • Black Lion weapon collectors may be interested in the Bloody Prince's Toybox.
  • Achievements have returned with new rewards.
  • A new PvP reward track has been added for the duration of the festival.
  • A Halloween vendor merchant northwest of the Trader's Forum Waypoint in Lion's Arch will exchange your candy corn for candy corn cobs. These can be used to buy brand new rewards, including the Mini Zuzu, Cat of Darkness, and new crafting recipes, as well as old favorites like Mini Bloody Prince Thorn and 20-slot Halloween Pail inventory bags. The vendor will also combine your stacks of chattering skulls, plastic fangs, and nougat into refined versions. The resulting items can be used to craft exclusive Halloween weapons, including: Mad Moon (shield), Arachnophobia (short bow), and The Crossing (staff).

Daily Achievements

  • Pumpkin Hacker: Find and carve pumpkins throughout Tyria.
  • Halloween Costume Brawl Champion: Emerge as a champion from a costume brawl.
  • Candy Craver: Eat 50 pieces of candy corn.
  • Shut and Locked: Complete 5 door events.
  • The Mad Inquisition: Finish a game of Lunatic Inquisition.
  • Jumping Mad: Complete the Mad King's Clock Tower jumping puzzle.
  • Grim Reaper of Grunts: Defeat Halloween minions.
  • Trick-or-Treater: Open trick-or-treat bags.

Achievements

  • A Sweet Friend: Complete Halloween achievements and Halloween daily achievements.
  • Shut the Doors: Complete door events in the Mad King's Labyrinth.
  • Upset Stomach: Give the Bloody Prince a disgusting welcome during the final battle.
  • Candy Corn Crusher: Defeat the Grand High Viscount of Candy Corn in the Mad King's Labyrinth.
  • Death to the Undying: Defeat the Skeletal Lich in the Mad King's Labyrinth.
  • Bonebreaker: Defeat the Labyrinthine Horror in the Mad King's Labyrinth.
  • Lunatic Inquisition Regular: Participate in a number of rounds of the Lunatic Inquisition.
  • A Royal Tradition: Complete a round of Mad King Says.
  • Pumpkin Carving: Find and carve pumpkins throughout Tyria.
  • A Stomping Good Time: Use Scarecrow or Mad King stomps against players in PvP or WvW.
  • Containment: Help Tassi contain the Bloody Prince's reliquary.
  • You, Back in the Box: Help Tassi reseal the reliquary.
  • Beaten Bloody: Put the Bloody Prince back in the reliquary in under a minute.
  • Something Good to Eat: Open trick-or-treat bags.

Balance, Bug-fixing, Polish

World Polish

  • Fireheart Rise
    • Fixed a bug in the "Defeat Vexa and her golem" event in which the turret in the middle of the room was listed as blank in the combat log. Attacks from this turret are now displayed as "Central Lab Turret."
  • Sparkfly Fen
    • Tequatl the Sunless: Added telegraph circles to Tequatl the Sunless's attacks.
  • Lion's Arch
    • Sarettokk: Added a missing Hall of Monuments descriptor to one of Sarettokk's merchant tabs.
  • Straits of Devastation
    • Veteran Risen Spectral Guard: Fixed a bug that prevented this creature from upscaling with the number of players.
  • Creature Skills
    • Champion Risen Megalodon: Reduced the damage of this creature's charge skill by 50%.

General

  • Fixed an exploit that allowed players to join a guild rush without being transformed into the rush creature.
  • The General achievement category for dungeon completion is now appropriately named Dungeons.
  • Fixed a bug in which the inventory window size preference would sometimes reset to default when moved before closing.
  • Newly created accounts can no longer send items and gold through the mail. This restriction is automatically lifted shortly after the account is created.

Items

  • Fixed a bug that caused the drop rate of fractal weapon skins to decrease above fractal level 40.
  • All story reward items that were not unlocking skins now properly unlock skins.
  • Renamed the Guild Finisher to Guild Shield Finisher.
  • Fur-Lined Mask/Helm/Helmet: Fixed a bug that made this vendor item tradable and salvageable.

Profession Skills

Racial Skills

  • Avatar of Melandru - Binding Roots: Added bleeding, immobilize, damage, and pulses skill facts. Added a vulnerability skill fact for Binding Jeopardy.
  • Grasping Vines: Added a vulnerability skill fact when this skill is used with the guardian's Binding Jeopardy trait.

Elementalist

  • Arcane Power: Fixed a bug that caused attacks enhanced by this skill to only inflict one stack of vulnerability with Shard of Ice.

Engineer

  • Grenade Barrage: Removed the duplicate Number of Targets skill fact while underwater. Added a Number of Targets skill fact to Grenade Barrage in PvP.

Guardian

  • Permeating Wrath: Added a Blast Radius: 240 skill fact to Virtue of Justice.

Mesmer

  • Phase Retreat: Fixed an issue that caused this ability to be reflected or blocked by enemies.
  • Chaos Armor: Removed the range indicator from this skill.

Necromancer

  • Death Shroud: Updated this state so that it no longer ejects players from Plague Form in certain instances.
  • Plague Form: Added a stability skill fact.

Ranger

  • Long Range Shot: Updated skill fact text.
  • Quicksand: Fixed a bug that prevented the untraited version of this skill from displaying the red danger ring for opponents.
  • Cold Snap: Fixed a bug that prevented this skill from displaying an increased effect radius when traited with Nature's Vengeance.

Thief

  • Vital Shot: Fixed a bug that prevented this ability from functioning with Ricochet in PvE.

Structured Player vs. Player

  • Players can now unlock the Mad King rune set in PvP.

Skyhammer

  • Skyhammer Cannon: Direct Lightning can now be avoided by dodging.
  • Increased the time before the floor panels disappear after a player steps on them.
  • Players that are in stealth no longer cause the floor panels to disappear.

World vs. World

  • Fixed a bug that caused the siege decay timer to appear on cannons.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The new Grave Finisher is available in the Upgrades category of the Gem Store for 500 gems. Available for two weeks only!
  • A new Noble Count outfit is available in the Style category of the Gem Store for 700 gems.
  • Devil Horns and the Phantom Hood have returned to the Gem Store for a limited time at the price of 200 gems each.
  • The Halloween weapons Chiroptophobia, Araneae, Dead Stop, Bloody Prince's Staff, and Silly Scimitar have been reduced to the price of 2 tickets for a limited time at a Black Lion Weapons Specialist.
  • There are only four weeks left to use tickets for Lovestruck, Dragon's Jade, Aetherblade , Fused, and Dreamthistle weapon sets. After November 18, these sets will no longer be available for purchase with Black Lion Claim Tickets this year.
  • Foil Wrapped Candy is available for two weeks. This item grants random 10-minute boosts and gives players a foil wrapper usable for in-game events.
  • Every Black Lion Chest now includes an additional drop of a guaranteed trick-or-treat bag.

Improvements: New Currency Exchange UI

The Currency Exchange UI has been overhauled to be quicker to use and easier to understand.

  • Quick exchange options for both currencies are now visible on the front page of the Currency Exchange.
  • The comparison between Exchange for Gold and Exchange for Gems prices is much more obvious.
  • Fixed exchange amounts have been set to simplify the exchange process and remove confusing rounding points.
  • Added a preview of new balances.
  • Added an improved confirmation UI.

Bug Fixes

  • Player animation for the Frost Wasp Logging Tool and Tireless Logging Minion was fixed so that players are not locked in place for a few seconds after the third hit.
  • Clarification: An error in previous release notes regarding the Permanent Hair Stylist Contract has been amended. The Permanent Hair Stylist Contract continues to be a very rare drop from the Black Lion Chest.

Mac Beta Client

  • Fixed a bug that caused the Trading Post to crash on Mac systems.
  • Fixed a bug that required rebooting to restart Guild Wars 2 on Mac systems.

Unofficial patchnotes (GW2 Wiki)

  • With the new currency exchange interface, gems are exchanged with coin in increments of 400.
  • The two holes where the possessed Statue of Dwayna may occasionally walk into have been closed off.
  • The inventory window size preference still occasionally resets.
  • The patch note "Increased the party kick threshold from 40% to 50%." was removed for unknown reasons.
  • Build: 40,695

September 30, 2014

New Features and Content Anti-Phishing

Messages received in-game that are sent by ArenaNet in an official capacity, such as messages sent by a GM, will now display the ArenaNet logo (or the KZ logo for Chinese accounts). All other messages will display a warning that the message is from another player. Official messages from a GM or other ArenaNet employee will always display the appropriate logo and will never display a warning message. Any message claiming to be sent from ArenaNet or from a GM that displays the warning message is NOT actually from ArenaNet or from a GM.

Balance, Bug-fixing, Polish

World Polish

  • Fireheart Rise:
    • Escort Razen the Raider to the Gates of Flame:
      • Fixed a bug in which Razen's overhead marker would occasionally not show up during his escort quests.
  • Iron Marches:
    • Added a failure condition to the "Defend the engineers repairing Brokentooth Maw" event so that the warband will retreat if the engineers remain defeated for too long.
  • Metrica Province:
    • Fixed a bug in which the Veteran Jaguar rescaled incorrectly during the "Escort Rikkiti as she brings a message to the Lionguard assault force" event.
  • Sparkfly Fen:
    • The leatherworking trainer has returned to the Zintl Holy Grounds.
  • Spirit Watch:
    • This location's name on the world map is no longer obscured.
  • Frostgorge Sound:
    • Drive the Sons of Svanir from Coiled Watch:
      • Adjusted the event timing after failure of the Defend Coiled Watch objective.
  • Creatures:
    • Ambient humpback whales should no longer enter combat.

General

  • Fixed a bug that prevented some crafting ingredients from displaying a View Recipe button even if unlocked.

Fractals of the Mists

  • Cliffside:
    • Combat Log: The burning fires at the chest seal now come from the Archdiviner instead of "Unknown."
  • Molten Facility:
    • Fixed an issue that caused the party to be teleported back to the entrance to the boss room if a player re-entered the room after the boss was defeated.

Sorrow's Embrace

  • Fixed an issue that caused General Zadorojny and his guards to teleport to a player in a different section of the map.

Items

  • The Infinite Watchknight Tonic can no longer be used in dungeons.

Profession Skills

Elementalist

  • Magnetic Aura
    • Removed the unnecessary range indicator.
  • Burning Retreat (Conjure Flame Axe)
    • Added a Combo Field skill fact.
  • Meteor Shower
    • Updated the Duration: 9 skill fact.
    • Adjusted the ground effect ring to better match skill duration.
  • Deep Freeze (Conjure Frost Bow)
    • Added a Duration: 5 skill fact.
  • Ice Storm (Conjure Frost Bow)
    • Added a Number of Impacts: 24 skill fact.
  • Arcane Wave
    • Updated the description to more accurately describe functionality.
  • Glyph of Elemental Power
    • Updated the description to indicate that the condition application chance works for all spells rather than just spells of a specific element.
  • Evasive Arcana
    • Corrected the Shockwave effect description that incorrectly said it inflicted immobilize.
  • Water Blast
    • Updated the description accuracy for the number of targets.
  • Lightning Surge
    • Updated the description accuracy for the number of targets.
  • Boil
    • Added a line-of-sight check for this skill.
  • Murky Water
    • Added a line-of-sight check for this skill.

Engineer

  • Fixed an issue in which droppable bundle weapons were destroyed if the engineer changed utility skills while holding the weapon.
  • Grenade Barrage
    • Fixed a bug that caused this skill to lose its Number of Targets skill fact with Grenadier slotted or when viewed underwater.

Guardian

  • Sword of Justice: Command
    • Updated the skill fact for radius to the correct value of 180.
  • Battle Presence
    • Fixed a bug that allowed the application of Virtue of Resolve to gates and walls.

Necromancer

  • Lich Form: Grim Specter and Marked for Death
    • Updated the accuracy of skill facts for damage.
  • Charge (Flesh Golem)
    • Fixed a bug that caused this skill to behave inconsistently when used under high latency.
  • Death Shroud
    • Leaving Death Shroud by running out of life force now engages the same cooldown as manually ending Death Shroud by using the End Death Shroud.

Ranger

  • Spirits
    • Added a red indicator ring to spirit attacks to show range for opponents.
  • Nature's Vengeance
    • Adjusted effects for spirit attacks to better match their radius.

Thief

  • Vigorous Recovery
    • Fixed a bug that prevented this skill from functioning when used with human and sylvari racial healing skills.
  • Exploding Venom Sac (Stolen Skill)
    • Fixed a bug that prevented this skill from showing the combo field ring for allies.

Warrior

  • Last Stand
    • Fixed a bug that caused this trait to activate Rousing Resilience for 4 seconds instead of 8 seconds.
  • "Shake It Off!"
    • Removed unnecessary range indicator.

Racial Skills

Charr

  • Shrapnel Mine: Added a skill fact for mine duration.

Structured Player vs. Player

  • Miniatures now auto-summon in the PvP lobby.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The new Tempest weapon skins are now available for purchase from the Black Lion Weaponsmith for an introductory price of 1 Black Lion Ticket. Tickets can be found in chests opened with Black Lion Chest Keys.
  • The Chaos weapon skins now cost 5 Black Lion Tickets.
  • The World vs. World Support Pack contains 5 Black Lion Weapon Scraps, 5 Black Lion Keys, 5 Metabolic Primers, 5 WXP Boosters, 3 Utility Primers, 1 Armor Booster, 1 Speed Booster, 1 Strength Booster, and early access to 10 uses of the Grave Finisher. It can be purchased once from the Special section of the Gem Store for the price of 1895 gems.
  • The limit on additional crafting licenses has been raised to 2, so you may now have up to 4 crafting professions per character.

Trading Post

  • Performance has been improved when navigating between sections on the Trading Post.
  • Recently viewed items on the Home tab now show the sell price instead of the buy price.
  • Recently viewed items on the Home tab now show quantities available.
  • My Latest Trades on the Home tab shows whether the transaction was a buy or a sell.
  • My Transactions tab defaults to showing current transactions.
  • Canceling a listing on the My Transactions tab no longer scrolls back to the top of the lists.
  • Projected Profit is now shown in the tooltip when you hover over the Total Price value.
  • The order form now shows 40 listing levels for buys and sells.
  • Edit box sizes on the order form have been increased.

Bug Fixes

  • Improved positioning of Basic Harvesting Node Pack nodes in several racial homes.

Unofficial patchnotes (GW2 Wiki)

  • Undocumented bug fixes:
    • All players can again use Diving Goggles on all characters, if at least one character has unlocked this feature.
    • Restored the automatic filter in the Equipment subpanel, so that you only see gear that can fit in the selected slot.
    • Restored the ability to double-click to move items from inventory to account vault while in bank mode at any bank or crafting station.
    • Dye changes no longer reset Finishers and Minipets.
  • Build: 39,660

September 30, 2014

New Features and Content Anti-Phishing

Messages received in-game that are sent by ArenaNet in an official capacity, such as messages sent by a GM, will now display the ArenaNet logo (or the KZ logo for Chinese accounts). All other messages will display a warning that the message is from another player. Official messages from a GM or other ArenaNet employee will always display the appropriate logo and will never display a warning message. Any message claiming to be sent from ArenaNet or from a GM that displays the warning message is NOT actually from ArenaNet or from a GM.

Balance, Bug-fixing, Polish

World Polish

  • Fireheart Rise:
    • Escort Razen the Raider to the Gates of Flame:
      • Fixed a bug in which Razen's overhead marker would occasionally not show up during his escort quests.
  • Iron Marches:
    • Added a failure condition to the "Defend the engineers repairing Brokentooth Maw" event so that the warband will retreat if the engineers remain defeated for too long.
  • Metrica Province:
    • Fixed a bug in which the Veteran Jaguar rescaled incorrectly during the "Escort Rikkiti as she brings a message to the Lionguard assault force" event.
  • Sparkfly Fen:
    • The leatherworking trainer has returned to the Zintl Holy Grounds.
  • Spirit Watch:
    • This location's name on the world map is no longer obscured.
  • Frostgorge Sound:
    • Drive the Sons of Svanir from Coiled Watch:
      • Adjusted the event timing after failure of the Defend Coiled Watch objective.
  • Creatures:
    • Ambient humpback whales should no longer enter combat.

General

  • Fixed a bug that prevented some crafting ingredients from displaying a View Recipe button even if unlocked.

Fractals of the Mists

  • Cliffside:
    • Combat Log: The burning fires at the chest seal now come from the Archdiviner instead of "Unknown."
  • Molten Facility:
    • Fixed an issue that caused the party to be teleported back to the entrance to the boss room if a player re-entered the room after the boss was defeated.

Sorrow's Embrace

  • Fixed an issue that caused General Zadorojny and his guards to teleport to a player in a different section of the map.

Items

  • The Infinite Watchknight Tonic can no longer be used in dungeons.

Profession Skills

Elementalist

  • Magnetic Aura
    • Removed the unnecessary range indicator.
  • Burning Retreat (Conjure Flame Axe)
    • Added a Combo Field skill fact.
  • Meteor Shower
    • Updated the Duration: 9 skill fact.
    • Adjusted the ground effect ring to better match skill duration.
  • Deep Freeze (Conjure Frost Bow)
    • Added a Duration: 5 skill fact.
  • Ice Storm (Conjure Frost Bow)
    • Added a Number of Impacts: 24 skill fact.
  • Arcane Wave
    • Updated the description to more accurately describe functionality.
  • Glyph of Elemental Power
    • Updated the description to indicate that the condition application chance works for all spells rather than just spells of a specific element.
  • Evasive Arcana
    • Corrected the Shockwave effect description that incorrectly said it inflicted immobilize.
  • Water Blast
    • Updated the description accuracy for the number of targets.
  • Lightning Surge
    • Updated the description accuracy for the number of targets.
  • Boil
    • Added a line-of-sight check for this skill.
  • Murky Water
    • Added a line-of-sight check for this skill.

Engineer

  • Fixed an issue in which droppable bundle weapons were destroyed if the engineer changed utility skills while holding the weapon.
  • Grenade Barrage
    • Fixed a bug that caused this skill to lose its Number of Targets skill fact with Grenadier slotted or when viewed underwater.

Guardian

  • Sword of Justice: Command
    • Updated the skill fact for radius to the correct value of 180.
  • Battle Presence
    • Fixed a bug that allowed the application of Virtue of Resolve to gates and walls.

Necromancer

  • Lich Form: Grim Specter and Marked for Death
    • Updated the accuracy of skill facts for damage.
  • Charge (Flesh Golem)
    • Fixed a bug that caused this skill to behave inconsistently when used under high latency.
  • Death Shroud
    • Leaving Death Shroud by running out of life force now engages the same cooldown as manually ending Death Shroud by using the End Death Shroud.

Ranger

  • Spirits
    • Added a red indicator ring to spirit attacks to show range for opponents.
  • Nature's Vengeance
    • Adjusted effects for spirit attacks to better match their radius.

Thief

  • Vigorous Recovery
    • Fixed a bug that prevented this skill from functioning when used with human and sylvari racial healing skills.
  • Exploding Venom Sac (Stolen Skill)
    • Fixed a bug that prevented this skill from showing the combo field ring for allies.

Warrior

  • Last Stand
    • Fixed a bug that caused this trait to activate Rousing Resilience for 4 seconds instead of 8 seconds.
  • "Shake It Off!"
    • Removed unnecessary range indicator.

Racial Skills

Charr

  • Shrapnel Mine: Added a skill fact for mine duration.

Structured Player vs. Player

  • Miniatures now auto-summon in the PvP lobby.

Black Lion Trading Company Gem Store

New Items and Promotions

  • The new Tempest weapon skins are now available for purchase from the Black Lion Weaponsmith for an introductory price of 1 Black Lion Ticket. Tickets can be found in chests opened with Black Lion Chest Keys.
  • The Chaos weapon skins now cost 5 Black Lion Tickets.
  • The World vs. World Support Pack contains 5 Black Lion Weapon Scraps, 5 Black Lion Keys, 5 Metabolic Primers, 5 WXP Boosters, 3 Utility Primers, 1 Armor Booster, 1 Speed Booster, 1 Strength Booster, and early access to 10 uses of the Grave Finisher. It can be purchased once from the Special section of the Gem Store for the price of 1895 gems.
  • The limit on additional crafting licenses has been raised to 2, so you may now have up to 4 crafting professions per character.

Trading Post

  • Performance has been improved when navigating between sections on the Trading Post.
  • Recently viewed items on the Home tab now show the sell price instead of the buy price.
  • Recently viewed items on the Home tab now show quantities available.
  • My Latest Trades on the Home tab shows whether the transaction was a buy or a sell.
  • My Transactions tab defaults to showing current transactions.
  • Canceling a listing on the My Transactions tab no longer scrolls back to the top of the lists.
  • Projected Profit is now shown in the tooltip when you hover over the Total Price value.
  • The order form now shows 40 listing levels for buys and sells.
  • Edit box sizes on the order form have been increased.

Bug Fixes

  • Improved positioning of Basic Harvesting Node Pack nodes in several racial homes.

Unofficial patchnotes (GW2 Wiki)

  • Undocumented bug fixes:
    • All players can again use Diving Goggles on all characters, if at least one character has unlocked this feature.
    • Restored the automatic filter in the Equipment subpanel, so that you only see gear that can fit in the selected slot.
    • Restored the ability to double-click to move items from inventory to account vault while in bank mode at any bank or crafting station.
    • Dye changes no longer reset Finishers and Minipets.
  • Build: 39,660

September 22, 2014

Bug Fixes

  • Configured free trial accounts to block access to World vs. World maps (Eternal Battlegrounds, Borderlands maps, and Obsidian Sanctum). Free trial players may still enter the Edge of the Mists.

Unofficial patchnotes (GW2 Wiki)

  • When selling multiples of an item in the Trading Post, the quantity slider now defaults to the maximum quantity.
  • Build: 39,327

September 22, 2014

Bug Fixes

  • Configured free trial accounts to block access to World vs. World maps (Eternal Battlegrounds, Borderlands maps, and Obsidian Sanctum). Free trial players may still enter the Edge of the Mists.

Unofficial patchnotes (GW2 Wiki)

  • When selling multiples of an item in the Trading Post, the quantity slider now defaults to the maximum quantity.
  • Build: 39,327

September 17, 2014

Bug Fixes

  • Fixed a bug that prevented daily activities (e.g., dailies, dungeons, valuable resource nodes, crafting cooldowns) from resetting for some players.
  • Removed the timer before awarding XP when defeating players in WvW.

Unofficial patchnotes (GW2 Wiki)

  • Build: 39,135

September 17, 2014

Bug Fixes

  • Fixed a bug that prevented daily activities (e.g., dailies, dungeons, valuable resource nodes, crafting cooldowns) from resetting for some players.
  • Removed the timer before awarding XP when defeating players in WvW.

Unofficial patchnotes (GW2 Wiki)

  • Build: 39,135

September 16, 2014

Bug Fixes

  • Fixed a bug that occasionally caused the Content Direction System to direct players to higher-level zones when a more appropriate zone was nearby.
  • Fixed a bug that would occasionally direct players using alternate characters towards the dodge tutorial before level 4.
  • Diving goggles now unlock on an account-wide basis rather than a per-character basis.
  • Fixed a bug that occasionally unlocked collection items incorrectly.
  • Fixed the text in the options menu for the Content Direction System.
  • Fixed a bug that prevented some accounts from having vistas now unlock on an account-wide basis rather than a per-character basis.
  • Skill challenges now unlock on an account-wide basis rather than a per-character basis as originally intended.
  • Utility slot skills 2 and 3 now unlock at levels 17 and 19, respectively.
  • The elite slot skill now unlocks at level 31.
  • Elementalist F4 commands, mesmer F3 commands, and guardian F3 commands now unlock at level 17.
  • Mesmer F4 commands and engineer F4 commands now unlock at level 19.
  • Skill Challenges are now visible at level 13 instead of level 15.

Unofficial patchnotes (GW2 Wiki)

  • Build: 39,068

September 16, 2014

Bug Fixes

  • Fixed a bug that occasionally caused the Content Direction System to direct players to higher-level zones when a more appropriate zone was nearby.
  • Fixed a bug that would occasionally direct players using alternate characters towards the dodge tutorial before level 4.
  • Diving goggles now unlock on an account-wide basis rather than a per-character basis.
  • Fixed a bug that occasionally unlocked collection items incorrectly.
  • Fixed the text in the options menu for the Content Direction System.
  • Fixed a bug that prevented some accounts from having vistas now unlock on an account-wide basis rather than a per-character basis.
  • Skill challenges now unlock on an account-wide basis rather than a per-character basis as originally intended.
  • Utility slot skills 2 and 3 now unlock at levels 17 and 19, respectively.
  • The elite slot skill now unlocks at level 31.
  • Elementalist F4 commands, mesmer F3 commands, and guardian F3 commands now unlock at level 17.
  • Mesmer F4 commands and engineer F4 commands now unlock at level 19.
  • Skill Challenges are now visible at level 13 instead of level 15.

Unofficial patchnotes (GW2 Wiki)

  • Build: 39,068

September 15, 2014

Bug Fixes

  • Fixed an issue in which World versus World maps displayed a "New Build is Available" message and redirected players to Lion's Arch at the wrong time.
  • Frost Spirit: Removed the internal cooldown from this spirit's passive effect.
  • Removed messages about world association for WvW Fall Tournament 2014. Players earn rewards based on their home world's tournament results, not by their participation with another world. If you earn an achievement, remember to collect your rewards by visiting the Battle Historian after each round!
  • Fixed a bug that increased the time needed to progress from level 20 to level 30.
  • Fixed a server crash and various client crashes.

Unofficial patchnotes (GW2 Wiki)

  • The "Collectible" line that appeared in certain champion loot bags was removed.
  • In the bank panel, double clicking on an item no longer moves it to the bank unless it's a stackable item and there is already a stack of that item in the bank.
  • In the Equipment view of the Equipment panel, all other item types are no longer hidden when a specific slot is selected.
  • Build: 38,990

September 15, 2014

Bug Fixes

  • Fixed an issue in which World versus World maps displayed a "New Build is Available" message and redirected players to Lion's Arch at the wrong time.
  • Frost Spirit: Removed the internal cooldown from this spirit's passive effect.
  • Removed messages about world association for WvW Fall Tournament 2014. Players earn rewards based on their home world's tournament results, not by their participation with another world. If you earn an achievement, remember to collect your rewards by visiting the Battle Historian after each round!
  • Fixed a bug that increased the time needed to progress from level 20 to level 30.
  • Fixed a server crash and various client crashes.

Unofficial patchnotes (GW2 Wiki)

  • The "Collectible" line that appeared in certain champion loot bags was removed.
  • In the bank panel, double clicking on an item no longer moves it to the bank unless it's a stackable item and there is already a stack of that item in the bank.
  • In the Equipment view of the Equipment panel, all other item types are no longer hidden when a specific slot is selected.
  • Build: 38,990

September 12, 2014

Bug Fixes

  • Fixed a bug that prevented a door from opening in the Crucible of Eternity story.
  • Fixed an issue that caused the client launcher to freeze.

Unofficial patchnotes (GW2 Wiki)

  • The Auto-Play feature of the launcher has been fixed for some users.
  • Build: 38,820

September 12, 2014

Bug Fixes

  • Fixed a bug that prevented a door from opening in the Crucible of Eternity story.
  • Fixed an issue that caused the client launcher to freeze.

Unofficial patchnotes (GW2 Wiki)

  • The Auto-Play feature of the launcher has been fixed for some users.
  • Build: 38,820

September 11, 2014

Bug Fixes

  • Fixed an issue in which players were not teleported into the reward room upon finishing the Thaumanova Reactor fractal.
  • Fixed a bug that caused erratic behavior with low-level Mesmer clones.
  • Fixed the sorting of "My Latest Trades" on the Trading Post home page.
  • Fixed an issue that caused the Guild Wars 2 client to not correctly recognize audio devices.
  • Fixed a bug that prevented the cave-in debris in Dry Top from being destroyed.
  • Fixed a bug in which players had lower stats than intended when downscaled.
  • Removed the level requirement from the Copper-Fed Salvage-O-Matic and the Black Lion Salvage Kit.
  • Adjusted selling within the Trading Post so that the default is set to match the highest buyer instead of the lowest seller.

Unofficial patchnotes (GW2 Wiki)

  • Build: 38,790

September 11, 2014

Bug Fixes

  • Fixed an issue in which players were not teleported into the reward room upon finishing the Thaumanova Reactor fractal.
  • Fixed a bug that caused erratic behavior with low-level Mesmer clones.
  • Fixed the sorting of "My Latest Trades" on the Trading Post home page.
  • Fixed an issue that caused the Guild Wars 2 client to not correctly recognize audio devices.
  • Fixed a bug that prevented the cave-in debris in Dry Top from being destroyed.
  • Fixed a bug in which players had lower stats than intended when downscaled.
  • Removed the level requirement from the Copper-Fed Salvage-O-Matic and the Black Lion Salvage Kit.
  • Adjusted selling within the Trading Post so that the default is set to match the highest buyer instead of the lowest seller.

Unofficial patchnotes (GW2 Wiki)

  • Build: 38,790

September 10, 2014

Bug Fixes

  • Fixed various client crashes.
  • Fixed an issue in which players would disconnect when quitting a storyline via the Story Journal.
  • Fixed a bug that prevented interact UI from showing while moving the camera.
  • Thief:
    • Steal: Fixed an issue in which thieves were unable to hit with this ability while using a movement skill.
  • Fixed PvP healing at low levels. It's now interruptible again.
  • Fixed an issue in which players were unable to purchase trait guides in the PvP lobby.
  • Custom emotes no longer add the sender's name.

Unofficial patchnotes (GW2 Wiki)

  • Build: 38,697

September 10, 2014

Bug Fixes

  • Fixed various client crashes.
  • Fixed an issue in which players would disconnect when quitting a storyline via the Story Journal.
  • Fixed a bug that prevented interact UI from showing while moving the camera.
  • Thief:
    • Steal: Fixed an issue in which thieves were unable to hit with this ability while using a movement skill.
  • Fixed PvP healing at low levels. It's now interruptible again.
  • Fixed an issue in which players were unable to purchase trait guides in the PvP lobby.
  • Custom emotes no longer add the sender's name.

Unofficial patchnotes (GW2 Wiki)

  • Build: 38,697

September 9, 2014

New Features and Content

New Trading Post UI

  • The trading post now appears as one tab in the Black Lion Trading Company window.
    • The trends page has been replaced by a new home page displaying recent views and recent trades links.
    • Major trading post functions now always appear at the top of the window.
    • Changing trading post sections no longer resets the view.
    • The Pick Up tab has been replaced by the Delivery Box, which is visible and usable without leaving other trading post pages.
  • Improved messaging and UI consistency in all trading post views.
  • Added new and improved categories, search functions, and filtering options, including search by profession where appropriate.
  • All potential fees are now shown before sales.
  • Minimum buy and sell prices are now vendor value + 15%.

Wardrobe Improvements

  • Added the Search by Name function to the equipment and skins pages of the wardrobe.
  • Moved outfits to their own page of the wardrobe.
    • Both locked and unlocked outfits are now shown and can be previewed.
    • Switching outfits no longer requires an apply step or apply costs.
    • Switching an outfit no longer resets dyes.
  • Created a separate wardrobe page for PvP finishers.
    • Finishers can now be previewed.
    • Locked finishers now have markers when they are new or discounted in the Gem Store.
  • Miniatures can now be added to the account wardrobe.
    • All miniatures can now be previewed.
    • Unlocking a miniature destroys the item but makes the mini available to all characters on the account simultaneously.
    • Unlocked miniatures can be equipped per character and are now summoned automatically on every map entry.
    • Locked miniatures now have markers when they are newly available or discounted in the Gem Store.
    • As a result of being tracked by the wardrobe, miniatures can no longer be deposited into bank collections. Removing a miniature from the bank collection will hide that mini collection slot.
    • Miniatures now stack in your inventory.
    • Miniatures are now culled by the Character Model Limit option in the Advanced Settings menu in Graphics Options.

Item Rewards

  • New recipes have been added to the Crafting tab for Crafter's Backpacks, and crafting vendors across Tyria now sell Crafter's Backpack components.
  • New discoverable weapon and armor recipes have been added to support lower-level adventurers and allies. Some of these weapons have also been added to containers across Tyria.

Item Collections

  • The new Item Collections set of achievements has been added to the game.
  • Collections can be found in three different ways:
    • Automatic: some collections are already viewable in the new Collections tab of the Achievements panel.
    • Discovered: some collections are revealed when players make progress in that collection.
    • Unlocked: some collections are unlocked by finding an item with the help of Rednax Youngblood in Lion's Arch.
  • Collections can be completed in three different ways:
    • Skin unlocks: skins are collected as soon as they are unlocked in the wardrobe.
    • Item binding: items that bind on acquire are collected immediately. Items that can be traded must be bound before they are collected.
    • Item use: items that are used, such as containers and food, are collected upon use.
    • A given collection can be made up of one, two, or all three types.
  • Rewards have been updated.
    • All collections grant achievement points and reward items.
    • Several new titles can be earned as collection rewards.
  • Achievements have been reorganized to make the panel easier to navigate.
    • PvP, WvW, and Activities can all be found in the new Competitive category.
    • Region and Dungeon achievements have moved to the General category.
  • Achievement UI has been updated to more clearly display the rewards and allow space for collectible item icons.
  • New Miniature Set Collections for series 1, 2, and 3 have been added.

New Runes and Sigils in PvE and WvW

  • Superior Sigil of Cleansing:
    • Remove 1 condition when you swap to this weapon while in combat.
  • Superior Sigil of Cruelty:
    • Gain a charge of +10 ferocity each time you kill a foe - five if you kill an enemy player.
  • Superior Rune of Evasion:
    • +25 Ferocity
    • When executing a dodge roll, you gain 3 seconds of swiftness.
    • +50 Ferocity
    • When executing a dodge roll, you gain 3 seconds of fury.
    • +100 Ferocity
    • When executing a dodge roll, deal a crippling strike to nearby enemies.
  • Superior Rune of the Trapper:
    • +25 Condition Damage
    • The duration of conditions you apply last 10% longer.
    • +50 Condition Damage
    • When you use a trap skill, gain 3 seconds of super speed.
    • +100 Condition Damage
    • Gain 3 seconds of stealth when using a trap skill.
  • Superior Rune of Radiance:
    • +25 Vitality
    • When you receive an aura, you gain 5 seconds of swiftness.
    • +50 Vitality
    • When you use a heal skill, you gain 4 seconds of light aura.
    • +100 Vitality
    • The duration of auras you apply are increased by 33%.
  • The recipes for these new upgrades can be found in various places throughout the game.
    • Superior Rune of the Trapper recipes and Superior Sigil of Cleansing recipes have a chance to drop from champion loot bags in WvW.
    • Superior Sigil of Cleansing recipes can also be found in Southsun Cove.
    • Superior Sigil of Cruelty recipes can be found in event chests at Orrian temples.
    • Superior Rune of Evasion recipes can be found in jumping puzzle chests.
    • Superior Rune of Radiance recipes can be found in minidungeon chests.

New Combat Log

  • The combat log channel filter now controls a variety of subfilters accessed via the Chat panel's Tab Options menu under Combat Options:
    • Incoming Buff Damage
    • Incoming Heals
    • Incoming Interrupts
    • Incoming Damage Mitigation
    • Incoming Hits
    • Outgoing Buff Damage
    • Outgoing Heals
    • Outgoing Interrupts
    • Outgoing Mitigated Damage
    • Outgoing Strikes
  • Added skill links to player skills.
  • Added color-coded numbers.
  • Added different colors to incoming and outgoing entries.
  • Added entries for minion combat events.

Structured PvP

  • New Reward Track: Glorious Reward Track
    • Each time through the reward track will reward players with: 1 piece of the PvP-exclusive Glorious armor set, tomes of knowledge, transmutation charges, dragonite ore, empyreal fragments, champion bags, tier crafting materials, and much more!

World vs. World

  • New WvW Ability Line: Siege Golem Mastery
    • Gain increased offensive and defensive golem stats, a temporary speed boost, a healing shield, and an ejection seat.
  • New Traps and Tricks Consumable: Siege Disabler
    • The Siege Disabler is a thrown trick that temporarily disables all enemy siege weapons in range.
    • This trick is available at any Traps and Tricks outfitter in World versus World.
  • Account-Wide Commander Unlock
    • New and existing commander unlocks are now applied account-wide rather than on a per-character basis.
    • Yellow, red, and purple commander icon colors are now available to all commanders.
    • The price of the Commander's Compendium has been increased to 300 gold and 250 badges of honor.
  • Fall WvW Tournament
    • The tournament will last for 4 weeks (9/12/14 - 10/10/14).
    • The league structure from the previous tournaments will remain.
    • Worlds will receive points based on their placement in each matchup to determine world rankings. Worlds receive 5 points for first place, 3 for second, and 2 for third.
    • Players earn WvW tournament ticket rewards weekly, based on the standings of the previous game. Players receive 200 points for first place, 150 for second, and 100 for third.

Level-Up Guide

  • A new teaching and reward system has come to Guild Wars 2. Check out the blog for more details Link to Blog.
  • Skill unlock requirements for some professions, such as elementalists (attunements) and necromancers (death shroud), have moved. Elementalists in a moved attunement will remain in it until they change. That attunement will be reacquired upon reaching the new level requirement.

New Player Experience

  • Content Direction System
    • Added a system in the top-right corner of the UI that points out nearby level-appropriate content.
  • Low-Level Experience Curve
    • Reduced the amount of time it takes to reach level 15.
  • Reduce Low-Level Complexity:
    • In an effort to reduce early game complexity, enemies that cause conditions, enemies with attacks that require players to dodge, and bundle items were removed from low-level areas.
  • Dodging Tutorial:
    • Added a simple dodging tutorial to the racial starting areas.
  • Improved Level Flow:
    • Improved the level flow in some of the starting maps.
  • Low-Level Difficulty:
    • Reduced the difficulty of some low-level veterans and champions.
  • Story Chapters:
    • Personal story steps have been more clearly broken up into chapters that unlock every 10 levels so that each chapter can be played through immediately once it's unlocked. Players that were already partway through a chapter may find themselves underleveled for any of the story chapters or overleveled for some of the chapter 7 and 8 steps that have moved.
  • Chapter Focus:
    • Chapter 7 is now focused on helping Trahearne cleanse Orr.
    • Chapter 8 is now focused on defeating Zhaitan.

Hardware

  • Added context-specific support for AlienFX hardware.

Guild Unification (North America and Europe Only)

Instead of having a separate guild chapter on each world, everything in your guild - your vault, merits, influence, and upgrades - is now global and shared across all worlds.

  • The price of starting a new guild has been raised to 1 gold.
  • The influence and the merits that your guild earned in each world will now be combined into your global guild. To make sure that you're not losing any merits, the combined merits quantity can go over the normal limit of 250. However, your guild will not be able to earn more merits until the count gets back under that threshold.
  • Any upgrade you've unlocked on any world will be available in your global guild. If you've unlocked the same upgrade on multiple worlds, the influence and merit cost will be refunded. Again, the refunded merits will be allowed to exceed the normal limit, but you will be unable to earn more merits while over the limit.
  • All guild consumables unlocked on any world will be available in your global guild. For this purpose, the number of consumables in stock can go over the usual limits, but you will not be able to build new consumables of the same type before going back under the usual threshold.
  • Guild boosts that are enabled will be returned to your guild inventory and you will have to reenable them from your global guild to activate them.
  • The guild vault from the world that had the highest number of slots will become your global guild vault. If your guild had the same number of slots on multiple worlds, your guild vault will become the one with the most items. However, the items from other worlds' banks will not be lost - instead, their contents will be put into extra slots, which will only be available for withdrawal and will disappear once empty.

Balance, Bug-fixing, Polish

World Polish

  • Gendarran Fields:
    • The Harathi centaurs and their allies have called in elite reinforcements and champions to assist them in capturing Nebo Terrace from the Seraph.
      • The event "Prevent the centaurs from capturing Nebo Terrace" has been upgraded to a group event.
      • The event "Prevent the centaurs from capturing Nebo Terrace" now grants a daily reward on event success.
  • Kessex Hills:
    • Guard Barnaby now sells appropriate-level logging axes for karma.
    • Fixed a bug that prevented Lieutenant Gregoire from spawning and halted the Fort Salma event chain.
  • Sparkfly Fen:
    • Fixed an issue that prevented Tequatl's Fingers from leaving poison clouds on the ground.
  • Queensdale:
    • Marcus [Retrainer] no longer appears in the inn in Shaemoor.
  • Fields of Ruin:
    • Added a missing defense icon to the Iron Legion soldier gathering wood in the "Protect the soldiers as they gather wood to rebuild Skoll's Bivouac" event.

Crafting UI

  • Added various layout and readability improvements.
  • Ingredients created from recipes can now be inspected recursively without losing the previous recipe.
    • Recipes visually stack, and players can now return to recipes by clicking on them.

General

  • Updated the text on the Lifetime Survivor achievement to better describe how it is obtained.
  • Players are now moved to valid positions on entering maps, preventing players from being stuck inside structures built while off-line.
  • Fixed an issue in which players sometime remained in combat after dying.
  • Removed the commander buff.
  • Improved world boss targeting:
    • Increased tab selection priority for world bosses.
    • Improved in-world click selection for world bosses.
    • World bosses can now be selected by clicking on the corresponding health bar in the event panel.
    • Increased automatic deselection range for world bosses.
  • Fixed an issue in which damage floaters for world bosses would appear in the wrong location.
  • Fixed an issue in which beam effects from skills used on world bosses would draw to the wrong location.
  • Fixed an issue in which fireworks at the end of all guild races were audible across the entire map.
  • Fixed an issue in which check boxes and text remained yellow after hovering over them.
  • Adjusted the warmup times on the Coiled Watch event chain in Frostgorge Sound.

Megaserver

  • Joining a map while representing a guild that has an active mission now triggers a special algorithm that dramatically increases the likelihood of joining the same map copy as your fellow guildmates. This works by reserving a certain number of spaces in that instance for your guild members. The duration and total number of spaces that can be reserved are limited, and this system works better with small- and medium-sized guilds.
  • When the overall population of a specific map decreases and the number of copies of that map needs to be reduced, the players on copies that will be closed will now receive a notification inviting them to join a different map copy. Volunteering to move maps rewards players with the Volunteer's Blessing, a boon that increases movement speed by 15% (in PvE only), karma gain by 5%, and experience from kills by 10% for 10 minutes.

Dungeons

  • Dungeon instances no longer close when the original creator leaves the party.

Fractals of the Mists

  • Cliffside:
    • Fixed an issue that prevented the Cultist Hammer from respawning correctly when players fell off the platforms around the chest and arms of the colossus.

Items

  • Items with skins applied through the wardrobe now use the name of their skin.
    • The mystic forge will show a warning in the tooltip with the item a transmuted item will function as.
  • Fixed a bug in which some item effects did not apply properly when equipped while downed/defeated (for example: runes, sigils, agony resist).
  • Selecting a salvage kit now highlights all salvageable items in the inventory.
  • Double-clicking a stackable item to deposit/withdraw from the bank will now attempt to merge it with existing stacks first and place any remainder in the first empty slot.
  • Two-handed Giver's weapons now give +20% condition duration.
  • The following ascended back items now appear in the wardrobe:
    • Book of Secrets
    • Tome of the Rubicon
    • Symon's History of Ascalon
  • Fixed the names of several tray of compote recipe items.
  • Created a new mystic forge recipe that accepts Mini Risen Priests of Balthazar.
  • Increased chance of Monkey King loot drops from bosses in Dry Top.
  • Steel and Seasoned Wood weapons are now properly named and have a new set of skins associated with them.
  • Miniatures now stack in your inventory.
  • Many miniatures now carry their weapons sheathed instead of wielded to correct clipping problems with idle animations.
  • Fixed a bug in which some rare and exotic miniatures could be deleted without name verification.

Profession Skills

General

  • New Aura: Light Aura
    • Gain 2 seconds of retaliation when struck. (Cooldown: 1 second)
    • Apply 8 seconds of vulnerability when struck.
  • Light Field:
    • Leaping through a light field now grants 5 seconds of light aura.
  • Fixed a bug that caused revive-speed bonuses to work incorrectly on NPC allies.
  • Rune of Perplexity:
    • Fixed a bug that caused the rune to apply confusion to the player when interrupted by a basilisk's gaze.
  • Fixed several bugs in which players would become unable to move and/or execute a skill after executing another skill or teleporting.
  • Fixed a bug in which the client would become out of sync with the server and continue to loop skill animations after they were cancelled or stop playing animations while a skill was still executing.
  • Fixed a bug in which players would incur the backpedalling speed penalty if they executed a skill while running directly away from their target.
  • Hit flash effects now only play for hits landed on enemies. This resolves an issue in which creatures would glow white during busy battles where many players were attacking the same monsters.
  • Turrets now attack world bosses and other turrets properly.
  • Fixed an issue where item bundle markers randomly appeared on creatures and objects.
  • Blocking a player now hides their /me emote commands.
  • The experience bar no longer displays for players spectating in PvP.
  • Adept Line 3 (Toughness) Trait 2:
    • This trait has been moved from the personal story in "The Battle for Claw Island" to the Blazeridge Steppes and will now be awarded by defeating the grawl shamans at the Tail of the Star God who are attempting a summoning ritual.
  • Adept Line 4 (Vitality) Trait 1:
    • This trait has been moved from the personal story in "A Light in the Darkness" to assisting Legionnaire Boneflayer crush the renegades in Thunderbreak Hills of the Fields of Ruin.
  • Adept Line 5 (Profession) Trait 3:
    • This trait has been moved from the personal story in "Retribution" to the splendid chest within the Shattered Keep of Sparkfly Fen.

Elementalist

  • Blinding Ashes:
    • This trait now properly blinds all affected targets when used with skills that inflict burning in an area.
    • Fixed a bug that allowed players to blind themselves in a scenario where they also apply burning to themselves.
  • Lightning Rod:
    • Lightning Rod now triggers on any form of disable rather than on interrupt.
  • Elemental Contingency:
    • This trait now has a separate cooldown for the effect granted in each elemental attunement rather than a single cooldown for all attunements.
  • Whirlpool:
    • This transform no longer increases power levels exponentially. The damage of this transform has been adjusted to compensate.
  • Tornado:
    • This transform no longer increases power levels exponentially. The damage of skills in this transform has been adjusted to compensate.
    • Tornado now counts as a lightning field.
  • Vapor Form:
    • Updated visuals to indicate that this skill has different properties from Mist Form (specifically, this skill does not prevent crowd-control effects).
  • Fiery Rush:
    • Fiery Rush no longer generates fire fields if the character's position does not change significantly (for example, running against a wall).
    • The number of fire fields created by this skill has been reduced by 50%.
    • Reduced damage of fire fields by 70%.
    • This skill now ignores the movement penalties from chilled and crippled conditions.
    • Increased damage of the leap attack by 140%.
  • Burning Speed:
    • Burning Speed no longer generates fire fields if the character's position does not change significantly (for example, rolling against a wall).
  • Burning Retreat:
    • Burning Retreat no longer generates fire fields if the character's position does not change significantly (for example, rolling against a wall).
  • Glyph of Lesser Elementals:
    • When activated, this glyph now becomes a command skill for the player's elemental.
  • Glyph of Elementals:
    • When activated, this glyph now becomes a command skill for the player's elemental.
    • Fixed a bug that allowed players to have the elemental from this skill active while using a different elite skill.
    • Renamed some of the skills used by these elementals.
    • Fixed a bug which prevented the Fire Elemental's Flame Barrage from inflicting burning.
  • Glyph of Storms:
    • Fire now inflicts 1 second of burning on hit.
    • Lightning strike now inflicts 2 stacks of vulnerability for 8 seconds.
  • Signet of Air:
    • Lowered recharge to 25 seconds.
  • Signet of Earth:
    • Lowered casting time to 0.5 seconds, lowered recharge to 25 seconds.
    • Signet of Earth now inflicts 5 stacks of bleeding for 7 seconds in addition to immobilize.
  • Signet of Fire:
    • Lowered casting time to 0.5 seconds.
    • Increased initial hit damage by 100%.
  • Signet of Water:
    • Lowered casting time to 0.5 seconds
    • Lowered recharge to 25 seconds.
  • Tornado:
    • Electrified Tornado:
      • Added a Number of Casts skill fact and a Number of Bounces skill fact.
      • Added a Range: 900 skill fact.
    • Dust Tornado:
      • Added a Number of Casts skill fact.
      • Added a Range: 900 skill fact.
    • Debris Tornado:
      • Added a Number of Casts skill fact.
      • Added a Range: 900 skill fact.
  • Conjure Earth Shield:
    • Replaced icons for the following skills:
      • Shield Smash
      • Stone Sheath
      • Magnetic Shield
  • Arcane Wave:
    • Fixed a bug in which this skill would not trigger the Arcane Energy trait.
  • Arcane Brilliance:
    • Fixed a bug in which this skill would not trigger the Arcane Energy trait.
  • Fireball:
    • Added a Number of Targets: 3 skill fact.
  • Lava Font:
    • Fixed an issue that caused this skill to function incorrectly with Persisting Flames.
  • Water Blast:
    • Added a Number of Targets: 5 skill fact.
  • Water Blast:
    • Fixed a bug that caused the center of the healing effect created by this skill to be positioned off-center.
  • Healing Rain:
    • Fixed a trait that caused this skill to remove conditions around the elementalist when traited with Cleansing Water.
  • Gust:
    • Fixed a bug that occasionally caused the effect of this skill to end early.
    • Added a Number of Targets: 5 skill fact.
  • Whirlpool:
    • Fixed a bug that prevented this skill from granting stability to the player.
  • Conjure Flame Axe:
    • Burning Retreat:
      • Fixed a bug that caused this skill to only last for 5 seconds instead of 6 when Persisting Flames was traited. Updated skill facts to indicate duration when traited.
    • Ring of Fire:
      • Fixed the skill facts to indicate the correct duration of the fire field. Added functionality for Persisting Flames, which will allow the skill to be increased to a duration of 7 seconds.
  • Hurl:
    • Fixed a bug that prevented this skill from cooling down if cast at the very end of Rock Barrier.
  • Lightning Whip:
    • Updated the damage skill fact to display that the skill hits twice.
  • Final Shielding:
    • This trait now works with Arcane Mastery and Arcane Energy.
  • Arcane Retribution:
    • This trait now works with Arcane Mastery and Arcane Energy.
  • Ring of Earth:
    • Added a Blocks Missiles skill fact.
  • Deep Freeze:
    • Fixed a bug that prevented this skill from dealing damage to a foe that was already frozen by another player's Deep Freeze.
  • Magnetic Aura:
    • Added a unique skill fact icon for this skill.
  • Fire Aura :
    • Added a unique skill fact icon for this skill.
  • Frost Aura:
    • Added a unique skill fact icon for this skill.
  • Phoenix:
    • Fixed a bug that prevented this skill from granting vigor and removing a condition in some situations.
  • Zephyr's Focus:
    • Fixed a bug that caused Cone of Cold to grant endurance regeneration after the ability ended. This trait no longer displays on the buff bar when active.
  • Shard of Ice:
    • Fixed a bug that prevented the vulnerability applied by this trait from appearing in the skill facts of signets.
  • Soothing Disruption:
    • Fixed a bug that caused Cleansing Fire's skill facts to be listed incorrectly when this trait was equipped.
  • Drake's Breath:
    • Fixed a bug that prevented the damage from Drake's Breath from counting as a multihit attack.
  • Ring of Fire:
    • Fixed a bug that caused the effect from this skill to last for an incorrect duration when traited with Persisting Flames.

Engineer

  • Power Wrench:
    • This trait now increases the base damage of Tool Kit abilities by 10% instead of adding the crippled condition to wrench attacks. The crippled condition for wrench attacks is now baseline for the kit.
  • Always Prepared:
    • This trait now creates oil slicks near the engineer's location for 4 seconds in addition to dropping med packs.
  • Elite Supplies:
    • Elite Supplies no longer grants extra duration to Elixir X. Instead, it now gives 50% increased movement speed while transformed.
  • Accelerant-Packed Turrets:
    • Knock-back distance of this trait has been reduced from 300 to 150.
  • Rocket Turret:
    • Explosive Rockets:
      • Increased the velocity of this attack by 50%. This missile now tracks targets.
  • Flamethrower:
    • Flame Jet:
      • Increased damage by 33%.
    • Detonate Flame Blast:
      • This skill is now a blast finisher.
    • Air Blast:
      • This skill is now more visible when used. The attack of this skill has been delayed by around 0.25 seconds.
    • Napalm:
      • This skill now delivers a damaging attack on each pulse.
  • Elixir R:
    • Casting time of this skill has been reduced by 0.25 seconds. This skill now removes immobilize.
  • Toss Elixir C:
    • This skill now converts 2 conditions on allies into boons. Increased radius from 180 to 240. The underwater version's radius remains 240.
  • Tool Kit Wrench Combo (Smack, Whack, Thwack):
    • These skills no longer require Power Wrench to cripple enemies.
  • Throw Wrench:
    • This skill now cripples as a base mechanic and no longer needs to be traited with Power Wrench.
  • Launch Personal Battering Ram:
    • Increased damage by 20%.
  • Utility Goggles:
    • Analyze:
      • This skill now places 6 seconds of revealed on the target in addition to vulnerability.
  • Med Kit:
    • Antidote:
      • This ability will now be consumed if the engineer drops the vial while immobilized.
  • Glue Shot:
    • Increased projectile velocity by 50%.
  • A.E.D.:
    • In addition to healing, this skill now removes all damaging conditions if the engineer would take a lethal blow.
  • Explosive Elixirs :
    • Removed a confusing bleeding trait fact when Shrapnel is equipped.
  • Jump Shot:
    • Updated the skill facts to display the correct amount of damage with the Rifled Barrels and Rifle Mod traits equipped.
  • Mortar:
    • Launch Mortar Shot:
      • Updated this skill to benefit from traits that improve explosives.
    • Launch Ice Mortar:
      • Updated this skill to benefit from traits that improve explosives.
      • Updated the damage skill fact for this skill to be more accurate.
    • Launch Concussion Barrage:
      • Updated this skill to benefit from traits that improve explosives.
      • Fixed a bug that caused each shell fired from this skill to explode twice.
      • Updated the damage skill fact for this skill to be more accurate.
  • Mortar Skills:
    • Fixed a bug that would cause the global cooldown for mortar skills to vary.
    • Fixed a bug that would cause the mortar to occasionally jam.
  • Homing Torpedo:
    • Updated the damage on the skill fact to correctly scale with the Rifle Mod trait.
  • Grenade Barrage:
    • Added Number of Targets facts to the underwater and traited versions of Grenade Barrage. Fixed the listed radius of the underwater traited version to its actual radius (120).
  • Blowtorch:
    • Fixed a bug that caused the untraited version of this skill to hit twice.

Guardian

  • Elite Focus:
    • This trait now grants stability to tome elite skills. Each tome will gain stability at the time it receives its associated boon (retaliation or protection).
  • Glacial Heart:
    • The cooldown of this trait has been reduced to 15 seconds. Chill duration has been reduced from 4 to 3 seconds.
  • Eternal Spirit:
    • This trait has been renamed to Expeditious Spirit and now reduces recharge of spirit command skills.
  • Hammer of Wisdom:
    • This spirit weapon is no longer destroyed when the Command skill is used.
    • The Command skill now initiates a Blast combo finisher on the spirit weapon.
  • Sword of Justice:
    • This spirit weapon is no longer destroyed when the Command skill is used.
    • The Command skill now applies 5 stacks of vulnerability to the enemies it strikes.
    • Removed the pulsing camera shake that this skill caused.
  • Shield of the Avenger:
    • This spirit weapon is no longer destroyed when the Command skill is used.
    • In addition to striking and bouncing to enemies, this ability will now bounce to allies when the Command skill is used, granting them aegis.
  • Bow of Truth:
    • Added Healing, Radius, Duration, Number of Targets, and Number of Hits skill facts. This spirit weapon is no longer destroyed when the Command skill is used.
    • When the Command skill is used, this ability can now be cast at a range of 1200.
  • Merciful Intervention:
    • This ability is now a ground-targeted skill and will shadowstep the guardian to an ally in the targeted area, healing allies around the guardian.
  • Renewed Focus:
    • This ability is now a Meditation and will function with Meditation Mastery, Focused Mind, and Monk's Focus.
  • Conflagrate (Tome of Wrath):
    • Damage of this ability has been increased by 10%.
  • Judgment (Tome of Wrath):
    • Reduced casting time by 1.5 seconds.
  • Purifying Ribbon (Tome of Courage):
    • Increased the number of conditions removed from allies from 1 to 2 per bounce.
  • Shield of Absorption:
    • Fixed a bug that caused this skill's projectile absorption to persist after the skill was cancelled or interrupted.
  • Spirit Weapons:
    • Fixed an issue that caused spirit weapons to receive an incredibly long recharge if they were active when transitioning into water.
  • Resolute Healer:
    • Fixed a bug that caused this trait to block unblockable missiles.
  • Symbol of Prote